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305 changed files with 34683 additions and 0 deletions
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@ -0,0 +1,24 @@
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---@diagnostic disable: duplicate-set-field
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "default"
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end
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RegisterNetEvent('community_bridge:client:OpenBossMenu', function(jobName, jobType)
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-- these systems seem to do the verification for isboss themselves, so we don't need to check if the player is a boss.
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-- also this source check is to ensure that the event is only triggered by the server.
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if source ~= 65535 then return end
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if BossMenu.GetResourceName() == "esx_society" then
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local ESX = exports["es_extended"]:getSharedObject() -- better solution needed but fuck it for now.
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TriggerEvent('esx_society:openBossMenu', jobName, function(menu)
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ESX.CloseContext()
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end, {wash = false})
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elseif BossMenu.GetResourceName() == "qbx_management" then
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exports.qbx_management:OpenBossMenu(jobType)
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end
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end)
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return BossMenu
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@ -0,0 +1,14 @@
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---@diagnostic disable: duplicate-set-field
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "default"
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end
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BossMenu.OpenBossMenu = function(src, jobName, jobType)
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print("You are using the community_bridge module for boss menus. Please ensure you have the correct dependencies installed.")
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end
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return BossMenu
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@ -0,0 +1,12 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('esx_society') ~= 'started' then return end
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "esx_society"
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end
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return BossMenu
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@ -0,0 +1,21 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('esx_society') ~= 'started' then return end
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "esx_society"
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end
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local registeredSocieties = {}
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BossMenu.OpenBossMenu = function(src, jobName, jobType)
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if not registeredSocieties[jobName] then
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exports["esx_society"]:registerSociety(jobName, jobName, 'society_' .. jobName, 'society_' .. jobName, 'society_' .. jobName, {type = 'private'})
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registeredSocieties[jobName] = true
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end
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TriggerClientEvent("community_bridge:client:OpenBossMenu", src, jobName, jobType)
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end
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return BossMenu
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@ -0,0 +1,13 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('qb-management') ~= 'started' then return end
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if GetResourceState('qbx_management') == 'started' then return end
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "qb-management"
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end
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return BossMenu
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@ -0,0 +1,17 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('qb-management') ~= 'started' then return end
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if GetResourceState('qbx_management') == 'started' then return end
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "qb-management"
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end
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BossMenu.OpenBossMenu = function(src, jobName, jobType)
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TriggerClientEvent("qb-bossmenu:client:OpenMenu", src)
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end
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return BossMenu
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@ -0,0 +1,12 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('qbx_management') ~= 'started' then return end
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "qbx_management"
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end
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return BossMenu
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@ -0,0 +1,16 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('qbx_management') ~= 'started' then return end
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BossMenu = BossMenu or {}
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---This will get the name of the module being used.
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---@return string
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BossMenu.GetResourceName = function()
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return "qbx_management"
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end
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BossMenu.OpenBossMenu = function(src, jobName, jobType)
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TriggerClientEvent("community_bridge:client:OpenBossMenu", src, jobName, jobType)
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end
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return BossMenu
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@ -0,0 +1,150 @@
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---@diagnostic disable: duplicate-set-field
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Clothing = Clothing or {}
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ClothingBackup = {}
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Callback = Callback or Require("lib/utility/shared/callbacks.lua")
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Ultility = Utility or Require('lib/utility/client/utility.lua')
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Cache = Cache or Require('lib/cache/shared/cache.lua')
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function Clothing.IsMale()
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local ped = PlayerPedId()
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if not ped then return end
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if GetEntityModel(ped) == `mp_m_freemode_01` then
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return true
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end
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return false
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end
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---Get the skin data of a ped
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---@param entity number
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---@return table
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function Clothing.GetAppearance(entity)
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if not entity and not DoesEntityExist(entity) then return end
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local model = GetEntityModel(entity)
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local skinData = { model = model, components = {}, props = {} }
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for i = 0, 11 do
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table.insert(skinData.components,
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{ component_id = i, drawable = GetPedDrawableVariation(entity, i), texture = GetPedTextureVariation(entity, i) })
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end
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for i = 0, 13 do
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table.insert(skinData.props,
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{ prop_id = i, drawable = GetPedPropIndex(entity, i), texture = GetPedPropTextureIndex(entity, i) })
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end
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return skinData
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end
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function Clothing.CopyAppearanceToClipboard()
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local ped = PlayerPedId()
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if not ped or not DoesEntityExist(ped) then return end
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local skinData = Clothing.GetAppearance(ped)
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if not skinData then return end
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Ultility.CopyToClipboard(skinData)
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end
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Callback.Register('community_bridge:cb:GetAppearance', function()
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local ped = PlayerPedId()
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if not ped or not DoesEntityExist(ped) then return end
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local skinData = Clothing.GetAppearance(ped)
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return skinData
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end)
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---Apply skin data to a ped
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---@param entity number
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---@param skinData table
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---@return boolean
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function Clothing.SetAppearance(entity, skinData)
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for k, v in pairs(skinData.components or {}) do
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if v.component_id then
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SetPedComponentVariation(entity, v.component_id, v.drawable, v.texture, 0)
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end
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end
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for k, v in pairs(skinData.props or {}) do
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if v.prop_id then
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SetPedPropIndex(entity, v.prop_id, v.drawable, v.texture, 0)
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end
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end
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return true
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end
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---This will return the peds components to the previously stored components
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---@return boolean
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Clothing.RestoreAppearance = function(entity)
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Clothing.SetAppearance(entity, ClothingBackup)
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return true
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end
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Clothing.UpdateAppearanceBackup = function(data)
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ClothingBackup = data
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end
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Clothing.RunningDebug = false
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Clothing.Cache = nil -- maybe change this to the actual cache system???!? For future not lazy me
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Cache.Create('Clothing', function()
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local ped = Cache.Get('Ped')
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local appearance = Clothing.GetAppearance(ped)
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if Table.Compare(Clothing.Cache, appearance) then
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return false
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end
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return appearance
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end, 1000)
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local onChange = nil
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Clothing.ToggleDebugging = function()
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if Clothing.RunningDebug then
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Clothing.RunningDebug = false
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print("Clothing Debugging Disabled")
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return Cache.RemoveOnChange('Clothing', onChange)
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end
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Clothing.RunningDebug = true
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print("Clothing Debugging Enabled")
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if Clothing.OpenMenu then
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Clothing.OpenMenu()
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end
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onChange = Cache.OnChange('Clothing', function(new, old)
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print("Clothing Debugging", new)
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for k, v in pairs(old.components) do
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if v.component_id then
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if new.components[k].drawable ~= v.drawable or new.components[k].texture ~= v.texture then
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print("Component ID: " ..
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v.component_id ..
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" Drawable: " .. new.components[k].drawable .. " Texture: " .. new.components[k].texture)
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end
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end
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end
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for k, v in pairs(old.props) do
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if v.prop_id then
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if new.props[k].drawable ~= v.drawable or new.props[k].texture ~= v.texture then
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print("Prop ID: " ..
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v.prop_id .. " Drawable: " .. new.props[k].drawable .. " Texture: " .. new.props[k].texture)
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end
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end
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end
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end)
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end
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RegisterNetEvent('community_bridge:client:SetAppearance', function(data)
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Clothing.SetAppearance(PlayerPedId(), data)
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end)
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RegisterNetEvent('community_bridge:client:GetAppearance', function()
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Clothing.GetAppearance(PlayerPedId())
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end)
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RegisterNetEvent('community_bridge:client:RestoreAppearance', function()
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Clothing.RestoreAppearance(PlayerPedId())
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end)
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-- RegisterCommand("clothing:enabledebug", function(source, args, rawCommand)
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-- Clothing.ToggleDebugging()
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-- end)
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-- RegisterCommand("clothing:copy", function(source, args, rawCommand)
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-- Clothing.CopyAppearanceToClipboard()
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-- end)
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return Clothing
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---@diagnostic disable: duplicate-set-field
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Clothing = Clothing or {}
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Clothing.LastAppearance = Clothing.LastAppearance or {}
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Callback = Callback or Require("lib/utility/shared/callbacks.lua")
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function Clothing.IsMale(src)
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local ped = GetPlayerPed(src)
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if not ped or not DoesEntityExist(ped) then return end
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return GetEntityModel(ped) == `mp_m_freemode_01`
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end
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function Clothing.GetAppearance(src)
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return Callback.Trigger('community_bridge:cb:GetAppearance', src)
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end
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Clothing.SetAppearance = function(src, data)
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local strSrc = tostring(src)
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Clothing.LastAppearance[strSrc] = Clothing.GetAppearance(src)
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TriggerClientEvent('community_bridge:client:SetAppearance', src, data)
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end
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--- Sets a player's appearance based on gender-specific data
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---@param src number The server ID of the player
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---@param data table Table containing separate appearance data for male and female characters
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---@return table|nil Appearance updated player appearance data or nil if failed
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function Clothing.SetAppearanceExt(src, data)
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local tbl = Clothing.IsMale(src) and data.male or data.female
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Clothing.SetAppearance(src, tbl)
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end
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Clothing.RestoreAppearance = function(src)
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TriggerClientEvent('community_bridge:client:RestoreAppearance', src)
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end
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-- RegisterNetEvent('community_bridge:client:SetAppearance', function(data)
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-- local src = source
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-- Clothing.SetAppearance(src, data)
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-- end)
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-- RegisterNetEvent('community_bridge:client:GetAppearance', function()
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-- local src = source
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-- Clothing.GetAppearance(src)
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-- end)
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-- RegisterNetEvent('community_bridge:client:RestoreAppearance', function()
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-- local src = source
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-- Clothing.RestoreAppearance(src)
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-- end)
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-- RegisterNetEvent('community_bridge:client:ReloadSkin', function()
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-- local src = source
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-- Clothing.ReloadSkin(src)
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-- end)
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return Clothing
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@ -0,0 +1,8 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('esx_skin') == 'missing' then return end
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if GetResourceState('rcore_clothing') ~= 'missing' then return end
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Clothing = Clothing or {}
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function Clothing.OpenMenu()
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TriggerEvent('esx_skin:openMenu', function() end, function() end, true)
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end
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@ -0,0 +1,177 @@
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('esx_skin') == 'missing' then return end
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if GetResourceState('rcore_clothing') ~= 'missing' then return end
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Clothing = Clothing or {}
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Clothing.Players = {}
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Callback = Callback or Require("lib/utility/shared/callbacks.lua")
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Table = Table or Require('lib/utility/shared/tables.lua')
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---Internal function to get the full appearance data including skin, model, and converted format
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---@param src number The server ID of the player
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---@return table|nil The player's full appearance data or nil if not found
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function Clothing.GetFullAppearanceData(src)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local citId = Bridge.Framework.GetPlayerIdentifier(src)
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if not citId then return end
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if Clothing.Players[citId] then return Clothing.Players[citId] end
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local result = MySQL.query.await('SELECT skin FROM users WHERE identifier = ?', { citId })
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if result[1] == nil then return end
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local model = GetEntityModel(GetPlayerPed(src))
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local skinData = json.decode(result[1].skin)
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local converted = Clothing.ConvertToDefault(skinData)
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-- Store complete data in the cache
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Clothing.Players[citId] = {
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model = model,
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skin = skinData,
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converted = converted
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}
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return Clothing.Players[citId]
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end
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---Retrieves a player's converted appearance data for easy use across modules
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---@param src number The server ID of the player
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---@param fullData boolean Optional - If true, returns the full data object including skin and model
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---@return table|nil The player's converted appearance data or full appearance data if fullData=true
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function Clothing.GetAppearance(src, fullData)
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if fullData then
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return Clothing.GetFullAppearanceData(src)
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end
|
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local completeData = Clothing.GetFullAppearanceData(src)
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if not completeData then return nil end
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return completeData.converted
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end
