diff --git a/resources/[freizeit]/FiveM-Trains/LICENSE b/resources/[freizeit]/FiveM-Trains/LICENSE
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+++ b/resources/[freizeit]/FiveM-Trains/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
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+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/resources/[freizeit]/FiveM-Trains/Locales/de.lua b/resources/[freizeit]/FiveM-Trains/Locales/de.lua
new file mode 100644
index 000000000..a5c7c5f37
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/Locales/de.lua
@@ -0,0 +1,21 @@
+Message['de'] = {
+ ['buyticket'] = "Drücke ~INPUT_CONTEXT~ um ein Metro Ticket zu kaufen",
+ ['press_to_enter'] = "Drücke ~INPUT_CONTEXT~ während du in der Nähe der Metro bist um einzusteigen.",
+ ['los_santos_transit'] = "Los Santos Transit",
+ ['tourist_information'] = "Touristen Information",
+ ['already_got_ticket'] = "Du hast bereits einen gültigen Fahrschein. Bitte gehe zum nächstgelegenen Bahnhof und steige in die Metro ein",
+ ['account_information'] = "Konto Information",
+ ['account_nomoney'] = "Du konntest kein Fahrschein kaufe, du hast nicht genug Geld.",
+ ['ticket_purchased'] = "Vielen Dank für den Kauf, dein Fahrschein ist gültig für diese Sitzung.",
+ ['stop_toolate'] = "Entschuldigung, es scheint du hast zu spät gedrückt. Du musst jetzt bist zum nächsten Bahnhof warten",
+ ['sorry'] = "Entschuldigung",
+ ['exit_metro_random'] = ", Es ist nicht erlaubt den Zug außerhalb einer Haltestelle zu verlassen!",
+ ['Sir'] = "Herr",
+ ['Miss'] = "Frau",
+ ['need_ticket'] = "Entschuldigung, du musst vorher ein LST Metro Ticket kaufen.",
+ ['have_wantedlevel'] = "Leider erlauben wir keine Flüchtlinge in unseren U-Bahnen. Alle Passagiere sollten sicher reisen können!",
+ ['entered_metro'] = "Sie haben die U-Bahn betreten, Ihr Ticket wurde ungültig.",
+ ['terrorist'] = "Wir tolerieren KEIN terroristisches Verhalten in unseren öffentlichen Verkehrsmitteln!",
+ ['no_metro_spawned'] = "Bitte verzeihen Sie, etwas ist furchtbar schief gelaufen, Sie haben eine Freikarte erhalten!",
+ ['travel_metro'] = "Vielen Dank für Ihre Reise mit Los Santos Transit.",
+}
diff --git a/resources/[freizeit]/FiveM-Trains/Locales/en.lua b/resources/[freizeit]/FiveM-Trains/Locales/en.lua
new file mode 100644
index 000000000..e53d38637
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/Locales/en.lua
@@ -0,0 +1,21 @@
+Message['en'] = {
+ ['buyticket'] = "Press ~INPUT_CONTEXT~ to to buy a metro ticket",
+ ['press_to_enter'] = "Press ~INPUT_CONTEXT~ while facing (and near) the Metro to enter it.",
+ ['los_santos_transit'] = "Los Santos Transit",
+ ['tourist_information'] = "Tourist Information",
+ ['already_got_ticket'] = "You already have a valid Metro Ticket, please go to one of the stations and board the Metro",
+ ['account_information'] = "Account Information",
+ ['account_nomoney'] = "Transaction failed, you do not have sufficient funds.",
+ ['ticket_purchased'] = "Thank you for your purchase, your ticket will be valid for the current session.",
+ ['stop_toolate'] = "Sorry, it seems that you pressed a little bit to late, you'll have to wait for the next station.",
+ ['sorry'] = "Sorry",
+ ['exit_metro_random'] = ", but it's not allowed to randomly exit the Metro. Please wait for the next station!",
+ ['Sir'] = "Sir",
+ ['Miss'] = "Miss",
+ ['need_ticket'] = "Sorry, You will need to buy a LST Metro Ticket first.",
+ ['have_wantedlevel'] = "Sorry we do not allow futugives in our Metro's. All passengers should be able to travel safely!",
+ ['entered_metro'] = "You've entered the Metro, your ticket has been invalidated.",
+ ['terrorist'] = "We will NOT tolerate terrorist behaviour on our public transport vehicles!",
+ ['no_metro_spawned'] = "Our Appologies, something has gone terribly wrong, you have received a free ticket!",
+ ['travel_metro'] = "Thank you for traveling with Los Santos Transit.",
+}
\ No newline at end of file
diff --git a/resources/[freizeit]/FiveM-Trains/Locales/es.lua b/resources/[freizeit]/FiveM-Trains/Locales/es.lua
new file mode 100644
index 000000000..0900fc9e5
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/Locales/es.lua
@@ -0,0 +1,21 @@
+Message['es'] = {
+ ['buyticket'] = "Pulsa ~INPUT_CONTEXT~ comprar un billete de metro",
+ ['press_to_enter'] = "Pulsa ~INPUT_CONTEXT~ enfrente (y cerca) del Metro para entrar.",
+ ['los_santos_transit'] = "Los Santos Transit",
+ ['tourist_information'] = "Información turística",
+ ['already_got_ticket'] = "Ya tiene un boleto de metro válido, vaya a una de nuestras estaciones y suba a un metro",
+ ['account_information'] = "Información de la cuenta",
+ ['account_nomoney'] = "Transacción fallida, saldo insuficiente",
+ ['ticket_purchased'] = "Gracias por su compra, su entrada será válida durante su sesión actual.",
+ ['stop_toolate'] = "Lo siento, parece que presionaste demasiado tarde, tienes que esperar a la siguiente estación.",
+ ['sorry'] = "Lo siento",
+ ['exit_metro_random'] = ", pero no está permitido salir del Metro al azar. Espere la próxima estación !",
+ ['Sir'] = "señor",
+ ['Miss'] = "señorita",
+ ['need_ticket'] = "Lo siento, primero debes comprar un boleto de Metro.",
+ ['have_wantedlevel'] = "Lo sentimos, no toleramos fugitivos en nuestro Metro. Todos los pasajeros deben viajar con seguridad !",
+ ['entered_metro'] = "Has entrado en Metro, tu billete ha sido invalidado.",
+ ['terrorist'] = "NO toleraremos el comportamiento terrorista en nuestros vehículos de transporte público. !",
+ ['no_metro_spawned'] = "Nuestras excusas, algo salió mal, recibiste un boleto gratis!",
+ ['travel_metro'] = "Gracias por viajar con Los Santos Transit.",
+}
diff --git a/resources/[freizeit]/FiveM-Trains/Locales/fr.lua b/resources/[freizeit]/FiveM-Trains/Locales/fr.lua
new file mode 100644
index 000000000..8befe3ad9
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/Locales/fr.lua
@@ -0,0 +1,21 @@
+Message['fr'] = {
+ ['buyticket'] = "Appuyez sur ~INPUT_CONTEXT~ pour acheter un ticket de Metro",
+ ['press_to_enter'] = "Appuyez sur ~INPUT_CONTEXT~ en face (et proche) du Metro pour entrer dedans.",
+ ['los_santos_transit'] = "Los Santos Transit",
+ ['tourist_information'] = "Information Touriste",
+ ['already_got_ticket'] = "Vous avez déjà un ticket de Metro valide, merci de vous rendre dans une de nos stations et monter dans un Metro",
+ ['account_information'] = "Information Compte",
+ ['account_nomoney'] = "Transaction échouée, solde insuffisant",
+ ['ticket_purchased'] = "Merci pour votre achat, votre ticket sera valide pendant votre session actuelle.",
+ ['stop_toolate'] = "Désolé, il semble que vous avez appuyé trop tard, vous devez attendre la prochaine station.",
+ ['sorry'] = "Désolé",
+ ['exit_metro_random'] = ", mais il n'est pas permis de sortir aléatoirement du Metro. Merci d'attendre la prochaine station !",
+ ['Sir'] = "Monsieur",
+ ['Miss'] = "Mademoiselle",
+ ['need_ticket'] = "Désolé, vous devez acheté d'abord un ticket de Metro.",
+ ['have_wantedlevel'] = "Désolé, nous ne tolérons pas les fugitifs dans nos Metro. Tout les passagers doivent voyager en toute sécurité !",
+ ['entered_metro'] = "Vous êtes entré dans le Metro, votre ticket a été invalidé.",
+ ['terrorist'] = "Nous ne tolérerons PAS le comportement terroriste sur nos véhicules de transport public !",
+ ['no_metro_spawned'] = "Nos escuses, quelque chose s'est mal passé, vous avez reçu un billet gratuit!",
+ ['travel_metro'] = "Merci de voyager avec Los Santos Transit.",
+}
diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/README.md b/resources/[freizeit]/FiveM-Trains/README.md
similarity index 69%
rename from resources/[freizeit]/XNL-FiveM-Trains-U3/README.md
rename to resources/[freizeit]/FiveM-Trains/README.md
index 8acffe7da..66513ad90 100644
--- a/resources/[freizeit]/XNL-FiveM-Trains-U3/README.md
+++ b/resources/[freizeit]/FiveM-Trains/README.md
@@ -9,47 +9,58 @@
Original Post: https://forum.fivem.net/t/release-trains/28841
Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
Reworked by VenomXNL: https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/
- Last Updated: 02-01-2024
+ (Re-) Worked by: Nickoos
License: Use it as you please but do have decency and respect by crediting the original creators :)
What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM
- ===================================================================================================================================================================
- 2024 Update:
- ===================================================================================================================================================================
- This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE!
- I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me
- also has left FiveM (as it seems).
-
- I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately.
- It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :)
-
- NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days,
- I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten
- knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :)
- ===================================================================================================================================================================
-
-
Basic Functionality list:
- - Activates the 'normal game trains'
- - Players can WALK AROUND in the moving Metro, just by walking in :)
- - Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding.
- - Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one
+ - Spawns a 'synced' (and working/driving) Freight train on the railroad tracks of Los Santos
+ - Spawns (1 or 2) Metro carts which can be entered as passenger by the players ("no passenger limit!")
+ - Players can WALK AROUND in the moving Metro! :)
+ - Players HAVE to buy a Metro Ticket to be able to enter (With (ATM) animated Ticket machine handling)
+ - Ticket will 'invalidate' when they have entered so they will have to buy a new one
+ - Wanted level handling (refuse passengers from entering when wanted)
- 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level
- Easily configurable with basic variables
- Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank)
+ - Metro's, Freight Train and their drivers are 'invincible' (to prevent others 'ruining' the game/RP)
+ - Players can only EXIT the Metro at the stations (by Pressing [E] by default)
+ - Players COULD enter the Metro ANYWHERE (if they have a Ticket Of course), by making it stop (stand in front of it)
Known 'bugs' or 'issues':
- - From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!)
- and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle,
- not sure though and don't have time to figure this out sorry!
