1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
Nordi98 2025-07-11 21:50:59 +02:00
parent 01bdabc7ed
commit deb110922c
3 changed files with 16 additions and 7 deletions

View file

@ -10328,7 +10328,7 @@ itemsData = {
shouldClose = true, shouldClose = true,
type = 'item', type = 'item',
description = '', description = '',
weight = 1000, weight = 500,
label = 'Standard Magnet', label = 'Standard Magnet',
unique = true, unique = true,
useable = true, useable = true,
@ -10357,6 +10357,17 @@ itemsData = {
image = 'neodymium_magnet.png', image = 'neodymium_magnet.png',
name = 'neodymium_magnet', name = 'neodymium_magnet',
}, },
rare_earth_magnet = {
shouldClose = true,
type = 'item',
description = '',
weight = 2000,
label = 'Großer Neodymium Magnet',
unique = true,
useable = true,
image = 'rare_earth_magnet.png',
name = 'rare_earth_magnet',
},

View file

@ -40,7 +40,7 @@ Config.magnets = {
label = 'Großer Neodymium Magnet', label = 'Großer Neodymium Magnet',
loseChance = 5, -- very hard to lose loseChance = 5, -- very hard to lose
catchBonus = 35, -- 35% better catch chance catchBonus = 35, -- 35% better catch chance
exclusive = {'treasure'} -- can only catch treasure with this exclusive = {'safe'} -- can only catch treasure with this
} }
}, },
defaultMagnet = 'basic_magnet' defaultMagnet = 'basic_magnet'

View file

@ -1,7 +1,3 @@
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
fx_version 'cerulean' fx_version 'cerulean'
game 'gta5' game 'gta5'
lua54 'yes' lua54 'yes'
@ -10,7 +6,9 @@ version '2.0.7'
author 'wasabi/ edit by nordi' author 'wasabi/ edit by nordi'
description 'QBCore Skill Based Fishing edit' description 'QBCore Skill Based Fishing edit'
shared_scripts { '@ox_lib/init.lua', 'configuration/*.lua' } shared_script '@ox_lib/init.lua'
shared_script 'configuration/strings.lua' -- Lade strings.lua zuerst
shared_script 'configuration/*.lua' -- Lade dann den Rest der Konfigurationsdateien
client_scripts { 'bridge/**/client.lua', 'client/*.lua' } client_scripts { 'bridge/**/client.lua', 'client/*.lua' }