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---This will save the player's current appearance to the database
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---@param src number|string
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function Clothing.Save(src)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local citId = Bridge.Framework.GetPlayerIdentifier(src)
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if not citId then return end
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local currentClothing = Clothing.GetFullAppearanceData(src)
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if not currentClothing then return end
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local currentSkin = currentClothing.skin
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local encodedSkin = json.encode(currentSkin)
|
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MySQL.update.await('UPDATE users SET skin = ? WHERE identifier = ?', {
|
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encodedSkin,
|
||||
citId
|
||||
})
|
||||
end
|
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|
||||
---Sets a player's appearance based on the provided data
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---@param src number The server ID of the player
|
||||
---@param data table The appearance data to apply
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---@param updateBackup boolean Whether to update the backup appearance data
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---@return table|nil The updated player appearance data or nil if failed
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function Clothing.SetAppearance(src, data, updateBackup, save)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local citId = Bridge.Framework.GetPlayerIdentifier(src)
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||||
if not citId then return end
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||||
local model = GetEntityModel(GetPlayerPed(src))
|
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if not model then return end
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local converted = Clothing.ConvertFromDefault(data)
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||||
|
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-- Get full appearance data
|
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local currentClothing = Clothing.GetFullAppearanceData(src)
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if not currentClothing then return end
|
||||
|
||||
local currentSkin = currentClothing.skin
|
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for k, v in pairs(converted) do
|
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currentSkin[k] = v
|
||||
end
|
||||
|
||||
|
||||
if not Clothing.Players[citId].backup or updateBackup then
|
||||
Clothing.Players[citId].backup = currentClothing.converted
|
||||
end
|
||||
|
||||
Clothing.Players[citId] = Clothing.Players[citId] or {}
|
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Clothing.Players[citId].skin = currentSkin
|
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Clothing.Players[citId].model = model
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Clothing.Players[citId].converted = Clothing.ConvertToDefault(currentSkin)
|
||||
if save then
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||||
local encodedSkin = json.encode(currentSkin)
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||||
-- saving 1 sql call by adding the query here instead of calling save
|
||||
MySQL.update.await('UPDATE users SET skin = ? WHERE identifier = ?', {
|
||||
encodedSkin,
|
||||
citId
|
||||
})
|
||||
end
|
||||
TriggerClientEvent('community_bridge:client:SetAppearance', src, Clothing.Players[citId].converted)
|
||||
return Clothing.Players[citId]
|
||||
end
|
||||
|
||||
--- Sets a player's appearance based on gender-specific data
|
||||
---@param src number The server ID of the player
|
||||
---@param data table Table containing separate appearance data for male and female characters
|
||||
---@return table|nil Appearance updated player appearance data or nil if failed
|
||||
function Clothing.SetAppearanceExt(src, data)
|
||||
local tbl = Clothing.IsMale(src) and data.male or data.female
|
||||
Clothing.SetAppearance(src, tbl)
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||||
end
|
||||
|
||||
---Reverts a player's appearance to their backup appearance
|
||||
---@param src number The server ID of the player
|
||||
---@return boolean|nil Returns true if successful or nil if failed
|
||||
function Clothing.Revert(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local currentClothing = Clothing.GetFullAppearanceData(src)
|
||||
if not currentClothing then return end
|
||||
local backup = currentClothing.backup
|
||||
if not backup then return end
|
||||
return Clothing.SetAppearance(src, backup)
|
||||
end
|
||||
|
||||
---This will open the menu for the passed src
|
||||
---@param src number|string
|
||||
function Clothing.OpenMenu(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
TriggerClientEvent('esx_skin:openMenu', src)
|
||||
end
|
||||
|
||||
---Event handler for when a player loads into the server
|
||||
---Caches the player's appearance data
|
||||
AddEventHandler('community_bridge:Server:OnPlayerLoaded', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
-- Use GetFullAppearanceData to cache the complete appearance
|
||||
Clothing.GetFullAppearanceData(src)
|
||||
end)
|
||||
|
||||
---Event handler for when a player disconnects from the server
|
||||
---Removes the player's appearance data from the cache
|
||||
AddEventHandler('community_bridge:Server:OnPlayerUnload', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local strSrc = tostring(src)
|
||||
Clothing.Players[strSrc] = nil
|
||||
end)
|
||||
|
||||
---Event handler for when the resource starts
|
||||
---Caches appearance data for all currently connected players
|
||||
AddEventHandler('onResourceStart', function(resource)
|
||||
if resource ~= GetCurrentResourceName() then return end
|
||||
for _, playerId in ipairs(GetPlayers()) do
|
||||
local src = tonumber(playerId)
|
||||
local strSrc = tostring(src)
|
||||
if not Clothing.Players[strSrc] then
|
||||
Clothing.Players[strSrc] = Clothing.GetAppearance(src)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
---Callback handler for retrieving a player's appearance data
|
||||
Callback.Register('community_bridge:cb:GetAppearance', function(source)
|
||||
local src = source
|
||||
return Clothing.GetAppearance(src)
|
||||
end)
|
|
@ -0,0 +1,204 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('esx_skin') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
|
||||
Clothing = Clothing or {}
|
||||
|
||||
-- {"glasses_2":0,"shoes_1":70,"dad":0,"shoes_2":2,"pants_1":28,"eye_squint":0,"ears_1":-1,"hair_color_1":61,"eyebrows_6":0,"bodyb_3":-1,"beard_1":11,"complexion_2":0,"arms_2":0,"hair_1":76,"nose_1":0,"blush_2":0,"bracelets_2":0,"blush_1":0,"jaw_2":0,"helmet_1":-1,"eyebrows_3":0,"watches_1":-1,"eyebrows_4":0,"jaw_1":0,"lipstick_1":0,"eyebrows_1":0,"nose_4":0,"age_2":0,"torso_1":23,"hair_2":0,"chin_2":0,"arms":1,"chain_1":22,"nose_2":0,"cheeks_1":2,"tshirt_1":4,"glasses_1":0,"pants_2":3,"lipstick_4":0,"chin_13":0,"beard_4":0,"beard_3":0,"chain_2":2,"cheeks_3":6,"sex":0,"lipstick_3":0,"makeup_1":0,"hair_color_2":29,"mask_2":0,"chin_1":0,"eyebrows_5":0,"bodyb_2":0,"sun_2":0,"watches_2":0,"sun_1":0,"chin_4":0,"nose_3":0,"helmet_2":0,"bags_2":0,"moles_2":0,"mask_1":0,"blemishes_2":0,"chest_1":0,"cheeks_2":-10,"age_1":0,"chest_2":0,"beard_2":10,"torso_2":2,"blush_3":0,"bproof_1":0,"moles_1":0,"chin_3":0,"lip_thickness":-2,"lipstick_2":0,"chest_3":0,"complexion_1":0,"bodyb_4":0,"neck_thickness":0,"bproof_2":0,"makeup_3":0,"tshirt_2":2,"makeup_2":0,"makeup_4":0,"bracelets_1":-1,"decals_2":0,"nose_6":0,"bodyb_1":-1,"bags_1":0,"blemishes_1":0,"decals_1":0,"mom":21,"eyebrows_2":0,"eye_color":0,"skin_md_weight":50,"face_md_weight":50,"nose_5":10,"ears_2":0}
|
||||
|
||||
Components = {}
|
||||
Components.Map = {
|
||||
[1] = 'mask', -- componentId
|
||||
[2] = 'ears',
|
||||
[3] = 'arms',
|
||||
[4] = 'pants',
|
||||
[5] = 'bags',
|
||||
[6] = 'shoes',
|
||||
[7] = 'chain',
|
||||
[8] = 'tshirt',
|
||||
[9] = 'bproof',
|
||||
[10] = 'decals',
|
||||
[11] = 'torso'
|
||||
}
|
||||
|
||||
Components.InverseMap = {
|
||||
mask = 1, -- componentId
|
||||
arms = 3,
|
||||
pants = 4,
|
||||
bags = 5,
|
||||
shoes = 6,
|
||||
chain = 7,
|
||||
tshirt = 8,
|
||||
bproof = 9,
|
||||
decals = 10,
|
||||
torso = 11,
|
||||
}
|
||||
|
||||
Props = {}
|
||||
Props.Map = {
|
||||
[0] = 'helmet', -- propId
|
||||
[1] = 'glasses',
|
||||
[2] = 'ears',
|
||||
[6] = 'watches',
|
||||
[7] = 'bracelets'
|
||||
}
|
||||
|
||||
Props.InverseMap = {
|
||||
helmet_1 = 0,
|
||||
helmet_2 = 0,
|
||||
glasses_1 = 1,
|
||||
glasses_2 = 1,
|
||||
ears_1 = 2,
|
||||
ears_2 = 2,
|
||||
watches_1 = 6,
|
||||
watches_2 = 6,
|
||||
bracelets_1 = 7,
|
||||
bracelets_2 = 7,
|
||||
}
|
||||
|
||||
-- Converts from illinium format to esx format
|
||||
function Components.ConvertFromDefault(defaultComponents)
|
||||
local returnComponents = {}
|
||||
for index, componentData in pairs(defaultComponents or {}) do
|
||||
local componentId = Components.Map[componentData.component_id]
|
||||
if componentId then
|
||||
returnComponents[componentId .. '_1'] = componentData.drawable
|
||||
returnComponents[componentId .. '_2'] = componentData.texture
|
||||
end
|
||||
end
|
||||
return returnComponents
|
||||
end
|
||||
|
||||
function Components.ConvertToDefault(esxComponents)
|
||||
local returnComponents = {}
|
||||
for componentIndex, componentData in pairs(esxComponents or {}) do
|
||||
local isTexture = componentIndex:find('_2')
|
||||
componentIndex = componentIndex:gsub('_1', ''):gsub('_2', '')
|
||||
local componentId = Components.InverseMap[componentIndex]
|
||||
if componentId then
|
||||
if isTexture then
|
||||
returnComponents[componentId] = returnComponents[componentId] or {}
|
||||
returnComponents[componentId].texture = componentData
|
||||
else
|
||||
returnComponents[componentId] = returnComponents[componentId] or {}
|
||||
returnComponents[componentId].component_id = componentId
|
||||
returnComponents[componentId].drawable = componentData
|
||||
returnComponents[componentId].texture = returnComponents[componentId].texture or 0
|
||||
end
|
||||
end
|
||||
end
|
||||
return returnComponents
|
||||
end
|
||||
|
||||
function Props.ConvertFromDefault(defaultProps)
|
||||
local returnProps = {}
|
||||
for index, propData in pairs(defaultProps or {}) do
|
||||
local propId = Props.Map[propData.prop_id]
|
||||
if propId then
|
||||
returnProps[propId .. '_1'] = propData.drawable
|
||||
returnProps[propId .. '_2'] = propData.texture
|
||||
end
|
||||
end
|
||||
return returnProps
|
||||
end
|
||||
|
||||
function Props.ConvertToDefault(esxProps)
|
||||
local returnProps = {}
|
||||
for propIndex, propData in pairs(esxProps or {}) do
|
||||
local isTexture = propIndex:find('_2')
|
||||
propIndex = propIndex:gsub('_1', ''):gsub('_2', '')
|
||||
local propId = Props.InverseMap[propIndex]
|
||||
if propId then
|
||||
if isTexture then
|
||||
returnProps[propId] = returnProps[propId] or {}
|
||||
returnProps[propId].texture = propData
|
||||
else
|
||||
returnProps[propId] = returnProps[propId] or {}
|
||||
returnProps[propId].prop_id = propId
|
||||
returnProps[propId].drawable = propData
|
||||
returnProps[propId].texture = returnProps[propId].texture or 0
|
||||
end
|
||||
end
|
||||
table.sort(returnProps, function(a, b)
|
||||
return a.prop_id < b.prop_id
|
||||
end)
|
||||
end
|
||||
return returnProps
|
||||
end
|
||||
|
||||
function Clothing.ConvertFromDefault(defaultClothing)
|
||||
local components = Components.ConvertFromDefault(defaultClothing.components)
|
||||
local props = Props.ConvertFromDefault(defaultClothing.props)
|
||||
|
||||
for propsIndex, propData in pairs(props) do
|
||||
components[propsIndex] = propData
|
||||
end
|
||||
|
||||
return components --skin
|
||||
end
|
||||
|
||||
function Clothing.ConvertToDefault(esxClothing)
|
||||
local components = Components.ConvertToDefault(esxClothing)
|
||||
local props = Props.ConvertToDefault(esxClothing)
|
||||
return { components = components, props = props }
|
||||
end
|
||||
|
||||
-- Clothing = {}
|
||||
|
||||
-- StoredOldClothing = {}
|
||||
|
||||
-- Clothing.SetAppearance = function(clothingData)
|
||||
-- if GetEntityModel(cache.ped) == `mp_m_freemode_01` then
|
||||
-- clothingData = clothingData.male
|
||||
-- else
|
||||
-- clothingData = clothingData.female
|
||||
-- end
|
||||
-- local repackedTable = {}
|
||||
-- local componentMap = {
|
||||
-- [1] = "mask",
|
||||
-- [3] = "arms",
|
||||
-- [4] = "pants",
|
||||
-- [5] = "bag",
|
||||
-- [6] = "shoes",
|
||||
-- [7] = "accessory",
|
||||
-- [8] = "t-shirt",
|
||||
-- [9] = "vest",
|
||||
-- [10] = "decals",
|
||||
-- [11] = "torso2"
|
||||
-- }
|
||||
|
||||
-- local propMap = {
|
||||
-- [0] = "hat",
|
||||
-- [1] = "glass",
|
||||
-- [2] = "ear",
|
||||
-- [6] = "watch",
|
||||
-- [7] = "bracelet"
|
||||
-- }
|
||||
|
||||
-- local specialMap = {
|
||||
-- eye_color_id = "eye_color",
|
||||
-- moles_id = "moles",
|
||||
-- ageing_id = "ageing",
|
||||
-- hair_id = "hair",
|
||||
-- face_id = "face"
|
||||
-- }
|
||||
|
||||
-- for _, data in pairs(clothingData) do
|
||||
-- if componentMap[data.component_id] then
|
||||
-- repackedTable[componentMap[data.component_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif propMap[data.prop_id] then
|
||||
-- repackedTable[propMap[data.prop_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.eye_color_id] then
|
||||
-- repackedTable[specialMap[data.eye_color_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.moles_id] then
|
||||
-- repackedTable[specialMap[data.moles_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.ageing_id] then
|
||||
-- repackedTable[specialMap[data.ageing_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.hair_id] then
|
||||
-- repackedTable[specialMap[data.hair_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.face_id] then
|
||||
-- repackedTable[specialMap[data.face_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- end
|
||||
-- end
|
||||
-- TriggerEvent('esx-clothing:client:loadOutfit', repackedTable)
|
||||
-- end
|
|
@ -0,0 +1,8 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('fivem-appearance') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
Clothing = Clothing or {}
|
||||
|
||||
function Clothing.OpenMenu()
|
||||
TriggerEvent('qb-clothing:client:openMenu')
|
||||
end
|
|
@ -0,0 +1,341 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('fivem-appearance') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
Clothing = Clothing or {}
|
||||
Clothing.Players = {}
|
||||
|
||||
Callback = Callback or Require("lib/utility/shared/callbacks.lua")
|
||||
Table = Table or Require('lib/utility/shared/tables.lua')
|
||||
|
||||
--- Internal function to get the full appearance data including skin, model, and converted format
|
||||
---@param src number The server ID of the player
|
||||
---@return table|nil The player's full appearance data or nil if not found
|
||||
function Clothing.GetFullAppearanceData(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local citId = Bridge.Framework.GetPlayerIdentifier(src)
|
||||
if not citId then return end
|
||||
|
||||
if Clothing.Players[citId] then return Clothing.Players[citId] end
|
||||
|
||||
local result = MySQL.query.await('SELECT * FROM playerskins WHERE citizenid = ? AND active = ?', { citId, 1 })
|
||||
if result[1] == nil then return end
|
||||
|
||||
local model = result[1].model
|
||||
local skinData = json.decode(result[1].skin)
|
||||
local converted = skinData
|
||||
|
||||
-- Store complete data in the cache
|
||||
Clothing.Players[citId] = {
|
||||
model = model,
|
||||
skin = skinData,
|
||||
converted = converted
|
||||
}
|
||||
|
||||
return Clothing.Players[citId]
|
||||
end
|
||||
|
||||
--- Retrieves a player's converted appearance data for easy use across modules
|
||||
---@param src number The server ID of the player
|
||||
---@param fullData boolean Optional - If true, returns the full data object including skin and model
|
||||
---@return table|nil The player's converted appearance data or full appearance data if fullData=true
|
||||
function Clothing.GetAppearance(src, fullData)
|
||||
if fullData then
|
||||
return Clothing.GetFullAppearanceData(src)
|
||||
end
|
||||
local completeData = Clothing.GetFullAppearanceData(src)
|
||||
if not completeData then return nil end
|
||||
return completeData.converted
|
||||
end
|
||||
|
||||
--- Sets a player's appearance based on the provided data
|
||||
---@param src number The server ID of the player
|
||||
---@param data table The appearance data to apply
|
||||
---@param updateBackup boolean Whether to update the backup appearance data
|
||||
---@return table|nil The updated player appearance data or nil if failed
|
||||
function Clothing.SetAppearance(src, data, updateBackup, save)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local citId = Bridge.Framework.GetPlayerIdentifier(src)
|
||||
if not citId then return end
|
||||
local model = GetEntityModel(GetPlayerPed(src))
|
||||
if not model then return end
|
||||
local converted = data
|
||||
|
||||
-- Get full appearance data
|
||||
local currentClothing = Clothing.GetFullAppearanceData(src)
|
||||
if not currentClothing then return end
|
||||
|
||||
local currentSkin = currentClothing.skin
|
||||
for k, v in pairs(converted) do
|
||||
currentSkin[k] = v
|
||||
end
|
||||
|
||||
if not Clothing.Players[citId].backup or updateBackup then
|
||||
Clothing.Players[citId].backup = currentClothing.converted
|
||||
end
|
||||
|
||||
Clothing.Players[citId] = Clothing.Players[citId] or {}
|
||||
Clothing.Players[citId].skin = currentSkin
|
||||
Clothing.Players[citId].model = model
|
||||
Clothing.Players[citId].converted = converted
|
||||
if save then
|
||||
MySQL.update.await('UPDATE playerskins SET skin = ? WHERE citizenid = ? AND active = ?', {
|
||||
json.encode(currentSkin),
|
||||
citId,
|
||||
1
|
||||
})
|
||||
end
|
||||
TriggerClientEvent('community_bridge:client:SetAppearance', src, Clothing.Players[citId].converted)
|
||||
return Clothing.Players[citId]
|
||||
end
|
||||
|
||||
--- Sets a player's appearance based on gender-specific data
|
||||
---@param src number The server ID of the player
|
||||
---@param data table Table containing separate appearance data for male and female characters
|
||||
---@return table|nil Appearance updated player appearance data or nil if failed
|
||||
function Clothing.SetAppearanceExt(src, data)
|
||||
local tbl = Clothing.IsMale(src) and data.male or data.female
|
||||
Clothing.SetAppearance(src, tbl)
|
||||
end
|
||||
|
||||
--- Reverts a player's appearance to their backup appearance
|
||||
---@param src number The server ID of the player
|
||||
---@return boolean|nil Returns true if successful or nil if failed
|
||||
function Clothing.Revert(src)
|
||||
src = src and tonumber(src)
|
||||
local currentClothing = Clothing.GetFullAppearanceData(src)
|
||||
if not currentClothing then return end
|
||||
local backup = currentClothing.backup
|
||||
if not backup then return end
|
||||
return Clothing.SetAppearance(src, backup)
|
||||
end
|
||||
|
||||
function Clothing.OpenMenu(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
TriggerClientEvent('qb-clothing:client:openMenu', src) -- does this event work while on esx?
|
||||
end
|
||||
|
||||
--- Event handler for when a player loads into the server
|
||||
--- Caches the player's appearance data
|
||||
AddEventHandler('community_bridge:Server:OnPlayerLoaded', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
-- Use GetFullAppearanceData to cache the complete appearance
|
||||
Clothing.GetFullAppearanceData(src)
|
||||
end)
|
||||
|
||||
--- Event handler for when a player disconnects from the server
|
||||
--- Removes the player's appearance data from the cache
|
||||
AddEventHandler('community_bridge:Server:OnPlayerUnload', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local strSrc = tostring(src)
|
||||
Clothing.Players[strSrc] = nil
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--- Event handler for when the resource starts
|
||||
--- Caches appearance data for all currently connected players
|
||||
AddEventHandler('onResourceStart', function(resource)
|
||||
if resource ~= GetCurrentResourceName() then return end
|
||||
for _, playerId in ipairs(GetPlayers()) do
|
||||
local src = tonumber(playerId)
|
||||
local strSrc = tostring(src)
|
||||
if not Clothing.Players[strSrc] then
|
||||
Clothing.Players[strSrc] = Clothing.GetAppearance(src)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Callback handler for retrieving a player's appearance data
|
||||
Callback.Register('community_bridge:cb:GetAppearance', function(source)
|
||||
local src = source
|
||||
return Clothing.GetAppearance(src)
|
||||
end)
|
||||
|
||||
|
||||
RegisterCommand('clothing:debug', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.SetAppearance(src, {
|
||||
components = {
|
||||
{ component_id = 1, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 2, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 3, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 4, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 5, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 6, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 7, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 8, drawable = math.random(0, 50), texture = 0 },
|
||||
},
|
||||
props = {
|
||||
{ prop_id = 3, drawable = 0, texture = 0 },
|
||||
{ prop_id = 1, drawable = 0, texture = 0 },
|
||||
{ prop_id = 2, drawable = 0, texture = 0 },
|
||||
}
|
||||
}, false, true)
|
||||
end, false)
|
||||
|
||||
|
||||
RegisterCommand('clothing:revert', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.Revert(src)
|
||||
end, false)
|
||||
|
||||
|
||||
RegisterCommand('clothing:current', function(source, args, rawCommand)
|
||||
local src = source
|
||||
local currentClothing = Clothing.GetAppearance(src)
|
||||
if not currentClothing then return end
|
||||
print(json.encode(currentClothing, { indent = true }))
|
||||
end, false)
|
||||
|
||||
RegisterCommand('clothing:openmenu', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.OpenMenu(src)
|
||||
end, false)
|
||||
|
||||
|
||||
-- This should be moved into unit tests
|
||||
-- RegisterCommand('clothing:crowley', function(source, args, rawCommand)
|
||||
-- local src = source
|
||||
-- Clothing.SetAppearance(src, {
|
||||
-- components= {
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 0
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 19,
|
||||
-- texture= 0,
|
||||
-- component_id= 2
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 6,
|
||||
-- texture= 0,
|
||||
-- component_id= 3
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 4
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 5
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 6
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 7
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 23,
|
||||
-- texture= 0,
|
||||
-- component_id= 8
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 9
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 0,
|
||||
-- texture= 0,
|
||||
-- component_id= 10
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= 4,
|
||||
-- texture= 2,
|
||||
-- component_id= 11
|
||||
-- }
|
||||
-- },
|
||||
-- props= {
|
||||
-- {
|
||||
-- drawable= 27,
|
||||
-- prop_id= 0,
|
||||
-- texture= 0
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 1,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 2,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 3,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 4,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 5,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 6,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 7,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 8,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 9,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 10,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 11,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 12,
|
||||
-- texture= -1
|
||||
-- },
|
||||
-- {
|
||||
-- drawable= -1,
|
||||
-- prop_id= 13,
|
||||
-- texture= -1
|
||||
-- }
|
||||
-- },
|
||||
-- model= 1885233650
|
||||
-- }, false, true)
|
||||
-- end, false)
|
|
@ -0,0 +1,43 @@
|
|||
|
||||
|
||||
-- {
|
||||
-- male = {
|
||||
-- name = "Short Sleeve",
|
||||
-- outfitData = {
|
||||
-- ["pants"] = {item = 133, texture = 0}, -- Pants
|
||||
-- ["arms"] = {item = 31, texture = 0}, -- Arms
|
||||
-- ["t-shirt"] = {item = 35, texture = 0}, -- T Shirt
|
||||
-- ["vest"] = {item = 34, texture = 0}, -- Body Vest
|
||||
-- ["torso2"] = {item = 48, texture = 0}, -- Jacket
|
||||
-- ["shoes"] = {item = 52, texture = 0}, -- Shoes
|
||||
-- ["accessory"] = {item = 0, texture = 0}, -- Neck Accessory
|
||||
-- ["bag"] = {item = 0, texture = 0}, -- Bag
|
||||
-- ["hat"] = {item = 0, texture = 0}, -- Hat
|
||||
-- ["glass"] = {item = 0, texture = 0}, -- Glasses
|
||||
-- ["mask"] = {item = 0, texture = 0} -- Mask
|
||||
-- },
|
||||
-- grades = {0, 1, 2, 3, 4},
|
||||
-- },
|
||||
-- female = {
|
||||
-- name = "Short Sleeve",
|
||||
-- outfitData = {
|
||||
-- ["pants"] = {item = 133, texture = 0}, -- Pants
|
||||
-- ["arms"] = {item = 31, texture = 0}, -- Arms
|
||||
-- ["t-shirt"] = {item = 35, texture = 0}, -- T Shirt
|
||||
-- ["vest"] = {item = 34, texture = 0}, -- Body Vest
|
||||
-- ["torso2"] = {item = 48, texture = 0}, -- Jacket
|
||||
-- ["shoes"] = {item = 52, texture = 0}, -- Shoes
|
||||
-- ["accessory"] = {item = 0, texture = 0}, -- Neck Accessory
|
||||
-- ["bag"] = {item = 0, texture = 0}, -- Bag
|
||||
-- ["hat"] = {item = 0, texture = 0}, -- Hat
|
||||
-- ["glass"] = {item = 0, texture = 0}, -- Glasses
|
||||
-- ["mask"] = {item = 0, texture = 0} -- Mask
|
||||
-- },
|
||||
-- }
|
||||
-- }
|
||||
|
||||
-- function Clothing.ConvertData(data)
|
||||
-- return data
|
||||
-- end
|
||||
|
||||
-- This still needed?
