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124
resources/[housing]/renzu_motels/bridge/target/qb-target.lua
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124
resources/[housing]/renzu_motels/bridge/target/qb-target.lua
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if GetResourceState('ox_target') == 'started'
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or GetResourceState('ox_target') ~= 'started' and GetResourceState('qb-target') ~= 'started' or not config.target then return end
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MotelFunction = function(data)
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if not data.Mlo and data.type ~= 'door' then return end
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local options = {}
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if data.type == 'door' then
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local doorIndex = data.doorindex + (joaat(data.motel))
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AddDoorToSystem(doorIndex, data.door, data.coord)
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SetDoorState(data)
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local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
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SetBlipSprite(blip,685+data.index)
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SetBlipColour(blip,0)
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SetBlipSecondaryColour(blip,255,255,255)
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SetBlipAsShortRange(blip,true)
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SetBlipScale(blip,0.3)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString('Door '..data.index)
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EndTextCommandSetBlipName(blip)
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table.insert(blips,blip)
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table.insert(options,{
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item = 'lockpick',
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name = data.index .. '_' .. data.type..'_lockpick',
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action = function()
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return LockPick(data)
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end,
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icon = 'fas fa-unlink',
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label = 'Lock Pick'
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})
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if not data.Mlo then
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table.insert(options,{
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name = data.index .. '_' .. data.type..'_lockpick',
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action = function()
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return EnterShell(data)
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end,
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icon = 'fas fa-person-booth',
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label = 'Enter'
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})
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end
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end
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table.insert(options,{
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name = data.index .. '_' .. data.type,
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action = function()
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return RoomFunction(data)
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end,
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icon = config.icons[data.type],
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label = data.label
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})
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local target = {
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coords = data.coord,
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size = vec3(2, 2, 2),
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rotation = 45,
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debug = drawZones,
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options = options
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}
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local targetid = data.index .. '_' .. data.type
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exports['qb-target']:AddBoxZone(targetid,data.coord,0.40,0.40,{
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name = targetid,
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debugPoly = false,
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minZ = data.coord.z-0.2,
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maxZ = data.coord.z+0.2
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},target)
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table.insert(zones,targetid)
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end
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removeTargetZone = function(id)
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return exports['qb-target']:RemoveZone(id)
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end
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ShellTargets = function(data,offsets,loc,house)
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Wait(2000)
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for k,v in pairs(offsets) do
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local options = {}
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table.insert(options,{
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name = data.motel .. '_' .. k..'_'..data.index,
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action = function()
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data.type = k
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return RoomFunction(data)
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end,
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icon = config.icons[k],
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label = config.Text[k]
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})
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if k == 'exit' then
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table.insert(options,{
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name = data.motel .. '_' .. k..'_'..data.index..'_door',
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action = function()
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data.type = 'door'
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return Door(data)
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end,
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icon = config.icons[k],
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label = 'Toggle Door'
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})
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end
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if k == 'stash' then
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local motels = GlobalState.Motels[data.motel]
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local room = motels?.rooms[data.index] or {}
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local keys = GetPlayerKeys(data,room)
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for identifier,name in pairs(keys) do
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table.insert(options,{
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name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier,
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action = function()
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data.type = k
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return RoomFunction(data,identifier)
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end,
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icon = config.icons[k],
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label = config.Text[k]..' - ['..name..']'
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})
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end
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end
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local targetid = data.motel .. '_' .. k..'_'..data.index
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exports['qb-target']:AddBoxZone(targetid, loc+v, 0.75, 0.75, {
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name = targetid,
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debugPoly = false,
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minZ = (loc+v).z-0.45,
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maxZ = (loc+v).z+0.45,
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}, {
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options = options,
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distance = 5.5
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})
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table.insert(shelzones,targetid)
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end
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end
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