+ - When you enter the Metro as passenger the doors 'will dissapear', why? I don't know, but you can NOT walk through it!
+ NOTE: They CAN still be used as cover though (the bottom part), which means the 'collision info' will remain active though.
- The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but
with no luck. I however did find one that looks like it, but that one doesn't respond at all.
I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that.
Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha)
+ - When a player puts a vehicle (which doesn't automatically despawns) infront of the Metro, the Metro will wait there till the
+ vehicle is removed for eternity.
- Possible Questions:
+ Questions I've already got from our server member/crew while we where testing this script:
+ - Q: Can you make it so you can drive the Freight or Metro?
+ - A: Yes, I can.
+
+ - Q: WILL you make it so we can drive either of them?
+ - A: Already done it, Let's test it :P
+
+ - Q: (Player on the other side while i'm driving the train:) Woaha, why the f*ck is my train tripping so hard?
+ - A: Well mine isn't, Maybe it's because i'm driving backwards but YOUR game (engine) isn't expecting it.
+
+ - Q: So you have now (permanently) removed the feature to drive the trains?
+ - A: Yes, I have. And I have even DELETED THE CODE, so I will NOT remake it, since it's not stable enough.
+
+ Well that's about the 'main question' I expect to show up (since nearly everyone whom tested it did so to)
+ So my basic answer is: NOPE I will note make it like that sorry.
+ Maybe there are others whom have managed to do it, and did made a syncing system (server sided or so), I haven't
+ and I won't, Sorry. Most of my scripts and server are client-sided with minimal network traffic (via scripting),
+ only statistics, financials and owned matterials (like houses, cars or items) are server sided to prevent cheating.
+ And since we won't need the train or metro driver missions I can't 'afford' to put to much time in developing something
+ stable and thoroughly tested while I'm not going to use it anyway ;)
+
+ Other Possible Questions:
- Q: Can I use this on my server?
- A: Sure you can that's why I've uploaded it :)
@@ -115,4 +126,4 @@
I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :)
Greets,
- VenomXNL
+ VenomXNL & Nickoos
diff --git a/resources/[freizeit]/FiveM-Trains/client/client.lua b/resources/[freizeit]/FiveM-Trains/client/client.lua
new file mode 100644
index 000000000..133aa3fe2
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/client/client.lua
@@ -0,0 +1,830 @@
+--===================================================
+-- Variables used BY the script, do NOT modify them
+-- unless you know what you are doing!
+-- Modifying these might/will result in undesired
+-- behaviour and/or script breaking!
+--===================================================
+local IsPlayerNearMetro = false
+local IsPlayerInMetro = false
+local PlayerHasMetroTicket = false
+local IsPlayerUsingTicketMachine = false
+local ShowingExitMetroMessage = false
+local EverythingisK = false
+local Train = nil
+local MetroTrain = nil
+local MetroTrain2 = nil
+local Driver1 = nil
+local Driver2 = nil
+local Driver3 = nil
+local MetroTrainStopped = {}
+
+--===================================================
+-- These are radius locations (multiple per station)
+-- to detect if the player can exit the Metro
+--===================================================
+local XNLMetroScanPoints = {
+ {XNLStationid=0, x=230.82389831543, y=-1204.0643310547, z=38.902523040771},
+ {XNLStationid=0, x=249.59216308594, y=-1204.7095947266, z=38.92488861084},
+ {XNLStationid=0, x=270.33166503906, y=-1204.5366210938, z=38.902912139893},
+ {XNLStationid=0, x=285.96697998047, y=-1204.2261962891, z=38.929733276367},
+ {XNLStationid=0, x=304.13528442383, y=-1204.3720703125, z=38.892612457275},
+ {XNLStationid=1, x=-294.53421020508, y=-353.38571166992, z=10.063089370728},
+ {XNLStationid=1, x=-294.96997070313, y=-335.69766235352, z=10.06309223175},
+ {XNLStationid=1, x=-294.66772460938, y=-318.29565429688, z=10.063152313232},
+ {XNLStationid=1, x=-294.73403930664, y=-303.77200317383, z=10.063160896301},
+ {XNLStationid=1, x=-294.84133911133, y=-296.04568481445, z=10.063159942627},
+ {XNLStationid=2, x=-795.28063964844, y=-126.3436050415, z=19.950298309326},
+ {XNLStationid=2, x=-811.87170410156, y=-136.16409301758, z=19.950319290161},
+ {XNLStationid=2, x=-819.25689697266, y=-140.25764465332, z=19.95037651062},
+ {XNLStationid=2, x=-826.06652832031, y=-143.90898132324, z=19.95037651062},
+ {XNLStationid=2, x=-839.2587890625, y=-151.32421875, z=19.950378417969},
+ {XNLStationid=2, x=-844.77874755859, y=-154.31440734863, z=19.950380325317},
+ {XNLStationid=3, x=-1366.642578125, y=-440.04803466797, z=15.045327186584},
+ {XNLStationid=3, x=-1361.4998779297, y=-446.50497436523, z=15.045324325562},
+ {XNLStationid=3, x=-1357.4061279297, y=-453.40963745117, z=15.045320510864},
+ {XNLStationid=3, x=-1353.4593505859, y=-461.88238525391, z=15.045323371887},
+ {XNLStationid=3, x=-1346.1264648438, y=-474.15142822266, z=15.045383453369},
+ {XNLStationid=3, x=-1338.1717529297, y=-488.97756958008, z=15.045383453369},
+ {XNLStationid=3, x=-1335.0261230469, y=-493.50796508789, z=15.045380592346},
+ {XNLStationid=4, x=-530.67529296875, y=-673.33935546875, z=11.808959960938},
+ {XNLStationid=4, x=-517.35559082031, y=-672.76635742188, z=11.808965682983},
+ {XNLStationid=4, x=-499.44836425781, y=-673.37664794922, z=11.808973312378},
+ {XNLStationid=4, x=-483.1321105957, y=-672.68438720703, z=11.809024810791},
+ {XNLStationid=4, x=-468.05545043945, y=-672.74371337891, z=11.80902671814},
+ {XNLStationid=5, x=-206.90379333496, y=-1014.9454345703, z=30.138082504272},
+ {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
+ {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
+ {XNLStationid=5, x=-217.0216217041, y=-1042.4768066406, z=30.573789596558},
+ {XNLStationid=5, x=-221.29409790039, y=-1054.5914306641, z=30.13950920105},
+ {XNLStationid=6, x=101.89681243896, y=-1714.7589111328, z=30.112174987793},
+ {XNLStationid=6, x=113.05246734619, y=-1724.7247314453, z=30.111650466919},
+ {XNLStationid=6, x=122.72943878174, y=-1731.7276611328, z=30.54141998291},
+ {XNLStationid=6, x=132.55198669434, y=-1739.7276611328, z=30.109527587891},
+ {XNLStationid=7, x=-532.24133300781, y=-1263.6896972656, z=26.901586532593},
+ {XNLStationid=7, x=-539.62115478516, y=-1280.5207519531, z=26.908163070679},
+ {XNLStationid=7, x=-545.18548583984, y=-1290.9525146484, z=26.901586532593},
+ {XNLStationid=7, x=-549.92230224609, y=-1302.8682861328, z=26.901605606079},
+ {XNLStationid=8, x=-872.75714111328, y=-2289.3198242188, z=-11.732793807983},
+ {XNLStationid=8, x=-875.53247070313, y=-2297.67578125, z=-11.732793807983},
+ {XNLStationid=8, x=-880.05035400391, y=-2309.1235351563, z=-11.732788085938},
+ {XNLStationid=8, x=-883.25482177734, y=-2321.3303222656, z=-11.732738494873},
+ {XNLStationid=8, x=-890.087890625, y=-2336.2553710938, z=-11.732738494873},
+ {XNLStationid=8, x=-894.92395019531, y=-2350.4128417969, z=-11.732727050781},
+ {XNLStationid=9, x=-1062.7882080078, y=-2690.7492675781, z=-7.4116077423096},
+ {XNLStationid=9, x=-1071.6839599609, y=-2701.8503417969, z=-7.410071849823},
+ {XNLStationid=9, x=-1079.0869140625, y=-2710.7033691406, z=-7.4100732803345},
+ {XNLStationid=9, x=-1086.8758544922, y=-2720.0673828125, z=-7.4101362228394},
+ {XNLStationid=9, x=-1095.3796386719, y=-2729.8442382813, z=-7.4101347923279},
+ {XNLStationid=9, x=-1103.7401123047, y=-2740.369140625, z=-7.4101300239563}
+}
+
+-- These are the 'exit points' to where the player is teleported with the short fade-out / fade-in
+-- NOTE: XNLStationid is NOT used in this table, it's just here for user refrence!
+local XNLMetroEXITPoints = {
+ {XNLStationid=0, x=294.46011352539, y=-1203.5991210938, z=38.902496337891, h=90.168075561523},
+ {XNLStationid=1, x=-294.76913452148, y=-303.44619750977, z=10.063159942627, h=185.19216918945},
+ {XNLStationid=2, x=-839.20843505859, y=-151.43312072754, z=19.950380325317, h=298.70877075195},
+ {XNLStationid=3, x=-1337.9787597656, y=-488.36145019531, z=15.045375823975, h=28.487064361572},
+ {XNLStationid=4, x=-474.07037353516, y=-673.10729980469, z=11.809032440186, h=81.799621582031},
+ {XNLStationid=5, x=-222.13038635254, y=-1054.5043945313, z=30.139930725098, h=155.81954956055},
+ {XNLStationid=6, x=133.13328552246, y=-1739.5617675781, z=30.109495162964, h=231.40335083008},
+ {XNLStationid=7, x=-550.79998779297, y=-1302.4467773438, z=26.901605606079, h=155.53070068359},
+ {XNLStationid=8, x=-891.87664794922, y=-2342.6486816406, z=-11.732737541199, h=353.59387207031},
+ {XNLStationid=9, x=-1099.6376953125, y=-2734.8957519531, z=-7.410129070282, h=314.91424560547}
+}
+
+-- This is all our "Stop" station for the metro.