|
|
@ -0,0 +1,8 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('illenium-appearance') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
Clothing = Clothing or {}
|
||||
|
||||
function Clothing.OpenMenu()
|
||||
TriggerEvent('qb-clothing:client:openMenu')
|
||||
end
|
|
@ -0,0 +1,253 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('illenium-appearance') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
Clothing = Clothing or {}
|
||||
Clothing.Players = {}
|
||||
|
||||
Callback = Callback or Require("lib/utility/shared/callbacks.lua")
|
||||
Table = Table or Require('lib/utility/shared/tables.lua')
|
||||
|
||||
--- Internal function to get the full appearance data including skin, model, and converted format
|
||||
---@param src number The server ID of the player
|
||||
---@return table|nil The player's full appearance data or nil if not found
|
||||
function Clothing.GetFullAppearanceData(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local citId = Bridge.Framework.GetPlayerIdentifier(src)
|
||||
if not citId then return end
|
||||
|
||||
if Clothing.Players[citId] then return Clothing.Players[citId] end
|
||||
|
||||
local result = MySQL.query.await('SELECT * FROM playerskins WHERE citizenid = ? AND active = ?', { citId, 1 })
|
||||
if result[1] == nil then return end
|
||||
|
||||
local model = result[1].model
|
||||
local skinData = json.decode(result[1].skin)
|
||||
local converted = skinData
|
||||
|
||||
-- Store complete data in the cache
|
||||
Clothing.Players[citId] = {
|
||||
model = model,
|
||||
skin = skinData,
|
||||
converted = converted
|
||||
}
|
||||
|
||||
return Clothing.Players[citId]
|
||||
end
|
||||
|
||||
--- Retrieves a player's converted appearance data for easy use across modules
|
||||
---@param src number The server ID of the player
|
||||
---@param fullData boolean Optional - If true, returns the full data object including skin and model
|
||||
---@return table|nil The player's converted appearance data or full appearance data if fullData=true
|
||||
function Clothing.GetAppearance(src, fullData)
|
||||
if fullData then
|
||||
return Clothing.GetFullAppearanceData(src)
|
||||
end
|
||||
local completeData = Clothing.GetFullAppearanceData(src)
|
||||
if not completeData then return nil end
|
||||
return completeData.converted
|
||||
end
|
||||
|
||||
--- Sets a player's appearance based on the provided data
|
||||
---@param src number The server ID of the player
|
||||
---@param data table The appearance data to apply
|
||||
---@param updateBackup boolean Whether to update the backup appearance data
|
||||
---@return table|nil The updated player appearance data or nil if failed
|
||||
function Clothing.SetAppearance(src, data, updateBackup, save)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local citId = Bridge.Framework.GetPlayerIdentifier(src)
|
||||
if not citId then return end
|
||||
local model = GetEntityModel(GetPlayerPed(src))
|
||||
if not model then return end
|
||||
local converted = data
|
||||
|
||||
-- Get full appearance data
|
||||
local currentClothing = Clothing.GetFullAppearanceData(src)
|
||||
if not currentClothing then return end
|
||||
|
||||
local currentSkin = currentClothing.skin
|
||||
for k, v in pairs(converted) do
|
||||
currentSkin[k] = v
|
||||
end
|
||||
|
||||
if not Clothing.Players[citId].backup or updateBackup then
|
||||
Clothing.Players[citId].backup = currentClothing.converted
|
||||
end
|
||||
|
||||
Clothing.Players[citId] = Clothing.Players[citId] or {}
|
||||
Clothing.Players[citId].skin = currentSkin
|
||||
Clothing.Players[citId].model = model
|
||||
Clothing.Players[citId].converted = converted
|
||||
if save then
|
||||
MySQL.update.await('UPDATE playerskins SET skin = ? WHERE citizenid = ? AND active = ?', {
|
||||
json.encode(currentSkin),
|
||||
citId,
|
||||
1
|
||||
})
|
||||
end
|
||||
TriggerClientEvent('community_bridge:client:SetAppearance', src, Clothing.Players[citId].converted)
|
||||
return Clothing.Players[citId]
|
||||
end
|
||||
|
||||
--- Sets a player's appearance based on gender-specific data
|
||||
---@param src number The server ID of the player
|
||||
---@param data table Table containing separate appearance data for male and female characters
|
||||
---@return table|nil Appearance updated player appearance data or nil if failed
|
||||
function Clothing.SetAppearanceExt(src, data)
|
||||
local tbl = Clothing.IsMale(src) and data.male or data.female
|
||||
Clothing.SetAppearance(src, tbl)
|
||||
end
|
||||
|
||||
--- Reverts a player's appearance to their backup appearance
|
||||
---@param src number The server ID of the player
|
||||
---@return boolean|nil Returns true if successful or nil if failed
|
||||
function Clothing.Revert(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local currentClothing = Clothing.GetFullAppearanceData(src)
|
||||
if not currentClothing then return end
|
||||
local backup = currentClothing.backup
|
||||
print(src, backup)
|
||||
if not backup then return end
|
||||
return Clothing.SetAppearance(src, backup)
|
||||
end
|
||||
|
||||
function Clothing.OpenMenu(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
TriggerClientEvent('qb-clothing:client:openMenu', src)
|
||||
end
|
||||
|
||||
--- Event handler for when a player loads into the server
|
||||
--- Caches the player's appearance data
|
||||
AddEventHandler('community_bridge:Server:OnPlayerLoaded', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
-- Use GetFullAppearanceData to cache the complete appearance
|
||||
Clothing.GetFullAppearanceData(src)
|
||||
end)
|
||||
|
||||
--- Event handler for when a player disconnects from the server
|
||||
--- Removes the player's appearance data from the cache
|
||||
AddEventHandler('community_bridge:Server:OnPlayerUnload', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local strSrc = tostring(src)
|
||||
Clothing.Players[strSrc] = nil
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--- Event handler for when the resource starts
|
||||
--- Caches appearance data for all currently connected players
|
||||
AddEventHandler('onResourceStart', function(resource)
|
||||
if resource ~= GetCurrentResourceName() then return end
|
||||
for _, playerId in ipairs(GetPlayers()) do
|
||||
local src = tonumber(playerId)
|
||||
local strSrc = tostring(src)
|
||||
if not Clothing.Players[strSrc] then
|
||||
Clothing.Players[strSrc] = Clothing.GetAppearance(src)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Callback handler for retrieving a player's appearance data
|
||||
Callback.Register('community_bridge:cb:GetAppearance', function(source)
|
||||
local src = source
|
||||
return Clothing.GetAppearance(src)
|
||||
end)
|
||||
|
||||
-- The below Should go to unit test
|
||||
RegisterCommand('clothing:debug', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.SetAppearance(src, {
|
||||
components = {
|
||||
{ component_id = 0, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 1, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 2, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 3, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 4, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 5, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 6, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 7, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 8, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 9, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 10, drawable = math.random(0, 50), texture = 0 },
|
||||
{ component_id = 11, drawable = math.random(0, 50), texture = 0 },
|
||||
},
|
||||
props = {
|
||||
{ prop_id = 0, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 1, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 2, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 3, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 4, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 5, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 6, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 7, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 8, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 9, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 10, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 11, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 12, drawable = math.random(0, 50), texture = 0 },
|
||||
{ prop_id = 13, drawable = math.random(0, 50), texture = 0 },
|
||||
}
|
||||
}, false, true)
|
||||
end, false)
|
||||
|
||||
|
||||
RegisterCommand('clothing:revert', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.Revert(src)
|
||||
end, false)
|
||||
|
||||
|
||||
RegisterCommand('clothing:current', function(source, args, rawCommand)
|
||||
local src = source
|
||||
local currentClothing = Clothing.GetAppearance(src)
|
||||
if not currentClothing then return end
|
||||
print(json.encode(currentClothing, { indent = true }))
|
||||
end, false)
|
||||
|
||||
RegisterCommand('clothing:openmenu', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.OpenMenu(src)
|
||||
end, false)
|
||||
|
||||
|
||||
RegisterCommand('clothing:crowley', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.SetAppearance(src, {
|
||||
components = {
|
||||
{ drawable = 0, texture = 0, component_id = 0 },
|
||||
{ drawable = 0, texture = 0, component_id = 1 },
|
||||
{ drawable = 19, texture = 0, component_id = 2 },
|
||||
{ drawable = 6, texture = 0, component_id = 3 },
|
||||
{ drawable = 0, texture = 0, component_id = 4 },
|
||||
{ drawable = 0, texture = 0, component_id = 5 },
|
||||
{ drawable = 0, texture = 0, component_id = 6 },
|
||||
{ drawable = 0, texture = 0, component_id = 7 },
|
||||
{ drawable = 23, texture = 0, component_id = 8 },
|
||||
{ drawable = 0, texture = 0, component_id = 9 },
|
||||
{ drawable = 0, texture = 0, component_id = 10 },
|
||||
{ drawable = 4, texture = 2, component_id = 11 }
|
||||
},
|
||||
props = {
|
||||
{ drawable = 27, prop_id = 0, texture = 0 },
|
||||
{ drawable = 0, prop_id = 1, texture = 0 },
|
||||
{ drawable = 0, prop_id = 2, texture = 0 },
|
||||
{ drawable = 0, prop_id = 3, texture = 0 },
|
||||
{ drawable = 0, prop_id = 4, texture = 0 },
|
||||
{ drawable = 0, prop_id = 5, texture = 0 },
|
||||
{ drawable = 0, prop_id = 6, texture = 0 },
|
||||
{ drawable = 0, prop_id = 7, texture = 0 },
|
||||
{ drawable = 0, prop_id = 8, texture = 0 },
|
||||
{ drawable = 0, prop_id = 9, texture = 0 },
|
||||
{ drawable = 0, prop_id = 10, texture = 0 },
|
||||
{ drawable = 0, prop_id = 11, texture = 0 },
|
||||
{ drawable = 0, prop_id = 12, texture = 0 },
|
||||
{ drawable = 0, prop_id = 13, texture = 0 }
|
||||
|
||||
}
|
||||
}, false, true)
|
||||
end, false)
|
|
@ -0,0 +1,222 @@
|
|||
-- Get appearence data
|
||||
|
||||
-- {
|
||||
-- "tattoos": {
|
||||
-- "ZONE_HAIR": [
|
||||
-- {
|
||||
-- "label": "hair-0-188",
|
||||
-- "collection": "multiplayer_overlays",
|
||||
-- "name": "hair-0-188",
|
||||
-- "hashFemale": "FM_F_Hair_003_c",
|
||||
-- "hashMale": "FM_M_Hair_003_c",
|
||||
-- "zone": "ZONE_HAIR"
|
||||
-- }
|
||||
-- ]
|
||||
-- },
|
||||
-- "components": [
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 0
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 1
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 2
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 3
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 4
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 5
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 6
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 7
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 8
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 9
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 10
|
||||
-- },
|
||||
-- {
|
||||
-- "texture": -1,
|
||||
-- "drawable": -1,
|
||||
-- "component_id": 11
|
||||
-- }
|
||||
-- ],
|
||||
-- "headBlend": {
|
||||
-- "skinSecond": 0,
|
||||
-- "skinMix": 0.0,
|
||||
-- "shapeFirst": 0,
|
||||
-- "shapeThird": 0,
|
||||
-- "skinFirst": 0,
|
||||
-- "shapeMix": 0.0,
|
||||
-- "shapeSecond": 0,
|
||||
-- "skinThird": 0,
|
||||
-- "thirdMix": 0.0
|
||||
-- },
|
||||
-- "hair": {
|
||||
-- "texture": -1,
|
||||
-- "style": -1,
|
||||
-- "color": -1,
|
||||
-- "highlight": -1
|
||||
-- },
|
||||
-- "eyeColor": -1,
|
||||
-- "headOverlays": {
|
||||
-- "lipstick": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "moleAndFreckles": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "ageing": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "makeUp": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "beard": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "blush": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "complexion": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "bodyBlemishes": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "eyebrows": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "chestHair": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "sunDamage": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- },
|
||||
-- "blemishes": {
|
||||
-- "color": 0,
|
||||
-- "style": 0,
|
||||
-- "opacity": 0.0,
|
||||
-- "secondColor": 0
|
||||
-- }
|
||||
-- },
|
||||
-- "faceFeatures": {
|
||||
-- "jawBoneBackSize": 0.0,
|
||||
-- "noseWidth": 0.0,
|
||||
-- "eyeBrownHigh": 0.0,
|
||||
-- "chinBoneSize": 0.0,
|
||||
-- "chinHole": 0.0,
|
||||
-- "neckThickness": 0.0,
|
||||
-- "noseBoneTwist": 0.0,
|
||||
-- "noseBoneHigh": 0.0,
|
||||
-- "nosePeakHigh": 0.0,
|
||||
-- "nosePeakSize": 0.0,
|
||||
-- "eyesOpening": 0.0,
|
||||
-- "cheeksBoneHigh": 0.0,
|
||||
-- "cheeksBoneWidth": 0.0,
|
||||
-- "cheeksWidth": 0.0,
|
||||
-- "lipsThickness": 0.0,
|
||||
-- "nosePeakLowering": 0.0,
|
||||
-- "jawBoneWidth": 0.0,
|
||||
-- "eyeBrownForward": 0.0,
|
||||
-- "chinBoneLenght": 0.0,
|
||||
-- "chinBoneLowering": 0.0
|
||||
-- },
|
||||
-- "model": "mp_m_freemode_01",
|
||||
-- "props": [
|
||||
-- {
|
||||
-- "drawable": -1,
|
||||
-- "prop_id": 0,
|
||||
-- "texture": -1
|
||||
-- },
|
||||
-- {
|
||||
-- "drawable": -1,
|
||||
-- "prop_id": 1,
|
||||
-- "texture": -1
|
||||
-- },
|
||||
-- {
|
||||
-- "drawable": -1,
|
||||
-- "prop_id": 2,
|
||||
-- "texture": -1
|
||||
-- },
|
||||
-- {
|
||||
-- "drawable": -1,
|
||||
-- "prop_id": 6,
|
||||
-- "texture": -1
|
||||
-- },
|
||||
-- {
|
||||
-- "drawable": -1,
|
||||
-- "prop_id": 7,
|
||||
-- "texture": -1
|
||||
-- }
|
||||
-- ]
|
||||
-- }
|
||||
|
||||
-- this still needed?
|
|
@ -0,0 +1,8 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qb-clothing') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
Clothing = Clothing or {}
|
||||
|
||||
function Clothing.OpenMenu()
|
||||
TriggerEvent('qb-clothing:client:openMenu')
|
||||
end
|
|
@ -0,0 +1,239 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qb-clothing') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
Clothing = Clothing or {}
|
||||
Clothing.Players = {}
|
||||
|
||||
Callback = Callback or Require("lib/utility/shared/callbacks.lua")
|
||||
Table = Table or Require('lib/utility/shared/tables.lua')
|
||||
QBCore = QBCore or exports['qb-core']:GetCoreObject() -- probably easiest for now to call the Framework module
|
||||
|
||||
--- Internal function to get the full appearance data including skin, model, and converted format
|
||||
---@param src number The server ID of the player
|
||||
---@return table|nil The player's full appearance data or nil if not found
|
||||
function Clothing.GetFullAppearanceData(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
local citId = Player.PlayerData.citizenid
|
||||
if not citId then return end
|
||||
|
||||
if Clothing.Players[citId] then return Clothing.Players[citId] end
|
||||
|
||||
local result = MySQL.query.await('SELECT * FROM playerskins WHERE citizenid = ? AND active = ?', { citId, 1 })
|
||||
if result[1] == nil then return end
|
||||
|
||||
local model = Player.PlayerData.model
|
||||
local skinData = json.decode(result[1].skin)
|
||||
local converted = Clothing.ConvertToDefault(skinData)
|
||||
|
||||
-- Store complete data in the cache
|
||||
Clothing.Players[citId] = {
|
||||
model = model,
|
||||
skin = skinData,
|
||||
converted = converted
|
||||
}
|
||||
|
||||
return Clothing.Players[citId]
|
||||
end
|
||||
|
||||
--- Retrieves a player's converted appearance data for easy use across modules
|
||||
---@param src number The server ID of the player
|
||||
---@param fullData boolean Optional - If true, returns the full data object including skin and model
|
||||
---@return table|nil The player's converted appearance data or full appearance data if fullData=true
|
||||
function Clothing.GetAppearance(src, fullData)
|
||||
if fullData then
|
||||
return Clothing.GetFullAppearanceData(src)
|
||||
end
|
||||
local completeData = Clothing.GetFullAppearanceData(src)
|
||||
if not completeData then return nil end
|
||||
return completeData.converted
|
||||
end
|
||||
|
||||
--- Sets a player's appearance based on the provided data
|
||||
---@param src number The server ID of the player
|
||||
---@param data table The appearance data to apply
|
||||
---@param updateBackup boolean Whether to update the backup appearance data
|
||||
---@return table|nil The updated player appearance data or nil if failed
|
||||
function Clothing.SetAppearance(src, data, updateBackup, save)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
local citId = Player.PlayerData.citizenid
|
||||
if not citId then return end
|
||||
local model = GetEntityModel(GetPlayerPed(src))
|
||||
if not model then return end
|
||||
local converted = Clothing.ConvertFromDefault(data)
|
||||
|
||||
-- Get full appearance data
|
||||
local currentClothing = Clothing.GetFullAppearanceData(src)
|
||||
if not currentClothing then return end
|
||||
|
||||
local currentSkin = currentClothing.skin
|
||||
for k, v in pairs(converted) do
|
||||
currentSkin[k] = v
|
||||
end
|
||||
|
||||
if not Clothing.Players[citId].backup or updateBackup then
|
||||
Clothing.Players[citId].backup = currentClothing.converted
|
||||
end
|
||||
|
||||
Clothing.Players[citId] = Clothing.Players[citId] or {}
|
||||
Clothing.Players[citId].skin = currentSkin
|
||||
Clothing.Players[citId].model = model
|
||||
Clothing.Players[citId].converted = Clothing.ConvertToDefault(currentSkin)
|
||||
if save then
|
||||
MySQL.update.await('UPDATE playerskins SET skin = ? WHERE citizenid = ? AND active = ?', {
|
||||
json.encode(currentSkin),
|
||||
citId,
|
||||
1
|
||||
})
|
||||
end
|
||||
TriggerClientEvent('community_bridge:client:SetAppearance', src, Clothing.Players[citId].converted)
|
||||
return Clothing.Players[citId]
|
||||
end
|
||||
|
||||
--- Sets a player's appearance based on gender-specific data
|
||||
---@param src number The server ID of the player
|
||||
---@param data table Table containing separate appearance data for male and female characters
|
||||
---@return table|nil Appearance updated player appearance data or nil if failed
|
||||
function Clothing.SetAppearanceExt(src, data)
|
||||
local tbl = Clothing.IsMale(src) and data.male or data.female
|
||||
Clothing.SetAppearance(src, tbl)
|
||||
end
|
||||
|
||||
--- Reverts a player's appearance to their backup appearance
|
||||
---@param src number The server ID of the player
|
||||
---@return boolean|nil Returns true if successful or nil if failed
|
||||
function Clothing.Revert(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local currentClothing = Clothing.GetFullAppearanceData(src)
|
||||
if not currentClothing then return end
|
||||
local backup = currentClothing.backup
|
||||
print(src, backup)
|
||||
if not backup then return end
|
||||
return Clothing.SetAppearance(src, backup)
|
||||
end
|
||||
|
||||
function Clothing.OpenMenu(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
TriggerClientEvent('qb-clothing:client:openMenu', src)
|
||||
end
|
||||
|
||||
--- Event handler for when a player loads into the server
|
||||
--- Caches the player's appearance data
|
||||
AddEventHandler('community_bridge:Server:OnPlayerLoaded', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
local citId = Player.PlayerData.citizenid
|
||||
if not citId then return end
|
||||
|
||||
-- Use GetFullAppearanceData to cache the complete appearance
|
||||
Clothing.GetFullAppearanceData(src)
|
||||
end)
|
||||
|
||||
--- Event handler for when a player disconnects from the server
|
||||
--- Removes the player's appearance data from the cache
|
||||
AddEventHandler('community_bridge:Server:OnPlayerUnload', function(src)
|
||||
src = src and tonumber(src)
|
||||
assert(src, "src is nil")
|
||||
local strSrc = tostring(src)
|
||||
