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241
resources/[housing]/brutal_housing/cl_utils.lua
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241
resources/[housing]/brutal_housing/cl_utils.lua
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ESX = Core
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QBCore = Core
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-- Buy here: (4€+VAT) https://store.brutalscripts.com
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function notification(title, text, time, type)
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if Config.BrutalNotify then
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exports['brutal_notify']:SendAlert(title, text, time, type)
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else
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-- Put here your own notify and set the Config.BrutalNotify to false
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SetNotificationTextEntry("STRING")
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AddTextComponentString(text)
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DrawNotification(0,1)
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-- Default ESX Notify:
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--TriggerEvent('esx:showNotification', text)
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-- Default QB Notify:
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--TriggerEvent('QBCore:Notify', text, 'info', 5000)
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-- OKOK Notify:
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-- exports['okokNotify']:Alert(title, text, time, type, false)
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end
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end
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function TextUIFunction(type, text)
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if type == 'open' then
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if Config.TextUI:lower() == 'ox_lib' then
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lib.showTextUI(text)
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elseif Config.TextUI:lower() == 'okoktextui' then
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exports['okokTextUI']:Open(text, 'darkblue', 'right')
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elseif Config.TextUI:lower() == 'esxtextui' then
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ESX.TextUI(text)
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elseif Config.TextUI:lower() == 'qbdrawtext' then
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exports['qb-core']:DrawText(text,'left')
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elseif Config.TextUI:lower() == 'brutal_textui' then
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exports['brutal_textui']:Open(text, "blue")
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end
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elseif type == 'hide' then
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if Config.TextUI:lower() == 'ox_lib' then
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lib.hideTextUI()
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elseif Config.TextUI:lower() == 'okoktextui' then
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exports['okokTextUI']:Close()
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elseif Config.TextUI:lower() == 'esxtextui' then
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ESX.HideUI()
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elseif Config.TextUI:lower() == 'qbdrawtext' then
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exports['qb-core']:HideText()
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elseif Config.TextUI:lower() == 'brutal_textui' then
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exports['brutal_textui']:Close()
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end
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end
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end
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function AbleToOpenThePropertiesMenu()
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local able = true
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if Config.BrutalPoliceJob and GetResourceState("brutal_policejob") == "started" then
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if exports.brutal_policejob:IsHandcuffed() then
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able = false
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end
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end
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if Config['Core']:upper() == 'QBCORE' then
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if GetResourceState("qb-policejob") == "started" then
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if exports["qb-policejob"]:IsHandcuffed() then
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able = false
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end
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end
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end
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-- other blacklists can be added.
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return able
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end
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function OpenDressingMenu()
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if Config.Wardrobe == 'ak47_clothing' then
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exports['ak47_clothing']:openOutfit() -- if it doesn't work with this export use other event
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-- TriggerEvent('ak47_clothing:openOutfitMenu') -- Use this only if the first export doesn't work, depend of you'r version
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elseif Config.Wardrobe == 'codem_apperance' then
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TriggerEvent('codem-apperance:OpenWardrobe')
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elseif Config.Wardrobe == 'fivem_appearance' then
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exports['fivem-appearance']:openWardrobe()
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elseif Config.Wardrobe == 'illenium_appearance' then
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TriggerEvent('illenium-appearance:client:openOutfitMenu')
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elseif Config.Wardrobe == 'qb_clothing' then
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TriggerEvent('qb-clothing:client:openOutfitMenu')
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elseif Config.Wardrobe == 'raid_clothes' then
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TriggerEvent('raid_clothes:openmenu')
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elseif Config.Wardrobe == 'rcore_clothes' then
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TriggerEvent('rcore_clothes:openOutfits')
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elseif Config.Wardrobe == 'rcore_clothing' then
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TriggerEvent('rcore_clothing:openChangingRoom')
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elseif Config.Wardrobe == 'sleek_clothestore' then
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exports['sleek-clothestore']:OpenWardrobe()
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elseif Config.Wardrobe == 'tgiann_clothing' then
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TriggerEvent('tgiann-clothing:openOutfitMenu')
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end
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end
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function setPlayerSkin(skinTable)
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if Config['Core']:upper() == 'ESX' then
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TriggerEvent('skinchanger:loadSkin', skinTable.skin)
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elseif Config['Core']:upper() == 'QBCORE' then
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TriggerEvent("qb-clothes:loadSkin", false, tonumber(skinTable.model), skinTable.skin)
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TriggerServerEvent("brutal_housing:server:qbcore-loadPlayerSkin", tonumber(skinTable.model), skinTable.skin)
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end
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end
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function MiniGames(type, propertyID)
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if type == "raid" then
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if GetResourceState("ps-ui") == "started" then
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exports['ps-ui']:Circle(function(success)
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TriggerEvent('brutal_housing:client:raidMinigame', propertyID, success)
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end, 3, 10)
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else
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TriggerEvent('brutal_housing:client:raidMinigame', propertyID, true)
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end
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elseif type == "server-destroy" then
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if GetResourceState("ps-ui") == "started" then
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exports['ps-ui']:Scrambler(function(success)
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TriggerEvent('brutal_housing:client:serverdestroy', propertyID, success)
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end, "alphanumeric", 60, 2)
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else
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TriggerEvent('brutal_housing:client:serverdestroy', propertyID, true)
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end
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elseif type == "house-break-in-level_0" then