+local MetroTrainstops = {
+ -- Los Santos AirPort (airport front door entrance)
+ {x=-1088.627, y=-2709.362, z=-7.137033},
+ {x=-1081.309, y=-2725.259, z=-7.137033},
+
+ -- Los Santos AirPort (car park/highway entrance)
+ {x=-889.2755, y=-2311.825, z=-11.45941},
+ {x=-876.7512, y=-2323.808, z=-11.45609},
+
+ -- Little Seoul (near los santos harbor)
+ {x=-545.3138, y=-1280.548, z=27.09238},
+ {x=-536.8082, y=-1286.096, z=27.08238},
+
+ -- Strawberry (near strip club)
+ {x=270.2029, y=-1210.818, z=39.25398},
+ {x=265.3616, y=-1198.051, z=39.23406},
+
+ -- Rockford Hills (San Vitus Blvd)
+ {x=-286.3837, y=-318.877, z=10.33625},
+ {x=-302.6719, y=-322.995, z=10.33629},
+
+ -- Rockford Hills (Near golf club)
+ {x=-826.3845, y=-134.7151, z=20.22362},
+ {x=-816.7159, y=-147.4567, z=20.2231},
+
+ -- Del Perro (Near beach)
+ {x=-1351.282, y=-481.2916, z=15.318},
+ {x=-1341.085, y=-467.674, z=15.31838},
+
+ -- Little Seoul
+ {x=-496.0209, y=-681.0325, z=12.08264},
+ {x=-495.8456, y=-665.4668, z=12.08244},
+
+ -- Pillbox Hill (Downtown)
+ {x=-218.2868, y=-1031.54, z=30.51112},
+ {x=-209.6845, y=-1037.544, z=30.50939},
+
+ -- Davis (Gang / hood area)
+ {x=112.3714, y=-1729.233, z=30.24097},
+ {x=120.0308, y=-1723.956, z=30.31433},
+}
+
+local TicketMachines = {'prop_train_ticket_02', 'prop_train_ticket_02_tu', 'v_serv_tu_statio3_'}
+local anim = "mini@atmenter"
+
+Citizen.CreateThread(function()
+ function LoadTrainModels() -- f*ck your rails, too!
+ tempmodel = GetHashKey("freight")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("freightcar")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("freightgrain")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("freightcont1")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("freightcont2")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("freighttrailer")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("tankercar")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("metrotrain")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+
+ tempmodel = GetHashKey("s_m_m_lsmetro_01")
+ RequestModel(tempmodel)
+ while not HasModelLoaded(tempmodel) do
+ RequestModel(tempmodel)
+ Citizen.Wait(0)
+ end
+ if Debug then
+ if Debug then print("FiveM-Trains: Train Models Loaded" ) end
+ end
+ end
+
+ LoadTrainModels()
+
+ RegisterNetEvent("StartTrain")
+ function StartTrain()
+ randomSpawn = math.random(#TrainLocations)
+ x,y,z = TrainLocations[randomSpawn][1], TrainLocations[randomSpawn][2], TrainLocations[randomSpawn][3] -- get some random locations for our spawn
+
+
+ -- For those whom are interested: The yesorno variable determines the direction of the train ;)
+ yesorno = math.random(0,100)
+ if yesorno >= 50 then -- untested, but seems to work /shrug
+ yesorno = true
+ elseif yesorno < 50 then
+ yesorno = false
+ end
+
+ Wait(100)
+ Train = CreateMissionTrain(math.random(0,22), x,y,z,yesorno)
+ if Debug then print("FiveM-Trains: Train 1 created (Freight)." ) end
+ while not DoesEntityExist(Train) do
+ Wait(800)
+ if Debug then print("FiveM-Trains: Waiting for Freight to be created" ) end
+ end
+
+ if ShowTrainBlips then
+ local TrainBlip = AddBlipForEntity(Train)
+ SetBlipSprite (TrainBlip, 660)
+ SetBlipDisplay(TrainBlip, 4)
+ SetBlipScale (TrainBlip, 0.8)
+ SetBlipColour (TrainBlip, 2)
+ SetBlipAsShortRange(TrainBlip, true)
+ BeginTextCommandSetBlipName("STRING")
+ AddTextComponentString("Train")
+ EndTextCommandSetBlipName(TrainBlip)
+ end
+
+ SetTrainCruiseSpeed(Train, 20.0)
+ Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the)
+ -- random unexplained spawning of the freight train on the Metro Rails
+
+ MetroTrain = CreateMissionTrain(24,40.2,-1201.3,31.0,true) -- these ones have pre-defined spawns since they are a pain to set up
+ if Debug then print("FiveM-Trains: Train 2 created (Metro)." ) end
+ while not DoesEntityExist(MetroTrain) do
+ Wait(800)
+ if Debug then print("FiveM-Trains: Waiting for Metro Train 1 to be created" ) end -- Also wait until the train entity has actually been created
+ end
+
+ if ShowTrainBlips then
+ local MetroBlip = AddBlipForEntity(MetroTrain)
+ SetBlipSprite (MetroBlip, 660)
+ SetBlipDisplay(MetroBlip, 4)
+ SetBlipScale (MetroBlip, 0.8)
+ SetBlipColour (MetroBlip, 2)
+ SetBlipAsShortRange(MetroBlip, true)
+ BeginTextCommandSetBlipName("STRING")
+ AddTextComponentString("Metro")
+ EndTextCommandSetBlipName(MetroBlip)
+ end
+
+ SetTrainCruiseSpeed(MetroTrain, 15.0)
+ Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the)
+ -- random unexplained spawning of the freight train on the Metro Rails
+
+ if UseTwoMetros == 1 then
+ MetroTrain2 = CreateMissionTrain(24,-618.0,-1476.8,16.2,true)
+ if Debug then print("FiveM-Trains: Train 3 created (Metro #2)." ) end
+ while not DoesEntityExist(MetroTrain2) do
+ Wait(800)
+ if Debug then print("FiveM-Trains: Waiting for Metro Train 2 to be created" ) end -- Also wait until the train entity has actually been created
+ end
+ if ShowTrainBlips then
+ local Metro2Blip = AddBlipForEntity(MetroTrain2)
+ SetBlipSprite (Metro2Blip, 660)
+ SetBlipDisplay(Metro2Blip, 4)
+ SetBlipScale (Metro2Blip, 0.8)
+ SetBlipColour (Metro2Blip, 2)
+ SetBlipAsShortRange(Metro2Blip, true)
+ BeginTextCommandSetBlipName("STRING")
+ AddTextComponentString("Metro")
+ EndTextCommandSetBlipName(Metro2Blip)
+ end
+
+ SetTrainCruiseSpeed(MetroTrain2, 15.0)
+ end
+ Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the)
+ -- random unexplained spawning of the freight train on the Metro Rails
+
+ TrainDriverHash = GetHashKey("s_m_m_lsmetro_01")
+
+ -- By making a refrence to the drivers we can call them further on to make them invincible for example.
+ Driver1 = CreatePedInsideVehicle(Train, 26, TrainDriverHash, -1, 1, true)
+ Driver2 = CreatePedInsideVehicle(MetroTrain, 26, TrainDriverHash, -1, 1, true)
+
+ if UseTwoMetros == 1 then
+ Driver3 = CreatePedInsideVehicle(MetroTrain2, 26, TrainDriverHash, -1, 1, true) -- create peds for the trains
+ end
+
+ --=========================================================
+ -- XNL 'Addition': This SHOULD prevent the train driver(s)
+ -- from getting shot or fleeing out of the train/tram when
+ -- being targeted by the player.
+ -- We have had several instances where the tram driver just
+ -- teleported out of the tram to attack the player when it
+ -- it was targeted (even without holding a weapon).
+ -- I suspect that this behaviour is default in the game
+ -- unless you override it.
+ --=========================================================
+ SetBlockingOfNonTemporaryEvents(driver1, true)
+ SetPedFleeAttributes(driver1, 0, 0)
+ SetEntityInvincible(driver1, true)
+ SetEntityAsMissionEntity(Driver1, true)
+
+
+ SetBlockingOfNonTemporaryEvents(Driver3, true)
+ SetPedFleeAttributes(Driver3, 0, 0)
+ SetEntityInvincible(Driver3, true)
+ SetEntityAsMissionEntity(Driver3, true)
+
+ SetEntityAsMissionEntity(Train,true,true) -- dunno if this does anything, just throwing it in for good measure
+ SetEntityAsMissionEntity(MetroTrain,true,true)
+
+ SetEntityInvincible(Train, true)
+ SetEntityInvincible(MetroTrain, true)
+
+ if UseTwoMetros == 1 then
+ SetBlockingOfNonTemporaryEvents(Driver2, true)
+ SetPedFleeAttributes(Driver2, 0, 0)
+ SetEntityInvincible(Driver2, true)
+ SetEntityAsMissionEntity(Driver2, true)
+ SetEntityAsMissionEntity(MetroTrain2,true,true)
+ SetEntityInvincible(MetroTrain2, true)
+ end
+
+ -- Cleanup from memory
+ SetModelAsNoLongerNeeded(TrainDriverHash)
+
+ if Debug then print("FiveM-Trains: Train System Started, you are currently 'host' for the trains." ) end
+ end
+
+ AddEventHandler("StartTrain", StartTrain)
+ EverythingisK = true -- Added this because the Event isn't fully registered when the Event PlayerSpawned trigger.
+end)
+
+Citizen.CreateThread(function()
+ ShowedBuyTicketHelper = false
+ ShowedLeaveMetroHelper = false
+ while true do
+ Wait(10)
+
+ if IsPlayerNearTicketMachine then
+ if not IsPlayerUsingTicketMachine then
+ if not ShowedBuyTicketHelper then
+ DisplayHelpText(Message[Language]['buyticket'].." ($" .. TicketPrice .. ")")
+ ShowedBuyTicketHelper = true
+ end
+ else
+ ClearAllHelpMessages()
+ DisableControlAction(0, 201, true)
+ DisableControlAction(1, 201, true)
+ end
+
+ if IsControlJustPressed(0, 51) and PlayerHasMetroTicket then
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['already_got_ticket'], true)
+ Wait(3500) -- To avoid people 'spamming themselves' with the message popup (3500ms is 'just enough' to take the fun out of it :P)
+ end
+
+ if IsControlJustPressed(0, 51) and not PlayerHasMetroTicket then
+ IsPlayerUsingTicketMachine = true
+ RequestAnimDict("mini@atmbase")
+ RequestAnimDict(anim)
+ while not HasAnimDictLoaded(anim) do
+ Wait(1)
+ end
+
+ SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true)
+ TaskLookAtEntity(playerPed, currentTicketMachine, 2000, 2048, 2)
+ Wait(500)
+ TaskGoStraightToCoord(playerPed, TicketMX, TicketMY, TicketMZ, 0.1, 4000, GetEntityHeading(currentTicketMachine), 0.5)
+ Wait(2000)
+ TaskPlayAnim(playerPed, anim, "enter", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
+ RemoveAnimDict(animDict)
+ Wait(4000)
+ TaskPlayAnim(playerPed, "mini@atmbase", "base", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
+ RemoveAnimDict("mini@atmbase")
+ Wait(500)
+ PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
+
+ RequestAnimDict("mini@atmexit")
+ while not HasAnimDictLoaded("mini@atmexit") do
+ Wait(1)
+ end
+ TaskPlayAnim(playerPed, "mini@atmexit", "exit", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
+ RemoveAnimDict("mini@atmexit")
+ Wait(500)
+
+ --=====================================================================================
+ -- Put here the actual 'reader'/function that your server uses
+ -- to calculate/get the players bank account saldo and cash money!