Clothing.Players[strSrc] = nil
|
||||
end)
|
||||
|
||||
--- Event handler for when the resource starts
|
||||
--- Caches appearance data for all currently connected players
|
||||
AddEventHandler('onResourceStart', function(resource)
|
||||
if resource ~= GetCurrentResourceName() then return end
|
||||
for _, playerId in ipairs(GetPlayers()) do
|
||||
local src = tonumber(playerId)
|
||||
local strSrc = tostring(src)
|
||||
if not Clothing.Players[strSrc] then
|
||||
Clothing.Players[strSrc] = Clothing.GetAppearance(src)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Callback handler for retrieving a player's appearance data
|
||||
Callback.Register('community_bridge:cb:GetAppearance', function(source)
|
||||
local src = source
|
||||
return Clothing.GetAppearance(src)
|
||||
end)
|
||||
|
||||
--[[
|
||||
RegisterCommand('clothing:debug', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.SetAppearance(src, {
|
||||
components ={
|
||||
{component_id = 1, drawable = math.random(0, 50), texture = 0},
|
||||
{component_id = 2, drawable = math.random(0, 50), texture = 0},
|
||||
{component_id = 3, drawable = math.random(0, 50), texture = 0},
|
||||
{component_id = 4, drawable = math.random(0, 50), texture = 0},
|
||||
{component_id = 5, drawable = math.random(0, 50), texture = 0},
|
||||
{component_id = 6, drawable = math.random(0, 50), texture = 0},
|
||||
{component_id = 7, drawable = math.random(0, 50), texture = 0},
|
||||
{component_id = 8, drawable = math.random(0, 50), texture = 0},
|
||||
},
|
||||
props = {
|
||||
{prop_id = 3, drawable = 0, texture = 0},
|
||||
{prop_id = 1, drawable = 0, texture = 0},
|
||||
{prop_id = 2, drawable = 0, texture = 0},
|
||||
}
|
||||
}, false, true)
|
||||
end, false)
|
||||
|
||||
|
||||
RegisterCommand('clothing:revert', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.Revert(src)
|
||||
end, false)
|
||||
|
||||
|
||||
RegisterCommand('clothing:current', function(source, args, rawCommand)
|
||||
local src = source
|
||||
local currentClothing = Clothing.GetAppearance(src)
|
||||
if not currentClothing then return end
|
||||
print(json.encode(currentClothing, { indent = true }))
|
||||
end, false)
|
||||
|
||||
RegisterCommand('clothing:openmenu', function(source, args, rawCommand)
|
||||
local src = source
|
||||
Clothing.OpenMenu(src)
|
||||
end, false)
|
||||
--]]
|
||||
|
||||
-- RegisterCommand('clothing:crowley', function(source, args, rawCommand)
|
||||
-- local src = source
|
||||
-- Clothing.SetAppearance(src, {
|
||||
-- components = {
|
||||
-- {drawable = 0, texture = 0, component_id = 0},
|
||||
-- {drawable = 0, texture = 0, component_id = 1},
|
||||
-- {drawable = 19, texture = 0, component_id = 2},
|
||||
-- {drawable = 6, texture = 0, component_id = 3},
|
||||
-- {drawable = 0, texture = 0, component_id = 4},
|
||||
-- {drawable = 0, texture = 0, component_id = 5},
|
||||
-- {drawable = 0, texture = 0, component_id = 6},
|
||||
-- {drawable = 0, texture = 0, component_id = 7},
|
||||
-- {drawable = 23, texture = 0, component_id = 8},
|
||||
-- {drawable = 0, texture = 0, component_id = 9},
|
||||
-- {drawable = 0, texture = 0, component_id = 10},
|
||||
-- {drawable = 4, texture = 2, component_id = 11}
|
||||
-- },
|
||||
-- props = {
|
||||
-- {drawable = 27, prop_id = 0, texture = 0},
|
||||
-- {drawable = 0, prop_id = 1, texture = 0},
|
||||
-- {drawable = 0, prop_id = 2, texture = 0},
|
||||
-- {drawable = 0, prop_id = 3, texture = 0},
|
||||
-- {drawable = 0, prop_id = 4, texture = 0},
|
||||
-- {drawable = 0, prop_id = 5, texture = 0},
|
||||
-- -- {drawable = 0, prop_id = 6, texture = 0},
|
||||
-- -- {drawable = 0, prop_id = 7, texture = 0},
|
||||
-- }
|
||||
-- }, false, true)
|
||||
-- end, false)
|
|
@ -0,0 +1,188 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
|
||||
if GetResourceState('qb-clothing') == 'missing' then return end
|
||||
if GetResourceState('rcore_clothing') ~= 'missing' then return end
|
||||
|
||||
Clothing = Clothing or {}
|
||||
|
||||
Components = {}
|
||||
Components.Map = {
|
||||
[1] = "mask",
|
||||
[2] = "hair",
|
||||
[3] = "arms",
|
||||
[4] = "pants",
|
||||
[5] = "bag",
|
||||
[6] = "shoes",
|
||||
[7] = "accessory",
|
||||
[8] = "t-shirt",
|
||||
[9] = "vest",
|
||||
[10] = "decals",
|
||||
[11] = "torso2"
|
||||
}
|
||||
Components.InverseMap = {
|
||||
mask = 1,
|
||||
hair = 2,
|
||||
arms = 3,
|
||||
pants = 4,
|
||||
bag = 5,
|
||||
shoes = 6,
|
||||
accessory = 7,
|
||||
['t-shirt'] = 8, --<--I HATE THAT
|
||||
vest = 9,
|
||||
decals = 10,
|
||||
torso2 = 11
|
||||
}
|
||||
|
||||
Props = {}
|
||||
Props.Map = {
|
||||
[0] = "hat",
|
||||
[1] = "glass",
|
||||
[2] = "ear",
|
||||
[6] = "watch",
|
||||
[7] = "bracelet"
|
||||
}
|
||||
Props.InverseMap = {
|
||||
hat = 0,
|
||||
glass = 1,
|
||||
ear = 2,
|
||||
watch = 6,
|
||||
bracelet = 7
|
||||
}
|
||||
|
||||
function Components.ConvertFromDefault(defaultComponents)
|
||||
local returnComponents = {}
|
||||
for index, componentData in pairs(defaultComponents or {}) do
|
||||
local componentId = Components.Map[componentData.component_id]
|
||||
if componentId then
|
||||
returnComponents[componentId] = {
|
||||
item = componentData.drawable,
|
||||
texture = componentData.texture
|
||||
}
|
||||
end
|
||||
end
|
||||
return returnComponents
|
||||
end
|
||||
|
||||
function Components.ConvertToDefault(qbComponents)
|
||||
local returnComponents = {}
|
||||
for componentIndex, componentData in pairs(qbComponents or {}) do
|
||||
local componentId = Components.InverseMap[componentIndex]
|
||||
if componentId then
|
||||
returnComponents[componentId] = {
|
||||
component_id = componentId,
|
||||
drawable = componentData.item,
|
||||
texture = componentData.texture
|
||||
}
|
||||
end
|
||||
end
|
||||
return returnComponents
|
||||
end
|
||||
|
||||
function Props.ConvertFromDefault(defaultProps)
|
||||
local returnProps = {}
|
||||
for index, propData in pairs(defaultProps or {}) do
|
||||
local propId = Props.Map[propData.prop_id]
|
||||
if propId then
|
||||
returnProps[propId] = {
|
||||
item = propData.drawable,
|
||||
texture = propData.texture
|
||||
}
|
||||
end
|
||||
end
|
||||
return returnProps
|
||||
end
|
||||
|
||||
function Props.ConvertToDefault(qbProps)
|
||||
local returnProps = {}
|
||||
for propIndex, propData in pairs(qbProps or {}) do
|
||||
local propId = Props.InverseMap[propIndex]
|
||||
if propId then
|
||||
table.insert(returnProps, {
|
||||
prop_id = propId,
|
||||
drawable = propData.item,
|
||||
texture = propData.texture
|
||||
})
|
||||
end
|
||||
end
|
||||
table.sort(returnProps, function(a, b)
|
||||
return a.prop_id < b.prop_id
|
||||
end)
|
||||
return returnProps
|
||||
end
|
||||
|
||||
function Clothing.ConvertFromDefault(defaultClothing)
|
||||
local components = Components.ConvertFromDefault(defaultClothing.components)
|
||||
local props = Props.ConvertFromDefault(defaultClothing.props)
|
||||
|
||||
for propsIndex, propData in pairs(props) do
|
||||
components[propsIndex] = propData
|
||||
end
|
||||
|
||||
return components --skin
|
||||
end
|
||||
|
||||
function Clothing.ConvertToDefault(qbClothing)
|
||||
local components = Components.ConvertToDefault(qbClothing)
|
||||
local props = Props.ConvertToDefault(qbClothing)
|
||||
return { components = components, props = props }
|
||||
end
|
||||
|
||||
-- Clothing = {}
|
||||
|
||||
-- StoredOldClothing = {}
|
||||
|
||||
-- Clothing.SetAppearance = function(clothingData)
|
||||
-- if GetEntityModel(cache.ped) == `mp_m_freemode_01` then
|
||||
-- clothingData = clothingData.male
|
||||
-- else
|
||||
-- clothingData = clothingData.female
|
||||
-- end
|
||||
-- local repackedTable = {}
|
||||
-- local componentMap = {
|
||||
-- [1] = "mask",
|
||||
-- [3] = "arms",
|
||||
-- [4] = "pants",
|
||||
-- [5] = "bag",
|
||||
-- [6] = "shoes",
|
||||
-- [7] = "accessory",
|
||||
-- [8] = "t-shirt",
|
||||
-- [9] = "vest",
|
||||
-- [10] = "decals",
|
||||
-- [11] = "torso2"
|
||||
-- }
|
||||
|
||||
-- local propMap = {
|
||||
-- [0] = "hat",
|
||||
-- [1] = "glass",
|
||||
-- [2] = "ear",
|
||||
-- [6] = "watch",
|
||||
-- [7] = "bracelet"
|
||||
-- }
|
||||
|
||||
-- local specialMap = {
|
||||
-- eye_color_id = "eye_color",
|
||||
-- moles_id = "moles",
|
||||
-- ageing_id = "ageing",
|
||||
-- hair_id = "hair",
|
||||
-- face_id = "face"
|
||||
-- }
|
||||
|
||||
-- for _, data in pairs(clothingData) do
|
||||
-- if componentMap[data.component_id] then
|
||||
-- repackedTable[componentMap[data.component_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif propMap[data.prop_id] then
|
||||
-- repackedTable[propMap[data.prop_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.eye_color_id] then
|
||||
-- repackedTable[specialMap[data.eye_color_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.moles_id] then
|
||||
-- repackedTable[specialMap[data.moles_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.ageing_id] then
|
||||
-- repackedTable[specialMap[data.ageing_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.hair_id] then
|
||||
-- repackedTable[specialMap[data.hair_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- elseif specialMap[data.face_id] then
|
||||
-- repackedTable[specialMap[data.face_id]] = {drawable = data.drawable, texture = data.texture}
|
||||
-- end
|
||||
-- end
|
||||
-- TriggerEvent('qb-clothing:client:loadOutfit', repackedTable)
|
||||
-- end
|
|
@ -0,0 +1,7 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('rcore_clothing') == 'missing' then return end
|
||||
Clothing = Clothing or {}
|
||||
|
||||
function Clothing.OpenMenu()
|
||||
TriggerEvent('qb-clothing:client:openMenu')
|
||||
end
|
|
@ -0,0 +1,158 @@
|
|||
--[[This module is incomplete]]--
|
||||
|
||||
|
||||
local promises = {}
|
||||
local activeDialogue = nil
|
||||
local pendingCameraDestroy = false
|
||||
Dialogue = {}
|
||||
|
||||
local cam = nil
|
||||
local npc = nil
|
||||
|
||||
function Dialogue.Close(name)
|
||||
-- Instead of destroying immediately, wait to see if new dialogue opens
|
||||
pendingCameraDestroy = true
|
||||
activeDialogue = nil
|
||||
|
||||
SetNuiFocus(false, false)
|
||||
SendNUIMessage({
|
||||
type = "close",
|
||||
name = name
|
||||
})
|
||||
|
||||
-- Wait brief moment to see if new dialogue opens
|
||||
CreateThread(function()
|
||||
Wait(50) -- Small delay to allow new dialogue to open
|
||||
if pendingCameraDestroy and not activeDialogue then
|
||||
-- No new dialogue opened, safe to destroy camera
|
||||
RenderScriptCams(false, 1, 1000, 1, 0)
|
||||
SetCamActive(cam, false)
|
||||
DestroyCam(cam, false)
|
||||
cam = nil
|
||||
end
|
||||
end)
|
||||
|
||||
promises[name] = nil
|
||||
end
|
||||
|
||||
--- Open a dialogue with the player
|
||||
---@param name string
|
||||
---@param dialogue string
|
||||
---@param options table example = {{ id = string, label = string}}
|
||||
function Dialogue.Open( name, dialogue, characterOptions, dialogueOptions, onSelected)
|
||||
assert(name, "Name is required")
|
||||
assert(dialogue, "Dialogue is required")
|
||||
assert(dialogueOptions, "Dialogue options are required")
|
||||
assert(characterOptions, "CharacterOptions must be a number or table containing an entity")
|
||||
local isCharacterATable = type(characterOptions) == "table"
|
||||
local entity = isCharacterATable and characterOptions.entity or tonumber(characterOptions)
|
||||
local offset = isCharacterATable and characterOptions.offset or vector3(0, 0, 0)
|
||||
local rotationOffset = isCharacterATable and characterOptions.rotationOffset or vector3(0, 0, 0)
|
||||
|
||||
-- Cancel any pending camera destroy
|
||||
pendingCameraDestroy = false
|
||||
activeDialogue = name
|
||||
|
||||
-- camera magic!
|
||||
if entity then
|
||||
Wait(500)
|
||||
local endLocation = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y + 2.0, offset.z + 0.5)
|
||||
local pedHeading = GetEntityHeading(entity)
|
||||
-- Get position in front of ped based on their heading
|
||||
|
||||
if not cam then cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1) end
|
||||
local camAngle = (pedHeading + 180.0) % 360.0
|
||||
SetCamRot(cam, rotationOffset.x, rotationOffset.y, camAngle + rotationOffset.z, 2)
|
||||
SetCamCoord(cam, endLocation.x, endLocation.y, endLocation.z)
|
||||
RenderScriptCams(true, true, 1000, true, false)
|
||||
SetCamActive(cam, true)
|
||||
|
||||
end
|
||||
SendNUIMessage({
|
||||
type = "open",
|
||||
text = dialogue,
|
||||
name = name,
|
||||
options = dialogueOptions
|
||||
})
|
||||
SetNuiFocus(true, true)
|
||||
|
||||
|
||||
local prom = promise.new()
|
||||
local wrappedFunction = function(selected)
|
||||
SetNuiFocus(false, false)
|
||||
Dialogue.Close(name)
|
||||
if onSelected then onSelected(selected) end
|
||||
prom:resolve(selected)
|
||||
end
|
||||
promises[name] = wrappedFunction
|
||||
return Citizen.Await(prom)
|
||||
end
|
||||
|
||||
|
||||
RegisterNuiCallback("dialogue:SelectOption", function(data)
|
||||
local promis = promises[data.name]
|
||||
if not promis then return end
|
||||
promis(data.id)
|
||||
end)
|
||||
|
||||
-- Debug command
|
||||
if BridgeSharedConfig.DebugLevel >= 1 then
|
||||
-- RegisterCommand("dialogue", function()
|
||||
-- local pos = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0, 2.0, 0)
|
||||
-- local timeout = 500
|
||||
-- local model = `a_f_y_hipster_01`
|
||||
-- RequestModel(model)
|
||||
-- while not HasModelLoaded(model) do
|
||||
-- Wait(0)
|
||||
-- timeout = timeout - 1
|
||||
-- if timeout == 0 then
|
||||
-- print("Failed to load model")
|
||||
-- return
|
||||
-- end
|
||||
-- end
|
||||
-- local ped = CreatePed(0, model, pos.x, pos.y, pos.z, 0.0, false, false)
|
||||
|
||||
-- local characterData = {
|
||||
-- entity = ped,
|
||||
-- offset = vector3(0, 0, 0),
|
||||
-- rotationOffset = vector3(0, 0, 0)
|
||||
-- }
|
||||
-- Wait(750)
|
||||
-- Dialogue.Open("Akmed", "Hello how are you doing my friend?", characterData, {
|
||||
-- {
|
||||
-- label = "Trade with me",
|
||||
-- id = 'something',
|
||||
-- },
|
||||
-- {
|
||||
-- label = "Goodbye",
|
||||
-- id = 'someotherthing',
|
||||
-- },
|
||||
-- },
|
||||
-- function(selectedId)
|
||||
-- if selectedId == 'something' then
|
||||
-- Dialogue.Open( "Akmed" , "Thank you for wanting to purchase me lucky charms", characterData, {
|
||||
-- {
|
||||
-- label = "Fuck off",
|
||||
-- id = 'something',
|
||||
-- },
|
||||
-- {
|
||||
-- label = "Goodbye",
|
||||
-- id = 'someotherthing',
|
||||
-- },
|
||||
-- },
|
||||
-- function(selectedId)
|
||||
-- DeleteEntity(ped)
|
||||
-- if selectedId == "something" then
|
||||
-- print("You hate lucky charms")
|
||||
-- else
|
||||
-- print("Thanks for keeping it civil")
|
||||
-- end
|
||||
-- end)
|
||||
-- else
|
||||
-- DeleteEntity(ped)
|
||||
-- end
|
||||
-- end)
|
||||
-- end)
|
||||
end
|
||||
|
||||
return Dialogue
|
|
@ -0,0 +1,32 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
---This will send an alert to currently supported dispatch systems.
|
||||
---@param data table The data to send to the dispatch system.
|
||||
---@return nil
|
||||
Dispatch.SendAlert = function(data)
|
||||
TriggerServerEvent('community_bridge:Server:DispatchAlert', {
|
||||
sprite = data.blipData.sprite or 161,
|
||||
color = data.blipData.color or 1,
|
||||
scale = data.blipData.scale or 0.8,
|
||||
vehicle = data.vehicle or nil,
|
||||
plate = data.vehicle and GetVehicleNumberPlateText(data.vehicle) or nil,
|
||||
ped = data.ped or cache.ped,
|
||||
pedCoords = data.pedCoords or GetEntityCoords(cache.ped),
|
||||
coords = data.coords or GetEntityCoords(cache.ped),
|
||||
message = data.message or "An Alert Has Been Made",
|
||||
code = data.code or '10-80',
|
||||
icon = data.icon or 'fas fa-question',
|
||||
jobs = data.jobs or {'police'},
|
||||
time = data.time or 100000
|
||||
})
|
||||
end
|
||||
|
||||
RegisterNetEvent('community_bridge:Client:DispatchAlert', function(alert)
|
||||
Notify.SendNotify(alert.message, "success", 15000)
|
||||
local blip = Bridge.Utility.CreateBlip(alert.coords, alert.sprite, alert.color, alert.scale, alert.code, true)
|
||||
Wait(alert.time)
|
||||
Bridge.Utility.RemoveBlip(blip)
|
||||
end)
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,13 @@
|
|||
Dispatch = Dispatch or {}
|
||||
|
||||
RegisterNetEvent("community_bridge:Server:DispatchAlert", function(data)
|
||||
local jobs = data.jobs
|
||||
for _, name in pairs(jobs) do
|
||||
local activeJobPlayers = Bridge.Framework.GetPlayersByJob(name)
|
||||
for _, src in pairs(activeJobPlayers) do
|
||||
TriggerClientEvent('community_bridge:Client:DispatchAlert', src, data)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,18 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('bub-mdt') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
local alertData = {
|
||||
code = data.code or '10-80',
|
||||
offense = data.message,
|
||||
coords = data.coords or GetEntityCoords(cache.ped),
|
||||
info = { label = data.code or '10-80', icon = data.icon or 'fas fa-question' },
|
||||
blip = data.blipData.sprite or 1,
|
||||
isEmergency = data.priority == 1 and true or false,
|
||||
blipCoords = data.coords or cache.ped and GetEntityCoords(cache.ped) or { x = 0, y = 0},
|
||||
}
|
||||
exports["bub-mdt"]:CustomAlert(alertData)
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('bub-mdt') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,27 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('cd_dispatch') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
local plyrData = exports['cd_dispatch']:GetPlayerInfo()
|
||||
TriggerServerEvent('cd_dispatch:AddNotification', {
|
||||
job_table = data.jobs,
|
||||
coords = data.coords,
|
||||
title = data.message,
|
||||
message = data.message,
|
||||
flash = 0,
|
||||
unique_id = plyrData.unique_id,
|
||||
sound = 1,
|
||||
blip = {
|
||||
sprite = data.blipData.sprite,
|
||||
scale = data.blipData.scale,
|
||||
colour = data.blipData.color,
|
||||
flashes = false,
|
||||
text = data.message,
|
||||
time = (data.time / 1000),
|
||||
radius = 0,
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('cd_dispatch') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,30 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('kartik-mdt') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
local repackJobsBools = {}
|
||||
for k, v in pairs(data.jobs) do
|
||||
if v then
|
||||
repackJobsBools[k] = true
|
||||
end
|
||||
end
|
||||
local alertOptions = {
|
||||
title = data.message or "Alert",
|
||||
code = data.code or '10-80',
|
||||
description = data.message,
|
||||
type = "Alert",
|
||||
coords = data.coords,
|
||||
blip = {
|
||||
radius = 100.0,
|
||||
sprite = data.blipData.sprite or 161,
|
||||
color = data.blipData.color or 1,
|
||||
scale = data.blipData.scale or 0.8,
|
||||
length = 2
|
||||
},
|
||||
jobs = repackJobsBools,
|
||||
}
|
||||
exports['kartik-mdt']:CustomAlert(alertOptions)
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('kartik-mdt') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,43 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('lb-tablet') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
local function getPriorityLevel(priority)
|
||||
if priority == 1 then
|
||||
return 'low'
|
||||
elseif priority == 2 then
|
||||
return 'medium'
|
||||
elseif priority == 3 then
|
||||
return 'high'
|
||||
else
|
||||
return 'medium'
|
||||
end
|
||||
end
|
||||
|
||||
---This will send an alert to the passed jobs
|
||||
---@param data table
|
||||
Dispatch.SendAlert = function(data)
|
||||
local streetName, _ = Utility.GetStreetNameAtCoords(data.coords)
|
||||
local priority = getPriorityLevel(data.priority)
|
||||
if type(data.jobs) == 'table' then
|
||||
data.jobs = data.jobs[1]
|
||||
end
|
||||
if data.time and data.time > 1000 then
|
||||
data.time = math.floor((data.time / 1000) + 0.5)
|
||||
end
|
||||
local alertData = {
|
||||
priority = priority,
|
||||
code = data.code or '10-80',
|
||||
title = 'Dispatch Alert!',
|
||||
description = data.message,
|
||||
location = {
|
||||
label = streetName,
|
||||
coords = vec2(data.coords.x, data.coords.y)
|
||||
},
|
||||
time = data.time or 10000,
|
||||
job = data.jobs,
|
||||
}
|
||||
TriggerServerEvent("community_bridge:server:dispatch:sendAlert", alertData)
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,8 @@
|
|||
if GetResourceState('lb-tablet') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
RegisterNetEvent("community_bridge:server:dispatch:sendAlert", function(data)
|
||||
exports["lb-tablet"]:AddDispatch(data) -- this has a return value but we dont really have a use for it atm.