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if GetResourceState("ps-ui") == "started" then
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exports['ps-ui']:Scrambler(function(success)
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, success)
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end, "alphanumeric", 60, 2)
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else
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, true)
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end
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elseif type == "house-break-in-level_1" then
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if GetResourceState("ps-ui") == "started" then
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exports['ps-ui']:VarHack(function(success)
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, success)
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end, 10, 30)
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else
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, true)
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end
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elseif type == "house-break-in-level_2" then
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if GetResourceState("ps-ui") == "started" then
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exports['ps-ui']:Thermite(function(success)
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, success)
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end, 30, 6, 10)
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else
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, true)
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end
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elseif type == "house-break-in-level_3" then
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if GetResourceState("ps-ui") == "started" then
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exports['ps-ui']:Thermite(function(success)
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, success)
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end, 30, 6, 10)
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else
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TriggerEvent('brutal_housing:client:breakInMinigame', propertyID, true)
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end
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end
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end
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function PoliceBurglarNotify(x,y,z, address)
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if Config.BrutalPoliceJob and GetResourceState("brutal_policejob") == "started" then
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TriggerServerEvent('brutal_policejob:server:citizencall', 'create', Config.Locales.BreakIn, {x,y,z}, address)
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else
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SendNotify(66)
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end
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end
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function InventoryOpenFunction(propertyID, objectID)
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if Config.Inventory:lower() == 'ox_inventory' then
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if exports.ox_inventory:openInventory('stash', { id = "stash_"..propertyID.."_"..objectID}) == false then
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TriggerServerEvent('brutal_housing:server:loadStash', propertyID, objectID)
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exports.ox_inventory:openInventory('stash', { id = "stash_"..propertyID.."_"..objectID})
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end
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elseif Config.Inventory:lower() == 'qb_inventory_old' then
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TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..propertyID.."_"..objectID, {label = Config.Locales.Stash, maxweight = Config.Stash.Weight, slots = Config.Stash.Slots})
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TriggerEvent("inventory:client:SetCurrentStash", "stash_"..propertyID.."_"..objectID)
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elseif Config.Inventory:lower() == 'qb_inventory_new' then
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TriggerServerEvent("brutal_housing:qb-inventory:server:OpenInventory", "stash_"..propertyID.."_"..objectID, {label = Config.Locales.Stash, maxweight = Config.Stash.Weight, slots = Config.Stash.Slots})
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elseif Config.Inventory:lower() == 'quasar_inventory' then
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TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..propertyID.."_"..objectID, { label = Config.Locales.Stash, maxweight = Config.Stash.Weight, slots = Config.Stash.Slots })
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TriggerEvent("inventory:client:SetCurrentStash", "stash_"..propertyID.."_"..objectID)
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elseif Config.Inventory:lower() == 'codem_inventory' then
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TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..propertyID.."_"..objectID, { label = Config.Locales.Stash, maxweight = Config.Stash.Weight, slots = Config.Stash.Slots })
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TriggerEvent("inventory:client:SetCurrentStash", "stash_"..propertyID.."_"..objectID)
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elseif Config.Inventory:lower() == 'chezza_inventory' then
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TriggerEvent('inventory:openStorage', Config.Locales.Stash, "stash_"..propertyID.."_"..objectID, 1000, 1000)
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elseif Config.Inventory:lower() == 'core_inventory' then
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TriggerServerEvent('core_inventory:server:openInventory', "stash_"..propertyID.."_"..objectID, "big_storage")
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elseif Config.Inventory:lower() == 'origen_inventory' then
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exports.origen_inventory:openInventory("stash", "stash_"..propertyID.."_"..objectID, {label = Config.Locales.Stash, maxweight = Config.Stash.Weight, slots = Config.Stash.Slots})
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elseif Config.Inventory:lower() == 'ps-inventory' then
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if GetResourceState('ps-inventory') == "started" then
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TriggerServerEvent("ps-inventory:server:OpenInventory", "stash_"..propertyID.."_"..objectID, {label = Config.Locales.Stash, maxweight = Config.Stash.Weight, slots = Config.Stash.Slots})
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TriggerEvent("ps-inventory:client:SetCurrentStash", "stash_"..propertyID.."_"..objectID)
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else
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TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..propertyID.."_"..objectID, {label = Config.Locales.Stash, maxweight = Config.Stash.Weight, slots = Config.Stash.Slots})
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TriggerEvent("inventory:client:SetCurrentStash", "stash_"..propertyID.."_"..objectID)
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end
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end
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end
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RegisterNetEvent('brutal_housing:client:utils:CreateVehicle')
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AddEventHandler('brutal_housing:client:utils:CreateVehicle', function(Vehicle)
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SetVehicleFuelLevel(Vehicle, 100.0)
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DecorSetFloat(Vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(Vehicle))
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if Config['Core']:upper() == 'QBCORE' then
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TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(Vehicle))
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end
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end)
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RegisterNetEvent('brutal_housing:client:utils:DeleteVehicle')
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AddEventHandler('brutal_housing:client:utils:DeleteVehicle', function(Vehicle)
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DeleteEntity(Vehicle)
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end)
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function OpenMenuUtil()
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InMenu = true
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SetNuiFocus(true, true)
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Citizen.CreateThread(function()
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while InMenu do
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N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom
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Citizen.Wait(15000)
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end
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end)
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DisplayRadar(false)
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end
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function DisableMinimap()
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DisplayRadar(false)
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-- Here you can add a trigger to hide your HUD system
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end
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function EnableMinimap()
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DisplayRadar(true)
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-- Here you can add a trigger to enable your HUD system
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end
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