+ -- Now they are just set 'hardcoded' to an high amount to make the
+ -- script work for people whom don't read a single line of code
+ -- and then instantly post "Hey, i can't even buy a ticket, the script is broken" :P
+ --
+ -- Nope it's NOT broken, it just needs a BIT of adapting to your server and it's
+ -- money handling. Since we use a custom banking system we have much different calls
+ -- than others might have so i've decided to put it in here like this so that it
+ -- functions for everyone when they want to test/try the script :)
+ --=====================================================================================
+ BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
+ PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
+
+ if PayWithBank == 1 then
+ XNLUserMoney = BankAmount
+ else
+ XNLUserMoney = PlayerCashAm
+ end
+
+ --===================================================================
+ -- Please note, that despite if you make your players pay with
+ -- cash or by bank, it will always show the selected bank popup
+ -- if the player doesn't have enough cash (this is NOT a bug!)
+ -- if you want/need it differently you can adapt the code bellow ;)
+ --==================================================================
+ if XNLUserMoney < TicketPrice then
+ if UserBankIDi == 1 then -- Maze Bank
+ BankIcon = "CHAR_BANK_MAZE"
+ BankName = "Maze Bank"
+ end
+ if UserBankIDi == 2 then -- Bank Of Liberty
+ BankIcon = "CHAR_BANK_BOL"
+ BankName = "Bank Of Liberty"
+ end
+
+ if UserBankIDi == 3 then -- Fleeca (Default Fallback to!)
+ BankIcon = "CHAR_BANK_FLEECA"
+ BankName = "Fleeca Bank"
+ end
+ SMS_Message(BankIcon, BankName, Message[Language]['account_information'], Message[Language]['account_nomoney'], true)
+ else
+ if PayWithBank == 1 then
+ -- Put YOUR code to deduct the amount from the players BANK account here
+ -- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
+ else
+ -- Put YOUR code to deduct the amount from the players CASH money account here
+ -- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
+ end
+
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['ticket_purchased'], true)
+ PlayerHasMetroTicket = true
+ end
+
+ IsPlayerUsingTicketMachine = false
+ end
+ else
+ ShowedBuyTicketHelper = false
+ end
+
+
+
+ -- E/Action key (There will only be checked for trains when the player presses the action key)
+ -- This Section is used to ENTER the Metro
+ if IsControlJustPressed(0, 51) then
+ playerPed = PlayerPedId()
+ x,y,z = table.unpack(GetEntityCoords(playerPed, true))
+ IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true)
+ SkipReEnterCheck = false
+
+ if IsPlayerInMetro then
+ if XNLCanPlayerExitTrain() then
+ if not XNLTeleportPlayerToNearestMetroExit() then
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['stop_toolate'], true)
+ end
+ SkipReEnterCheck = true -- This variable is used to prevent the character from directly trying to re-enter the Metro after leaving it.
+ else
+ XNLGenMess = "Sir"
+ if XNLIsPedFemale(playerPed) then
+ XNLGenMess = "Miss"
+ end
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['sorry'].." "..Message[Language][XNLGenMess].." "..Message[Language]['exit_metro_random'], true)
+ end
+ end
+
+ --===============================================
+ -- Make sure the player is NOT in a vehicle and
+ -- NOT already on the Metro
+ --===============================================
+ if not IsPlayerNearMetro and not IsPlayerInMetro and not SkipReEnterCheck then
+ if not IsPlayerInVehicle then
+ local coordA = GetEntityCoords(GetPlayerPed(-1), 1)
+ local coordB = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0.0, 3.0, 0.0)
+ local Metro = getVehicleInDirection(coordA, coordB)
+ if DoesEntityExist(Metro) then
+ if GetEntityModel(Metro) == GetHashKey("metrotrain") then
+ if not PlayerHasMetroTicket then
+ --==========================================================================
+ -- Notify the player he/she needs to buy a ticket before entering the metro
+ --==========================================================================
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['need_ticket'], true)
+ else
+ if IsPlayerWantedLevelGreater(PlayerId(), 0) and AllowEnterTrainWanted == 0 then
+ --==========================================================================
+ -- If the player's wanted level is greater than 0, he/she will be
+ -- denied to ENTER the Metro.
+ -- If he/she GETS WHILE wanted on the train, we will handle that furher on
+ --==========================================================================
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['have_wantedlevel'], true)
+ else
+ CurrentMetro = Metro
+ IsPlayerNearMetro = true
+ if FreeWalk then
+ MetroX, MetroY, MetroZ = table.unpack(GetOffsetFromEntityInWorldCoords(CurrentMetro, 0.0, 0.0, 0.0))
+ SetEntityCoordsNoOffset(PlayerPedId(), MetroX, MetroY, MetroZ + 2.0)
+ else
+ SetPedIntoVehicle(GetPlayerPed(-1), CurrentMetro, 1)
+ end
+ IsPlayerInMetro = true
+ PlayerHasMetroTicket = false
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['entered_metro'], true)
+ end
+ end
+ else
+ IsPlayerNearMetro = false
+ end
+ else
+ IsPlayerNearMetro = false
+ end
+ else
+ if not DoesEntityExist(CurrentMetro) then
+ IsPlayerNearMetro = false
+ else
+ if GetDistanceBetweenCoords(x,y,z, MetroX, MetroY, MetroZ, true) > 3.5 then
+ IsPlayerNearMetro = false
+ end
+ end
+ end
+ end
+ end
+
+
+ --=============================================================
+ -- Check if the player is in the Metro AND pressed the [E] key
+ --=============================================================
+ if IsPlayerInMetro then
+ if ReportTerroristOnMetro == true then
+ if GetPlayerWantedLevel(PlayerId()) < 4 then
+ if IsPedShooting(GetPlayerPed(-1)) then
+ SetPlayerWantedLevel(PlayerId(), 4, 0)
+ SetPlayerWantedLevelNow(PlayerId(), 0)
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['terrorist'], true)
+ end
+ end
+ end
+
+ if not DoesEntityExist(CurrentMetro) then
+ -- Not ANY clue on when this might happen haha, but it's a funny message and error handler in one :Phone_SoundSet_Default
+ -- we have seen it happen once or so in MANY test rounds of the metro system that the metro just vanished, so this is to
+ -- 'encounter' that POSSIBLE issue (which I presume has to do with de-syncing or so)
+ IsPlayerNearMetro = false
+ IsPlayerInMetro = false
+ PlayerHasMetroTicket = true
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['no_metro_spawned'], true)
+ else
+ if IsPlayerInMetro then
+ -- This will ensure that it will only show the 'how to leave metro' text while near/at a station
+ if ShowingExitMetroMessage == true and not ShowedLeaveMetroHelper then
+ DisplayHelpText("Press ~INPUT_CONTEXT~ to leave the metro")
+ ShowedLeaveMetroHelper = true
+ end
+
+ -- This part detects if the player is further away than 15.0 units from the Metro he/she used
+ MetroX, MetroY, MetroZ = table.unpack(GetOffsetFromEntityInWorldCoords(CurrentMetro, 0.0, 0.0, 0.0))
+ x,y,z = table.unpack(GetEntityCoords(playerPed, true))
+ if GetDistanceBetweenCoords(x,y,z, MetroX, MetroY, MetroZ, true) > 15.0 then
+ IsPlayerNearMetro = false
+ IsPlayerInMetro = false
+ SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['travel_metro'], true)
+ end
+
+ end
+ end
+ end
+
+ end
+end)
+
+Citizen.CreateThread(function()
+ --=======================================================================================
+ -- Note only do this 'check' every 550ms to prevent
+ -- to much load in the game (taking in account many other scripts also running of course)
+ --=======================================================================================
+ ShowedEToEnterMetro = false
+ while true do
+ Wait(550)
+ if IsPlayerInMetro then
+ if XNLCanPlayerExitTrain() then
+ ShowingExitMetroMessage = true
+ else
+ ShowingExitMetroMessage = false
+ ShowedLeaveMetroHelper = false
+ end
+ ShowedEToEnterMetro = false
+ end
+
+ -- We only have to check this part if the player is NOT on the metro.
+ if not IsPlayerInMetro then
+ playerPed = PlayerPedId()
+ IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true)
+
+ -- And then ONLY check it if the player isn't in a vehicle either
+ -- Note: The way i'm using the metro, the game doesn't recognize it as being
+ -- on/in a vehicle.
+ if not IsPlayerInVehicle then
+
+ -- Yes, yes I know, the function is called 'XNLCanPlayerEXITTrain', but it
+ -- is also used to detect if the player is at one of the stations on foot :)
+ if PlayerHasMetroTicket and XNLCanPlayerExitTrain() then
+ if not ShowedEToEnterMetro then
+ DisplayHelpText(Message[Language]['press_to_enter'])
+ ShowedEToEnterMetro = true
+ end
+ else
+ ShowedEToEnterMetro = false
+ end
+
+ -- Only show the "Press [E] to buy...." message near the ticket machine if the player does NOT own a ticket already
+ -- Do note that it IS possible to 'activate' the ticket machine again though (but will give a different message ;) )
+ x,y,z = table.unpack(GetEntityCoords(playerPed, true))
+ -- And then only need to keep checking (scanning cords) if the player is not near the Ticket Machine (anymore)
+ if not IsPlayerNearTicketMachine then
+ for k,v in pairs(TicketMachines) do
+ TicketMachine = GetClosestObjectOfType(x, y, z, 0.75, GetHashKey(v), false)
+ if DoesEntityExist(TicketMachine) then
+ currentTicketMachine = TicketMachine
+ TicketMX, TicketMY, TicketMZ = table.unpack(GetOffsetFromEntityInWorldCoords(TicketMachine, 0.0, -.85, 0.0))
+ IsPlayerNearTicketMachine = true
+ end
+ end
+ else
+ if not DoesEntityExist(currentTicketMachine) then
+ IsPlayerNearTicketMachine = false -- If for some (weird) reasons the ticked machine (suddenly)
+ else --doesn't exist anymore, tell the script that the player isn't near one anymore
+ if GetDistanceBetweenCoords(x,y,z, TicketMX, TicketMY, TicketMZ, true) > 2.0 then
+ IsPlayerNearTicketMachine = false -- And do the same if the player is more than a radius of 2.0 away from the ticket machine
+ end
+ end
+ end
+ end
+ end
+ end
+end)
+
+-- This is the function which is used to display 'SMS Style messages'
+-- If you need more/other icons to display, then make sure to check out:
+-- https://wiki.gtanet.work/index.php?title=Notification_Pictures
+-- YES YES, I KNOW! it's 'a competitor' :P but it's definitly a good
+-- resource for fellow modders :)
+function SMS_Message(NotiPic, SenderName, Subject, MessageText, PlaySound)
+ SetNotificationTextEntry("STRING")
+ AddTextComponentString(MessageText)
+ SetNotificationBackgroundColor(140)
+ SetNotificationMessage(NotiPic, NotiPic, true, 4, SenderName, Subject, MessageText)
+ DrawNotification(false, true)
+ if PlaySound then
+ PlaySoundFrontend(GetSoundId(), "Text_Arrive_Tone", "Phone_SoundSet_Default", true)
+ end
+end
+
+-- This is the text 'helper' which is used at the top left for messages like 'Press [E] to buy ticket ($25)'
+function DisplayHelpText(str)
+ SetTextComponentFormat("STRING")
+ AddTextComponentString(str)
+ DisplayHelpTextFromStringLabel(0, 0, 1, -1)
+ EndTextCommandDisplayHelp(0, 0, true, 2000)
+end
+
+-- Using a RayCast to detect if the player is trying to get into the train
+-- This is needed since it's not possible (yet) to detect the train model with
+-- the normal native calls
+function getVehicleInDirection(coordFrom, coordTo)
+ local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0)
+ local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
+ return vehicle
+end
+
+
+--==============================================
+-- Simple yet effective function to check if
+-- player is female or male (sine we only use
+-- mp_f_freemode_01 and mp_m_freemode_01 on our
+-- server) We need(ed) this function because for
+-- some weird reason IsPedMale had some issues
+-- with some scripts.