|
||||
end)
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('linden_outlawalert') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
TriggerServerEvent('wf-alerts:svNotify', {
|
||||
dispatchData = {
|
||||
displayCode = data.code or '211',
|
||||
description = data.message or "Alert",
|
||||
isImportant = 0,
|
||||
recipientList = data.jobs or {'police'},
|
||||
length = data.time or '10000',
|
||||
infoM = data.icon or 'fas fa-question',
|
||||
info = data.message or "Alert"
|
||||
},
|
||||
caller = 'Anonymous',
|
||||
coords = data.coords or GetEntityCoords(cache.ped)
|
||||
})
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('linden_outlawalert') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,27 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('origen_police') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
local color = nil
|
||||
if data.vehicle then
|
||||
local r, g, b = GetVehicleColor(data.vehicle)
|
||||
color = {r, g, b}
|
||||
end
|
||||
local customData = {
|
||||
coords = data.coords or vector3(0.0, 0.0, 0.0),
|
||||
title = 'Alert '..(data.code or '10-80'),
|
||||
message = data.message,
|
||||
job = data.jobs or 'police',
|
||||
metadata = {
|
||||
model = data.vehicle and (GetDisplayNameFromVehicleModel(GetEntityModel(data.vehicle))) or nil,
|
||||
color = color,
|
||||
plate = data.vehicle and GetVehicleNumberPlateText(data.vehicle) or nil,
|
||||
speed = data.vehicle and (GetEntitySpeed(veh) * 3.6)..' kmh' or nil
|
||||
}
|
||||
}
|
||||
|
||||
TriggerServerEvent("SendAlert:police", customData)
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('origen_police') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,33 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('ps-dispatch') == 'missing' then return end
|
||||
if GetResourceState('lb-tablet') == 'started' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
local alertData = {
|
||||
message = data.message,
|
||||
code = data.code or '10-80',
|
||||
icon = data.icon or 'fas fa-question',
|
||||
priority = 2,
|
||||
coords = data.coords,
|
||||
vehicle = data.vehicle,
|
||||
plate = data.plate,
|
||||
alertTime = (data.time or 10000) / 1000,
|
||||
alert = {
|
||||
radius = 0,
|
||||
recipientList = data.jobs,
|
||||
sprite = data.blipData.sprite,
|
||||
color = data.blipData.color,
|
||||
scale = data.blipData.scale,
|
||||
length = 2,
|
||||
sound = "Lose_1st",
|
||||
sound2 = "GTAO_FM_Events_Soundset",
|
||||
offset = false,
|
||||
flash = false
|
||||
},
|
||||
jobs = data.jobs
|
||||
}
|
||||
exports["ps-dispatch"]:CustomAlert(alertData)
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,5 @@
|
|||
if GetResourceState('ps-dispatch') == 'missing' then return end
|
||||
if GetResourceState('lb-tablet') == 'started' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,41 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qs-dispatch') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
local playerData = exports['qs-dispatch']:GetPlayerInfo()
|
||||
if not playerData then return print("Error getting player data") end
|
||||
|
||||
local customData = {
|
||||
job = data.jobs or { 'police'},
|
||||
callLocation = data.coords or vec3(0.0, 0.0, 0.0),
|
||||
callCode = {
|
||||
code = data.code or '10-80',
|
||||
snippet = data.snippet or 'General Alert'
|
||||
},
|
||||
message = data.message,
|
||||
flashes = false,
|
||||
image = nil,
|
||||
blip = {
|
||||
sprite = data.blipData.sprite or 1,
|
||||
scale = data.blipData.scale or 1.0,
|
||||
colour = data.blipData.color or 1,
|
||||
flashes = false,
|
||||
text = data.message or "Alert",
|
||||
time = data.length and (data.time * 1000) or 20000
|
||||
},
|
||||
otherData = {
|
||||
{
|
||||
text = data.name or 'N/A',
|
||||
icon = data.icon or 'fas fa-question'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
exports['qs-dispatch']:getSSURL(function(image)
|
||||
customData.image = image or customData.image
|
||||
TriggerServerEvent('qs-dispatch:server:CreateDispatchCall', customData)
|
||||
end)
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('qs-dispatch') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,17 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('redutzu-mdt') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
local streetName, _ = Utility.GetStreetNameAtCoords(data.coords)
|
||||
local alertData = {
|
||||
code = data.code or '10-80',
|
||||
message = data.message or "Dispatch Alert",
|
||||
street = streetName,
|
||||
time = data.time or 10000,
|
||||
coords = data.coords,
|
||||
}
|
||||
TriggerServerEvent("community_bridge:server:dispatch:sendAlert", alertData)
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,14 @@
|
|||
if GetResourceState('redutzu-mdt') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
RegisterNetEvent("community_bridge:server:dispatch:sendAlert", function(data)
|
||||
TriggerEvent('redutzu-mdt:server:addDispatchToMDT', {
|
||||
code = data.code,
|
||||
title = data.message,
|
||||
street = data.street,
|
||||
duration = data.time,
|
||||
coords = data.coords
|
||||
})
|
||||
end)
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,23 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('tk_dispatch') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
Dispatch.SendAlert = function(data)
|
||||
exports.tk_dispatch:addCall({
|
||||
title = data.message,
|
||||
code = data.code or '10-80',
|
||||
priority = 'Priority 3',
|
||||
coords = data.coords or GetEntityCoords(PlayerPedId()),
|
||||
showLocation = true,
|
||||
showGender = false,
|
||||
playSound = true,
|
||||
blip = {
|
||||
color = data.blipData.color or 3,
|
||||
sprite = data.blipData.sprite or 1,
|
||||
scale = data.blipData.scale or 0.8,
|
||||
},
|
||||
jobs = data.jobs or {'police'},
|
||||
})
|
||||
end
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,4 @@
|
|||
if GetResourceState('tk_dispatch') == 'missing' then return end
|
||||
Dispatch = Dispatch or {}
|
||||
|
||||
return Dispatch
|
|
@ -0,0 +1,10 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will get the closest door to the ped
|
||||
---@return string | nil
|
||||
Doorlock.GetClosestDoor = function()
|
||||
return nil
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,13 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will toggle the lock status of the door.
|
||||
---@param doorID string
|
||||
---@param toggle boolean
|
||||
---@return boolean
|
||||
Doorlock.ToggleDoorLock = function(doorID, toggle)
|
||||
return true
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,12 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('doors_creator') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will get the closest door to the ped
|
||||
---@return string | nil
|
||||
Doorlock.GetClosestDoor = function()
|
||||
return exports["doors_creator"]:getClosestActiveDoor()
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('doors_creator') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
|
||||
---This will toggle the lock status of the door.
|
||||
---@param doorID string
|
||||
---@param toggle boolean
|
||||
---@return boolean
|
||||
Doorlock.ToggleDoorLock = function(doorID, toggle)
|
||||
local state = toggle
|
||||
if state then
|
||||
exports["doors_creator"]:setDoorState(doorID, 1)
|
||||
else
|
||||
exports["doors_creator"]:setDoorState(doorID, 0)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,14 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('ox_doorlock') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will get the closest door to the ped
|
||||
---@return string | nil
|
||||
Doorlock.GetClosestDoor = function()
|
||||
local doorData = exports.ox_doorlock:getClosestDoor()
|
||||
if not doorData then return end
|
||||
return tostring(doorData.id) or nil
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,20 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('ox_doorlock') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will toggle the lock status of the door.
|
||||
---@param doorID string
|
||||
---@param toggle boolean
|
||||
---@return boolean
|
||||
Doorlock.ToggleDoorLock = function(doorID, toggle)
|
||||
local state = toggle
|
||||
if state then
|
||||
exports.ox_doorlock:setDoorState(doorID, 1)
|
||||
else
|
||||
exports.ox_doorlock:setDoorState(doorID, 0)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,25 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qb-doorlock') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will get the closest door to the ped
|
||||
---@return string | nil
|
||||
Doorlock.GetClosestDoor = function()
|
||||
local closestDoor = exports["qb-doorlock"]:GetClosestDoor()
|
||||
if Table.CheckPopulated(closestDoor) then return closestDoor end
|
||||
local allDoors = exports["qb-doorlock"]:GetDoorList()
|
||||
local pedCoords = GetEntityCoords(cache.ped)
|
||||
local door = 0
|
||||
local doorDist = 1000.0
|
||||
for doorID, data in pairs(allDoors) do
|
||||
local dist = #(pedCoords - data.objCoords)
|
||||
if dist < doorDist then
|
||||
door = doorID
|
||||
doorDist = dist
|
||||
end
|
||||
end
|
||||
return door
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,15 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qb-doorlock') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will toggle the lock status of the door.
|
||||
---@param doorID string
|
||||
---@param toggle boolean
|
||||
---@return boolean
|
||||
Doorlock.ToggleDoorLock = function(doorID, toggle)
|
||||
TriggerClientEvent('qb-doorlock:client:setState', -1, 0, doorID, toggle, false, false, false)
|
||||
return true
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,23 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('rcore_doorlock') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will get the closest door to the ped
|
||||
---@return string | nil
|
||||
Doorlock.GetClosestDoor = function()
|
||||
local allDoors = exports.rcore_doorlock:getLoadedDoors()
|
||||
local pedCoords = GetEntityCoords(cache.ped)
|
||||
local door = 0
|
||||
local doorDist = 1000.0
|
||||
for _, data in pairs(allDoors) do
|
||||
local dist = #(pedCoords - data.coords)
|
||||
if dist < doorDist then
|
||||
door = data.id
|
||||
doorDist = dist
|
||||
end
|
||||
end
|
||||
return door
|
||||
end
|
||||
|
||||
return Doorlock
|
|
@ -0,0 +1,19 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('rcore_doorlock') == 'missing' then return end
|
||||
|
||||
Doorlock = Doorlock or {}
|
||||
|
||||
---This will toggle the lock status of the door.
|
||||
---@param doorID string
|
||||
---@param toggle boolean
|
||||
---@return boolean
|
||||
Doorlock.ToggleDoorLock = function(doorID, toggle)
|
||||
local state = toggle
|
||||
if state then
|
||||
exports.rcore_doorlock:changeDoorState(doorID, 0)
|
||||
else
|
||||
exports.rcore_doorlock:changeDoorState(doorID, 1)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return Doorlock
|
|
@ -0,0 +1,3 @@
|
|||
Framework = Framework or {}
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,3 @@
|
|||
Framework = Framework or {}
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,226 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('es_extended') ~= 'started' then return end
|
||||
|
||||
ESX = exports["es_extended"]:getSharedObject()
|
||||
Callback = Callback or Require("lib/utility/shared/callbacks.lua")
|
||||
|
||||
Framework = Framework or {}
|
||||
|
||||
local cachedItemList = nil
|
||||
-- This is an internal function, its here to attempt to emulate qbs shared items mainly.
|
||||
Framework.ItemList = function()
|
||||
if cachedItemList then return cachedItemList end
|
||||
local items = Callback.Trigger('community_bridge:Callback:GetFrameworkItems', false)
|
||||
cachedItemList = { Items = items.Items or {} }
|
||||
return cachedItemList
|
||||
end
|
||||
|
||||
---This will get the name of the framework being used (if a supported framework).
|
||||
---@return string
|
||||
Framework.GetFrameworkName = function()
|
||||
return 'es_extended'
|
||||
end
|
||||
|
||||
---This will return true if the player is loaded, false otherwise.
|
||||
---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
|
||||
---@return boolean
|
||||
Framework.GetIsPlayerLoaded = function()
|
||||
return ESX.IsPlayerLoaded()
|
||||
end
|
||||
|
||||
---This will return a table of the player data, this will be in the framework format.
|
||||
---This is mainly for internal bridge use and should be avoided.
|
||||
---@return table
|
||||
Framework.GetPlayerData = function()
|
||||
return ESX.GetPlayerData()
|
||||
end
|
||||
|
||||
---This will return a table of all the jobs in the framework.
|
||||
---@return table
|
||||
Framework.GetFrameworkJobs = function()
|
||||
local jobs = Callback.Trigger('community_bridge:Callback:GetFrameworkJobs', false)
|
||||
return jobs
|
||||
end
|
||||
|
||||
---This will return the players birth date
|
||||
---@return string
|
||||
Framework.GetPlayerDob = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
local dob = playerData.dateofbirth
|
||||
return dob
|
||||
end
|
||||
|
||||
---This will return the players metadata for the specified metadata key.
|
||||
---@param metadata table | string
|
||||
---@return table | string | number | boolean
|
||||
Framework.GetPlayerMetaData = function(metadata)
|
||||
return Framework.GetPlayerData().metadata[metadata]
|
||||
end
|
||||
|
||||
---This will send a notification to the player.
|
||||
---@param message string
|
||||
---@param type string
|
||||
---@param time number
|
||||
---@return nil
|
||||
Framework.Notify = function(message, type, time)
|
||||
return ESX.ShowNotification(message, type, time)
|
||||
end
|
||||
|
||||
---Will Display the help text message on the screen
|
||||
---@param message string
|
||||
---@param _ unknown
|
||||
---@return nil
|
||||
Framework.ShowHelpText = function(message, _)
|
||||
return exports['esx_textui']:TextUI(message, "info")
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
Framework.HideHelpText = function()
|
||||
return exports['esx_textui']:HideUI()
|
||||
end
|
||||
|
||||
---This will get the players identifier (citizenid) etc.
|
||||
---@return string
|
||||
Framework.GetPlayerIdentifier = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.identifier
|
||||
end
|
||||
|
||||
---This will get the players name (first and last).
|
||||
---@return string
|
||||
---@return string
|
||||
Framework.GetPlayerName = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.firstName, playerData.lastName
|
||||
end
|
||||
|
||||
---Depricated : This will return the players job name, job label, job grade label and job grade level
|
||||
---@return string
|
||||
---@return string
|
||||
---@return string
|
||||
---@return string
|
||||
Framework.GetPlayerJob = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.job.name, playerData.job.label, playerData.job.grade_label, playerData.job.grade
|
||||
end
|
||||
|
||||
---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
|
||||
---@return table
|
||||
Framework.GetPlayerJobData = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
local jobData = playerData.job
|
||||
local isBoss = (jobData.grade_name == "boss")
|
||||
return {
|
||||
jobName = jobData.name,
|
||||
jobLabel = jobData.label,
|
||||
gradeName = jobData.grade_name,
|
||||
gradeLabel = jobData.grade_label,
|
||||
gradeRank = jobData.grade,
|
||||
boss = isBoss,
|
||||
onDuty = jobData.onduty,
|
||||
}
|
||||
end
|
||||
|
||||
---This will return if the player has the specified item in their inventory.
|
||||
---@param item string
|
||||
---@return boolean
|
||||
Framework.HasItem = function(item)
|
||||
local hasItem = ESX.SearchInventory(item, true)
|
||||
return hasItem > 0 and true or false
|
||||
end
|
||||
|
||||
---This will return the item count for the specified item in the players inventory.
|
||||
---@param item string
|
||||
---@return number
|
||||
Framework.GetItemCount = function(item)
|
||||
local inventory = Framework.GetPlayerInventory()
|
||||
if not inventory then return 0 end
|
||||
return inventory[item].count or 0
|
||||
end
|
||||
|
||||
---This will return a table of the players inventory
|
||||
---@return table
|
||||
Framework.GetPlayerInventory = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.inventory
|
||||
end
|
||||
|
||||
---This will return the players money by type, I recommend not useing this as its the client and not secure or to be trusted.
|
||||
---Use case is for a ui or a menu I guess.
|
||||
---@param _type string
|
||||
---@return number
|
||||
Framework.GetAccountBalance = function(_type)
|
||||
local player = Framework.GetPlayerData()
|
||||
if not player then return 0 end
|
||||
local accounts = player.accounts
|
||||
if _type == 'cash' then _type = 'money' end
|
||||
for _, account in ipairs(accounts) do
|
||||
if account.name == _type then
|
||||
return account.money or 0
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
---This will return the vehicle properties for the specified vehicle.
|
||||
---@param vehicle number
|
||||
---@return table
|
||||
Framework.GetVehicleProperties = function(vehicle)
|
||||
if not vehicle or not DoesEntityExist(vehicle) then return {} end
|
||||
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
|
||||
return vehicleProps or {}
|
||||
end
|
||||
|
||||
---This will set the vehicle properties for the specified vehicle.
|
||||
---@param vehicle number
|
||||
---@param properties table
|
||||
---@return boolean
|
||||
Framework.SetVehicleProperties = function(vehicle, properties)
|
||||
if not vehicle or not DoesEntityExist(vehicle) then return false end
|
||||
if not properties then return false end
|
||||
if NetworkGetEntityIsNetworked(vehicle) then
|
||||
local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
|
||||
local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
|
||||
if entOwner ~= GetPlayerServerId(PlayerId()) then
|
||||
NetworkRequestControlOfEntity(vehicle)
|
||||
local count = 0
|
||||
while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
|
||||
Wait(1)
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Every framework version does this just a diffrent key I guess?
|
||||
if properties.color1 and type(properties.color1) == 'table' then
|
||||
properties.customPrimaryColor = {properties.color1[1], properties.color1[2], properties.color1[3]}
|
||||
properties.color1 = nil
|
||||
end
|
||||
if properties.color2 and type(properties.color2) == 'table' then
|
||||
properties.customSecondaryColor = {properties.color2[1], properties.color2[2], properties.color2[3]}
|
||||
properties.color2 = nil
|
||||
end
|
||||
return true, ESX.Game.SetVehicleProperties(vehicle, properties)
|
||||
end
|
||||
|
||||
---This will get a players dead status.
|
||||
---@return boolean
|
||||
Framework.GetIsPlayerDead = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.dead
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded', function(xPlayer)
|
||||
Wait(1500)
|
||||
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:onPlayerLogout', function()
|
||||
TriggerEvent('community_bridge:Client:OnPlayerUnload')
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob', function(data)
|
||||
TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
|
||||
end)
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,501 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('es_extended') ~= 'started' then return end
|
||||
|
||||
Prints = Prints or Require("lib/utility/shared/prints.lua")
|
||||
Callback = Callback or Require("lib/utility/shared/callbacks.lua")
|
||||
|
||||
ESX = exports["es_extended"]:getSharedObject()
|
||||
|
||||
Framework = Framework or {}
|
||||
|
||||
local cachedItemList = nil
|
||||
|
||||
---This will return the name of the framework in use.
|
||||
---@return string
|
||||
Framework.GetFrameworkName = function()
|
||||
return 'es_extended'
|
||||
end
|
||||
|
||||
-- This is an internal function, its here to attempt to emulate qbs shared items mainly.
|
||||
Framework.ItemList = function()
|
||||
if cachedItemList then return cachedItemList end
|
||||
local items = ESX.Items
|
||||
local repackedTable = {}
|
||||
for k, v in pairs(items) do
|
||||
if v.label then
|
||||
repackedTable[k] = {
|
||||
name = k,
|
||||
label = v.label,
|
||||
weight = v.weight,
|
||||
type = "item",
|
||||
image = k .. ".png",
|
||||
unique = false,
|
||||
useable = true,
|
||||
shouldClose = true,
|
||||
description = 'No description provided.',
|
||||
}
|
||||
end
|
||||
end
|
||||
cachedItemList = { Items = repackedTable or {} }
|
||||
return cachedItemList
|
||||
end
|
||||
|
||||
---This will return if the player is an admin in the framework.
|
||||
---@param src any
|
||||
---@return boolean
|
||||
Framework.GetIsFrameworkAdmin = function(src)
|
||||
if not src then return false end
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return false end
|
||||
local group = xPlayer.getGroup()
|
||||
if group == 'admin' or group == 'superadmin' then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
---This will get the players birth date
|
||||
---@return string|nil
|
||||
Framework.GetPlayerDob = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
local dob = xPlayer.get("dateofbirth")
|
||||
return dob
|
||||
end
|
||||
|
||||
--- Returns the player data of the specified source in the framework defualt format.
|
||||
---@param src any
|
||||
---@return table | nil
|
||||
Framework.GetPlayer = function(src)
|
||||
local xPlayer = ESX.GetPlayerFromId(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerIdentifier(src)
|
||||
-- Returns the citizen ID of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
Framework.GetPlayerIdentifier = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer.getIdentifier()
|
||||
end
|
||||
|
||||
---This will return the jobs registered in the framework in a table.
|
||||
---Format of the table is:
|
||||
---{name = jobName, label = jobLabel, grade = {name = gradeName, level = gradeLevel}}
|
||||
---@return table
|
||||
Framework.GetFrameworkJobs = function()
|
||||
return ESX.GetJobs()
|
||||
end
|
||||
-- Framework.GetPlayerName(src)
|
||||
-- Returns the first and last name of the player.
|
||||
---@return string|nil, string|nil
|
||||
Framework.GetPlayerName = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer.variables.firstName, xPlayer.variables.lastName
|
||||
end
|
||||
|
||||
---This will return a table of all logged in players
|
||||
---@return table
|
||||
Framework.GetPlayers = function()
|
||||
local players = ESX.GetExtendedPlayers()
|
||||
local playerList = {}
|
||||
for _, xPlayer in pairs(players) do
|
||||
table.insert(playerList, xPlayer.source)
|
||||
end
|
||||
return playerList
|
||||
end
|
||||
|
||||
---Returns a table of items matching the specified name and if passed metadata from the player's inventory.
|
||||
---returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param _ table
|
||||
---@return table|nil
|
||||
Framework.GetItem = function(src, item, _)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
local playerItems = xPlayer.getInventory()
|
||||
local repackedTable = {}
|
||||
for _, v in pairs(playerItems) do
|
||||
if v.name == item then
|
||||
table.insert(repackedTable, {
|
||||
name = v.name,
|
||||
count = v.count,
|
||||
--metadata = v.metadata,
|
||||
--slot = v.slot,
|
||||
})
|
||||
end
|
||||
end
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
---This will return the count of the item in the players inventory, if not found will return 0.
|
||||
---if metadata is passed it will find the matching items count (esx_core does not feature metadata items).
