From e9d6fa5f24eed80bfcd11bd646363d2b60970ebb Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Wed, 18 Jun 2025 00:43:24 +0200 Subject: [PATCH] Update config.lua --- .../[inventory]/pickle_consumables/config.lua | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 43be8ae2d..b59d2b7b0 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -308,7 +308,7 @@ Config.Items = { ["lutschfinger_eis"] = { uses = 1, prop = { model = `natty_lollipop_spiral01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -322,7 +322,7 @@ Config.Items = { ["kaugummi"] = { uses = 1, prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -1261,7 +1261,7 @@ Config.Items = { }, ["beer"] = { uses = 3, - prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, effect = { name = "drunk", time = 500000, intensity = 1.0 }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1275,7 +1275,7 @@ Config.Items = { }, ["spazi"] = { uses = 2, - prop = { model = `bzzz_new_snacks_pepsiloca_b`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `bzzz_new_snacks_pepsiloca_b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1289,7 +1289,7 @@ Config.Items = { }, ["spazi_limo"] = { uses = 2, - prop = { model = `bzzz_new_snacks_pepsiloca_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `bzzz_new_snacks_pepsiloca_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1303,7 +1303,7 @@ Config.Items = { }, ["ecoal_dose"] = { uses = 1, - prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1317,7 +1317,7 @@ Config.Items = { }, ["sprunk_dose"] = { uses = 1, - prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1331,7 +1331,7 @@ Config.Items = { }, ["slushi"] = { uses = 2, - prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1345,7 +1345,7 @@ Config.Items = { }, ["bubble_tea"] = { uses = 1, - prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1359,7 +1359,7 @@ Config.Items = { }, ["ecola_zero_dose"] = { uses = 1, - prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1373,7 +1373,7 @@ Config.Items = { }, ["sprunk_zero_dose"] = { uses = 1, - prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1387,7 +1387,7 @@ Config.Items = { }, ["sprunk_dose"] = { uses = 1, - prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1401,7 +1401,7 @@ Config.Items = { }, ["orange_o_tang_zero_dose"] = { uses = 1, - prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. @@ -1415,7 +1415,7 @@ Config.Items = { }, ["orange_o_tang_dose"] = { uses = 1, - prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, + prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.