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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/resources/[freizeit]/FiveM-Trains/Locales/de.lua b/resources/[freizeit]/FiveM-Trains/Locales/de.lua new file mode 100644 index 000000000..a5c7c5f37 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/Locales/de.lua @@ -0,0 +1,21 @@ +Message['de'] = { + ['buyticket'] = "Drücke ~INPUT_CONTEXT~ um ein Metro Ticket zu kaufen", + ['press_to_enter'] = "Drücke ~INPUT_CONTEXT~ während du in der Nähe der Metro bist um einzusteigen.", + ['los_santos_transit'] = "Los Santos Transit", + ['tourist_information'] = "Touristen Information", + ['already_got_ticket'] = "Du hast bereits einen gültigen Fahrschein. Bitte gehe zum nächstgelegenen Bahnhof und steige in die Metro ein", + ['account_information'] = "Konto Information", + ['account_nomoney'] = "Du konntest kein Fahrschein kaufe, du hast nicht genug Geld.", + ['ticket_purchased'] = "Vielen Dank für den Kauf, dein Fahrschein ist gültig für diese Sitzung.", + ['stop_toolate'] = "Entschuldigung, es scheint du hast zu spät gedrückt. Du musst jetzt bist zum nächsten Bahnhof warten", + ['sorry'] = "Entschuldigung", + ['exit_metro_random'] = ", Es ist nicht erlaubt den Zug außerhalb einer Haltestelle zu verlassen!", + ['Sir'] = "Herr", + ['Miss'] = "Frau", + ['need_ticket'] = "Entschuldigung, du musst vorher ein LST Metro Ticket kaufen.", + ['have_wantedlevel'] = "Leider erlauben wir keine Flüchtlinge in unseren U-Bahnen. Alle Passagiere sollten sicher reisen können!", + ['entered_metro'] = "Sie haben die U-Bahn betreten, Ihr Ticket wurde ungültig.", + ['terrorist'] = "Wir tolerieren KEIN terroristisches Verhalten in unseren öffentlichen Verkehrsmitteln!", + ['no_metro_spawned'] = "Bitte verzeihen Sie, etwas ist furchtbar schief gelaufen, Sie haben eine Freikarte erhalten!", + ['travel_metro'] = "Vielen Dank für Ihre Reise mit Los Santos Transit.", +} diff --git a/resources/[freizeit]/FiveM-Trains/Locales/en.lua b/resources/[freizeit]/FiveM-Trains/Locales/en.lua new file mode 100644 index 000000000..e53d38637 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/Locales/en.lua @@ -0,0 +1,21 @@ +Message['en'] = { + ['buyticket'] = "Press ~INPUT_CONTEXT~ to to buy a metro ticket", + ['press_to_enter'] = "Press ~INPUT_CONTEXT~ while facing (and near) the Metro to enter it.", + ['los_santos_transit'] = "Los Santos Transit", + ['tourist_information'] = "Tourist Information", + ['already_got_ticket'] = "You already have a valid Metro Ticket, please go to one of the stations and board the Metro", + ['account_information'] = "Account Information", + ['account_nomoney'] = "Transaction failed, you do not have sufficient funds.", + ['ticket_purchased'] = "Thank you for your purchase, your ticket will be valid for the current session.", + ['stop_toolate'] = "Sorry, it seems that you pressed a little bit to late, you'll have to wait for the next station.", + ['sorry'] = "Sorry", + ['exit_metro_random'] = ", but it's not allowed to randomly exit the Metro. Please wait for the next station!", + ['Sir'] = "Sir", + ['Miss'] = "Miss", + ['need_ticket'] = "Sorry, You will need to buy a LST Metro Ticket first.", + ['have_wantedlevel'] = "Sorry we do not allow futugives in our Metro's. All passengers should be able to travel safely!", + ['entered_metro'] = "You've entered the Metro, your ticket has been invalidated.", + ['terrorist'] = "We will NOT tolerate terrorist behaviour on our public transport vehicles!", + ['no_metro_spawned'] = "Our Appologies, something has gone terribly wrong, you have received a free ticket!", + ['travel_metro'] = "Thank you for traveling with Los Santos Transit.", +} \ No newline at end of file diff --git a/resources/[freizeit]/FiveM-Trains/Locales/es.lua b/resources/[freizeit]/FiveM-Trains/Locales/es.lua new file mode 100644 index 000000000..0900fc9e5 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/Locales/es.lua @@ -0,0 +1,21 @@ +Message['es'] = { + ['buyticket'] = "Pulsa ~INPUT_CONTEXT~ comprar un billete de metro", + ['press_to_enter'] = "Pulsa ~INPUT_CONTEXT~ enfrente (y cerca) del Metro para entrar.", + ['los_santos_transit'] = "Los Santos Transit", + ['tourist_information'] = "Información turística", + ['already_got_ticket'] = "Ya tiene un boleto de metro válido, vaya a una de nuestras estaciones y suba a un metro", + ['account_information'] = "Información de la cuenta", + ['account_nomoney'] = "Transacción fallida, saldo insuficiente", + ['ticket_purchased'] = "Gracias por su compra, su entrada será válida durante su sesión actual.", + ['stop_toolate'] = "Lo siento, parece que presionaste demasiado tarde, tienes que esperar a la siguiente estación.", + ['sorry'] = "Lo siento", + ['exit_metro_random'] = ", pero no está permitido salir del Metro al azar. Espere la próxima estación !", + ['Sir'] = "señor", + ['Miss'] = "señorita", + ['need_ticket'] = "Lo siento, primero debes comprar un boleto de Metro.", + ['have_wantedlevel'] = "Lo sentimos, no toleramos fugitivos en nuestro Metro. Todos los pasajeros deben viajar con seguridad !", + ['entered_metro'] = "Has entrado en Metro, tu billete ha sido invalidado.", + ['terrorist'] = "NO toleraremos el comportamiento terrorista en nuestros vehículos de transporte público. !", + ['no_metro_spawned'] = "Nuestras excusas, algo salió mal, recibiste un boleto gratis!", + ['travel_metro'] = "Gracias por viajar con Los Santos Transit.", +} diff --git a/resources/[freizeit]/FiveM-Trains/Locales/fr.lua b/resources/[freizeit]/FiveM-Trains/Locales/fr.lua new file mode 100644 index 000000000..8befe3ad9 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/Locales/fr.lua @@ -0,0 +1,21 @@ +Message['fr'] = { + ['buyticket'] = "Appuyez sur ~INPUT_CONTEXT~ pour acheter un ticket de Metro", + ['press_to_enter'] = "Appuyez sur ~INPUT_CONTEXT~ en face (et proche) du Metro pour entrer dedans.", + ['los_santos_transit'] = "Los Santos Transit", + ['tourist_information'] = "Information Touriste", + ['already_got_ticket'] = "Vous avez déjà un ticket de Metro valide, merci de vous rendre dans une de nos stations et monter dans un Metro", + ['account_information'] = "Information Compte", + ['account_nomoney'] = "Transaction échouée, solde insuffisant", + ['ticket_purchased'] = "Merci pour votre achat, votre ticket sera valide pendant votre session actuelle.", + ['stop_toolate'] = "Désolé, il semble que vous avez appuyé trop tard, vous devez attendre la prochaine station.", + ['sorry'] = "Désolé", + ['exit_metro_random'] = ", mais il n'est pas permis de sortir aléatoirement du Metro. Merci d'attendre la prochaine station !", + ['Sir'] = "Monsieur", + ['Miss'] = "Mademoiselle", + ['need_ticket'] = "Désolé, vous devez acheté d'abord un ticket de Metro.", + ['have_wantedlevel'] = "Désolé, nous ne tolérons pas les fugitifs dans nos Metro. Tout les passagers doivent voyager en toute sécurité !", + ['entered_metro'] = "Vous êtes entré dans le Metro, votre ticket a été invalidé.", + ['terrorist'] = "Nous ne tolérerons PAS le comportement terroriste sur nos véhicules de transport public !", + ['no_metro_spawned'] = "Nos escuses, quelque chose s'est mal passé, vous avez reçu un billet gratuit!", + ['travel_metro'] = "Merci de voyager avec Los Santos Transit.", +} diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/README.md b/resources/[freizeit]/FiveM-Trains/README.md similarity index 69% rename from resources/[freizeit]/XNL-FiveM-Trains-U3/README.md rename to resources/[freizeit]/FiveM-Trains/README.md index 8acffe7da..66513ad90 100644 --- a/resources/[freizeit]/XNL-FiveM-Trains-U3/README.md +++ b/resources/[freizeit]/FiveM-Trains/README.md @@ -9,47 +9,58 @@ Original Post: https://forum.fivem.net/t/release-trains/28841 Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases Reworked by VenomXNL: https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/ - Last Updated: 02-01-2024 + (Re-) Worked by: Nickoos License: Use it as you please but do have decency and respect by crediting the original creators :) What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM - =================================================================================================================================================================== - 2024 Update: - =================================================================================================================================================================== - This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE! - I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me - also has left FiveM (as it seems). - - I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately. - It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :) - - NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days, - I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten - knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :) - =================================================================================================================================================================== - - Basic Functionality list: - - Activates the 'normal game trains' - - Players can WALK AROUND in the moving Metro, just by walking in :) - - Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding. - - Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one + - Spawns a 'synced' (and working/driving) Freight train on the railroad tracks of Los Santos + - Spawns (1 or 2) Metro carts which can be entered as passenger by the players ("no passenger limit!") + - Players can WALK AROUND in the moving Metro! :) + - Players HAVE to buy a Metro Ticket to be able to enter (With (ATM) animated Ticket machine handling) + - Ticket will 'invalidate' when they have entered so they will have to buy a new one + - Wanted level handling (refuse passengers from entering when wanted) - 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level - Easily configurable with basic variables - Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank) + - Metro's, Freight Train and their drivers are 'invincible' (to prevent others 'ruining' the game/RP) + - Players can only EXIT the Metro at the stations (by Pressing [E] by default) + - Players COULD enter the Metro ANYWHERE (if they have a Ticket Of course), by making it stop (stand in front of it) Known 'bugs' or 'issues': - - From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!) - and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle, - not sure though and don't have time to figure this out sorry! + - When you enter the Metro as passenger the doors 'will dissapear', why? I don't know, but you can NOT walk through it! + NOTE: They CAN still be used as cover though (the bottom part), which means the 'collision info' will remain active though. - The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but with no luck. I however did find one that looks like it, but that one doesn't respond at all. I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that. Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha) + - When a player puts a vehicle (which doesn't automatically despawns) infront of the Metro, the Metro will wait there till the + vehicle is removed for eternity. - Possible Questions: + Questions I've already got from our server member/crew while we where testing this script: + - Q: Can you make it so you can drive the Freight or Metro? + - A: Yes, I can. + + - Q: WILL you make it so we can drive either of them? + - A: Already done it, Let's test it :P + + - Q: (Player on the other side while i'm driving the train:) Woaha, why the f*ck is my train tripping so hard? + - A: Well mine isn't, Maybe it's because i'm driving backwards but YOUR game (engine) isn't expecting it. + + - Q: So you have now (permanently) removed the feature to drive the trains? + - A: Yes, I have. And I have even DELETED THE CODE, so I will NOT remake it, since it's not stable enough. + + Well that's about the 'main question' I expect to show up (since nearly everyone whom tested it did so to) + So my basic answer is: NOPE I will note make it like that sorry. + Maybe there are others whom have managed to do it, and did made a syncing system (server sided or so), I haven't + and I won't, Sorry. Most of my scripts and server are client-sided with minimal network traffic (via scripting), + only statistics, financials and owned matterials (like houses, cars or items) are server sided to prevent cheating. + And since we won't need the train or metro driver missions I can't 'afford' to put to much time in developing something + stable and thoroughly tested while I'm not going to use it anyway ;) + + Other Possible Questions: - Q: Can I use this on my server? - A: Sure you can that's why I've uploaded it :) @@ -115,4 +126,4 @@ I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :) Greets, - VenomXNL + VenomXNL & Nickoos diff --git a/resources/[freizeit]/FiveM-Trains/client/client.lua b/resources/[freizeit]/FiveM-Trains/client/client.lua new file mode 100644 index 000000000..133aa3fe2 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/client/client.lua @@ -0,0 +1,830 @@ +--=================================================== +-- Variables used BY the script, do NOT modify them +-- unless you know what you are doing! +-- Modifying these might/will result in undesired +-- behaviour and/or script breaking! +--=================================================== +local IsPlayerNearMetro = false +local IsPlayerInMetro = false +local PlayerHasMetroTicket = false +local IsPlayerUsingTicketMachine = false +local ShowingExitMetroMessage = false +local EverythingisK = false +local Train = nil +local MetroTrain = nil +local MetroTrain2 = nil +local Driver1 = nil +local Driver2 = nil +local Driver3 = nil +local MetroTrainStopped = {} + +--=================================================== +-- These are radius locations (multiple per station) +-- to detect if the player can exit the Metro +--=================================================== +local XNLMetroScanPoints = { + {XNLStationid=0, x=230.82389831543, y=-1204.0643310547, z=38.902523040771}, + {XNLStationid=0, x=249.59216308594, y=-1204.7095947266, z=38.92488861084}, + {XNLStationid=0, x=270.33166503906, y=-1204.5366210938, z=38.902912139893}, + {XNLStationid=0, x=285.96697998047, y=-1204.2261962891, z=38.929733276367}, + {XNLStationid=0, x=304.13528442383, y=-1204.3720703125, z=38.892612457275}, + {XNLStationid=1, x=-294.53421020508, y=-353.38571166992, z=10.063089370728}, + {XNLStationid=1, x=-294.96997070313, y=-335.69766235352, z=10.06309223175}, + {XNLStationid=1, x=-294.66772460938, y=-318.29565429688, z=10.063152313232}, + {XNLStationid=1, x=-294.73403930664, y=-303.77200317383, z=10.063160896301}, + {XNLStationid=1, x=-294.84133911133, y=-296.04568481445, z=10.063159942627}, + {XNLStationid=2, x=-795.28063964844, y=-126.3436050415, z=19.950298309326}, + {XNLStationid=2, x=-811.87170410156, y=-136.16409301758, z=19.950319290161}, + {XNLStationid=2, x=-819.25689697266, y=-140.25764465332, z=19.95037651062}, + {XNLStationid=2, x=-826.06652832031, y=-143.90898132324, z=19.95037651062}, + {XNLStationid=2, x=-839.2587890625, y=-151.32421875, z=19.950378417969}, + {XNLStationid=2, x=-844.77874755859, y=-154.31440734863, z=19.950380325317}, + {XNLStationid=3, x=-1366.642578125, y=-440.04803466797, z=15.045327186584}, + {XNLStationid=3, x=-1361.4998779297, y=-446.50497436523, z=15.045324325562}, + {XNLStationid=3, x=-1357.4061279297, y=-453.40963745117, z=15.045320510864}, + {XNLStationid=3, x=-1353.4593505859, y=-461.88238525391, z=15.045323371887}, + {XNLStationid=3, x=-1346.1264648438, y=-474.15142822266, z=15.045383453369}, + {XNLStationid=3, x=-1338.1717529297, y=-488.97756958008, z=15.045383453369}, + {XNLStationid=3, x=-1335.0261230469, y=-493.50796508789, z=15.045380592346}, + {XNLStationid=4, x=-530.67529296875, y=-673.33935546875, z=11.808959960938}, + {XNLStationid=4, x=-517.35559082031, y=-672.76635742188, z=11.808965682983}, + {XNLStationid=4, x=-499.44836425781, y=-673.37664794922, z=11.808973312378}, + {XNLStationid=4, x=-483.1321105957, y=-672.68438720703, z=11.809024810791}, + {XNLStationid=4, x=-468.05545043945, y=-672.74371337891, z=11.80902671814}, + {XNLStationid=5, x=-206.90379333496, y=-1014.9454345703, z=30.138082504272}, + {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402}, + {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402}, + {XNLStationid=5, x=-217.0216217041, y=-1042.4768066406, z=30.573789596558}, + {XNLStationid=5, x=-221.29409790039, y=-1054.5914306641, z=30.13950920105}, + {XNLStationid=6, x=101.89681243896, y=-1714.7589111328, z=30.112174987793}, + {XNLStationid=6, x=113.05246734619, y=-1724.7247314453, z=30.111650466919}, + {XNLStationid=6, x=122.72943878174, y=-1731.7276611328, z=30.54141998291}, + {XNLStationid=6, x=132.55198669434, y=-1739.7276611328, z=30.109527587891}, + {XNLStationid=7, x=-532.24133300781, y=-1263.6896972656, z=26.901586532593}, + {XNLStationid=7, x=-539.62115478516, y=-1280.5207519531, z=26.908163070679}, + {XNLStationid=7, x=-545.18548583984, y=-1290.9525146484, z=26.901586532593}, + {XNLStationid=7, x=-549.92230224609, y=-1302.8682861328, z=26.901605606079}, + {XNLStationid=8, x=-872.75714111328, y=-2289.3198242188, z=-11.732793807983}, + {XNLStationid=8, x=-875.53247070313, y=-2297.67578125, z=-11.732793807983}, + {XNLStationid=8, x=-880.05035400391, y=-2309.1235351563, z=-11.732788085938}, + {XNLStationid=8, x=-883.25482177734, y=-2321.3303222656, z=-11.732738494873}, + {XNLStationid=8, x=-890.087890625, y=-2336.2553710938, z=-11.732738494873}, + {XNLStationid=8, x=-894.92395019531, y=-2350.4128417969, z=-11.732727050781}, + {XNLStationid=9, x=-1062.7882080078, y=-2690.7492675781, z=-7.4116077423096}, + {XNLStationid=9, x=-1071.6839599609, y=-2701.8503417969, z=-7.410071849823}, + {XNLStationid=9, x=-1079.0869140625, y=-2710.7033691406, z=-7.4100732803345}, + {XNLStationid=9, x=-1086.8758544922, y=-2720.0673828125, z=-7.4101362228394}, + {XNLStationid=9, x=-1095.3796386719, y=-2729.8442382813, z=-7.4101347923279}, + {XNLStationid=9, x=-1103.7401123047, y=-2740.369140625, z=-7.4101300239563} +} + +-- These are the 'exit points' to where the player is teleported with the short fade-out / fade-in +-- NOTE: XNLStationid is NOT used in this table, it's just here for user refrence! +local XNLMetroEXITPoints = { + {XNLStationid=0, x=294.46011352539, y=-1203.5991210938, z=38.902496337891, h=90.168075561523}, + {XNLStationid=1, x=-294.76913452148, y=-303.44619750977, z=10.063159942627, h=185.19216918945}, + {XNLStationid=2, x=-839.20843505859, y=-151.43312072754, z=19.950380325317, h=298.70877075195}, + {XNLStationid=3, x=-1337.9787597656, y=-488.36145019531, z=15.045375823975, h=28.487064361572}, + {XNLStationid=4, x=-474.07037353516, y=-673.10729980469, z=11.809032440186, h=81.799621582031}, + {XNLStationid=5, x=-222.13038635254, y=-1054.5043945313, z=30.139930725098, h=155.81954956055}, + {XNLStationid=6, x=133.13328552246, y=-1739.5617675781, z=30.109495162964, h=231.40335083008}, + {XNLStationid=7, x=-550.79998779297, y=-1302.4467773438, z=26.901605606079, h=155.53070068359}, + {XNLStationid=8, x=-891.87664794922, y=-2342.6486816406, z=-11.732737541199, h=353.59387207031}, + {XNLStationid=9, x=-1099.6376953125, y=-2734.8957519531, z=-7.410129070282, h=314.91424560547} +} + +-- This is all our "Stop" station for the metro. +local MetroTrainstops = { + -- Los Santos AirPort (airport front door entrance) + {x=-1088.627, y=-2709.362, z=-7.137033}, + {x=-1081.309, y=-2725.259, z=-7.137033}, + + -- Los Santos AirPort (car park/highway entrance) + {x=-889.2755, y=-2311.825, z=-11.45941}, + {x=-876.7512, y=-2323.808, z=-11.45609}, + + -- Little Seoul (near los santos harbor) + {x=-545.3138, y=-1280.548, z=27.09238}, + {x=-536.8082, y=-1286.096, z=27.08238}, + + -- Strawberry (near strip club) + {x=270.2029, y=-1210.818, z=39.25398}, + {x=265.3616, y=-1198.051, z=39.23406}, + + -- Rockford Hills (San Vitus Blvd) + {x=-286.3837, y=-318.877, z=10.33625}, + {x=-302.6719, y=-322.995, z=10.33629}, + + -- Rockford Hills (Near golf club) + {x=-826.3845, y=-134.7151, z=20.22362}, + {x=-816.7159, y=-147.4567, z=20.2231}, + + -- Del Perro (Near beach) + {x=-1351.282, y=-481.2916, z=15.318}, + {x=-1341.085, y=-467.674, z=15.31838}, + + -- Little Seoul + {x=-496.0209, y=-681.0325, z=12.08264}, + {x=-495.8456, y=-665.4668, z=12.08244}, + + -- Pillbox Hill (Downtown) + {x=-218.2868, y=-1031.54, z=30.51112}, + {x=-209.6845, y=-1037.544, z=30.50939}, + + -- Davis (Gang / hood area) + {x=112.3714, y=-1729.233, z=30.24097}, + {x=120.0308, y=-1723.956, z=30.31433}, +} + +local TicketMachines = {'prop_train_ticket_02', 'prop_train_ticket_02_tu', 'v_serv_tu_statio3_'} +local anim = "mini@atmenter" + +Citizen.CreateThread(function() + function LoadTrainModels() -- f*ck your rails, too! + tempmodel = GetHashKey("freight") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("freightcar") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("freightgrain") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("freightcont1") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("freightcont2") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("freighttrailer") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("tankercar") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("metrotrain") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + + tempmodel = GetHashKey("s_m_m_lsmetro_01") + RequestModel(tempmodel) + while not HasModelLoaded(tempmodel) do + RequestModel(tempmodel) + Citizen.Wait(0) + end + if Debug then + if Debug then print("FiveM-Trains: Train Models Loaded" ) end + end + end + + LoadTrainModels() + + RegisterNetEvent("StartTrain") + function StartTrain() + randomSpawn = math.random(#TrainLocations) + x,y,z = TrainLocations[randomSpawn][1], TrainLocations[randomSpawn][2], TrainLocations[randomSpawn][3] -- get some random locations for our spawn + + + -- For those whom are interested: The yesorno variable determines the direction of the train ;) + yesorno = math.random(0,100) + if yesorno >= 50 then -- untested, but seems to work /shrug + yesorno = true + elseif yesorno < 50 then + yesorno = false + end + + Wait(100) + Train = CreateMissionTrain(math.random(0,22), x,y,z,yesorno) + if Debug then print("FiveM-Trains: Train 1 created (Freight)." ) end + while not DoesEntityExist(Train) do + Wait(800) + if Debug then print("FiveM-Trains: Waiting for Freight to be created" ) end + end + + if ShowTrainBlips then + local TrainBlip = AddBlipForEntity(Train) + SetBlipSprite (TrainBlip, 660) + SetBlipDisplay(TrainBlip, 4) + SetBlipScale (TrainBlip, 0.8) + SetBlipColour (TrainBlip, 2) + SetBlipAsShortRange(TrainBlip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("Train") + EndTextCommandSetBlipName(TrainBlip) + end + + SetTrainCruiseSpeed(Train, 20.0) + Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the) + -- random unexplained spawning of the freight train on the Metro Rails + + MetroTrain = CreateMissionTrain(24,40.2,-1201.3,31.0,true) -- these ones have pre-defined spawns since they are a pain to set up + if Debug then print("FiveM-Trains: Train 2 created (Metro)." ) end + while not DoesEntityExist(MetroTrain) do + Wait(800) + if Debug then print("FiveM-Trains: Waiting for Metro Train 1 to be created" ) end -- Also wait until the train entity has actually been created + end + + if ShowTrainBlips then + local MetroBlip = AddBlipForEntity(MetroTrain) + SetBlipSprite (MetroBlip, 660) + SetBlipDisplay(MetroBlip, 4) + SetBlipScale (MetroBlip, 0.8) + SetBlipColour (MetroBlip, 2) + SetBlipAsShortRange(MetroBlip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("Metro") + EndTextCommandSetBlipName(MetroBlip) + end + + SetTrainCruiseSpeed(MetroTrain, 15.0) + Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the) + -- random unexplained spawning of the freight train on the Metro Rails + + if UseTwoMetros == 1 then + MetroTrain2 = CreateMissionTrain(24,-618.0,-1476.8,16.2,true) + if Debug then print("FiveM-Trains: Train 3 created (Metro #2)." ) end + while not DoesEntityExist(MetroTrain2) do + Wait(800) + if Debug then print("FiveM-Trains: Waiting for Metro Train 2 to be created" ) end -- Also wait until the train entity has actually been created + end + if ShowTrainBlips then + local Metro2Blip = AddBlipForEntity(MetroTrain2) + SetBlipSprite (Metro2Blip, 660) + SetBlipDisplay(Metro2Blip, 4) + SetBlipScale (Metro2Blip, 0.8) + SetBlipColour (Metro2Blip, 2) + SetBlipAsShortRange(Metro2Blip, true) + BeginTextCommandSetBlipName("STRING") + AddTextComponentString("Metro") + EndTextCommandSetBlipName(Metro2Blip) + end + + SetTrainCruiseSpeed(MetroTrain2, 15.0) + end + Wait(200) -- Added a small 'waiting' while the train is loaded (to prevent the) + -- random unexplained spawning of the freight train on the Metro Rails + + TrainDriverHash = GetHashKey("s_m_m_lsmetro_01") + + -- By making a refrence to the drivers we can call them further on to make them invincible for example. + Driver1 = CreatePedInsideVehicle(Train, 26, TrainDriverHash, -1, 1, true) + Driver2 = CreatePedInsideVehicle(MetroTrain, 26, TrainDriverHash, -1, 1, true) + + if UseTwoMetros == 1 then + Driver3 = CreatePedInsideVehicle(MetroTrain2, 26, TrainDriverHash, -1, 1, true) -- create peds for the trains + end + + --========================================================= + -- XNL 'Addition': This SHOULD prevent the train driver(s) + -- from getting shot or fleeing out of the train/tram when + -- being targeted by the player. + -- We have had several instances where the tram driver just + -- teleported out of the tram to attack the player when it + -- it was targeted (even without holding a weapon). + -- I suspect that this behaviour is default in the game + -- unless you override it. + --========================================================= + SetBlockingOfNonTemporaryEvents(driver1, true) + SetPedFleeAttributes(driver1, 0, 0) + SetEntityInvincible(driver1, true) + SetEntityAsMissionEntity(Driver1, true) + + + SetBlockingOfNonTemporaryEvents(Driver3, true) + SetPedFleeAttributes(Driver3, 0, 0) + SetEntityInvincible(Driver3, true) + SetEntityAsMissionEntity(Driver3, true) + + SetEntityAsMissionEntity(Train,true,true) -- dunno if this does anything, just throwing it in for good measure + SetEntityAsMissionEntity(MetroTrain,true,true) + + SetEntityInvincible(Train, true) + SetEntityInvincible(MetroTrain, true) + + if UseTwoMetros == 1 then + SetBlockingOfNonTemporaryEvents(Driver2, true) + SetPedFleeAttributes(Driver2, 0, 0) + SetEntityInvincible(Driver2, true) + SetEntityAsMissionEntity(Driver2, true) + SetEntityAsMissionEntity(MetroTrain2,true,true) + SetEntityInvincible(MetroTrain2, true) + end + + -- Cleanup from memory + SetModelAsNoLongerNeeded(TrainDriverHash) + + if Debug then print("FiveM-Trains: Train System Started, you are currently 'host' for the trains." ) end + end + + AddEventHandler("StartTrain", StartTrain) + EverythingisK = true -- Added this because the Event isn't fully registered when the Event PlayerSpawned trigger. +end) + +Citizen.CreateThread(function() + ShowedBuyTicketHelper = false + ShowedLeaveMetroHelper = false + while true do + Wait(10) + + if IsPlayerNearTicketMachine then + if not IsPlayerUsingTicketMachine then + if not ShowedBuyTicketHelper then + DisplayHelpText(Message[Language]['buyticket'].." ($" .. TicketPrice .. ")") + ShowedBuyTicketHelper = true + end + else + ClearAllHelpMessages() + DisableControlAction(0, 201, true) + DisableControlAction(1, 201, true) + end + + if IsControlJustPressed(0, 51) and PlayerHasMetroTicket then + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['already_got_ticket'], true) + Wait(3500) -- To avoid people 'spamming themselves' with the message popup (3500ms is 'just enough' to take the fun out of it :P) + end + + if IsControlJustPressed(0, 51) and not PlayerHasMetroTicket then + IsPlayerUsingTicketMachine = true + RequestAnimDict("mini@atmbase") + RequestAnimDict(anim) + while not HasAnimDictLoaded(anim) do + Wait(1) + end + + SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true) + TaskLookAtEntity(playerPed, currentTicketMachine, 2000, 2048, 2) + Wait(500) + TaskGoStraightToCoord(playerPed, TicketMX, TicketMY, TicketMZ, 0.1, 4000, GetEntityHeading(currentTicketMachine), 0.5) + Wait(2000) + TaskPlayAnim(playerPed, anim, "enter", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0) + RemoveAnimDict(animDict) + Wait(4000) + TaskPlayAnim(playerPed, "mini@atmbase", "base", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0) + RemoveAnimDict("mini@atmbase") + Wait(500) + PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) + + RequestAnimDict("mini@atmexit") + while not HasAnimDictLoaded("mini@atmexit") do + Wait(1) + end + TaskPlayAnim(playerPed, "mini@atmexit", "exit", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0) + RemoveAnimDict("mini@atmexit") + Wait(500) + + --===================================================================================== + -- Put here the actual 'reader'/function that your server uses + -- to calculate/get the players bank account saldo and cash money! + -- Now they are just set 'hardcoded' to an high amount to make the + -- script work for people whom don't read a single line of code + -- and then instantly post "Hey, i can't even buy a ticket, the script is broken" :P + -- + -- Nope it's NOT broken, it just needs a BIT of adapting to your server and it's + -- money handling. Since we use a custom banking system we have much different calls + -- than others might have so i've decided to put it in here like this so that it + -- functions for everyone when they want to test/try the script :) + --===================================================================================== + BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1) + PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1) + + if PayWithBank == 1 then + XNLUserMoney = BankAmount + else + XNLUserMoney = PlayerCashAm + end + + --=================================================================== + -- Please note, that despite if you make your players pay with + -- cash or by bank, it will always show the selected bank popup + -- if the player doesn't have enough cash (this is NOT a bug!) + -- if you want/need it differently you can adapt the code bellow ;) + --================================================================== + if XNLUserMoney < TicketPrice then + if UserBankIDi == 1 then -- Maze Bank + BankIcon = "CHAR_BANK_MAZE" + BankName = "Maze Bank" + end + if UserBankIDi == 2 then -- Bank Of Liberty + BankIcon = "CHAR_BANK_BOL" + BankName = "Bank Of Liberty" + end + + if UserBankIDi == 3 then -- Fleeca (Default Fallback to!) + BankIcon = "CHAR_BANK_FLEECA" + BankName = "Fleeca Bank" + end + SMS_Message(BankIcon, BankName, Message[Language]['account_information'], Message[Language]['account_nomoney'], true) + else + if PayWithBank == 1 then + -- Put YOUR code to deduct the amount from the players BANK account here + -- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice + else + -- Put YOUR code to deduct the amount from the players CASH money account here + -- 'Basic Example': PlayerCash = PlayerCash - TicketPrice + end + + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['ticket_purchased'], true) + PlayerHasMetroTicket = true + end + + IsPlayerUsingTicketMachine = false + end + else + ShowedBuyTicketHelper = false + end + + + + -- E/Action key (There will only be checked for trains when the player presses the action key) + -- This Section is used to ENTER the Metro + if IsControlJustPressed(0, 51) then + playerPed = PlayerPedId() + x,y,z = table.unpack(GetEntityCoords(playerPed, true)) + IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true) + SkipReEnterCheck = false + + if IsPlayerInMetro then + if XNLCanPlayerExitTrain() then + if not XNLTeleportPlayerToNearestMetroExit() then + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['stop_toolate'], true) + end + SkipReEnterCheck = true -- This variable is used to prevent the character from directly trying to re-enter the Metro after leaving it. + else + XNLGenMess = "Sir" + if XNLIsPedFemale(playerPed) then + XNLGenMess = "Miss" + end + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['sorry'].." "..Message[Language][XNLGenMess].." "..Message[Language]['exit_metro_random'], true) + end + end + + --=============================================== + -- Make sure the player is NOT in a vehicle and + -- NOT already on the Metro + --=============================================== + if not IsPlayerNearMetro and not IsPlayerInMetro and not SkipReEnterCheck then + if not IsPlayerInVehicle then + local coordA = GetEntityCoords(GetPlayerPed(-1), 1) + local coordB = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0.0, 3.0, 0.0) + local Metro = getVehicleInDirection(coordA, coordB) + if DoesEntityExist(Metro) then + if GetEntityModel(Metro) == GetHashKey("metrotrain") then + if not PlayerHasMetroTicket then + --========================================================================== + -- Notify the player he/she needs to buy a ticket before entering the metro + --========================================================================== + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['need_ticket'], true) + else + if IsPlayerWantedLevelGreater(PlayerId(), 0) and AllowEnterTrainWanted == 0 then + --========================================================================== + -- If the player's wanted level is greater than 0, he/she will be + -- denied to ENTER the Metro. + -- If he/she GETS WHILE wanted on the train, we will handle that furher on + --========================================================================== + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['have_wantedlevel'], true) + else + CurrentMetro = Metro + IsPlayerNearMetro = true + if FreeWalk then + MetroX, MetroY, MetroZ = table.unpack(GetOffsetFromEntityInWorldCoords(CurrentMetro, 0.0, 0.0, 0.0)) + SetEntityCoordsNoOffset(PlayerPedId(), MetroX, MetroY, MetroZ + 2.0) + else + SetPedIntoVehicle(GetPlayerPed(-1), CurrentMetro, 1) + end + IsPlayerInMetro = true + PlayerHasMetroTicket = false + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['entered_metro'], true) + end + end + else + IsPlayerNearMetro = false + end + else + IsPlayerNearMetro = false + end + else + if not DoesEntityExist(CurrentMetro) then + IsPlayerNearMetro = false + else + if GetDistanceBetweenCoords(x,y,z, MetroX, MetroY, MetroZ, true) > 3.5 then + IsPlayerNearMetro = false + end + end + end + end + end + + + --============================================================= + -- Check if the player is in the Metro AND pressed the [E] key + --============================================================= + if IsPlayerInMetro then + if ReportTerroristOnMetro == true then + if GetPlayerWantedLevel(PlayerId()) < 4 then + if IsPedShooting(GetPlayerPed(-1)) then + SetPlayerWantedLevel(PlayerId(), 4, 0) + SetPlayerWantedLevelNow(PlayerId(), 0) + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['terrorist'], true) + end + end + end + + if not DoesEntityExist(CurrentMetro) then + -- Not ANY clue on when this might happen haha, but it's a funny message and error handler in one :Phone_SoundSet_Default + -- we have seen it happen once or so in MANY test rounds of the metro system that the metro just vanished, so this is to + -- 'encounter' that POSSIBLE issue (which I presume has to do with de-syncing or so) + IsPlayerNearMetro = false + IsPlayerInMetro = false + PlayerHasMetroTicket = true + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['no_metro_spawned'], true) + else + if IsPlayerInMetro then + -- This will ensure that it will only show the 'how to leave metro' text while near/at a station + if ShowingExitMetroMessage == true and not ShowedLeaveMetroHelper then + DisplayHelpText("Press ~INPUT_CONTEXT~ to leave the metro") + ShowedLeaveMetroHelper = true + end + + -- This part detects if the player is further away than 15.0 units from the Metro he/she used + MetroX, MetroY, MetroZ = table.unpack(GetOffsetFromEntityInWorldCoords(CurrentMetro, 0.0, 0.0, 0.0)) + x,y,z = table.unpack(GetEntityCoords(playerPed, true)) + if GetDistanceBetweenCoords(x,y,z, MetroX, MetroY, MetroZ, true) > 15.0 then + IsPlayerNearMetro = false + IsPlayerInMetro = false + SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['travel_metro'], true) + end + + end + end + end + + end +end) + +Citizen.CreateThread(function() + --======================================================================================= + -- Note only do this 'check' every 550ms to prevent + -- to much load in the game (taking in account many other scripts also running of course) + --======================================================================================= + ShowedEToEnterMetro = false + while true do + Wait(550) + if IsPlayerInMetro then + if XNLCanPlayerExitTrain() then + ShowingExitMetroMessage = true + else + ShowingExitMetroMessage = false + ShowedLeaveMetroHelper = false + end + ShowedEToEnterMetro = false + end + + -- We only have to check this part if the player is NOT on the metro. + if not IsPlayerInMetro then + playerPed = PlayerPedId() + IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true) + + -- And then ONLY check it if the player isn't in a vehicle either + -- Note: The way i'm using the metro, the game doesn't recognize it as being + -- on/in a vehicle. + if not IsPlayerInVehicle then + + -- Yes, yes I know, the function is called 'XNLCanPlayerEXITTrain', but it + -- is also used to detect if the player is at one of the stations on foot :) + if PlayerHasMetroTicket and XNLCanPlayerExitTrain() then + if not ShowedEToEnterMetro then + DisplayHelpText(Message[Language]['press_to_enter']) + ShowedEToEnterMetro = true + end + else + ShowedEToEnterMetro = false + end + + -- Only show the "Press [E] to buy...." message near the ticket machine if the player does NOT own a ticket already + -- Do note that it IS possible to 'activate' the ticket machine again though (but will give a different message ;) ) + x,y,z = table.unpack(GetEntityCoords(playerPed, true)) + -- And then only need to keep checking (scanning cords) if the player is not near the Ticket Machine (anymore) + if not IsPlayerNearTicketMachine then + for k,v in pairs(TicketMachines) do + TicketMachine = GetClosestObjectOfType(x, y, z, 0.75, GetHashKey(v), false) + if DoesEntityExist(TicketMachine) then + currentTicketMachine = TicketMachine + TicketMX, TicketMY, TicketMZ = table.unpack(GetOffsetFromEntityInWorldCoords(TicketMachine, 0.0, -.85, 0.0)) + IsPlayerNearTicketMachine = true + end + end + else + if not DoesEntityExist(currentTicketMachine) then + IsPlayerNearTicketMachine = false -- If for some (weird) reasons the ticked machine (suddenly) + else --doesn't exist anymore, tell the script that the player isn't near one anymore + if GetDistanceBetweenCoords(x,y,z, TicketMX, TicketMY, TicketMZ, true) > 2.0 then + IsPlayerNearTicketMachine = false -- And do the same if the player is more than a radius of 2.0 away from the ticket machine + end + end + end + end + end + end +end) + +-- This is the function which is used to display 'SMS Style messages' +-- If you need more/other icons to display, then make sure to check out: +-- https://wiki.gtanet.work/index.php?title=Notification_Pictures +-- YES YES, I KNOW! it's 'a competitor' :P but it's definitly a good +-- resource for fellow modders :) +function SMS_Message(NotiPic, SenderName, Subject, MessageText, PlaySound) + SetNotificationTextEntry("STRING") + AddTextComponentString(MessageText) + SetNotificationBackgroundColor(140) + SetNotificationMessage(NotiPic, NotiPic, true, 4, SenderName, Subject, MessageText) + DrawNotification(false, true) + if PlaySound then + PlaySoundFrontend(GetSoundId(), "Text_Arrive_Tone", "Phone_SoundSet_Default", true) + end +end + +-- This is the text 'helper' which is used at the top left for messages like 'Press [E] to buy ticket ($25)' +function DisplayHelpText(str) + SetTextComponentFormat("STRING") + AddTextComponentString(str) + DisplayHelpTextFromStringLabel(0, 0, 1, -1) + EndTextCommandDisplayHelp(0, 0, true, 2000) +end + +-- Using a RayCast to detect if the player is trying to get into the train +-- This is needed since it's not possible (yet) to detect the train model with +-- the normal native calls +function getVehicleInDirection(coordFrom, coordTo) + local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0) + local a, b, c, d, vehicle = GetRaycastResult(rayHandle) + return vehicle +end + + +--============================================== +-- Simple yet effective function to check if +-- player is female or male (sine we only use +-- mp_f_freemode_01 and mp_m_freemode_01 on our +-- server) We need(ed) this function because for +-- some weird reason IsPedMale had some issues +-- with some scripts. +--============================================== +function XNLIsPedFemale(ped) + if IsPedModel(ped, 'mp_f_freemode_01') then + return true + else + return false + end +end + +function XNLCanPlayerExitTrain() + playerPed = PlayerPedId() + for _, item in pairs(XNLMetroScanPoints) do + Px,Py,Pz = table.unpack(GetEntityCoords(playerPed, true)) + if GetDistanceBetweenCoords(Px,Py,Pz, item.x, item.y, item.z, true) < StationsExitScanRadius then + return true -- The function DID detected the player within one of the radius markers at the stations + end + end + return false -- The function did NOT detected the player within one of the radius markers at the stations +end + +function XNLTeleportPlayerToNearestMetroExit() + playerPed = PlayerPedId() + for _, item in pairs(XNLMetroScanPoints) do + Px,Py,Pz = table.unpack(GetEntityCoords(playerPed, true)) + if GetDistanceBetweenCoords(Px,Py,Pz, item.x, item.y, item.z, true) < StationsExitScanRadius then + for _, item2 in pairs(XNLMetroEXITPoints) do + if item.XNLStationid == item2.XNLStationid then + DoScreenFadeOut(800) + while not IsScreenFadedOut() do + Wait(10) + end + XNLNewX = item2.x -- The 'new' Player X position + XNLNewY = item2.y -- The 'new' Player Y position + XNLNewZ = item2.z -- The 'new' Player Z position + XNLNewH = item2.h -- The 'new' Player Heading Direction + + SetEntityCoordsNoOffset(PlayerPedId(), XNLNewX, XNLNewY, XNLNewZ) + SetEntityHeading(PlayerPedId(), XNLNewH) + + DoScreenFadeIn(800) + while not IsScreenFadedIn() do + Wait(10) + end + return true + end + end + end + end + return false -- The function did NOT detected the player within one of the radius markers at the stations +end + +Citizen.CreateThread(function() + while EverythingisK == false do Citizen.Wait(0) end + while true do + Citizen.Wait(0) + local closest = 10 + if DoesEntityExist(MetroTrain) then + if not MetroTrainStopped[MetroTrain] then + local coords = GetEntityCoords(MetroTrain) + if coords then + for k,v in ipairs(MetroTrainstops) do + if GetDistanceBetweenCoords(coords, v.x, v.y, v.z, true) <= closest then + StopTrain(MetroTrain) + end + end + end + end + end + if DoesEntityExist(MetroTrain2) then + if not MetroTrainStopped[MetroTrain2] then + local coords = GetEntityCoords(MetroTrain2) + if coords then + for k,v in ipairs(MetroTrainstops) do + if GetDistanceBetweenCoords(coords, v.x, v.y, v.z, true) <= closest then + StopTrain(MetroTrain2) + end + end + end + end + end + end +end) + +function StopTrain(train) + if (NetworkHasControlOfEntity(train)) then + table.insert(MetroTrainStopped, train) + SetTrainCruiseSpeed(train, 0.0) -- We stop the train + Citizen.Wait(100) + if train ~= nil then + local stoppedTimer = GetGameTimer(); + repeat + Citizen.Wait(0) + until GetEntitySpeed(train) <= 0 + while (GetGameTimer() - stoppedTimer < (20 * 1000)) do -- We stop the train for 20 sec. With a Citizen.wait, our variable is destroyed. So we need to keep up. + Citizen.Wait(0) + end + end + Citizen.Wait(100) + SetTrainCruiseSpeed(train, 15.0) -- Bye bye train ! + local timer = GetGameTimer(); + while (GetGameTimer() - timer < 5000) do -- After 5 sec, we can tell that train have "finished" their stop. + removebyKey(MetroTrainStopped, train) + Citizen.Wait(0) + end + end +end + +-- Added for OneSync +local firstspawn = 0 -- By default, Its the first spawn of the player. So, I don't recommend to restart the script with already player in the server. + +AddEventHandler('playerSpawned', function() + while EverythingisK == false do Citizen.Wait(0) end -- The Event "StartTrain" is fully registered. We can continue now. + if firstspawn == 0 then -- First spawn of the player ? Check if they are already trains + TriggerServerEvent('FiveM-Trains:PlayerSpawned') + firstspawn = 1 -- Just for making not trigger the event if he respawn after die. + end +end) + +-- This is added if we restart the ressource. +-- Needed for the dev. May be I will remove it later. +-- This remove all train +AddEventHandler('onResourceStop', function(resourceName) + if (GetCurrentResourceName() ~= resourceName) then + return + end + DeleteMissionTrain(MetroTrain) + DeleteMissionTrain(MetroTrain2) + DeleteMissionTrain(Train) +end) \ No newline at end of file diff --git a/resources/[freizeit]/FiveM-Trains/client/function.lua b/resources/[freizeit]/FiveM-Trains/client/function.lua new file mode 100644 index 000000000..0efe969e8 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/client/function.lua @@ -0,0 +1,7 @@ +function removebyKey(tab, val) + for i, v in ipairs (tab) do + if (v == val) then + tab[i] = nil + end + end +end \ No newline at end of file diff --git a/resources/[freizeit]/FiveM-Trains/config.lua b/resources/[freizeit]/FiveM-Trains/config.lua new file mode 100644 index 000000000..8ad1ca971 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/config.lua @@ -0,0 +1,47 @@ +--============================================================= +-- Settings you CAN change and are meant to be changed, YAY :P +-- I do NOT use these on my server but have implemented it for +-- other users to make it more easy to adapt to their roleplay +-- server for example. +--============================================================= +Language = 'en' -- Language used in the script + -- Language available actually : + -- en (English) + -- fr (French) + -- es (Spanish) + +ShowTrainBlips = true -- If you want to show Train's Blips on the map +FreeWalk = true -- If you want people can walk around in the train, set true or false if you prefer they sit in the train (experimental) +PayWithBank = 25 -- Change this to 1 if you want users to pay with bank card (NOTE: Do implement your OWN banking system here please!) +UserBankIDi = 3 -- 1 = Maze, 2 = Bank Of Liberty, 3 = Fleeca (This will show the corresponding message when the player doesn't have enoug money) +AllowEnterTrainWanted = 1 -- Change to 1 if you want to allow players to ENTER the train when they have a wanted level + -- The wanted level WILL NOT WORK if you desactivated it (With EssentialMode for example) +TicketPrice = 25 -- Change to any value YOU think is suitable for a Metro Ticket in your (RP) Server +StationsExitScanRadius = 15.0 -- I would RECOMMEND to leave it at 15 for best detection in trains, this variable sets the 'scan radius size' per station marker. + -- NOTE: The StationsExitScanRadius HAS TO BE A FLOAT! (15.0 for example (which is the default!)) + +UseTwoMetros = 1 -- KEEP IN MIND: When using two Metro's, players on one of the trams CAN be 'thrown out' when the trams pass eachother + -- since the Metro's will PASS THROUGH EACH OTHER at some point! (this is inevitable! since the Metro track is just ONE TRACK!) + -- it looks like they are two tracks in the game, but at both ends it will make a large 'u turn'! + -- so if you do NOT want your players to be thrown out (and POSSIBLY killed) by a Metro, then set this value to 0! + -- When set to 0, the script will only spawn ONE Metro Train instead of two (each in opposite direction) + +ReportTerroristOnMetro = true -- When set to true the player will get an INSTANT wanted level of 4 when shooting on the Metro, + -- this to 'contribute' to 'terroristic behavior' realism on (Real-Life) RP servers (where it's not normal either to + -- just (randomly) shoot while on/in public transportation!) if you want to ENABLE shooting from the Metro (as passenger) + -- then change this value to false + +Debug = true -- Do you want some debug message ? + + +-- These are the locations of which 'the host' (well his/her script) will +-- pick a random location to spawn a new (Freight) train +TrainLocations = { + {2533.0,2833.0,38.0}, + {2606.0,2927.0,40.0}, + {2463.0,3872.0,38.8}, + {1164.0,6433.0,32.0}, +} + +-- You don't need to modify below. +Message = {} diff --git a/resources/[freizeit]/FiveM-Trains/fxmanifest.lua b/resources/[freizeit]/FiveM-Trains/fxmanifest.lua new file mode 100644 index 000000000..06175f65f --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/fxmanifest.lua @@ -0,0 +1,19 @@ +client_scripts { + 'config.lua', + 'Locales/en.lua', + 'Locales/es.lua', + 'Locales/fr.lua', + 'client/function.lua', + 'client/client.lua' +} + +server_scripts { + 'config.lua', + 'server/server.lua' +} + +this_is_a_map 'yes' + +fx_version 'adamant' +game 'gta5' +description 'FiveM Trains System' diff --git a/resources/[freizeit]/FiveM-Trains/server/server.lua b/resources/[freizeit]/FiveM-Trains/server/server.lua new file mode 100644 index 000000000..03b985634 --- /dev/null +++ b/resources/[freizeit]/FiveM-Trains/server/server.lua @@ -0,0 +1,67 @@ +--======================================================================== +-- Original from: +-- Original Post: https://forum.fivem.net/t/release-trains/28841 +-- Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases +-- Rework : https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/268613 +--======================================================================== + +local trainspawned = false +local trainHost = nil +local choosingRandom = nil + +RegisterServerEvent("FiveM-Trains:PlayerSpawned") +AddEventHandler('FiveM-Trains:PlayerSpawned', function() + local _source = source + SpawnTrain(_source) +end) + + +RegisterServerEvent("playerDropped") +AddEventHandler('playerDropped', function() + local _source = source + if trainHost == _source then -- If the host of the train is the source, the train disapear with him. + local name = GetPlayerName(_source) + if Debug then print(('FiveM-Trains: Player %s with id %i has quit. Looking for another host for the trains...'):format(name,_source)) end + trainspawned = false + trainHost = nil + ChooseRandomPlayer(_source) -- We choose a random player for spawning the train + end +end) + +-- Not sure if it will work +-- Need more test +RegisterServerEvent("FiveM-Trains:SelectRandomPlayer") +AddEventHandler('FiveM-Trains:SelectRandomPlayer', function() + if not choosingRandom then + choosingRandom = source + ChooseRandomPlayer(0) -- We choose a random player for spawning the train + end +end) + + +function ChooseRandomPlayer(leaver) + local hostfound = false + for _, playerId in ipairs(GetPlayers()) do -- Yeah, pretty bad "random". We just take the first player we get in the list + if tonumber(playerId) ~= tonumber(leaver) then -- Actually, the player is still in the list of players, even if he leaved the game, so we ignore him + SpawnTrain(playerId) + hostfound = true + choosingRandom = nil + break -- Don't need to let the for continue. We stop it. + end + end + if not hostfound then + if Debug then print('FiveM-Trains: No host are available for the trains. Waiting for another player to join the server...') end + end +end + +function SpawnTrain(player) + if not trainHost then -- If we have a host for the train, trainHost should be not nil + if not trainspawned then -- new session or the host has leave ? + local name = GetPlayerName(player) + if Debug then print(('FiveM-Trains: Player %s with id %i will be the host for the trains'):format(name,player)) end + TriggerClientEvent('StartTrain', tonumber(player)) + trainspawned = true + trainHost = player + end + end +end diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua b/resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua deleted file mode 100644 index 374b2ad13..000000000 --- a/resources/[freizeit]/XNL-FiveM-Trains-U3/client.lua +++ /dev/null @@ -1,488 +0,0 @@ ---[[ -===================================================================================================================================== - License, Credits, Basic information, FAQ -===================================================================================================================================== - Based on/inspired by: - Blumlaut (FiveM Community) / Bluethefurry (Github) - Original Post: https://forum.fivem.net/t/release-trains/28841 - Original Script: https://github.com/Bluethefurry/FiveM-Trains/releases - Last Updated: 02-01-2024 - - (Re-)Created by: VenomXNL - License: Use it as you please but do have decency and respect by crediting the original creators :) - - What is it?: A very extensive Train and (well mostely) Metro Addon for FiveM - - =================================================================================================================================================================== - 2024 Update: - =================================================================================================================================================================== - This script has been updated ONCE now because suddenly lots of people started making requests for it again, this is however a ONE TIME UPDATE! - I don't script/mod/develop for FiveM anymore, but did wanted to help the community out a bit with this update, because the guy who took over from me - also has left FiveM (as it seems). - - I will however NOT provide future support on this script, because I REALLY don't have the time for these games (like FiveM etc) lately. - It is intended to configure and adapt a bit for YOUR OWN server, so please read the comments and instruction to do so :) - - NOTE: The code might (is) still a bit messy, but that is because (like mentioned) I seriously lack the time to work on projects like this these days, - I have just scrapped and 're-written' large portions of my old version and modified it to a MUCH simpler approach, and had to do this with lots of 'forgotten - knowledge' after not having scripted for FiveM for many years. So please keep that in mind please :) - =================================================================================================================================================================== - - Basic Functionality list: - - Activates the 'normal game trains' - - Players can WALK AROUND in the moving Metro, just by walking in :) - - Players HAVE to buy a Metro Ticket to enter (With (ATM) animated Ticket machine handling), otherwise they will get a 1 star wanted level for illegal boarding. - - Ticket will 'invalidate' when they have left the metro (even if it's at the same station!) so they will have to buy a new one - - 'terrorist detection', which means if players shoot while on the train they will get a 4 star wanted level - - Easily configurable with basic variables - - Different Bank Messages (for Maze Bank, Bank of Liberty or Fleeca bank) - - Known 'bugs' or 'issues': - - From the inside the doors of the Metro are invisible and you can walk straight through them (and thus also while the train is moving!) - and they even seem to dissapear if you walk through them if they are closed, this seems to be a 'model issue' with the vehicle, - not sure though and don't have time to figure this out sorry! - - The ticket machines above ground (the green/old ones) DO NOT WORK, I tried for several hours to find them in the archives but - with no luck. I however did find one that looks like it, but that one doesn't respond at all. - I MIGHT update that when someone can tell me the model of that ticket machine object, however for now I have left it at that. - Also because the original game-texture says: "Sorry, this machine will NEVER work", so i thought: lets keep it in lore :P (nice excuse huh? haha) - - - Possible Questions: - - Q: Can I use this on my server? - - A: Sure you can that's why I've uploaded it :) - - - Q: Can you please help me add or make my money/banking system? - - A: No, sorry. I'm VERY busy with me job and other projects, I decided to share my code's_m_m_lsmetro_01 - to public for others to use, possibly adapt and for others to learn from them (hence the massive commenting!). - I have learned it the same way years ago: Looking at other people's codes and trying what would change things or - make it do what I wanted it to do. - - - Q: So you're basically saying I "just need to learn" to script/program? - - A: YES, if you would like to run servers and games like this, and thus use mods, it's DEFINITLY a MUST if you can, - it might look hard in the beginning, but trust me: You will be thankful if you learn it yourself :) - - - Q: But you also stated that I can adapt your code right? - - A: Sure, adapt, improve, or even 'strip(remove) stuff from it' to make it suit your needs - NOTE: Please do not just 'destroy the code' by randomly doing stuff and then posting stuff like: - 'I "changed" this, and now your code doesn't work anymore'. If that happens I suggest you keep trying - till it DOES what you need, investigate about the Native codes, look on other sites for resources and - information, you can ofcourse ask questions, no problem. Just keep in mind that I'm not going to (not even - able to due to my schedule IF I wanted to)) script all kinds of things for everyone randomly ;) :) - - - Q: One more question though: If I can adapt your code, am I also allowed to re-upload it? - - A: Yes you are! :) BUT please do give credits to me and the original creator on whom's idea this - scripted was based and inspired on. (AKA: It's NOT allowed to reupload/publish without credits where due) - - General adivce (applies to ALL uploading coders): - If this script/addon doesn't do what you wanted it to do, if you think it's "sh*tty" etc, that's all fine, but - just keep that to yourself and find another one that suits your needs (or even better: Make it yourself) ;) - Keep in mind that people upload code to help/provide others in resources and learning matterial, and that doing so - costs (extra) time. Time they took to provide you (and many others) with resources, code, samples and addons. - Contribute, help, share and evolve together, that's the power of a community :) - (Ofcourse doesn't mean that constructive critisim isn't welcome or desired (since we all will always have points of - improvement :) ) - - =================================== Money Handling Information =================================== - If the rest if TL;DR, fine, your problem ;) :P (Don't nag either if you can't figure it out haha) - But ATLEAST do read this piece for setup! and IF you have questions, or if want to Adapt or - re-publish/upload it: Don't be stubborn, respect other peoples work, and DO read the above ;) - =================================================================================================== - IMPORTANT NOTE: Bellow 'somewhere' in the code you will find these two lines: - BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1) - PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1) - - Make sure that you adapt them to YOUR OWN SERVER, since like stated there (in the script to), - many servers use a different money management system, and thus it's not quite possible to make - one that is 'general in use' for all. We use one that doesn't uses the game stats at all (since thats - to easy to influence with cheat programs for example). To make sure that people could test/try this - script i have set the INTERNAL SCRIPT money values to very high (those DO NOT affect the player itself though!) - - This also means that there is no money being taken from the player when he/she buy's a ticket - - To make sure that money is taken from the player when buying a ticked you will need to find the following code part: - if PayWithBank == 1 then - -- Put YOUR code to deduct the amount from the players BANK account here - -- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice - else - -- Put YOUR code to deduct the amount from the players CASH money account here - -- 'Basic Example': PlayerCash = PlayerCash - TicketPrice - end - - And add your OWN SERVER money handling/taking code here - - I hope this code/addon is usefull for some people or that they might learn from it by using parts of it :) - - Greets, - VenomXNL -===================================================================================================================================== -]] - ---=================================================== --- Variables used BY the script, do NOT modify them --- unless you know what you are doing! --- Modifying these might/will result in undesired --- behaviour and/or script breaking! ---=================================================== -IsPlayerNearMetro = false -IsPlayerInMetro = false -PlayerHasMetroTicket = false -IsPlayerUsingTicketMachine = false -ShowingExitMetroMessage = false - - ---=================================================== --- These are radius locations (multiple per station) --- to detect if the player can exit the Metro ---=================================================== -local XNLMetroScanPoints = { - {XNLStationid=0, x=230.82389831543, y=-1204.0643310547, z=38.902523040771}, - {XNLStationid=0, x=249.59216308594, y=-1204.7095947266, z=38.92488861084}, - {XNLStationid=0, x=270.33166503906, y=-1204.5366210938, z=38.902912139893}, - {XNLStationid=0, x=285.96697998047, y=-1204.2261962891, z=38.929733276367}, - {XNLStationid=0, x=304.13528442383, y=-1204.3720703125, z=38.892612457275}, - {XNLStationid=1, x=-294.53421020508, y=-353.38571166992, z=10.063089370728}, - {XNLStationid=1, x=-294.96997070313, y=-335.69766235352, z=10.06309223175}, - {XNLStationid=1, x=-294.66772460938, y=-318.29565429688, z=10.063152313232}, - {XNLStationid=1, x=-294.73403930664, y=-303.77200317383, z=10.063160896301}, - {XNLStationid=1, x=-294.84133911133, y=-296.04568481445, z=10.063159942627}, - {XNLStationid=2, x=-795.28063964844, y=-126.3436050415, z=19.950298309326}, - {XNLStationid=2, x=-811.87170410156, y=-136.16409301758, z=19.950319290161}, - {XNLStationid=2, x=-819.25689697266, y=-140.25764465332, z=19.95037651062}, - {XNLStationid=2, x=-826.06652832031, y=-143.90898132324, z=19.95037651062}, - {XNLStationid=2, x=-839.2587890625, y=-151.32421875, z=19.950378417969}, - {XNLStationid=2, x=-844.77874755859, y=-154.31440734863, z=19.950380325317}, - {XNLStationid=3, x=-1366.642578125, y=-440.04803466797, z=15.045327186584}, - {XNLStationid=3, x=-1361.4998779297, y=-446.50497436523, z=15.045324325562}, - {XNLStationid=3, x=-1357.4061279297, y=-453.40963745117, z=15.045320510864}, - {XNLStationid=3, x=-1353.4593505859, y=-461.88238525391, z=15.045323371887}, - {XNLStationid=3, x=-1346.1264648438, y=-474.15142822266, z=15.045383453369}, - {XNLStationid=3, x=-1338.1717529297, y=-488.97756958008, z=15.045383453369}, - {XNLStationid=3, x=-1335.0261230469, y=-493.50796508789, z=15.045380592346}, - {XNLStationid=4, x=-530.67529296875, y=-673.33935546875, z=11.808959960938}, - {XNLStationid=4, x=-517.35559082031, y=-672.76635742188, z=11.808965682983}, - {XNLStationid=4, x=-499.44836425781, y=-673.37664794922, z=11.808973312378}, - {XNLStationid=4, x=-483.1321105957, y=-672.68438720703, z=11.809024810791}, - {XNLStationid=4, x=-468.05545043945, y=-672.74371337891, z=11.80902671814}, - {XNLStationid=5, x=-206.90379333496, y=-1014.9454345703, z=30.138082504272}, - {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402}, - {XNLStationid=5, x=-212.65534973145, y=-1031.6101074219, z=30.208702087402}, - {XNLStationid=5, x=-217.0216217041, y=-1042.4768066406, z=30.573789596558}, - {XNLStationid=5, x=-221.29409790039, y=-1054.5914