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param _ table
|
||||
---@return number
|
||||
Framework.GetItemCount = function(src, item, _)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer.getInventoryItem(item).count
|
||||
end
|
||||
|
||||
---This will return a boolean if the player has the item.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@return boolean
|
||||
Framework.HasItem = function(src, item)
|
||||
local getCount = Framework.GetItemCount(src, item, nil)
|
||||
return getCount > 0
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerInventory(src)
|
||||
-- Returns the entire inventory of the player as a table.
|
||||
-- returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
|
||||
---@param src number
|
||||
---@return table | nil
|
||||
Framework.GetPlayerInventory = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
local playerItems = xPlayer.getInventory()
|
||||
local repackedTable = {}
|
||||
for _, v in pairs(playerItems) do
|
||||
if v.count > 0 then
|
||||
table.insert(repackedTable, {
|
||||
name = v.name,
|
||||
count = v.count,
|
||||
--metadata = v.metadata,
|
||||
--slot = v.slot,
|
||||
})
|
||||
end
|
||||
end
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
-- Framework.SetMetadata(src, metadata, value)
|
||||
-- Adds the specified metadata key and number value to the player's data.
|
||||
---@return boolean|nil
|
||||
Framework.SetPlayerMetadata = function(src, metadata, value)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
xPlayer.setMeta(metadata, value, nil)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Framework.GetMetadata(src, metadata)
|
||||
-- Gets the specified metadata key to the player's data.
|
||||
---@param src number
|
||||
---@param metadata string
|
||||
---@return any|nil
|
||||
Framework.GetPlayerMetadata = function(src, metadata)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer.getMeta(metadata) or false
|
||||
end
|
||||
|
||||
-- defualt esx Available tables are
|
||||
-- identifier, accounts, group, inventory, job, job_grade, loadout,
|
||||
-- metadata, position, firstname, lastname, dateofbirth, sex, height,
|
||||
-- skin, status, is_dead, id, disabled, last_property, created_at, last_seen,
|
||||
-- phone_number, pincode
|
||||
Framework.GetStatus = function(src, column)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer.get(column) or nil
|
||||
end
|
||||
|
||||
---This will return a boolean if the player is dead or in last stand.
|
||||
---@param src number
|
||||
---@return boolean|nil
|
||||
Framework.GetIsPlayerDead = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer.get("is_dead") or false
|
||||
end
|
||||
|
||||
---This will revive a player, if the player is dead or in last stand.
|
||||
---@param src number
|
||||
---@return boolean
|
||||
Framework.RevivePlayer = function(src)
|
||||
src = tonumber(src)
|
||||
if not src then return false end
|
||||
TriggerEvent('esx_ambulancejob:revive', src)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Framework.AddThirst(src, value)
|
||||
-- Adds the specified value from the player's thirst level.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddThirst = function(src, value)
|
||||
local clampIT = Math.Clamp(value, 0, 200000)
|
||||
local levelForEsx = clampIT * 2000
|
||||
TriggerClientEvent('esx_status:add', src, 'thirst', levelForEsx)
|
||||
return levelForEsx
|
||||
end
|
||||
|
||||
-- Framework.AddHunger(src, value)
|
||||
-- Adds the specified value from the player's hunger level.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddHunger = function(src, value)
|
||||
local clampIT = Math.Clamp(value, 0, 200000)
|
||||
local levelForEsx = clampIT * 2000
|
||||
TriggerClientEvent('esx_status:add', src, 'hunger', levelForEsx)
|
||||
return levelForEsx
|
||||
end
|
||||
|
||||
---This will get the hunger of a player
|
||||
---@param src number
|
||||
---@return number | nil
|
||||
Framework.GetHunger = function(src)
|
||||
local status = Framework.GetStatus(src, "status")
|
||||
if not status then return 0 end
|
||||
return status.hunger
|
||||
end
|
||||
|
||||
---This will get the thirst of a player
|
||||
---@param src any
|
||||
---@return number | nil
|
||||
Framework.GetThirst = function(src)
|
||||
local status = Framework.GetStatus(src, "status")
|
||||
if not status then return 0 end
|
||||
return status.thirst
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerPhone(src)
|
||||
-- Returns the phone number of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
Framework.GetPlayerPhone = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
return xPlayer.get("phone_number")
|
||||
end
|
||||
|
||||
|
||||
---Depricated: Returns the job name, label, grade name, and grade level of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
---@return string | nil
|
||||
---@return string | nil
|
||||
---@return string | nil
|
||||
Framework.GetPlayerJob = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
local job = xPlayer.getJob()
|
||||
return job.name, job.label, job.grade_label, job.grade
|
||||
end
|
||||
|
||||
---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
|
||||
---@param src number
|
||||
---@return table | nil
|
||||
Framework.GetPlayerJobData = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
local job = xPlayer.getJob()
|
||||
local isBoss = (job.grade_name == "boss")
|
||||
return {
|
||||
jobName = job.name,
|
||||
jobLabel = job.label,
|
||||
gradeName = job.grade_name,
|
||||
gradeLabel = job.grade_label,
|
||||
gradeRank = job.grade,
|
||||
boss = isBoss,
|
||||
onDuty = job.onduty,
|
||||
}
|
||||
end
|
||||
|
||||
---Returns the players duty status.
|
||||
---@param src number
|
||||
---@return boolean
|
||||
Framework.GetPlayerDuty = function(src)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return false end
|
||||
local job = xPlayer.getJob()
|
||||
if not job.onDuty then return false end
|
||||
return true
|
||||
end
|
||||
|
||||
---This will toggle a players duty status
|
||||
---@param src number
|
||||
---@param status boolean
|
||||
---@return boolean
|
||||
Framework.SetPlayerDuty = function(src, status)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return false end
|
||||
local job = xPlayer.getJob()
|
||||
if not job.onDuty then return false end
|
||||
xPlayer.setJob(job.name, job.grade, status)
|
||||
return true
|
||||
end
|
||||
|
||||
---This will get a table of player sources that have the specified job name.
|
||||
---@param job any
|
||||
---@return table
|
||||
Framework.GetPlayersByJob = function(job)
|
||||
local players = GetPlayers()
|
||||
local playerList = {}
|
||||
for _, src in pairs(players) do
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if xPlayer and xPlayer.getJob().name == job then
|
||||
table.insert(playerList, src)
|
||||
end
|
||||
end
|
||||
return playerList
|
||||
end
|
||||
|
||||
-- Sets the player's job to the specified name and grade.
|
||||
---@param src number
|
||||
---@param name string
|
||||
---@param grade string
|
||||
---@return nil
|
||||
Framework.SetPlayerJob = function(src, name, grade)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
if not ESX.DoesJobExist(name, grade) then
|
||||
Prints.Error("Job Does Not Exsist In Framework :NAME " .. name .. " Grade:" .. grade)
|
||||
return
|
||||
end
|
||||
xPlayer.setJob(name, grade, true)
|
||||
return true
|
||||
end
|
||||
|
||||
---This will add money based on the type of account (money/bank)
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@param amount number
|
||||
---@return boolean | nil
|
||||
Framework.AddAccountBalance = function(src, _type, amount)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
if _type == 'cash' then _type = 'money' end
|
||||
xPlayer.addAccountMoney(_type, amount)
|
||||
return true
|
||||
end
|
||||
|
||||
---This will remove money based on the type of account (money/bank)
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@param amount number
|
||||
---@return boolean | nil
|
||||
Framework.RemoveAccountBalance = function(src, _type, amount)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
if _type == 'cash' then _type = 'money' end
|
||||
xPlayer.removeAccountMoney(_type, amount)
|
||||
return true
|
||||
end
|
||||
|
||||
---This will remove money based on the type of account (money/bank)
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@return string | nil
|
||||
Framework.GetAccountBalance = function(src, _type)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
if _type == 'cash' then _type = 'money' end
|
||||
return xPlayer.getAccount(_type).money
|
||||
end
|
||||
|
||||
-- Framework.AddItem(src, item, amount, slot, metadata)
|
||||
-- Adds the specified item to the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param amount number
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.AddItem = function(src, item, amount, slot, metadata)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
xPlayer.addInventoryItem(item, amount)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Framework.RemoveItem(src, item, amount, slot, metadata)
|
||||
-- Removes the specified item from the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param amount number
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.RemoveItem = function(src, item, amount, slot, metadata)
|
||||
local xPlayer = Framework.GetPlayer(src)
|
||||
if not xPlayer then return end
|
||||
xPlayer.removeInventoryItem(item, amount)
|
||||
return true
|
||||
end
|
||||
|
||||
---This will get all owned vehicles for the player
|
||||
---@param src number
|
||||
---@return table
|
||||
Framework.GetOwnedVehicles = function(src)
|
||||
local citizenId = Framework.GetPlayerIdentifier(src)
|
||||
local result = MySQL.Sync.fetchAll("SELECT vehicle, plate FROM owned_vehicles WHERE owner = '" .. citizenId .. "'")
|
||||
local vehicles = {}
|
||||
for i = 1, #result do
|
||||
local vehicle = result[i].vehicle
|
||||
local plate = result[i].plate
|
||||
local model = json.decode(vehicle).model
|
||||
table.insert(vehicles, { vehicle = model, plate = plate })
|
||||
end
|
||||
return vehicles
|
||||
end
|
||||
|
||||
|
||||
-- Framework.RegisterUsableItem(item, cb)
|
||||
-- Registers a usable item with a callback function.
|
||||
---@param itemName string
|
||||
---@param cb function
|
||||
Framework.RegisterUsableItem = function(itemName, cb)
|
||||
local func = function(src, item, itemData)
|
||||
itemData = itemData or item
|
||||
itemData.metadata = itemData.metadata or itemData.info or {}
|
||||
itemData.slot = itemData.id or itemData.slot
|
||||
cb(src, itemData)
|
||||
end
|
||||
ESX.RegisterUsableItem(itemName, func)
|
||||
end
|
||||
|
||||
RegisterNetEvent("esx:playerLoaded", function(src)
|
||||
src = src or source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerLoaded", src)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("esx:playerLogout", function(src)
|
||||
src = src or source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
|
||||
end)
|
||||
|
||||
AddEventHandler("playerDropped", function()
|
||||
local src = source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
|
||||
end)
|
||||
|
||||
Callback.Register('community_bridge:Callback:GetFrameworkJobs', function(source)
|
||||
return Framework.GetFrameworkJobs() or {}
|
||||
end)
|
||||
|
||||
-- This is linked to an internal function, its an attempt to standardize the item list across frameworks.
|
||||
Callback.Register('community_bridge:Callback:GetFrameworkItems', function(source)
|
||||
return Framework.ItemList() or {}
|
||||
end)
|
||||
|
||||
Framework.Commands = {}
|
||||
Framework.Commands.Add = function(name, help, arguments, argsrequired, callback, permission, ...)
|
||||
ESX.RegisterCommand(name, permission, function(xPlayer, args, showError)
|
||||
callback(xPlayer, args)
|
||||
end, false, {
|
||||
help = help,
|
||||
arguments = arguments
|
||||
})
|
||||
end
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,255 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qb-core') ~= 'started' then return end
|
||||
if GetResourceState('qbx_core') == 'started' then return end
|
||||
|
||||
Framework = Framework or {}
|
||||
|
||||
QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
Framework.Shared = QBCore.Shared
|
||||
|
||||
---This will get the name of the framework being used (if a supported framework).
|
||||
---@return string
|
||||
Framework.GetFrameworkName = function()
|
||||
return 'qb-core'
|
||||
end
|
||||
|
||||
---This will return true if the player is loaded, false otherwise.
|
||||
---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
|
||||
---@return boolean
|
||||
Framework.GetIsPlayerLoaded = function()
|
||||
return LocalPlayer.state.isLoggedIn or false
|
||||
end
|
||||
|
||||
---This will return a table of the player data, this will be in the framework format.
|
||||
---This is mainly for internal bridge use and should be avoided.
|
||||
---@return table
|
||||
Framework.GetPlayerData = function()
|
||||
return QBCore.Functions.GetPlayerData()
|
||||
end
|
||||
|
||||
---This will return a table of all the jobs in the framework.
|
||||
---@return table
|
||||
Framework.GetFrameworkJobs = function()
|
||||
local jobs = {}
|
||||
for k, v in pairs(QBCore.Shared.Jobs) do
|
||||
table.insert(jobs, {
|
||||
name = k,
|
||||
label = v.label,
|
||||
grade = v.grades
|
||||
})
|
||||
end
|
||||
return jobs
|
||||
end
|
||||
|
||||
---This will get the players birth date
|
||||
---@return string
|
||||
Framework.GetPlayerDob = function()
|
||||
local player = Framework.GetPlayerData()
|
||||
local playerData = player.PlayerData
|
||||
return playerData.charinfo.birthdate
|
||||
end
|
||||
|
||||
---This will return the players metadata for the specified metadata key.
|
||||
---@param metadata table | string
|
||||
---@return table | string | number | boolean
|
||||
Framework.GetPlayerMetaData = function(metadata)
|
||||
return Framework.GetPlayerData().metadata[metadata]
|
||||
end
|
||||
|
||||
---This will send a notification to the player.
|
||||
---@param message string
|
||||
---@param type string
|
||||
---@param time number
|
||||
---@return nil
|
||||
Framework.Notify = function(message, type, time)
|
||||
TriggerEvent('QBCore:Notify', message, 'primary', time)
|
||||
end
|
||||
|
||||
---Will Display the help text message on the screen
|
||||
---@param message string
|
||||
---@param _position unknown
|
||||
---@return nil
|
||||
Framework.ShowHelpText = function(message, _position)
|
||||
return exports['qb-core']:DrawText(message, _position)
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
Framework.HideHelpText = function()
|
||||
return exports['qb-core']:HideText()
|
||||
end
|
||||
|
||||
---This will return the players money by type, I recommend not useing this as its the client and not secure or to be trusted.
|
||||
---Use case is for a ui or a menu I guess.
|
||||
---@param _type string
|
||||
---@return number
|
||||
Framework.GetAccountBalance = function(_type)
|
||||
local player = Framework.GetPlayerData()
|
||||
if not player then return 0 end
|
||||
local account = player.money
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return account[_type] or 0
|
||||
end
|
||||
|
||||
---This will return the item data for the specified item.
|
||||
---@param item string
|
||||
---@return table
|
||||
Framework.GetItemInfo = function(item)
|
||||
local itemData = QBCore.Shared.Items[item]
|
||||
if not itemData then return {} end
|
||||
local repackedTable = {
|
||||
name = itemData.name,
|
||||
label = itemData.label,
|
||||
stack = itemData.unique,
|
||||
weight = itemData.weight,
|
||||
description = itemData.description,
|
||||
image = itemData.image
|
||||
}
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
---This will get the players identifier (citizenid) etc.
|
||||
---@return string
|
||||
Framework.GetPlayerIdentifier = function()
|
||||
return Framework.GetPlayerData().citizenid
|
||||
end
|
||||
|
||||
---This will get the players name (first and last).
|
||||
---@return string
|
||||
---@return string
|
||||
Framework.GetPlayerName = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.charinfo.firstname, playerData.charinfo.lastname
|
||||
end
|
||||
|
||||
---Depricated : This will return the players job name, job label, job grade label and job grade level
|
||||
---@return string
|
||||
---@return string
|
||||
---@return string
|
||||
---@return string
|
||||
Framework.GetPlayerJob = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
|
||||
end
|
||||
|
||||
---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
|
||||
---@return table
|
||||
Framework.GetPlayerJobData = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
local jobData = playerData.job
|
||||
return {
|
||||
jobName = jobData.name,
|
||||
jobLabel = jobData.label,
|
||||
gradeName = jobData.grade.name,
|
||||
gradeLabel = jobData.grade.name,
|
||||
gradeRank = jobData.grade.level,
|
||||
boss = jobData.isboss,
|
||||
onDuty = jobData.onduty,
|
||||
}
|
||||
end
|
||||
|
||||
---This will return if the player has the specified item in their inventory.
|
||||
---@param item string
|
||||
---@return boolean
|
||||
Framework.HasItem = function(item)
|
||||
return QBCore.Functions.HasItem(item)
|
||||
end
|
||||
|
||||
---This will return the item count for the specified item in the players inventory.
|
||||
---@param item string
|
||||
---@return number
|
||||
Framework.GetItemCount = function(item)
|
||||
local frameworkInv = Framework.GetPlayerData().items
|
||||
local count = 0
|
||||
for _, v in pairs(frameworkInv) do
|
||||
if v.name == item then
|
||||
count = count + v.amount
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
---This will return the players inventory as a table in the ox_inventory style flormat.
|
||||
---@return table
|
||||
Framework.GetPlayerInventory = function()
|
||||
local items = {}
|
||||
local frameworkInv = Framework.GetPlayerData().items
|
||||
for _, v in pairs(frameworkInv) do
|
||||
table.insert(items, {
|
||||
name = v.name,
|
||||
label = v.label,
|
||||
count = v.amount,
|
||||
slot = v.slot,
|
||||
metadata = v.info,
|
||||
stack = v.unique,
|
||||
close = v.useable,
|
||||
weight = v.weight
|
||||
})
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
---This will return the vehicle properties for the specified vehicle.
|
||||
---@param vehicle number
|
||||
---@return table
|
||||
Framework.GetVehicleProperties = function(vehicle)
|
||||
if not vehicle or not DoesEntityExist(vehicle) then return {} end
|
||||
local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle)
|
||||
return vehicleProps or {}
|
||||
end
|
||||
|
||||
---This will set the vehicle properties for the specified vehicle.
|
||||
---@param vehicle number
|
||||
---@param properties table
|
||||
---@return boolean
|
||||
Framework.SetVehicleProperties = function(vehicle, properties)
|
||||
if not vehicle or not DoesEntityExist(vehicle) then return false end
|
||||
if not properties then return false end
|
||||
if NetworkGetEntityIsNetworked(vehicle) then
|
||||
local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
|
||||
local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
|
||||
if entOwner ~= GetPlayerServerId(PlayerId()) then
|
||||
NetworkRequestControlOfEntity(vehicle)
|
||||
local count = 0
|
||||
while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
|
||||
Wait(1)
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return true, QBCore.Functions.SetVehicleProperties(vehicle, properties)
|
||||
end
|
||||
|
||||
---This will get a players dead status.
|
||||
---@return boolean
|
||||
Framework.GetIsPlayerDead = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.metadata["isdead"] or playerData.metadata["inlaststand"]
|
||||
end
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||
Wait(1500)
|
||||
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
|
||||
TriggerEvent('community_bridge:Client:OnPlayerUnload')
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
|
||||
TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(data)
|
||||
-- Unsure what data is passed in this, but considering the gang data isnt updating I doubt this was tested.
|
||||
--[[
|
||||
PlayerJobName = data.name
|
||||
PlayerJobLabel = data.label
|
||||
PlayerJobGradeName = data.grade.name
|
||||
PlayerJobGradeLevel = data.grade.level
|
||||
TriggerEvent('community_bridge:Client:OnPlayerGangUpdate', PlayerGangName, PlayerGangLabel, PlayerGangGradeName, PlayerGangGradeLevel)
|
||||
--]]
|
||||
end)
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,585 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qb-core') ~= 'started' then return end
|
||||
if GetResourceState('qbx_core') == 'started' then return end
|
||||
|
||||
Framework = Framework or {}
|
||||
|
||||
QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
Framework.Shared = QBCore.Shared
|
||||
|
||||
---This will return the name of the framework in use.
|
||||
---@return string
|
||||
Framework.GetFrameworkName = function()
|
||||
return 'qb-core'
|
||||
end
|
||||
|
||||
---This will return if the player is an admin in the framework.
|
||||
---@param src any
|
||||
---@return boolean
|
||||
Framework.GetIsFrameworkAdmin = function(src)
|
||||
if not src then return false end
|
||||
return QBCore.Functions.HasPermission(src, 'admin')
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerIdentifier(src)
|
||||
-- Returns the citizen ID of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
Framework.GetPlayerIdentifier = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.citizenid
|
||||
end
|
||||
|
||||
--- Returns the player data of the specified source in the framework defualt format.
|
||||
---@param src any
|
||||
---@return table | nil
|
||||
Framework.GetPlayer = function(src)
|
||||
local player = QBCore.Functions.GetPlayer(src)
|
||||
if not player then return end
|
||||
return player
|
||||
end
|
||||
|
||||
---This will return the jobs registered in the framework in a table.
|
||||
---Format of the table is:
|
||||
---{name = jobName, label = jobLabel, grade = {name = gradeName, level = gradeLevel}}
|
||||
---@return table
|
||||
Framework.GetFrameworkJobs = function()
|
||||
local jobs = {}
|
||||
for k, v in pairs(QBCore.Shared.Jobs) do
|
||||
table.insert(jobs, {
|
||||
name = k,
|
||||
label = v.label,
|
||||
grade = v.grades
|
||||
})
|
||||
end
|
||||
return jobs
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerName(src)
|
||||
-- Returns the first and last name of the player.
|
||||
---@return string|nil, string|nil
|
||||
Framework.GetPlayerName = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.charinfo.firstname, playerData.charinfo.lastname
|
||||
end
|
||||
|
||||
---Returns the player date of birth.
|
||||
---@param src number
|
||||
---@return string|nil
|
||||
Framework.GetPlayerDob = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.charinfo.birthdate
|
||||
end
|
||||
|
||||
---Returns a table of items matching the specified name and if passed metadata from the player's inventory.
|
||||
---returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param metadata table
|
||||
---@return table|nil
|
||||
Framework.GetItem = function(src, item, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local playerInventory = playerData.items
|
||||
local repackedTable = {}
|
||||
for _, v in pairs(playerInventory) do
|
||||
if v.name == item and (not metadata or v.info == metadata) then
|
||||
table.insert(repackedTable, {
|
||||
name = v.name,
|
||||
count = v.amount,
|
||||
metadata = v.info,
|
||||
slot = v.slot,
|
||||
})
|
||||
end
|
||||
end
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
---This will return a table with the item info, {name, label, stack, weight, description, image}
|
||||
---@param item string
|
||||
---@return table
|
||||
Framework.GetItemInfo = function(item)
|
||||
local itemData = QBCore.Shared.Items[item]
|
||||
if not itemData then return {} end
|
||||
local repackedTable = {
|
||||
name = itemData.name,
|
||||
label = itemData.label,
|
||||
stack = itemData.unique,
|
||||
weight = itemData.weight,
|
||||
description = itemData.description,
|
||||
image = itemData.image
|
||||
}
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
---This will return the count of the item in the players inventory, if not found will return 0.