+--==============================================
+function XNLIsPedFemale(ped)
+ if IsPedModel(ped, 'mp_f_freemode_01') then
+ return true
+ else
+ return false
+ end
+end
+
+function XNLCanPlayerExitTrain()
+ playerPed = PlayerPedId()
+ for _, item in pairs(XNLMetroScanPoints) do
+ Px,Py,Pz = table.unpack(GetEntityCoords(playerPed, true))
+ if GetDistanceBetweenCoords(Px,Py,Pz, item.x, item.y, item.z, true) < StationsExitScanRadius then
+ return true -- The function DID detected the player within one of the radius markers at the stations
+ end
+ end
+ return false -- The function did NOT detected the player within one of the radius markers at the stations
+end
+
+function XNLTeleportPlayerToNearestMetroExit()
+ playerPed = PlayerPedId()
+ for _, item in pairs(XNLMetroScanPoints) do
+ Px,Py,Pz = table.unpack(GetEntityCoords(playerPed, true))
+ if GetDistanceBetweenCoords(Px,Py,Pz, item.x, item.y, item.z, true) < StationsExitScanRadius then
+ for _, item2 in pairs(XNLMetroEXITPoints) do
+ if item.XNLStationid == item2.XNLStationid then
+ DoScreenFadeOut(800)
+ while not IsScreenFadedOut() do
+ Wait(10)
+ end
+ XNLNewX = item2.x -- The 'new' Player X position
+ XNLNewY = item2.y -- The 'new' Player Y position
+ XNLNewZ = item2.z -- The 'new' Player Z position
+ XNLNewH = item2.h -- The 'new' Player Heading Direction
+
+ SetEntityCoordsNoOffset(PlayerPedId(), XNLNewX, XNLNewY, XNLNewZ)
+ SetEntityHeading(PlayerPedId(), XNLNewH)
+
+ DoScreenFadeIn(800)
+ while not IsScreenFadedIn() do
+ Wait(10)
+ end
+ return true
+ end
+ end
+ end
+ end
+ return false -- The function did NOT detected the player within one of the radius markers at the stations
+end
+
+Citizen.CreateThread(function()
+ while EverythingisK == false do Citizen.Wait(0) end
+ while true do
+ Citizen.Wait(0)
+ local closest = 10
+ if DoesEntityExist(MetroTrain) then
+ if not MetroTrainStopped[MetroTrain] then
+ local coords = GetEntityCoords(MetroTrain)
+ if coords then
+ for k,v in ipairs(MetroTrainstops) do
+ if GetDistanceBetweenCoords(coords, v.x, v.y, v.z, true) <= closest then
+ StopTrain(MetroTrain)
+ end
+ end
+ end
+ end
+ end
+ if DoesEntityExist(MetroTrain2) then
+ if not MetroTrainStopped[MetroTrain2] then
+ local coords = GetEntityCoords(MetroTrain2)
+ if coords then
+ for k,v in ipairs(MetroTrainstops) do
+ if GetDistanceBetweenCoords(coords, v.x, v.y, v.z, true) <= closest then
+ StopTrain(MetroTrain2)
+ end
+ end
+ end
+ end
+ end
+ end
+end)
+
+function StopTrain(train)
+ if (NetworkHasControlOfEntity(train)) then
+ table.insert(MetroTrainStopped, train)
+ SetTrainCruiseSpeed(train, 0.0) -- We stop the train
+ Citizen.Wait(100)
+ if train ~= nil then
+ local stoppedTimer = GetGameTimer();
+ repeat
+ Citizen.Wait(0)
+ until GetEntitySpeed(train) <= 0
+ while (GetGameTimer() - stoppedTimer < (20 * 1000)) do -- We stop the train for 20 sec. With a Citizen.wait, our variable is destroyed. So we need to keep up.
+ Citizen.Wait(0)
+ end
+ end
+ Citizen.Wait(100)
+ SetTrainCruiseSpeed(train, 15.0) -- Bye bye train !
+ local timer = GetGameTimer();
+ while (GetGameTimer() - timer < 5000) do -- After 5 sec, we can tell that train have "finished" their stop.
+ removebyKey(MetroTrainStopped, train)
+ Citizen.Wait(0)
+ end
+ end
+end
+
+-- Added for OneSync
+local firstspawn = 0 -- By default, Its the first spawn of the player. So, I don't recommend to restart the script with already player in the server.
+
+AddEventHandler('playerSpawned', function()
+ while EverythingisK == false do Citizen.Wait(0) end -- The Event "StartTrain" is fully registered. We can continue now.
+ if firstspawn == 0 then -- First spawn of the player ? Check if they are already trains
+ TriggerServerEvent('FiveM-Trains:PlayerSpawned')
+ firstspawn = 1 -- Just for making not trigger the event if he respawn after die.
+ end
+end)
+
+-- This is added if we restart the ressource.
+-- Needed for the dev. May be I will remove it later.
+-- This remove all train
+AddEventHandler('onResourceStop', function(resourceName)
+ if (GetCurrentResourceName() ~= resourceName) then
+ return
+ end
+ DeleteMissionTrain(MetroTrain)
+ DeleteMissionTrain(MetroTrain2)
+ DeleteMissionTrain(Train)
+end)
\ No newline at end of file
diff --git a/resources/[freizeit]/FiveM-Trains/client/function.lua b/resources/[freizeit]/FiveM-Trains/client/function.lua
new file mode 100644
index 000000000..0efe969e8
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/client/function.lua
@@ -0,0 +1,7 @@
+function removebyKey(tab, val)
+ for i, v in ipairs (tab) do
+ if (v == val) then
+ tab[i] = nil
+ end
+ end
+end
\ No newline at end of file
diff --git a/resources/[freizeit]/FiveM-Trains/config.lua b/resources/[freizeit]/FiveM-Trains/config.lua
new file mode 100644
index 000000000..8ad1ca971
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/config.lua
@@ -0,0 +1,47 @@
+--=============================================================
+-- Settings you CAN change and are meant to be changed, YAY :P
+-- I do NOT use these on my server but have implemented it for
+-- other users to make it more easy to adapt to their roleplay
+-- server for example.
+--=============================================================
+Language = 'en' -- Language used in the script
+ -- Language available actually :
+ -- en (English)
+ -- fr (French)
+ -- es (Spanish)
+
+ShowTrainBlips = true -- If you want to show Train's Blips on the map
+FreeWalk = true -- If you want people can walk around in the train, set true or false if you prefer they sit in the train (experimental)
+PayWithBank = 25 -- Change this to 1 if you want users to pay with bank card (NOTE: Do implement your OWN banking system here please!)
+UserBankIDi = 3 -- 1 = Maze, 2 = Bank Of Liberty, 3 = Fleeca (This will show the corresponding message when the player doesn't have enoug money)
+AllowEnterTrainWanted = 1 -- Change to 1 if you want to allow players to ENTER the train when they have a wanted level
+ -- The wanted level WILL NOT WORK if you desactivated it (With EssentialMode for example)
+TicketPrice = 25 -- Change to any value YOU think is suitable for a Metro Ticket in your (RP) Server
+StationsExitScanRadius = 15.0 -- I would RECOMMEND to leave it at 15 for best detection in trains, this variable sets the 'scan radius size' per station marker.
+ -- NOTE: The StationsExitScanRadius HAS TO BE A FLOAT! (15.0 for example (which is the default!))
+
+UseTwoMetros = 1 -- KEEP IN MIND: When using two Metro's, players on one of the trams CAN be 'thrown out' when the trams pass eachother
+ -- since the Metro's will PASS THROUGH EACH OTHER at some point! (this is inevitable! since the Metro track is just ONE TRACK!)
+ -- it looks like they are two tracks in the game, but at both ends it will make a large 'u turn'!
+ -- so if you do NOT want your players to be thrown out (and POSSIBLY killed) by a Metro, then set this value to 0!
+ -- When set to 0, the script will only spawn ONE Metro Train instead of two (each in opposite direction)
+
+ReportTerroristOnMetro = true -- When set to true the player will get an INSTANT wanted level of 4 when shooting on the Metro,
+ -- this to 'contribute' to 'terroristic behavior' realism on (Real-Life) RP servers (where it's not normal either to
+ -- just (randomly) shoot while on/in public transportation!) if you want to ENABLE shooting from the Metro (as passenger)
+ -- then change this value to false
+
+Debug = true -- Do you want some debug message ?
+
+
+-- These are the locations of which 'the host' (well his/her script) will
+-- pick a random location to spawn a new (Freight) train
+TrainLocations = {
+ {2533.0,2833.0,38.0},
+ {2606.0,2927.0,40.0},
+ {2463.0,3872.0,38.8},
+ {1164.0,6433.0,32.0},
+}
+
+-- You don't need to modify below.
+Message = {}
diff --git a/resources/[freizeit]/FiveM-Trains/fxmanifest.lua b/resources/[freizeit]/FiveM-Trains/fxmanifest.lua
new file mode 100644
index 000000000..06175f65f
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/fxmanifest.lua
@@ -0,0 +1,19 @@
+client_scripts {
+ 'config.lua',
+ 'Locales/en.lua',
+ 'Locales/es.lua',
+ 'Locales/fr.lua',
+ 'client/function.lua',
+ 'client/client.lua'
+}
+
+server_scripts {
+ 'config.lua',
+ 'server/server.lua'
+}
+
+this_is_a_map 'yes'
+
+fx_version 'adamant'
+game 'gta5'
+description 'FiveM Trains System'
diff --git a/resources/[freizeit]/FiveM-Trains/server/server.lua b/resources/[freizeit]/FiveM-Trains/server/server.lua
new file mode 100644
index 000000000..03b985634
--- /dev/null
+++ b/resources/[freizeit]/FiveM-Trains/server/server.lua
@@ -0,0 +1,67 @@
+--========================================================================
+-- Original from:
+-- Original Post: https://forum.fivem.net/t/release-trains/28841
+-- Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
+-- Rework : https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/268613
+--========================================================================
+
+local trainspawned = false
+local trainHost = nil
+local choosingRandom = nil
+
+RegisterServerEvent("FiveM-Trains:PlayerSpawned")
+AddEventHandler('FiveM-Trains:PlayerSpawned', function()
+ local _source = source
+ SpawnTrain(_source)
+end)
+
+
+RegisterServerEvent("playerDropped")
+AddEventHandler('playerDropped', function()
+ local _source = source
+ if trainHost == _source then -- If the host of the train is the source, the train disapear with him.