306641, z=30.13950920105}, - {XNLStationid=6, x=101.89681243896, y=-1714.7589111328, z=30.112174987793}, - {XNLStationid=6, x=113.05246734619, y=-1724.7247314453, z=30.111650466919}, - {XNLStationid=6, x=122.72943878174, y=-1731.7276611328, z=30.54141998291}, - {XNLStationid=6, x=132.55198669434, y=-1739.7276611328, z=30.109527587891}, - {XNLStationid=7, x=-532.24133300781, y=-1263.6896972656, z=26.901586532593}, - {XNLStationid=7, x=-539.62115478516, y=-1280.5207519531, z=26.908163070679}, - {XNLStationid=7, x=-545.18548583984, y=-1290.9525146484, z=26.901586532593}, - {XNLStationid=7, x=-549.92230224609, y=-1302.8682861328, z=26.901605606079}, - {XNLStationid=8, x=-872.75714111328, y=-2289.3198242188, z=-11.732793807983}, - {XNLStationid=8, x=-875.53247070313, y=-2297.67578125, z=-11.732793807983}, - {XNLStationid=8, x=-880.05035400391, y=-2309.1235351563, z=-11.732788085938}, - {XNLStationid=8, x=-883.25482177734, y=-2321.3303222656, z=-11.732738494873}, - {XNLStationid=8, x=-890.087890625, y=-2336.2553710938, z=-11.732738494873}, - {XNLStationid=8, x=-894.92395019531, y=-2350.4128417969, z=-11.732727050781}, - {XNLStationid=9, x=-1062.7882080078, y=-2690.7492675781, z=-7.4116077423096}, - {XNLStationid=9, x=-1071.6839599609, y=-2701.8503417969, z=-7.410071849823}, - {XNLStationid=9, x=-1079.0869140625, y=-2710.7033691406, z=-7.4100732803345}, - {XNLStationid=9, x=-1086.8758544922, y=-2720.0673828125, z=-7.4101362228394}, - {XNLStationid=9, x=-1095.3796386719, y=-2729.8442382813, z=-7.4101347923279}, - {XNLStationid=9, x=-1103.7401123047, y=-2740.369140625, z=-7.4101300239563} -} - -local TicketMachines = {'prop_train_ticket_02', 'prop_train_ticket_02_tu', 'v_serv_tu_statio3_'} -local anim = "mini@atmenter" - -Citizen.CreateThread(function() - -- All the code now spawns trains (using the normal ingame engine to do it instead of letting it get handled by one player) - SwitchTrainTrack(0, true) -- Main train track(s) around LS and towards Sandy Shores - SwitchTrainTrack(3, true) -- Metro tracks - -- NOTE: You can lower the 120000 numbers bellow to make the trains spawn more often, but this is NOT recommended! - SetTrainTrackSpawnFrequency(0, 120000) -- The Train spawn frequency set for the game engine - SetTrainTrackSpawnFrequency(3, 120000) -- The Metro spawn frequency set for the game engine - SetRandomTrains(true) -- Telling the game we want to use randomly spawned trains end) - -- 22-07-2024: Added this native which was found and reported to me by: BigHE4d - -- on the FixeM CFX.re forum, thanks mate :) - -- https://forum.cfx.re/t/release-fivem-freight-train-ai-and-enterable-trams-as-passenger-suited-for-roleplay-to/268613/255 - -- NOTE: Due to me not playing FiveM for quite a while anymore, and might be quite a while until - -- I will (be able) to return, I have NOT tested this native call! - SetTrainsForceDoorsOpen(false) -end) - - -local PlayerDetectedInMetro = false -local UnpaidPassenger = 0 - -Citizen.CreateThread(function() - while true do - Wait(3000) - if IsPedOnVehicle(PlayerPedId()) then - local coordA = GetEntityCoords(GetPlayerPed(-1), 1) - local coordB = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0.0, 0.0, -1.0) - local Metro = getVehicleInDirection(coordA, coordB) - - if DoesEntityExist(Metro) then - if GetEntityModel(Metro) == GetHashKey("metrotrain") then - if PlayerDetectedInMetro == false then - PlayerDetectedInMetro = true - if PlayerHasMetroTicket == true then - SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['travel_metro'], true) - end - end - - if PlayerDetectedInMetro == true then - if PlayerHasMetroTicket == false then - if UnpaidPassenger < 3 then - UnpaidPassenger = UnpaidPassenger + 1 - -- Warn the player he/she needs a ticket to board and travel the metro - if UnpaidPassenger == 1 then - SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['no_ticket_leave'], true) - end - - -- At the 'third tick' while traveling (being in the metro) without a ticket the police message will pop up but only once! - if UnpaidPassenger == 3 then - SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['we_warned_you'], true) - end - end - - -- Making sure the player keeps getting a 1 star wanted level if he/she doesn't have a ticket but keeps traveling with the metro - if UnpaidPassenger == 3 then - if GetPlayerWantedLevel(PlayerId()) < 1 then - SetPlayerWantedLevel(PlayerId(), 1, 0) - SetPlayerWantedLevelNow(PlayerId(), 0) - end - end - end - end - end - end - else - if PlayerDetectedInMetro == true then - UnpaidPassenger = 0 - PlayerDetectedInMetro = false - if PlayerHasMetroTicket == true then - PlayerHasMetroTicket = false - SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['entered_metro'], true) - end - end - end - end - -end) - - - -Citizen.CreateThread(function() - ShowedBuyTicketHelper = false - ShowedLeaveMetroHelper = false - while true do - Wait(10) - - if IsPlayerNearTicketMachine then - if not IsPlayerUsingTicketMachine then - if not ShowedBuyTicketHelper then - DisplayHelpText(Message[Language]['buyticket'].." ($" .. TicketPrice .. ")") - ShowedBuyTicketHelper = true - end - else - ClearAllHelpMessages() - DisableControlAction(0, 201, true) - DisableControlAction(1, 201, true) - end - - if IsControlJustPressed(0, 51) and PlayerHasMetroTicket then - SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['already_got_ticket'], true) - Wait(3500) -- To avoid people 'spamming themselves' with the message popup (3500ms is 'just enough' to take the fun out of it :P) - end - - if IsControlJustPressed(0, 51) and not PlayerHasMetroTicket then - IsPlayerUsingTicketMachine = true - RequestAnimDict("mini@atmbase") - RequestAnimDict(anim) - while not HasAnimDictLoaded(anim) do - Wait(1) - end - - SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true) - TaskLookAtEntity(playerPed, currentTicketMachine, 2000, 2048, 2) - Wait(500) - TaskGoStraightToCoord(playerPed, TicketMX, TicketMY, TicketMZ, 0.1, 4000, GetEntityHeading(currentTicketMachine), 0.5) - Wait(2000) - TaskPlayAnim(playerPed, anim, "enter", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0) - RemoveAnimDict(animDict) - Wait(4000) - TaskPlayAnim(playerPed, "mini@atmbase", "base", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0) - RemoveAnimDict("mini@atmbase") - Wait(500) - PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) - - RequestAnimDict("mini@atmexit") - while not HasAnimDictLoaded("mini@atmexit") do - Wait(1) - end - TaskPlayAnim(playerPed, "mini@atmexit", "exit", 8.0, 1.0, -1, 0, 0.0, 0, 0, 0) - RemoveAnimDict("mini@atmexit") - Wait(500) - - --===================================================================================== - -- Put here the actual 'reader'/function that your server uses - -- to calculate/get the players bank account saldo and cash money! - -- Now they are just set 'hardcoded' to an high amount to make the - -- script work for people whom don't read a single line of code - -- and then instantly post "Hey, i can't even buy a ticket, the script is broken" :P - -- - -- Nope it's NOT broken, it just needs a BIT of adapting to your server and it's - -- money handling. Since we use a custom banking system we have much different calls - -- than others might have so i've decided to put it in here like this so that it - -- functions for everyone when they want to test/try the script :) - --===================================================================================== - BankAmount = 10000 --StatGetInt("BANK_BALANCE",-1) - PlayerCashAm = 10000 --StatGetInt("MP0_WALLET_BALANCE",-1) - - if PayWithBank == 1 then - XNLUserMoney = BankAmount - else - XNLUserMoney = PlayerCashAm - end - - --=================================================================== - -- Please note, that despite if you make your players pay with - -- cash or by bank, it will always show the selected bank popup - -- if the player doesn't have enough cash (this is NOT a bug!) - -- if you want/need it differently you can adapt the code bellow ;) - --================================================================== - if XNLUserMoney < TicketPrice then - if UserBankIDi == 1 then -- Maze Bank - BankIcon = "CHAR_BANK_MAZE" - BankName = "Maze Bank" - end - if UserBankIDi == 2 then -- Bank Of Liberty - BankIcon = "CHAR_BANK_BOL" - BankName = "Bank Of Liberty" - end - - if UserBankIDi == 3 then -- Fleeca (Default Fallback to!) - BankIcon = "CHAR_BANK_FLEECA" - BankName = "Fleeca Bank" - end - SMS_Message(BankIcon, BankName, Message[Language]['account_information'], Message[Language]['account_nomoney'], true) - else - if PayWithBank == 1 then - -- Put YOUR code to deduct the amount from the players BANK account here - -- 'Basic Example': PlayerBankMoney = PlayerBankMoney - TicketPrice - else - -- Put YOUR code to deduct the amount from the players CASH money account here - -- 'Basic Example': PlayerCash = PlayerCash - TicketPrice - end - - SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['ticket_purchased'], true) - PlayerHasMetroTicket = true - end - - IsPlayerUsingTicketMachine = false - end - else - ShowedBuyTicketHelper = false - end - - if PlayerDetectedInMetro then - if ReportTerroristOnMetro == true then - if GetPlayerWantedLevel(PlayerId()) < 4 then - if IsPedShooting(GetPlayerPed(-1)) then - SetPlayerWantedLevel(PlayerId(), 4, 0) - SetPlayerWantedLevelNow(PlayerId(), 0) - SMS_Message("CHAR_LS_TOURIST_BOARD", Message[Language]['los_santos_transit'], Message[Language]['tourist_information'], Message[Language]['terrorist'], true) - end - end - end - end - end -end) - -Citizen.CreateThread(function() - --======================================================================================= - -- Note only do this 'check' every 550ms to prevent - -- to much load in the game (taking in account many other scripts also running of course) - --======================================================================================= - while true do - Wait(550) - - -- We only have to check this part if the player is NOT on the metro. - if not PlayerDetectedInMetro then - playerPed = PlayerPedId() - IsPlayerInVehicle = IsPedInAnyVehicle(playerPed, true) - - if not IsPlayerInVehicle then - -- Only show the "Press [E] to buy...." message near the ticket machine if the player does NOT own a ticket already - -- Do note that it IS possible to 'activate' the ticket machine again though (but will give a different message ;) ) - x,y,z = table.unpack(GetEntityCoords(playerPed, true)) - -- And then only need to keep checking (scanning cords) if the player is not near the Ticket Machine (anymore) - if not IsPlayerNearTicketMachine then - for k,v in pairs(TicketMachines) do - TicketMachine = GetClosestObjectOfType(x, y, z, 0.75, GetHashKey(v), false) - if DoesEntityExist(TicketMachine) then - currentTicketMachine = TicketMachine - TicketMX, TicketMY, TicketMZ = table.unpack(GetOffsetFromEntityInWorldCoords(TicketMachine, 0.0, -.85, 0.0)) - IsPlayerNearTicketMachine = true - end - end - else - if not DoesEntityExist(currentTicketMachine) then - IsPlayerNearTicketMachine = false -- If for some (weird) reasons the ticked machine (suddenly) - else --doesn't exist anymore, tell the script that the player isn't near one anymore - if GetDistanceBetweenCoords(x,y,z, TicketMX, TicketMY, TicketMZ, true) > 2.0 then - IsPlayerNearTicketMachine = false -- And do the same if the player is more than a radius of 2.0 away from the ticket machine - end - end - end - end - end - end -end) - - --- This is the function which is used to display 'SMS Style messages' --- If you need more/other icons to display, then make sure to check out: --- https://wiki.gtanet.work/index.php?title=Notification_Pictures --- YES YES, I KNOW! it's 'a competitor' :P but it's definitly a good --- resource for fellow modders :) -function SMS_Message(NotiPic, SenderName, Subject, MessageText, PlaySound) - SetNotificationTextEntry("STRING") - AddTextComponentString(MessageText) - SetNotificationBackgroundColor(140) - SetNotificationMessage(NotiPic, NotiPic, true, 4, SenderName, Subject, MessageText) - DrawNotification(false, true) - if PlaySound then - PlaySoundFrontend(GetSoundId(), "Text_Arrive_Tone", "Phone_SoundSet_Default", true) - end -end - --- This is the text 'helper' which is used at the top left for messages like 'Press [E] to buy ticket ($25)' -function DisplayHelpText(str) - SetTextComponentFormat("STRING") - AddTextComponentString(str) - DisplayHelpTextFromStringLabel(0, 0, 1, -1) - EndTextCommandDisplayHelp(0, 0, true, 2000) -end - --- Using a RayCast to detect if the player is trying to get into the train --- This is needed since it's not possible (yet) to detect the train model with --- the normal native calls -function getVehicleInDirection(coordFrom, coordTo) - local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0) - local a, b, c, d, vehicle = GetRaycastResult(rayHandle) - return vehicle -end - - ---============================================== --- Simple yet effective function to check if --- player is female or male (sine we only use --- mp_f_freemode_01 and mp_m_freemode_01 on our --- server) We need(ed) this function because for --- some weird reason IsPedMale had some issues --- with some scripts. ---============================================== -function XNLIsPedFemale(ped) - return IsPedModel(ped, 'mp_f_freemode_01') -end diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua b/resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua deleted file mode 100644 index af4667f45..000000000 --- a/resources/[freizeit]/XNL-FiveM-Trains-U3/config.lua +++ /dev/null @@ -1,100 +0,0 @@ ---============================================================= --- Settings you CAN change and are meant to be changed, YAY :P --- I do NOT use these on my server but have implemented it for --- other users to make it more easy to adapt to their roleplay --- server for example. ---============================================================= -PayWithBank = 25 -- Change this to 1 if you want users to pay with bank card (NOTE: Do implement your OWN banking system here please!) -UserBankIDi = 3 -- 1 = Maze, 2 = Bank Of Liberty, 3 = Fleeca (This will show the corresponding message when the player doesn't have enoug money) -AllowEnterTrainWanted = 1 -- Change to 1 if you want to allow players to ENTER the train when they have a wanted level -TicketPrice = 25 -- Change to any value YOU think is suitable for a Metro Ticket in your (RP) Server - -- NOTE: The StationsExitScanRadius HAS TO BE A FLOAT! (15.0 for example (which is the default!)) - -ReportTerroristOnMetro = true -- When set to true the player will get an INSTANT wanted level of 4 when shooting on the Metro, - -- this to 'contribute' to 'terroristic behavior' realism on (Real-Life) RP servers (where it's not normal either to - -- just (randomly) shoot while on/in public transportation!) if you want to ENABLE shooting from the Metro (as passenger) - -- then change this value to false - -Debug = true -- Do you want some debug message ? - - --- There is all the messages for every action in this script --- Language available actually : --- en (English) --- fr (Français) --- es (Spanish) - -Language = 'en' -Message = {} - -Message['en'] = { - ['we_warned_you'] = "We have warned you! Police have been notified of your illegal boarding!", - ['no_ticket_leave'] = "You don't have a ticket! please leave the metro or we will need to call the police.", - ['buyticket'] = "Press ~INPUT_CONTEXT~ to to buy a metro ticket", - ['press_to_enter'] = "Press ~INPUT_CONTEXT~ while facing (and near) the Metro to enter it.", - ['los_santos_transit'] = "Los Santos Transit", - ['tourist_information'] = "Tourist Information", - ['already_got_ticket'] = "You already have a valid Metro Ticket, please go to one of the stations and board the Metro", - ['account_information'] = "Account Information", - ['account_nomoney'] = "Transaction failed, you do not have sufficient funds.", - ['ticket_purchased'] = "Thank you for your purchase, your ticket will be valid for the current session.", - ['stop_toolate'] = "Sorry, it seems that you pressed a little bit to late, you'll have to wait for the next station.", - ['sorry'] = "Sorry", - ['exit_metro_random'] = ", but it's not allowed to randomly exit the Metro. Please wait for the next station!", - ['Sir'] = "Sir", - ['Miss'] = "Miss", - ['need_ticket'] = "Sorry, You will need to buy a LST Metro Ticket first.", - ['have_wantedlevel'] = "Sorry we do not allow futugives in our Metro's. All passengers should be able to travel safely!", - ['entered_metro'] = "You've exited the Metro, your ticket has been invalidated.", - ['terrorist'] = "We will NOT tolerate terrorist behaviour on our public transport vehicles!", - ['no_metro_spawned'] = "Our Appologies, something has gone terribly wrong, you have received a free ticket!", - ['travel_metro'] = "Thank you for traveling with Los Santos Transit, your ticket has been approved.", -} - -Message['fr'] = { - ['we_warned_you'] = "Nous vous avons prévenu ! La police a été informée de votre embarquement illégal !", - ['no_ticket_leave'] = "Vous n'avez pas de billet ! veuillez quitter le métro ou nous devrons appeler la police.", - ['buyticket'] = "Appuyez sur ~INPUT_CONTEXT~ pour acheter un ticket de Metro", - ['press_to_enter'] = "Appuyez sur ~INPUT_CONTEXT~ en face (et proche) du Metro pour entrer dedans.", - ['los_santos_transit'] = "Los Santos Transit", - ['tourist_information'] = "Information Touriste", - ['already_got_ticket'] = "Vous avez déjà un ticket de Metro valide, merci de vous rendre dans une de nos stations et monter dans un Metro", - ['account_information'] = "Information Compte", - ['account_nomoney'] = "Transaction échouée, solde insuffisant", - ['ticket_purchased'] = "Merci pour votre achat, votre ticket sera valide pendant votre session actuelle.", - ['stop_toolate'] = "Désolé, il semble que vous avez appuyé trop tard, vous devez attendre la prochaine station.", - ['sorry'] = "Désolé", - ['exit_metro_random'] = ", mais il n'est pas permis de sortir aléatoirement du Metro. Merci d'attendre la prochaine station !", - ['Sir'] = "Monsieur", - ['Miss'] = "Mademoiselle", - ['need_ticket'] = "Désolé, vous devez acheté d'abord un ticket de Metro.", - ['have_wantedlevel'] = "Désolé, nous ne tolérons pas les fugitifs dans nos Metro. Tout les passagers doivent voyager en toute sécurité !", - ['entered_metro'] = "Vous êtes sorti du métro, votre ticket a été invalidé.", - ['terrorist'] = "Nous ne tolérerons PAS le comportement terroriste sur nos véhicules de transport public !", - ['no_metro_spawned'] = "Nos escuses, quelque chose s'est mal passé, vous avez reçu un billet gratuit!", - ['travel_metro'] = "Merci d'avoir voyagé avec Los Santos Transit, votre billet a été approuvé.", -} - -Message['es'] = { - ['we_warned_you'] = "¡Te lo hemos advertido! ¡La policía ha sido notificada de su abordaje ilegal!", - ['no_ticket_leave'] = "¡No tienes billete! Por favor, salga del metro o tendremos que llamar a la policía.", - ['buyticket'] = "Pulsa ~INPUT_CONTEXT~ comprar un billete de metro", - ['press_to_enter'] = "Pulsa ~INPUT_CONTEXT~ enfrente (y cerca) del Metro para entrar.", - ['los_santos_transit'] = "Los Santos Transit", - ['tourist_information'] = "Información turística", - ['already_got_ticket'] = "Ya tiene un boleto de metro válido, vaya a una de nuestras estaciones y suba a un metro", - ['account_information'] = "Información de la cuenta", - ['account_nomoney'] = "Transacción fallida, saldo insuficiente", - ['ticket_purchased'] = "Gracias por su compra, su entrada será válida durante su sesión actual.", - ['stop_toolate'] = "Lo siento, parece que presionaste demasiado tarde, tienes que esperar a la siguiente estación.", - ['sorry'] = "Lo siento", - ['exit_metro_random'] = ", pero no está permitido salir del Metro al azar. Espere la próxima estación !", - ['Sir'] = "señor", - ['Miss'] = "señorita", - ['need_ticket'] = "Lo siento, primero debes comprar un boleto de Metro.", - ['have_wantedlevel'] = "Lo sentimos, no toleramos fugitivos en nuestro Metro. Todos los pasajeros deben viajar con seguridad !", - ['entered_metro'] = "Has salido del Metro, tu billete ha sido invalidado.", - ['terrorist'] = "NO toleraremos el comportamiento terrorista en nuestros vehículos de transporte público. !", - ['no_metro_spawned'] = "Nuestras excusas, algo salió mal, recibiste un boleto gratis!", - ['travel_metro'] = "Gracias por viajar con Los Santos Transit, su boleto ha sido aprobado.", -} \ No newline at end of file diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua b/resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua deleted file mode 100644 index 60d797075..000000000 --- a/resources/[freizeit]/XNL-FiveM-Trains-U3/fxmanifest.lua +++ /dev/null @@ -1,12 +0,0 @@ -resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9' -resource_version '1.0.0' -author 'VenomXNL' - - -fx_version 'adamant' -game 'gta5' - -client_scripts { - "config.lua", - "client.lua" -} \ No newline at end of file diff --git a/resources/[freizeit]/XNL-FiveM-Trains-U3/stream/trains_ticket_machine.ymap b/resources/[freizeit]/XNL-FiveM-Trains-U3/stream/trains_ticket_machine.ymap deleted file mode 100644 index de672fcd2..000000000 Binary files a/resources/[freizeit]/XNL-FiveM-Trains-U3/stream/trains_ticket_machine.ymap and /dev/null differ