|
||||
---
|
||||
---if metadata is passed it will find the matching items count.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param metadata table
|
||||
---@return number
|
||||
Framework.GetItemCount = function(src, item, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return 0 end
|
||||
local playerData = player.PlayerData
|
||||
local playerInventory = playerData.items
|
||||
local count = 0
|
||||
for _, v in pairs(playerInventory) do
|
||||
if v.name == item and (not metadata or v.info == metadata) then
|
||||
count = count + v.amount
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
---This will return a boolean if the player has the item.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@return boolean
|
||||
Framework.HasItem = function(src, item)
|
||||
local getCount = Framework.GetItemCount(src, item, nil)
|
||||
return getCount > 0
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerInventory(src)
|
||||
-- Returns the entire inventory of the player as a table.
|
||||
-- returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
|
||||
---@param src number
|
||||
---@return table | nil
|
||||
Framework.GetPlayerInventory = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local playerInventory = playerData.items
|
||||
local repackedTable = {}
|
||||
for _, v in pairs(playerInventory) do
|
||||
table.insert(repackedTable, {
|
||||
name = v.name,
|
||||
count = v.amount,
|
||||
metadata = v.info,
|
||||
slot = v.slot,
|
||||
})
|
||||
end
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
---This will return a table of all logged in players
|
||||
---@return table
|
||||
Framework.GetPlayers = function()
|
||||
local players = QBCore.Functions.GetPlayers()
|
||||
local playerList = {}
|
||||
for _, src in pairs(players) do
|
||||
table.insert(playerList, src)
|
||||
end
|
||||
return playerList
|
||||
end
|
||||
|
||||
---This will return the item data for the specified slot.
|
||||
---Format {name, label, weight, count, metadata, slot, stack, description}
|
||||
---@param src number
|
||||
---@param slot number
|
||||
---@return table|nil
|
||||
Framework.GetItemBySlot = function(src, slot)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local playerInventory = playerData.items
|
||||
local repack = {}
|
||||
for _, v in pairs(playerInventory) do
|
||||
if v.slot == slot then
|
||||
return {
|
||||
name = v.name,
|
||||
label = v.label,
|
||||
weight = v.weight,
|
||||
count = v.amount,
|
||||
metadata = v.info,
|
||||
slot = v.slot,
|
||||
stack = v.unique or false,
|
||||
description = v.description or "none",
|
||||
}
|
||||
end
|
||||
end
|
||||
return repack
|
||||
end
|
||||
|
||||
-- Framework.SetMetadata(src, metadata, value)
|
||||
-- Adds the specified metadata key and number value to the player's data.
|
||||
---@return boolean|nil
|
||||
Framework.SetPlayerMetadata = function(src, metadata, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
player.Functions.SetMetaData(metadata, value)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Framework.GetMetadata(src, metadata)
|
||||
-- Gets the specified metadata key to the player's data.
|
||||
---@param src number
|
||||
---@param metadata string
|
||||
---@return any|nil
|
||||
Framework.GetPlayerMetadata = function(src, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.metadata[metadata] or false
|
||||
end
|
||||
|
||||
-- Framework.AddStress(src, value)
|
||||
-- Adds the specified value to the player's stress level and updates the client HUD.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddStress = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newStress = playerData.metadata.stress + value
|
||||
player.Functions.SetMetaData('stress', Math.Clamp(newStress, 0, 100))
|
||||
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newStress
|
||||
end
|
||||
|
||||
-- Framework.RemoveStress(src, value)
|
||||
-- Removes the specified value from the player's stress level and updates the client HUD.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.RemoveStress = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newStress = (playerData.metadata.stress or 0) - value
|
||||
player.Functions.SetMetaData('stress', Math.Clamp(newStress, 0, 100))
|
||||
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newStress
|
||||
end
|
||||
|
||||
-- Framework.AddHunger(src, value)
|
||||
-- Adds the specified value from the player's hunger level.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddHunger = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newHunger = (playerData.metadata.hunger or 0) + value
|
||||
player.Functions.SetMetaData('hunger', Math.Clamp(newHunger, 0, 100))
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', src, newHunger, playerData.metadata.thirst)
|
||||
--TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newHunger
|
||||
end
|
||||
|
||||
-- Framework.AddThirst(src, value)
|
||||
-- Adds the specified value from the player's thirst level.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddThirst = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newThirst = (playerData.metadata.thirst or 0) + value
|
||||
player.Functions.SetMetaData('thirst', Math.Clamp(newThirst, 0, 100))
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', src, playerData.metadata.hunger, newThirst)
|
||||
--TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newThirst
|
||||
end
|
||||
|
||||
---This will get the hunger of a player
|
||||
---@param src number
|
||||
---@return number | nil
|
||||
Framework.GetHunger = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newHunger = (playerData.metadata.hunger or 0)
|
||||
return newHunger
|
||||
end
|
||||
|
||||
---This will return a boolean if the player is dead or in last stand.
|
||||
---@param src number
|
||||
---@return boolean|nil
|
||||
Framework.GetIsPlayerDead = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.metadata.isdead or playerData.metadata.inlaststand or false
|
||||
end
|
||||
|
||||
---This will revive a player, if the player is dead or in last stand.
|
||||
---@param src number
|
||||
---@return boolean
|
||||
Framework.RevivePlayer = function(src)
|
||||
src = tonumber(src)
|
||||
if not src then return false end
|
||||
TriggerClientEvent('hospital:client:Revive', src)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
---This will get the thirst of a player
|
||||
---@param src any
|
||||
---@return number | nil
|
||||
Framework.GetThirst = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newThirst = (playerData.metadata.thirst or 0)
|
||||
return newThirst
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerPhone(src)
|
||||
-- Returns the phone number of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
Framework.GetPlayerPhone = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.charinfo.phone
|
||||
end
|
||||
|
||||
-- Framework.GetPlayerGang(src)
|
||||
-- Returns the gang name of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
Framework.GetPlayerGang = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.gang.name
|
||||
end
|
||||
|
||||
---This will get a table of player sources that have the specified job name.
|
||||
---@param job any
|
||||
---@return table
|
||||
Framework.GetPlayersByJob = function(job)
|
||||
local playerList = {}
|
||||
local players = QBCore.Functions.GetPlayers()
|
||||
for _, src in pairs(players) do
|
||||
local player = Framework.GetPlayer(src).PlayerData
|
||||
if player.job.name == job then
|
||||
table.insert(playerList, src)
|
||||
end
|
||||
end
|
||||
return playerList
|
||||
end
|
||||
|
||||
---Depricated: Returns the job name, label, grade name, and grade level of the player.
|
||||
---@param src number
|
||||
---@return string | string | string | number | nil
|
||||
---@return string | string | string | number | nil
|
||||
---@return string | string | string | number | nil
|
||||
---@return string | string | string | number | nil
|
||||
Framework.GetPlayerJob = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
|
||||
end
|
||||
|
||||
---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
|
||||
---@param src number
|
||||
---@return table | nil
|
||||
Framework.GetPlayerJobData = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local jobData = playerData.job
|
||||
return {
|
||||
jobName = jobData.name,
|
||||
jobLabel = jobData.label,
|
||||
gradeName = jobData.grade.name,
|
||||
gradeLabel = jobData.grade.name,
|
||||
gradeRank = jobData.grade.level,
|
||||
boss = jobData.isboss,
|
||||
onDuty = jobData.onduty,
|
||||
}
|
||||
end
|
||||
|
||||
---Returns the players duty status.
|
||||
---@param src number
|
||||
---@return boolean | nil
|
||||
Framework.GetPlayerDuty = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
if not playerData.job.onduty then return false end
|
||||
return true
|
||||
end
|
||||
|
||||
---This will toggle a players duty status
|
||||
---@param src number
|
||||
---@param status boolean
|
||||
---@return boolean
|
||||
Framework.SetPlayerDuty = function(src, status)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return false end
|
||||
player.Functions.SetJobDuty(status)
|
||||
TriggerEvent('QBCore:Server:SetDuty', src, player.PlayerData.job.onduty)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Sets the player's job to the specified name and grade.
|
||||
---@param src number
|
||||
---@param name string
|
||||
---@param grade string
|
||||
---@return nil
|
||||
Framework.SetPlayerJob = function(src, name, grade)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
return player.Functions.SetJob(name, grade)
|
||||
end
|
||||
|
||||
---This will add money based on the type of account (money/bank)
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@param amount number
|
||||
---@return boolean | nil
|
||||
Framework.AddAccountBalance = function(src, _type, amount)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return player.Functions.AddMoney(_type, amount)
|
||||
end
|
||||
|
||||
---This will remove money based on the type of account (money/bank)
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@param amount number
|
||||
---@return boolean | nil
|
||||
Framework.RemoveAccountBalance = function(src, _type, amount)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return player.Functions.RemoveMoney(_type, amount)
|
||||
end
|
||||
|
||||
---This will remove money based on the type of account (money/bank)
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@return string | nil
|
||||
Framework.GetAccountBalance = function(src, _type)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return playerData.money[_type]
|
||||
end
|
||||
|
||||
-- Framework.AddItem(src, item, amount, slot, metadata)
|
||||
-- Adds the specified item to the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param amount number
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.AddItem = function(src, item, amount, slot, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, { action = "add", item = item, count = amount, slot = slot, metadata = metadata })
|
||||
return player.Functions.AddItem(item, amount, slot, metadata)
|
||||
end
|
||||
|
||||
-- Framework.RemoveItem(src, item, amount, slot, metadata)
|
||||
-- Removes the specified item from the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param amount number
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.RemoveItem = function(src, item, amount, slot, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, { action = "remove", item = item, count = amount, slot = slot, metadata = metadata })
|
||||
return player.Functions.RemoveItem(item, amount, slot or nil)
|
||||
end
|
||||
|
||||
-- Framework.SetMetadata(src, item, slot, metadata)
|
||||
-- Sets the metadata for the specified item in the player's inventory.
|
||||
-- Notes, this is kinda a jank workaround. with the framework aside from updating the entire table theres not really a better way
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.SetMetadata = function(src, item, slot, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local slotFinder = Framework.GetPlayerInventory(src)
|
||||
local freeSlot = Table.FindFirstUnoccupiedSlot(slotFinder)
|
||||
local itemSlot = slot or nil
|
||||
if itemSlot == nil then
|
||||
for _, v in pairs(slotFinder) do
|
||||
if v.name == item then
|
||||
slot = v.slot
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if not player.Functions.RemoveItem(item, 1, itemSlot) then return false end
|
||||
return player.Functions.AddItem(item, 1, slot, metadata)
|
||||
end
|
||||
|
||||
---This will get all owned vehicles for the player
|
||||
---@param src number
|
||||
---@return table
|
||||
Framework.GetOwnedVehicles = function(src)
|
||||
local citizenId = Framework.GetPlayerIdentifier(src)
|
||||
local result = MySQL.Sync.fetchAll("SELECT vehicle, plate FROM player_vehicles WHERE citizenid = '" .. citizenId .. "'")
|
||||
local vehicles = {}
|
||||
for i = 1, #result do
|
||||
local vehicle = result[i].vehicle
|
||||
local plate = result[i].plate
|
||||
table.insert(vehicles, { vehicle = vehicle, plate = plate })
|
||||
end
|
||||
return vehicles
|
||||
end
|
||||
|
||||
-- Framework.RegisterUsableItem(item, cb)
|
||||
-- Registers a usable item with a callback function.
|
||||
---@param itemName string
|
||||
---@param cb function
|
||||
Framework.RegisterUsableItem = function(itemName, cb)
|
||||
local func = function(src, item, itemData)
|
||||
itemData = itemData or item
|
||||
itemData.metadata = itemData.metadata or itemData.info or {}
|
||||
itemData.slot = itemData.id or itemData.slot
|
||||
cb(src, itemData)
|
||||
end
|
||||
QBCore.Functions.CreateUseableItem(itemName, func)
|
||||
end
|
||||
|
||||
RegisterNetEvent("QBCore:Server:OnPlayerLoaded", function(src)
|
||||
src = src or source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerLoaded", src)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("QBCore:Server:OnPlayerUnload", function(src)
|
||||
src = src or source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
|
||||
end)
|
||||
|
||||
AddEventHandler("playerDropped", function()
|
||||
local src = source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
|
||||
end)
|
||||
|
||||
Framework.Commands = {}
|
||||
Framework.Commands.Add = function(name, help, arguments, argsrequired, callback, permission, ...)
|
||||
QBCore.Commands.Add(name, help, arguments, argsrequired, callback, permission, ...)
|
||||
end
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,189 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qbx_core') ~= 'started' then return end
|
||||
|
||||
QBox = exports.qbx_core
|
||||
|
||||
Framework = Framework or {}
|
||||
|
||||
---This will get the name of the framework being used (if a supported framework).
|
||||
---@return string
|
||||
Framework.GetFrameworkName = function()
|
||||
return 'qbx_core'
|
||||
end
|
||||
|
||||
---This will return true if the player is loaded, false otherwise.
|
||||
---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
|
||||
---@return boolean
|
||||
Framework.GetIsPlayerLoaded = function()
|
||||
return LocalPlayer.state.isLoggedIn or false
|
||||
end
|
||||
|
||||
---This will return a table of the player data, this will be in the framework format.
|
||||
---This is mainly for internal bridge use and should be avoided.
|
||||
---@return table
|
||||
Framework.GetPlayerData = function()
|
||||
return QBox.GetPlayerData()
|
||||
end
|
||||
|
||||
---This will return a table of all the jobs in the framework.
|
||||
---@return table
|
||||
Framework.GetFrameworkJobs = function()
|
||||
return QBox.GetJobs()
|
||||
end
|
||||
|
||||
---This will get the players birth date
|
||||
---@return string
|
||||
Framework.GetPlayerDob = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.charinfo.birthdate
|
||||
end
|
||||
|
||||
---Will Display the help text message on the screen
|
||||
---@param message string
|
||||
---@param position string
|
||||
---@return nil
|
||||
Framework.ShowHelpText = function(message, position)
|
||||
return exports.ox_lib:showTextUI(message, { position = position or 'top-center' })
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
Framework.HideHelpText = function()
|
||||
return exports.ox_lib:hideTextUI()
|
||||
end
|
||||
|
||||
---This will return the players metadata for the specified metadata key.
|
||||
---@param metadata table | string
|
||||
---@return table | string | number | boolean
|
||||
Framework.GetPlayerMetaData = function(metadata)
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.metadata[metadata]
|
||||
end
|
||||
|
||||
---This will send a notification to the player.
|
||||
---@param message string
|
||||
---@param type string
|
||||
---@param time number
|
||||
---@return nil
|
||||
Framework.Notify = function(message, type, time)
|
||||
return QBox:Notify("Notification", type, time, message)
|
||||
end
|
||||
|
||||
---This will get the players identifier (citizenid) etc.
|
||||
---@return string
|
||||
Framework.GetPlayerIdentifier = function()
|
||||
return Framework.GetPlayerData().citizenid
|
||||
end
|
||||
|
||||
---This will get the players name (first and last).
|
||||
---@return string
|
||||
---@return string
|
||||
Framework.GetPlayerName = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.charinfo.firstname, playerData.charinfo.lastname
|
||||
end
|
||||
|
||||
---Depricated : This will return the players job name, job label, job grade label and job grade level
|
||||
---@return string
|
||||
---@return string
|
||||
---@return string
|
||||
---@return string
|
||||
Framework.GetPlayerJob = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
|
||||
end
|
||||
|
||||
---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
|
||||
---@return table
|
||||
Framework.GetPlayerJobData = function()
|
||||
local playerData = Framework.GetPlayerData()
|
||||
local jobData = playerData.job
|
||||
return {
|
||||
jobName = jobData.name,
|
||||
jobLabel = jobData.label,
|
||||
gradeName = jobData.grade.name,
|
||||
gradeLabel = jobData.grade.name,
|
||||
gradeRank = jobData.grade.level,
|
||||
boss = jobData.isboss,
|
||||
onDuty = jobData.onduty,
|
||||
}
|
||||
end
|
||||
|
||||
---This will return the players inventory as a table in the ox_inventory style flormat.
|
||||
---@return table
|
||||
Framework.GetPlayerInventory = function()
|
||||
return Framework.GetPlayerData().items
|
||||
end
|
||||
|
||||
---This will return the players money by type, I recommend not useing this as its the client and not secure or to be trusted.
|
||||
---Use case is for a ui or a menu I guess.
|
||||
---@param _type string
|
||||
---@return number
|
||||
Framework.GetAccountBalance = function(_type)
|
||||
local player = Framework.GetPlayerData()
|
||||
if not player then return 0 end
|
||||
local account = player.money
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return account[_type] or 0
|
||||
end
|
||||
|
||||
---This will return the vehicle properties for the specified vehicle.
|
||||
---@param vehicle number
|
||||
---@return table
|
||||
Framework.GetVehicleProperties = function(vehicle)
|
||||
if not vehicle or not DoesEntityExist(vehicle) then return {} end
|
||||
local vehicleProps = lib.getVehicleProperties(vehicle)
|
||||
return vehicleProps or {}
|
||||
end
|
||||
|
||||
---This will set the vehicle properties for the specified vehicle.
|
||||
---@param vehicle number
|
||||
---@param properties table
|
||||
---@return boolean
|
||||
Framework.SetVehicleProperties = function(vehicle, properties)
|
||||
if not vehicle or not DoesEntityExist(vehicle) then return false end
|
||||
if not properties then return false end
|
||||
if NetworkGetEntityIsNetworked(vehicle) then
|
||||
local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
|
||||
local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
|
||||
if entOwner ~= GetPlayerServerId(PlayerId()) then
|
||||
NetworkRequestControlOfEntity(vehicle)
|
||||
local count = 0
|
||||
while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
|
||||
Wait(1)
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return true, lib.setVehicleProperties(vehicle, properties)
|
||||
end
|
||||
|
||||
---This will return the item count for the specified item in the players inventory.
|
||||
---@param item string
|
||||
---@return number
|
||||
Framework.GetItemCount = function(item)
|
||||
-- This seems to be exclusively for ox_inventory, if other inventories are used, they need to be bridged in the inventory module. Until then we will return 0 and a print.
|
||||
return 0, print("Community_bridge:WARN: GetItemCount is not implemented for this framework, please use the inventory module to get the item count. If you are using a diffrent inventory please let us know so we can bridge it and have less nonsense.")
|
||||
end
|
||||
|
||||
---This will get a players dead status.
|
||||
---@return boolean
|
||||
Framework.GetIsPlayerDead = function()
|
||||
local platerData = Framework.GetPlayerData()
|
||||
return platerData.metadata["isdead"] or platerData.metadata["inlaststand"]
|
||||
end
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||
Wait(1500)
|
||||
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
|
||||
TriggerEvent('community_bridge:Client:OnPlayerUnload')
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
|
||||
TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade.name, data.grade.level)
|
||||
end)
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,489 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
if GetResourceState('qbx_core') ~= 'started' then return end
|
||||
|
||||
Framework = Framework or {}
|
||||
|
||||
local QBox = exports.qbx_core
|
||||
|
||||
---Returns the name of the framework being used (if a supported framework).
|
||||
---@return string
|
||||
Framework.GetFrameworkName = function()
|
||||
return 'qbx_core'
|
||||
end
|
||||
|
||||
---This will return if the player is an admin in the framework.
|
||||
---@param src any
|
||||
---@return boolean
|
||||
Framework.GetIsFrameworkAdmin = function(src)
|
||||
if not src then return false end
|
||||
return IsPlayerAceAllowed(src, 'admin')
|
||||
end
|
||||
|
||||
---Returns the player date of birth.
|
||||
---@param src number
|
||||
---@return string|nil
|
||||
Framework.GetPlayerDob = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.charinfo.birthdate
|
||||
end
|
||||
|
||||
--- Returns the player data of the specified source.
|
||||
---@param src any
|
||||
---@return table | nil
|
||||
Framework.GetPlayer = function(src)
|
||||
local player = QBox:GetPlayer(src)
|
||||
if not player then return end
|
||||
return player
|
||||
end
|
||||
|
||||
---Returns a table of the jobs in the framework.
|
||||
---@return table
|
||||
Framework.GetFrameworkJobs = function()
|
||||
return QBox.GetJobs()
|
||||
end
|
||||
|
||||
---Returns the citizen ID of the player.