+ local name = GetPlayerName(_source)
+ if Debug then print(('FiveM-Trains: Player %s with id %i has quit. Looking for another host for the trains...'):format(name,_source)) end
+ trainspawned = false
+ trainHost = nil
+ ChooseRandomPlayer(_source) -- We choose a random player for spawning the train
+ end
+end)
+
+-- Not sure if it will work
+-- Need more test
+RegisterServerEvent("FiveM-Trains:SelectRandomPlayer")
+AddEventHandler('FiveM-Trains:SelectRandomPlayer', function()
+ if not choosingRandom then
+ choosingRandom = source
+ ChooseRandomPlayer(0) -- We choose a random player for spawning the train
+ end
+end)
+
+
+function ChooseRandomPlayer(leaver)
+ local hostfound = false
+ for _, playerId in ipairs(GetPlayers()) do -- Yeah, pretty bad "random". We just take the first player we get in the list
+ if tonumber(playerId) ~= tonumber(leaver) then -- Actually, the player is still in the list of players, even if he leaved the game, so we ignore him
+ SpawnTrain(playerId)
+ hostfound = true
+ choosingRandom = nil
+ break -- Don't need to let the for continue. We stop it.
+ end
+ end
+ if not hostfound then
+ if Debug then print('FiveM-Trains: No host are available for the trains. Waiting for another player to join the server...') end
+ end
+end
+
+function SpawnTrain(player)
+ if not trainHost then -- If we have a host for the train, trainHost should be not nil
+ if not trainspawned then -- new session or the host has leave ?
+ local name = GetPlayerName(player)
+ if Debug then print(('FiveM-Trains: Player %s with id %i will be the host for the trains'):format(name,player)) end
+ TriggerClientEvent('StartTrain', tonumber(player))
+ trainspawned = true
+ trainHost = player
+ end
+ end
+end
diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua b/resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua
deleted file mode 100644
index 374b2ad13..000000000
--- a/resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua
+++ /dev/null
@@ -1,488 +0,0 @@
---[[
-=====================================================================================================================================
- License, Credits, Basic information, FAQ
-=====================================================================================================================================
- Based on/inspired by:
- Blumlaut (FiveM Community) / Bluethefurry (Github)
- Original Post: https://forum.fivem.net/t/release-trains/28841
- Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases
- Last Updated: 02-01-2024
-
- (Re-)Created by: VenomXNL
- License: Use it as you please but do have decency and respect by crediting the original creators :)
-
- What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM
-
- ===================================================================================================================================================================
- 2024 Update:
- ===================================================================================================================================================================
- This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE!
- I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me
- also has left FiveM (as it seems).
-
- I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately.
- It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :)
-
- NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days,
- I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten
- knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :)
- ===================================================================================================================================================================
-
- Basic Functionality list:
- - Activates the 'normal game trains'
- - Players can WALK AROUND in the moving Metro, just by walking in :)
- - Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding.
- - Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one
- - 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level
- - Easily configurable with basic variables
- - Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank)
-
- Known 'bugs' or 'issues':
- - From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!)
- and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle,
- not sure though and don't have time to figure this out sorry!
- - The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but
- with no luck. I however did find one that looks like it, but that one doesn't respond at all.
- I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that.
- Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha)
-
-
- Possible Questions:
- - Q: Can I use this on my server?
- - A: Sure you can that's why I've uploaded it :)
-
- - Q: Can you please help me add or make my money/banking system?
- - A: No, sorry. I'm VERY busy with me job and other projects, I decided to share my code's_m_m_lsmetro_01
- to public for others to use, possibly adapt and for others to learn from them (hence the massive commenting!).
- I have learned it the same way years ago: Looking at other people's codes and trying what would change things or
- make it do what I wanted it to do.
-
- - Q: So you're basically saying I "just need to learn" to script/program?
- - A: YES, if you would like to run servers and games like this, and thus use mods, it's DEFINITLY a MUST if you can,
- it might look hard in the beginning, but trust me: You will be thankful if you learn it yourself :)
-
- - Q: But you also stated that I can adapt your code right?
- - A: Sure, adapt, improve, or even 'strip(remove) stuff from it' to make it suit your needs
- NOTE: Please do not just 'destroy the code' by randomly doing stuff and then posting stuff like:
- 'I "changed" this, and now your code doesn't work anymore'. If that happens I suggest you keep trying
- till it DOES what you need, investigate about the Native codes, look on other sites for resources and
- information, you can ofcourse ask questions, no problem. Just keep in mind that I'm not going to (not even
- able to due to my schedule IF I wanted to)) script all kinds of things for everyone randomly ;) :)
-
- - Q: One more question though: If I can adapt your code, am I also allowed to re-upload it?
- - A: Yes you are! :) BUT please do give credits to me and the original creator on whom's idea this
- scripted was based and inspired on. (AKA: It's NOT allowed to reupload/publish without credits where due)
-
- General adivce (applies to ALL uploading coders):
- If this script/addon doesn't do what you wanted it to do, if you think it's "sh*tty" etc, that's all fine, but
- just keep that to yourself and find another one that suits your needs (or even better: Make it yourself) ;)
- Keep in mind that people upload code to help/provide others in resources and learning matterial, and that doing so
- costs (extra) time. Time they took to provide you (and many others) with resources, code, samples and addons.
- Contribute, help, share and evolve together, that's the power of a community :)
- (Ofcourse doesn't mean that constructive critisim isn't welcome or desired (since we all will always have points of
- improvement :) )
-
- =================================== Money Handling Information ===================================
- If the rest if TL;DR, fine, your problem ;) :P (Don't nag either if you can't figure it out haha)
- But ATLEAST do read this piece for setup! and IF you have questions, or if want to Adapt or
- re-publish/upload it: Don't be stubborn, respect other peoples work, and DO read the above ;)
- ===================================================================================================
- IMPORTANT NOTE: Bellow 'somewhere' in the code you will find these two lines:
- BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
- PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
-
- Make sure that you adapt them to YOUR OWN SERVER, since like stated there (in the script to),
- many servers use a different money management system, and thus it's not quite possible to make
- one that is 'general in use' for all. We use one that doesn't uses the game stats at all (since thats
- to easy to influence with cheat programs for example). To make sure that people could test/try this
- script i have set the INTERNAL SCRIPT money values to very high (those DO NOT affect the player itself though!)
-
- This also means that there is no money being taken from the player when he/she buy's a ticket
-
- To make sure that money is taken from the player when buying a ticked you will need to find the following code part:
- if PayWithBank == 1 then
- -- Put YOUR code to deduct the amount from the players BANK account here
- -- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
- else
- -- Put YOUR code to deduct the amount from the players CASH money account here
- -- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
- end
-
- And add your OWN SERVER money handling/taking code here
-
- I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :)
-
- Greets,
- VenomXNL
-=====================================================================================================================================
-]]
-
---===================================================
--- Variables used BY the script, do NOT modify them
--- unless you know what you are doing!
--- Modifying these might/will result in undesired
--- behaviour and/or script breaking!
---===================================================
-IsPlayerNearMetro = false
-IsPlayerInMetro = false
-PlayerHasMetroTicket = false
-IsPlayerUsingTicketMachine = false
-ShowingExitMetroMessage = false
-
-
---===================================================
--- These are radius locations (multiple per station)
--- to detect if the player can exit the Metro
---===================================================
-local XNLMetroScanPoints = {
- {XNLStationid=0, x=230.82389831543, y=-1204.0643310547, z=38.902523040771},
- {XNLStationid=0, x=249.59216308594, y=-1204.7095947266, z=38.92488861084},
- {XNLStationid=0, x=270.33166503906, y=-1204.5366210938, z=38.902912139893},
- {XNLStationid=0, x=285.96697998047, y=-1204.2261962891, z=38.929733276367},
- {XNLStationid=0, x=304.13528442383, y=-1204.3720703125, z=38.892612457275},
- {XNLStationid=1, x=-294.53421020508, y=-353.38571166992, z=10.063089370728},
- {XNLStationid=1, x=-294.96997070313, y=-335.69766235352, z=10.06309223175},
- {XNLStationid=1, x=-294.66772460938, y=-318.29565429688, z=10.063152313232},
- {XNLStationid=1, x=-294.73403930664, y=-303.77200317383, z=10.063160896301},
- {XNLStationid=1, x=-294.84133911133, y=-296.04568481445, z=10.063159942627},
- {XNLStationid=2, x=-795.28063964844, y=-126.3436050415, z=19.950298309326},
- {XNLStationid=2, x=-811.87170410156, y=-136.16409301758, z=19.950319290161},
- {XNLStationid=2, x=-819.25689697266, y=-140.25764465332, z=19.95037651062},
- {XNLStationid=2, x=-826.06652832031, y=-143.90898132324, z=19.95037651062},
- {XNLStationid=2, x=-839.2587890625, y=-151.32421875, z=19.950378417969},
- {XNLStationid=2, x=-844.77874755859, y=-154.31440734863, z=19.950380325317},
- {XNLStationid=3, x=-1366.642578125, y=-440.04803466797, z=15.045327186584},
- {XNLStationid=3, x=-1361.4998779297, y=-446.50497436523, z=15.045324325562},
- {XNLStationid=3, x=-1357.4061279297, y=-453.40963745117, z=15.045320510864},
- {XNLStationid=3, x=-1353.4593505859, y=-461.88238525391, z=15.045323371887},
- {XNLStationid=3, x=-1346.1264648438, y=-474.15142822266, z=15.045383453369},
- {XNLStationid=3, x=-1338.1717529297, y=-488.97756958008, z=15.045383453369},
- {XNLStationid=3, x=-1335.0261230469, y=-493.50796508789, z=15.045380592346},
- {XNLStationid=4, x=-530.67529296875, y=-673.33935546875, z=11.808959960938},
- {XNLStationid=4, x=-517.35559082031, y=-672.76635742188, z=11.808965682983},
- {XNLStationid=4, x=-499.44836425781, y=-673.37664794922, z=11.808973312378},
- {XNLStationid=4, x=-483.1321105957, y=-672.68438720703, z=11.809024810791},
- {XNLStationid=4, x=-468.05545043945, y=-672.74371337891, z=11.80902671814},
- {XNLStationid=5, x=-206.90379333496, y=-1014.9454345703, z=30.138082504272},
- {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
- {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402},
- {XNLStationid=5, x=-217.0216217041, y=-1042.4768066406, z=30.573789596558},
- {XNLStationid=5, x=-221.29409790039, y=-1054.5914306641, z=30.13950920105},
- {XNLStationid=6, x=101.89681243896, y=-1714.7589111328, z=30.112174987793},
- {XNLStationid=6, x=113.05246734619, y=-1724.7247314453, z=30.111650466919},
- {XNLStationid=6, x=122.72943878174, y=-1731.7276611328, z=30.54141998291},
- {XNLStationid=6, x=132.55198669434, y=-1739.7276611328, z=30.109527587891},
- {XNLStationid=7, x=-532.24133300781, y=-1263.6896972656, z=26.901586532593},
- {XNLStationid=7, x=-539.62115478516, y=-1280.5207519531, z=26.908163070679},
- {XNLStationid=7, x=-545.18548583984, y=-1290.9525146484, z=26.901586532593},
- {XNLStationid=7, x=-549.92230224609, y=-1302.8682861328, z=26.901605606079},
- {XNLStationid=8, x=-872.75714111328, y=-2289.3198242188, z=-11.732793807983},
- {XNLStationid=8, x=-875.53247070313, y=-2297.67578125, z=-11.732793807983},
- {XNLStationid=8, x=-880.05035400391, y=-2309.1235351563, z=-11.732788085938},
- {XNLStationid=8, x=-883.25482177734, y=-2321.3303222656, z=-11.732738494873},
- {XNLStationid=8, x=-890.087890625, y=-2336.2553710938, z=-11.732738494873},
- {XNLStationid=8, x=-894.92395019531, y=-2350.4128417969, z=-11.732727050781},
- {XNLStationid=9, x=-1062.7882080078, y=-2690.7492675781, z=-7.4116077423096},
- {XNLStationid=9, x=-1071.6839599609, y=-2701.8503417969, z=-7.410071849823},
- {XNLStationid=9, x=-1079.0869140625, y=-2710.7033691406, z=-7.4100732803345},
- {XNLStationid=9, x=-1086.8758544922, y=-2720.0673828125, z=-7.4101362228394},
- {XNLStationid=9, x=-1095.3796386719, y=-2729.8442382813, z=-7.4101347923279},
- {XNLStationid=9, x=-1103.7401123047, y=-2740.369140625, z=-7.4101300239563}
-}
-
-local TicketMachines = {'prop_train_ticket_02', 'prop_train_ticket_02_tu', 'v_serv_tu_statio3_'}
-local anim = "mini@atmenter"
-
-Citizen.CreateThread(function()
- -- All the code now spawns trains (using the normal ingame engine to do it instead of letting it get handled by one player)
- SwitchTrainTrack(0, true) -- Main train track(s) around LS and towards Sandy Shores
- SwitchTrainTrack(3, true) -- Metro tracks
- -- NOTE: You can lower the 120000 numbers bellow to make the trains spawn more often, but this is NOT recommended!
- SetTrainTrackSpawnFrequency(0, 120000) -- The Train spawn frequency set for the game engine
- SetTrainTrackSpawnFrequency(3, 120000) -- The Metro spawn frequency set for the game engine
- SetRandomTrains(true) -- Telling the game we want to use randomly spawned trains end)
- -- 22-07-2024: Added this native which was found and reported to me by: BigHE4d
- -- on the FixeM CFX.re forum, thanks mate :)
- -- https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/268613/255
- -- NOTE: Due to me not playing FiveM for quite a while anymore, and might be quite a while until
- -- I will (be able) to return, I have NOT tested this native call!
- SetTrainsForceDoorsOpen(false)
-end)
-
-
-local PlayerDetectedInMetro = false
-local UnpaidPassenger = 0
-
-Citizen.CreateThread(function()
- while true do
- Wait(3000)
- if IsPedOnVehicle(PlayerPedId()) then
- local coordA = GetEntityCoords(GetPlayerPed(-1), 1)
- local coordB = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0.0, 0.0, -1.0)
- local Metro = getVehicleInDirection(coordA, coordB)
-
- if DoesEntityExist(Metro) then
- if GetEntityModel(Metro) == GetHashKey("metrotrain") then
- if PlayerDetectedInMetro == false then
- PlayerDetectedInMetro = true
- if PlayerHasMetroTicket == true then
- SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['travel_metro'], true)
- end
- end
-
- if PlayerDetectedInMetro == true then
- if PlayerHasMetroTicket == false then
- if UnpaidPassenger < 3 then
- UnpaidPassenger = UnpaidPassenger + 1
- -- Warn the player he/she needs a ticket to board and travel the metro
- if UnpaidPassenger == 1 then
- SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['no_ticket_leave'], true)
- end
-
- -- At the 'third tick' while traveling (being in the metro) without a ticket the police message will pop up but only once!
- if UnpaidPassenger == 3 then
- SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['we_warned_you'], true)
- end
- end
-
- -- Making sure the player keeps getting a 1 star wanted level if he/she doesn't have a ticket but keeps traveling with the metro
- if UnpaidPassenger == 3 then
- if GetPlayerWantedLevel(PlayerId()) < 1 then
- SetPlayerWantedLevel(PlayerId(), 1, 0)
- SetPlayerWantedLevelNow(PlayerId(), 0)
- end
- end
- end
- end
- end
- end
- else
- if PlayerDetectedInMetro == true then
- UnpaidPassenger = 0
- PlayerDetectedInMetro = false
- if PlayerHasMetroTicket == true then
- PlayerHasMetroTicket = false
- SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['entered_metro'], true)
- end
- end
- end
- end
-
-end)
-
-
-
-Citizen.CreateThread(function()
- ShowedBuyTicketHelper = false
- ShowedLeaveMetroHelper = false
- while true do
- Wait(10)
-
- if IsPlayerNearTicketMachine then
- if not IsPlayerUsingTicketMachine then
- if not ShowedBuyTicketHelper then
- DisplayHelpText(Message[Language]['buyticket'].." ($" .. TicketPrice .. ")")
- ShowedBuyTicketHelper = true
- end
- else
- ClearAllHelpMessages()
- DisableControlAction(0, 201, true)
- DisableControlAction(1, 201, true)
- end
-
- if IsControlJustPressed(0, 51) and PlayerHasMetroTicket then
- SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['already_got_ticket'], true)
- Wait(3500) -- To avoid people 'spamming themselves' with the message popup (3500ms is 'just enough' to take the fun out of it :P)
- end
-
- if IsControlJustPressed(0, 51) and not PlayerHasMetroTicket then
- IsPlayerUsingTicketMachine = true
- RequestAnimDict("mini@atmbase")
- RequestAnimDict(anim)
- while not HasAnimDictLoaded(anim) do
- Wait(1)
- end
-
- SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true)
- TaskLookAtEntity(playerPed, currentTicketMachine, 2000, 2048, 2)
- Wait(500)
- TaskGoStraightToCoord(playerPed, TicketMX, TicketMY, TicketMZ, 0.1, 4000, GetEntityHeading(currentTicketMachine), 0.5)
- Wait(2000)
- TaskPlayAnim(playerPed, anim, "enter", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
- RemoveAnimDict(animDict)
- Wait(4000)
- TaskPlayAnim(playerPed, "mini@atmbase", "base", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
- RemoveAnimDict("mini@atmbase")
- Wait(500)
- PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
-
- RequestAnimDict("mini@atmexit")
- while not HasAnimDictLoaded("mini@atmexit") do
- Wait(1)
- end
- TaskPlayAnim(playerPed, "mini@atmexit", "exit", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0)
- RemoveAnimDict("mini@atmexit")
- Wait(500)
-
- --=====================================================================================
- -- Put here the actual 'reader'/function that your server uses
- -- to calculate/get the players bank account saldo and cash money!
- -- Now they are just set 'hardcoded' to an high amount to make the
- -- script work for people whom don't read a single line of code
- -- and then instantly post "Hey, i can't even buy a ticket, the script is broken" :P
- --
- -- Nope it's NOT broken, it just needs a BIT of adapting to your server and it's
- -- money handling. Since we use a custom banking system we have much different calls
- -- than others might have so i've decided to put it in here like this so that it
- -- functions for everyone when they want to test/try the script :)
- --=====================================================================================
- BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1)
- PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1)
-
- if PayWithBank == 1 then
- XNLUserMoney = BankAmount
- else
- XNLUserMoney = PlayerCashAm
- end
-
- --===================================================================
- -- Please note, that despite if you make your players pay with
- -- cash or by bank, it will always show the selected bank popup
- -- if the player doesn't have enough cash (this is NOT a bug!)
- -- if you want/need it differently you can adapt the code bellow ;)
- --==================================================================
- if XNLUserMoney < TicketPrice then
- if UserBankIDi == 1 then -- Maze Bank
- BankIcon = "CHAR_BANK_MAZE"
- BankName = "Maze Bank"
- end
- if UserBankIDi == 2 then -- Bank Of Liberty
- BankIcon = "CHAR_BANK_BOL"
- BankName = "Bank Of Liberty"
- end
-
- if UserBankIDi == 3 then -- Fleeca (Default Fallback to!)
- BankIcon = "CHAR_BANK_FLEECA"
- BankName = "Fleeca Bank"
- end
- SMS_Message(BankIcon, BankName, Message[Language]['account_information'], Message[Language]['account_nomoney'], true)
- else
- if PayWithBank == 1 then
- -- Put YOUR code to deduct the amount from the players BANK account here
- -- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice
- else
- -- Put YOUR code to deduct the amount from the players CASH money account here
- -- 'Basic Example': PlayerCash = PlayerCash - TicketPrice
- end
-
- SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['ticket_purchased'], true)
- PlayerHasMetroTicket = true
- end
-
- IsPlayerUsingTicketMachine = false
- end
- else
- ShowedBuyTicketHelper = false
- end
-
- if PlayerDetectedInMetro then
- if ReportTerroristOnMetro == true then
- if GetPlayerWantedLevel(PlayerId()) < 4 then
- if IsPedShooting(GetPlayerPed(-1)) then
- SetPlayerWantedLevel(PlayerId(), 4, 0)
- SetPlayerWantedLevelNow(PlayerId(), 0)
- SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['terrorist'], true)
- end
- end
- end
- end
- end
-end)
-
-Citizen.CreateThread(function()
- --=======================================================================================
- -- Note only do this 'check' every 550ms to prevent
- -- to much load in the game (taking in account many other scripts also running of course)
- --=======================================================================================
- while true do
- Wait(550)
-
- -- We only have to check this part if the player is NOT on the metro.
- if not PlayerDetectedInMetro then
- playerPed = PlayerPedId()
- IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true)
-
- if not IsPlayerInVehicle then
- -- Only show the "Press [E] to buy...." message near the ticket machine if the player does NOT own a ticket already
- -- Do note that it IS possible to 'activate' the ticket machine again though (but will give a different message ;) )
- x,y,z = table.unpack(GetEntityCoords(playerPed, true))
- -- And then only need to keep checking (scanning cords) if the player is not near the Ticket Machine (anymore)
- if not IsPlayerNearTicketMachine then
- for k,v in pairs(TicketMachines) do
- TicketMachine = GetClosestObjectOfType(x, y, z, 0.75, GetHashKey(v), false)
- if DoesEntityExist(TicketMachine) then
- currentTicketMachine = TicketMachine
- TicketMX, TicketMY, TicketMZ = table.unpack(GetOffsetFromEntityInWorldCoords(TicketMachine, 0.0, -.85, 0.0))
- IsPlayerNearTicketMachine = true
- end
- end
- else
- if not DoesEntityExist(currentTicketMachine) then
- IsPlayerNearTicketMachine = false -- If for some (weird) reasons the ticked machine (suddenly)
- else --doesn't exist anymore, tell the script that the player isn't near one anymore
- if GetDistanceBetweenCoords(x,y,z, TicketMX, TicketMY, TicketMZ, true) > 2.0 then
- IsPlayerNearTicketMachine = false -- And do the same if the player is more than a radius of 2.0 away from the ticket machine
- end
- end
- end
- end
- end
- end
-end)
-
-
--- This is the function which is used to display 'SMS Style messages'
--- If you need more/other icons to display, then make sure to check out:
--- https://wiki.gtanet.work/index.php?title=Notification_Pictures
--- YES YES, I KNOW! it's 'a competitor' :P but it's definitly a good
--- resource for fellow modders :)
-function SMS_Message(NotiPic, SenderName, Subject, MessageText, PlaySound)
- SetNotificationTextEntry("STRING")
- AddTextComponentString(MessageText)
- SetNotificationBackgroundColor(140)
- SetNotificationMessage(NotiPic, NotiPic, true, 4, SenderName, Subject, MessageText)
- DrawNotification(false, true)
- if PlaySound then
- PlaySoundFrontend(GetSoundId(), "Text_Arrive_Tone", "Phone_SoundSet_Default", true)
- end
-end
-
--- This is the text 'helper' which is used at the top left for messages like 'Press [E] to buy ticket ($25)'
-function DisplayHelpText(str)
- SetTextComponentFormat("STRING")
- AddTextComponentString(str)
- DisplayHelpTextFromStringLabel(0, 0, 1, -1)
- EndTextCommandDisplayHelp(0, 0, true, 2000)
-end
-
--- Using a RayCast to detect if the player is trying to get into the train
--- This is needed since it's not possible (yet) to detect the train model with
--- the normal native calls
-function getVehicleInDirection(coordFrom, coordTo)
- local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0)
- local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
- return vehicle
-end
-
-
---==============================================
--- Simple yet effective function to check if
--- player is female or male (sine we only use
--- mp_f_freemode_01 and mp_m_freemode_01 on our
--- server) We need(ed) this function because for
--- some weird reason IsPedMale had some issues
--- with some scripts.
---==============================================
-function XNLIsPedFemale(ped)
- return IsPedModel(ped, 'mp_f_freemode_01')
-end
diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua b/resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua
deleted file mode 100644
index af4667f45..000000000
--- a/resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua
+++ /dev/null
@@ -1,100 +0,0 @@
---=============================================================
--- Settings you CAN change and are meant to be changed, YAY :P
--- I do NOT use these on my server but have implemented it for
--- other users to make it more easy to adapt to their roleplay
--- server for example.
---=============================================================
-PayWithBank = 25 -- Change this to 1 if you want users to pay with bank card (NOTE: Do implement your OWN banking system here please!)
-UserBankIDi = 3 -- 1 = Maze, 2 = Bank Of Liberty, 3 = Fleeca (This will show the corresponding message when the player doesn't have enoug money)
-AllowEnterTrainWanted = 1 -- Change to 1 if you want to allow players to ENTER the train when they have a wanted level
-TicketPrice = 25 -- Change to any value YOU think is suitable for a Metro Ticket in your (RP) Server
- -- NOTE: The StationsExitScanRadius HAS TO BE A FLOAT! (15.0 for example (which is the default!))
-
-ReportTerroristOnMetro = true -- When set to true the player will get an INSTANT wanted level of 4 when shooting on the Metro,
- -- this to 'contribute' to 'terroristic behavior' realism on (Real-Life) RP servers (where it's not normal either to
- -- just (randomly) shoot while on/in public transportation!) if you want to ENABLE shooting from the Metro (as passenger)
- -- then change this value to false
-
-Debug = true -- Do you want some debug message ?
-
-
--- There is all the messages for every action in this script
--- Language available actually :
--- en (English)
--- fr (Français)
--- es (Spanish)
-
-Language = 'en'
-Message = {}
-
-Message['en'] = {
- ['we_warned_you'] = "We have warned you! Police have been notified of your illegal boarding!",
- ['no_ticket_leave'] = "You don't have a ticket! please leave the metro or we will need to call the police.",
- ['buyticket'] = "Press ~INPUT_CONTEXT~ to to buy a metro ticket",
- ['press_to_enter'] = "Press ~INPUT_CONTEXT~ while facing (and near) the Metro to enter it.",
- ['los_santos_transit'] = "Los Santos Transit",
- ['tourist_information'] = "Tourist Information",
- ['already_got_ticket'] = "You already have a valid Metro Ticket, please go to one of the stations and board the Metro",
- ['account_information'] = "Account Information",
- ['account_nomoney'] = "Transaction failed, you do not have sufficient funds.",
- ['ticket_purchased'] = "Thank you for your purchase, your ticket will be valid for the current session.",
- ['stop_toolate'] = "Sorry, it seems that you pressed a little bit to late, you'll have to wait for the next station.",
- ['sorry'] = "Sorry",
- ['exit_metro_random'] = ", but it's not allowed to randomly exit the Metro. Please wait for the next station!",
- ['Sir'] = "Sir",
- ['Miss'] = "Miss",
- ['need_ticket'] = "Sorry, You will need to buy a LST Metro Ticket first.",
- ['have_wantedlevel'] = "Sorry we do not allow futugives in our Metro's. All passengers should be able to travel safely!",
- ['entered_metro'] = "You've exited the Metro, your ticket has been invalidated.",
- ['terrorist'] = "We will NOT tolerate terrorist behaviour on our public transport vehicles!",
- ['no_metro_spawned'] = "Our Appologies, something has gone terribly wrong, you have received a free ticket!",
- ['travel_metro'] = "Thank you for traveling with Los Santos Transit, your ticket has been approved.",
-}
-
-Message['fr'] = {
- ['we_warned_you'] = "Nous vous avons prévenu ! La police a été informée de votre embarquement illégal !",
- ['no_ticket_leave'] = "Vous n'avez pas de billet ! veuillez quitter le métro ou nous devrons appeler la police.",
- ['buyticket'] = "Appuyez sur ~INPUT_CONTEXT~ pour acheter un ticket de Metro",
- ['press_to_enter'] = "Appuyez sur ~INPUT_CONTEXT~ en face (et proche) du Metro pour entrer dedans.",
- ['los_santos_transit'] = "Los Santos Transit",
- ['tourist_information'] = "Information Touriste",
- ['already_got_ticket'] = "Vous avez déjà un ticket de Metro valide, merci de vous rendre dans une de nos stations et monter dans un Metro",
- ['account_information'] = "Information Compte",
- ['account_nomoney'] = "Transaction échouée, solde insuffisant",
- ['ticket_purchased'] = "Merci pour votre achat, votre ticket sera valide pendant votre session actuelle.",
- ['stop_toolate'] = "Désolé, il semble que vous avez appuyé trop tard, vous devez attendre la prochaine station.",
- ['sorry'] = "Désolé",
- ['exit_metro_random'] = ", mais il n'est pas permis de sortir aléatoirement du Metro. Merci d'attendre la prochaine station !",
- ['Sir'] = "Monsieur",
- ['Miss'] = "Mademoiselle",
- ['need_ticket'] = "Désolé, vous devez acheté d'abord un ticket de Metro.",
- ['have_wantedlevel'] = "Désolé, nous ne tolérons pas les fugitifs dans nos Metro. Tout les passagers doivent voyager en toute sécurité !",
- ['entered_metro'] = "Vous êtes sorti du métro, votre ticket a été invalidé.",
- ['terrorist'] = "Nous ne tolérerons PAS le comportement terroriste sur nos véhicules de transport public !",
- ['no_metro_spawned'] = "Nos escuses, quelque chose s'est mal passé, vous avez reçu un billet gratuit!",
- ['travel_metro'] = "Merci d'avoir voyagé avec Los Santos Transit, votre billet a été approuvé.",
-}
-
-Message['es'] = {
- ['we_warned_you'] = "¡Te lo hemos advertido! ¡La policÃa ha sido notificada de su abordaje ilegal!",
- ['no_ticket_leave'] = "¡No tienes billete! Por favor, salga del metro o tendremos que llamar a la policÃa.",
- ['buyticket'] = "Pulsa ~INPUT_CONTEXT~ comprar un billete de metro",
- ['press_to_enter'] = "Pulsa ~INPUT_CONTEXT~ enfrente (y cerca) del Metro para entrar.",
- ['los_santos_transit'] = "Los Santos Transit",
- ['tourist_information'] = "Información turÃstica",
- ['already_got_ticket'] = "Ya tiene un boleto de metro válido, vaya a una de nuestras estaciones y suba a un metro",
- ['account_information'] = "Información de la cuenta",
- ['account_nomoney'] = "Transacción fallida, saldo insuficiente",
- ['ticket_purchased'] = "Gracias por su compra, su entrada será válida durante su sesión actual.",
- ['stop_toolate'] = "Lo siento, parece que presionaste demasiado tarde, tienes que esperar a la siguiente estación.",
- ['sorry'] = "Lo siento",
- ['exit_metro_random'] = ", pero no está permitido salir del Metro al azar. Espere la próxima estación !",
- ['Sir'] = "señor",
- ['Miss'] = "señorita",
- ['need_ticket'] = "Lo siento, primero debes comprar un boleto de Metro.",
- ['have_wantedlevel'] = "Lo sentimos, no toleramos fugitivos en nuestro Metro. Todos los pasajeros deben viajar con seguridad !",
- ['entered_metro'] = "Has salido del Metro, tu billete ha sido invalidado.",
- ['terrorist'] = "NO toleraremos el comportamiento terrorista en nuestros vehÃculos de transporte público. !",
- ['no_metro_spawned'] = "Nuestras excusas, algo salió mal, recibiste un boleto gratis!",
- ['travel_metro'] = "Gracias por viajar con Los Santos Transit, su boleto ha sido aprobado.",
-}
\ No newline at end of file
diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua b/resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua
deleted file mode 100644
index 60d797075..000000000
--- a/resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua
+++ /dev/null
@@ -1,12 +0,0 @@
-resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
-resource_version '1.0.0'
-author 'VenomXNL'
-
-
-fx_version 'adamant'
-game 'gta5'
-
-client_scripts {
- "config.lua",
- "client.lua"
-}
\ No newline at end of file
diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/stream/trains_ticket_machine.ymap b/resources/[freizeit]/XNL-FiveM-Trains-U3/stream/trains_ticket_machine.ymap
deleted file mode 100644
index de672fcd2..000000000
Binary files a/resources/[freizeit]/XNL-FiveM-Trains-U3/stream/trains_ticket_machine.ymap and /dev/null differ