|
||||
---@param src number
|
||||
---@return string | boolean | nil
|
||||
Framework.GetPlayerIdentifier = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
if not playerData then return false end
|
||||
return playerData.citizenid
|
||||
end
|
||||
|
||||
---This will return a table of all logged in players
|
||||
---@return table
|
||||
Framework.GetPlayers = function()
|
||||
local players = QBox:GetQBPlayers()
|
||||
local playerList = {}
|
||||
for src, _ in pairs(players) do
|
||||
table.insert(playerList, src)
|
||||
end
|
||||
return playerList
|
||||
end
|
||||
|
||||
---Returns the first and last name of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
---@return string | nil
|
||||
Framework.GetPlayerName = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.charinfo.firstname, playerData.charinfo.lastname
|
||||
end
|
||||
|
||||
---Returns a table of items matching the specified name and if passed metadata from the player's inventory.
|
||||
---returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param metadata table
|
||||
---@return table|nil
|
||||
Framework.GetItem = function(src, item, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerInventory = player.PlayerData.items
|
||||
local repackedTable = {}
|
||||
for _, v in pairs(playerInventory) do
|
||||
if v.name == item and (not metadata or v.info == metadata) then
|
||||
table.insert(repackedTable, {
|
||||
name = v.name,
|
||||
count = v.amount,
|
||||
metadata = v.info,
|
||||
slot = v.slot,
|
||||
})
|
||||
end
|
||||
end
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
---Returns the count of items matching the specified name and if passed metadata from the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param metadata table
|
||||
---@return number | nil
|
||||
Framework.GetItemCount = function(src, item, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerInventory = player.PlayerData.items
|
||||
local count = 0
|
||||
for _, v in pairs(playerInventory) do
|
||||
if v.name == item and (not metadata or v.info == metadata) then
|
||||
count = count + v.amount
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
---Returns boolean if the player has the specified item in their inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@return boolean
|
||||
Framework.HasItem = function(src, item)
|
||||
local getCount = Framework.GetItemCount(src, item, nil)
|
||||
return getCount > 0
|
||||
end
|
||||
|
||||
---Returns the entire inventory of the player as a table.
|
||||
---@param src number
|
||||
---@return table | nil
|
||||
Framework.GetPlayerInventory = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerItems = player.PlayerData.items
|
||||
local repackedTable = {}
|
||||
for _, v in pairs(playerItems) do
|
||||
table.insert(repackedTable, {
|
||||
name = v.name,
|
||||
count = v.amount,
|
||||
metadata = v.metadata,
|
||||
slot = v.slot,
|
||||
})
|
||||
end
|
||||
return repackedTable
|
||||
end
|
||||
|
||||
---Adds the specified metadata key and number value to the player's data.
|
||||
---@param src number
|
||||
---@param metadata string
|
||||
---@param value string
|
||||
---@return boolean | nil
|
||||
Framework.SetPlayerMetadata = function(src, metadata, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
player.Functions.SetMetaData(metadata, value)
|
||||
return true
|
||||
end
|
||||
|
||||
---Gets the specified metadata key to the player's data.
|
||||
---@param src number
|
||||
---@param metadata string
|
||||
---@return string | boolean | nil
|
||||
Framework.GetPlayerMetadata = function(src, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.metadata[metadata] or false
|
||||
end
|
||||
|
||||
---Adds the specified value to the player's stress level and updates the client HUD.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddStress = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newStress = playerData.metadata.stress + value
|
||||
player.Functions.SetMetaData('stress', Math.Clamp(newStress, 0, 100))
|
||||
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newStress
|
||||
end
|
||||
|
||||
---Removes the specified value from the player's stress level and updates the client HUD.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.RemoveStress = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newStress = (playerData.metadata.stress or 0) - value
|
||||
player.Functions.SetMetaData('stress', Math.Clamp(newStress, 0, 100))
|
||||
TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newStress
|
||||
end
|
||||
|
||||
---Adds the specified value from the player's hunger level.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddHunger = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newHunger = (playerData.metadata.hunger or 0) + value
|
||||
player.Functions.SetMetaData('hunger', Math.Clamp(newHunger, 0, 100))
|
||||
--TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newHunger
|
||||
end
|
||||
|
||||
---Adds the specified value from the player's thirst level.
|
||||
---@param src number
|
||||
---@param value number
|
||||
---@return number | nil
|
||||
Framework.AddThirst = function(src, value)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newThirst = (playerData.metadata.thirst or 0) + value
|
||||
player.Functions.SetMetaData('thirst', Math.Clamp(newThirst, 0, 100))
|
||||
--TriggerClientEvent('hud:client:UpdateStress', src, newStress)
|
||||
return newThirst
|
||||
end
|
||||
|
||||
---This will return the players hunger level.
|
||||
---@param src number
|
||||
---@return number | nil
|
||||
Framework.GetHunger = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newHunger = (playerData.metadata.hunger or 0)
|
||||
return newHunger
|
||||
end
|
||||
|
||||
---This will return a boolean if the player is dead or in last stand.
|
||||
---@param src number
|
||||
---@return boolean|nil
|
||||
Framework.GetIsPlayerDead = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.metadata.isdead or false
|
||||
end
|
||||
|
||||
---This will revive a player, if the player is dead or in last stand.
|
||||
---@param src number
|
||||
---@return boolean
|
||||
Framework.RevivePlayer = function(src)
|
||||
src = tonumber(src)
|
||||
if not src then return false end
|
||||
TriggerClientEvent('hospital:client:Revive', src)
|
||||
return true
|
||||
end
|
||||
|
||||
---This will return the players thirst level.
|
||||
---@param src number
|
||||
---@return number| nil
|
||||
Framework.GetThirst = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local newThirst = (playerData.metadata.thirst or 0)
|
||||
return newThirst
|
||||
end
|
||||
|
||||
---Returns the phone number of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
Framework.GetPlayerPhone = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.charinfo.phone
|
||||
end
|
||||
|
||||
---Returns the gang name of the player.
|
||||
---@param src number
|
||||
---@return string | nil
|
||||
Framework.GetPlayerGang = function(src)
|
||||
local player = Framework.GetPlayer(src).PlayerData
|
||||
return player.gang.name
|
||||
end
|
||||
|
||||
---This will return a table of all players with the specified job.
|
||||
---@param job string
|
||||
---@return table
|
||||
Framework.GetPlayersByJob = function(job)
|
||||
local playerList = {}
|
||||
local players = QBox:GetQBPlayers()
|
||||
for src, player in pairs(players) do
|
||||
if player.PlayerData.job.name == job then
|
||||
table.insert(playerList, src)
|
||||
end
|
||||
end
|
||||
return playerList
|
||||
end
|
||||
|
||||
---Depricated: Returns the job name, label, grade name, and grade level of the player.
|
||||
---@param src number
|
||||
---@return string | string | string | number | nil
|
||||
---@return string | string | string | number | nil
|
||||
---@return string | string | string | number | nil
|
||||
---@return string | string | string | number | nil
|
||||
Framework.GetPlayerJob = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
|
||||
end
|
||||
|
||||
---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
|
||||
---@param src number
|
||||
---@return table | nil
|
||||
Framework.GetPlayerJobData = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
local jobData = playerData.job
|
||||
return {
|
||||
jobName = jobData.name,
|
||||
jobLabel = jobData.label,
|
||||
gradeName = jobData.grade.name,
|
||||
gradeLabel = jobData.grade.name,
|
||||
gradeRank = jobData.grade.level,
|
||||
boss = jobData.isboss,
|
||||
onDuty = jobData.onduty,
|
||||
}
|
||||
end
|
||||
|
||||
---Sets the player's job to the specified name and grade.
|
||||
---@param src number
|
||||
---@param name string
|
||||
---@param grade string
|
||||
---@return boolean | nil
|
||||
Framework.SetPlayerJob = function(src, name, grade)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
return player.Functions.SetJob(name, grade)
|
||||
end
|
||||
|
||||
---This will toggle the duty status of the player.
|
||||
---@param src number
|
||||
---@param status boolean
|
||||
Framework.SetPlayerDuty = function(src, status)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
QBox:SetJobDuty(playerData.citizenid, status)
|
||||
TriggerEvent('QBCore:Server:SetDuty', src, player.PlayerData.job.onduty)
|
||||
end
|
||||
|
||||
---Returns the players duty status.
|
||||
---@param src number
|
||||
---@return boolean | nil
|
||||
Framework.GetPlayerDuty = function(src)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
if not playerData.job.onduty then return false end
|
||||
return true
|
||||
end
|
||||
|
||||
---Adds the specified amount to the player's account balance of the specified type.
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@param amount number
|
||||
---@return boolean | nil
|
||||
Framework.AddAccountBalance = function(src, _type, amount)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return player.Functions.AddMoney(_type, amount)
|
||||
end
|
||||
|
||||
---Removes the specified amount from the player's account balance of the specified type.
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@param amount number
|
||||
---@return boolean | nil
|
||||
Framework.RemoveAccountBalance = function(src, _type, amount)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return player.Functions.RemoveMoney(_type, amount)
|
||||
end
|
||||
|
||||
---Returns the player's account balance of the specified type.
|
||||
---@param src number
|
||||
---@param _type string
|
||||
---@return number | nil
|
||||
Framework.GetAccountBalance = function(src, _type)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
local playerData = player.PlayerData
|
||||
if _type == 'money' then _type = 'cash' end
|
||||
return playerData.money[_type]
|
||||
end
|
||||
|
||||
---Adds the specified item to the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param amount number
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.AddItem = function(src, item, amount, slot, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, { action = "add", item = item, count = amount, slot = slot, metadata = metadata })
|
||||
return player.Functions.AddItem(item, amount, slot, metadata)
|
||||
end
|
||||
|
||||
---Removes the specified item from the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param amount number
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.RemoveItem = function(src, item, amount, slot, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, { action = "remove", item = item, count = amount, slot = slot, metadata = metadata })
|
||||
return player.Functions.RemoveItem(item, amount, slot)
|
||||
end
|
||||
|
||||
---Sets the metadata for the specified item in the player's inventory.
|
||||
---@param src number
|
||||
---@param item string
|
||||
---@param slot number
|
||||
---@param metadata table
|
||||
---@return boolean | nil
|
||||
Framework.SetMetadata = function(src, item, slot, metadata)
|
||||
local player = Framework.GetPlayer(src)
|
||||
if not player then return end
|
||||
player.Functions.RemoveItem(item, 1, slot)
|
||||
return player.Functions.AddItem(item, 1, slot, metadata)
|
||||
end
|
||||
|
||||
---Returns a table of owned vehicles for the player. format is {vehicle = vehicle, plate = plate}
|
||||
---@param src number
|
||||
---@return table
|
||||
Framework.GetOwnedVehicles = function(src)
|
||||
local citizenId = Framework.GetPlayerIdentifier(src)
|
||||
local result = MySQL.Sync.fetchAll("SELECT vehicle, plate FROM player_vehicles WHERE citizenid = '" .. citizenId .. "'")
|
||||
local vehicles = {}
|
||||
for i = 1, #result do
|
||||
local vehicle = result[i].vehicle
|
||||
local plate = result[i].plate
|
||||
table.insert(vehicles, { vehicle = vehicle, plate = plate })
|
||||
end
|
||||
return vehicles
|
||||
end
|
||||
|
||||
---Registers a usable item with a callback function.
|
||||
---@param itemName string
|
||||
---@param cb function
|
||||
---@return function
|
||||
Framework.RegisterUsableItem = function(itemName, cb)
|
||||
local func = function(src, item, itemData)
|
||||
itemData = itemData or item
|
||||
itemData.metadata = itemData.metadata or itemData.info or {}
|
||||
itemData.slot = itemData.id or itemData.slot
|
||||
cb(src, itemData)
|
||||
end
|
||||
return QBox:CreateUseableItem(itemName, func)
|
||||
end
|
||||
|
||||
RegisterNetEvent("QBCore:Server:OnPlayerLoaded", function(src)
|
||||
src = src or source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerLoaded", src)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("QBCore:Server:OnPlayerUnload", function(src)
|
||||
src = src or source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
|
||||
end)
|
||||
|
||||
AddEventHandler("playerDropped", function()
|
||||
local src = source
|
||||
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
|
||||
end)
|
||||
|
||||
return Framework
|
|
@ -0,0 +1,27 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
Fuel = Fuel or {}
|
||||
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return 'default'
|
||||
end
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return GetVehicleFuelLevel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return SetVehicleFuelLevel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "BigDaddy-Fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports['BigDaddy-Fuel']:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
exports['BigDaddy-Fuel']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "cdn-fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports['cdn-fuel']:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports['cdn-fuel']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "esx-sna-fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports['esx-sna-fuel']:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
exports['esx-sna-fuel']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "lc_fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports["lc_fuel"]:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel, type)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports["lc_fuel"]:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "LegacyFuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports['LegacyFuel']:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel, type)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports['LegacyFuel']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "okokGasStation"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports['okokGasStation']:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel, type)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports['okokGasStation']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,31 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "ox_fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return Entity(vehicle).state.fuel
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel, type)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
local currentFuel = Entity(vehicle).state.fuel
|
||||
Entity(vehicle).state.fuel = currentFuel and currentFuel + fuel or fuel
|
||||
return Entity(vehicle).state.fuel
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "ps-fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports["ps-fuel"]:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel, type)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports["ps-fuel"]:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "qs-fuelstations"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports['qs-fuelstations']:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports['qs-fuelstations']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,29 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "Renewed-Fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
return exports['Renewed-Fuel']:GetFuel(vehicle)
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel, type)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports['Renewed-Fuel']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,30 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "ti_fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
local level, _ = exports["ti_fuel"]:getFuel(vehicle)
|
||||
return level
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports['ti_fuel']:setFuel(vehicle, fuel, "RON91")
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,30 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "x-fuel"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
Fuel = Fuel or {}
|
||||
|
||||
---This will get the name of the Fuel being used (if a supported Fuel).
|
||||
---@return string
|
||||
Fuel.GetResourceName = function()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
---This will get the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@return number fuel The fuel level of the vehicle.
|
||||
Fuel.GetFuel = function(vehicle)
|
||||
if not DoesEntityExist(vehicle) then return 0.0 end
|
||||
local level, _ = exports["x-fuel"]:getFuel(vehicle)
|
||||
return level
|
||||
end
|
||||
|
||||
---This will set the fuel level of the vehicle.
|
||||
---@param vehicle number The vehicle entity ID.
|
||||
---@param fuel number The fuel level to set.
|
||||
---@return nil
|
||||
Fuel.SetFuel = function(vehicle, fuel)
|
||||
if not DoesEntityExist(vehicle) then return end
|
||||
return exports['x-fuel']:SetFuel(vehicle, fuel)
|
||||
end
|
||||
|
||||
return Fuel
|
|
@ -0,0 +1,26 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
|
||||
---This will show a help text message at the screen position passed
|
||||
---@param message string
|
||||
---@param _position string
|
||||
---@return nil
|
||||
HelpText.ShowHelpText = function(message, _position)
|
||||
return Framework.ShowHelpText(message, _position)
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
HelpText.HideHelpText = function()
|
||||
return Framework.HideHelpText()
|
||||
end
|
||||
|
||||
RegisterNetEvent('community_bridge:Client:ShowHelpText', function(message, position)
|
||||
HelpText.ShowHelpText(message, position)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('community_bridge:Client:HideHelpText', function()
|
||||
HelpText.HideHelpText()
|
||||
end)
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,18 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
|
||||
---This will show a help text message to the specified player at the screen position passed
|
||||
---@param src number
|
||||
---@param message string
|
||||
---@param position string
|
||||
HelpText.ShowHelpText = function(src, message, position)
|
||||
TriggerClientEvent('community_bridge:Client:ShowHelpText', src, message, position)
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen for the specified player
|
||||
---@param src number
|
||||
HelpText.HideHelpText = function(src)
|
||||
TriggerClientEvent('community_bridge:Client:HideHelpText', src)
|
||||
end
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,22 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
local resourceName = "cd_drawtextui"
|
||||
local configValue = BridgeSharedConfig.HelpText
|
||||
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
|
||||
---This will show a help text message at the screen position passed
|
||||
---@param message string
|
||||
---@param _position string
|
||||
---@return nil
|
||||
HelpText.ShowHelpText = function(message, _position)
|
||||
return TriggerEvent('cd_drawtextui:ShowUI', 'show', message)
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
HelpText.HideHelpText = function()
|
||||
return TriggerEvent('cd_drawtextui:HideUI')
|
||||
end
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
local resourceName = "jg-textui"
|
||||
local configValue = BridgeSharedConfig.HelpText
|
||||
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
---This will show a help text message at the screen position passed
|
||||
---@param message string
|
||||
---@param _position string
|
||||
---@return nil
|
||||
HelpText.ShowHelpText = function(message, _position)
|
||||
return exports['jg-textui']:DrawText(message)
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
HelpText.HideHelpText = function()
|
||||
return exports['jg-textui']:HideText()
|
||||
end
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
local resourceName = "lab-HintUI"
|
||||
local configValue = BridgeSharedConfig.HelpText
|
||||
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
---This will show a help text message at the screen position passed
|
||||
---@param message string
|
||||
---@param _position string
|
||||
---@return nil
|
||||
HelpText.ShowHelpText = function(message, _position)
|
||||
return exports['lab-HintUI']:Show(message, "Hint Text")
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
HelpText.HideHelpText = function()
|
||||
return exports['lab-HintUI']:Hide()
|
||||
end
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
local resourceName = "lation_ui"
|
||||
local configValue = BridgeSharedConfig.HelpText
|
||||
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
---This will show a help text message at the screen position passed
|
||||
---@param message string
|
||||
---@param position string
|
||||
---@return nil
|
||||
HelpText.ShowHelpText = function(message, position)
|
||||
return exports.lation_ui:showText({description = tostring(message), position = position or 'right-center'})
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
HelpText.HideHelpText = function()
|
||||
return exports.lation_ui:hideText()
|
||||
end
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
local resourceName = "okokTextUI"
|
||||
local configValue = BridgeSharedConfig.HelpText
|
||||
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
---This will show a help text message at the screen position passed
|
||||
---@param message string
|
||||
---@param _position string
|
||||
---@return nil
|
||||
HelpText.ShowHelpText = function(message, _position)
|
||||
return exports['okokTextUI']:Open(message, 'darkblue', _position, false)
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
HelpText.HideHelpText = function()
|
||||
return exports['okokTextUI']:Close()
|
||||
end
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,23 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
HelpText = HelpText or {}
|
||||
local resourceName = "ox_lib"
|
||||
local configValue = BridgeSharedConfig.HelpText
|
||||
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
---This will show a help text message at the screen position passed
|
||||
---@param message string
|
||||
---@param position string
|
||||
---@return nil
|
||||
HelpText.ShowHelpText = function(message, position)
|
||||
return exports.ox_lib:showTextUI(message, {
|
||||
position = position or 'right-center'
|
||||
})
|
||||
end
|
||||
|
||||
---This will hide the help text message on the screen
|
||||
---@return nil
|
||||
HelpText.HideHelpText = function()
|
||||
return exports.ox_lib:hideTextUI()
|
||||
end
|
||||
|
||||
return HelpText
|
|
@ -0,0 +1,3 @@
|
|||
Housing = Housing or {}
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,14 @@
|
|||
Housing = Housing or {}
|
||||
|
||||
---This is an internal event, listen for 'community_bridge:Client:OnPlayerInside' instead.
|
||||
---This event is triggered when a player enters or leaves a property.
|
||||
---@param src number
|
||||
---@param insideId string
|
||||
RegisterNetEvent('community_bridge:Server:_OnPlayerInside', function(src, insideId)
|
||||
local currentBucket = GetPlayerRoutingBucket(src)
|
||||
local playerEntity = GetPlayerPed(src)
|
||||
local playerCoords = GetEntityCoords(playerEntity)
|
||||
TriggerEvent('community_bridge:Client:OnPlayerInside', src, insideId, currentBucket, playerCoords)
|
||||
end)
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,13 @@
|
|||
if GetResourceState('bcs-housing') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
RegisterNetEvent('Housing:client:EnterHome', function(insideId)
|
||||
TriggerServerEvent('community_bridge:Server:_OnPlayerInside', insideId)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("Housing:client:DeleteFurnitures", function()
|
||||
TriggerServerEvent('community_bridge:Server:_OnPlayerInside', false)
|
||||
end)
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,5 @@
|
|||
if GetResourceState('bcs-housing') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,5 @@
|
|||
if GetResourceState('esx_property') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,15 @@
|
|||
if GetResourceState('esx_property') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
RegisterNetEvent('esx_property:enter', function(insideId)
|
||||
local src = source
|
||||
TriggerEvent('community_bridge:Server:_OnPlayerInside', src, insideId)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_property:leave', function(insideId)
|
||||
local src = source
|
||||
TriggerEvent('community_bridge:Server:_OnPlayerInside', src, insideId)
|
||||
end)
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,5 @@
|
|||
if GetResourceState('ps-housing') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,15 @@
|
|||
if GetResourceState('ps-housing') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
RegisterNetEvent('ps-housing:server:enterProperty', function(insideId)
|
||||
local src = source
|
||||
TriggerEvent('community_bridge:Server:_OnPlayerInside', src, insideId)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('ps-housing:server:leaveProperty', function(insideId)
|
||||
local src = source
|
||||
TriggerEvent('community_bridge:Server:_OnPlayerInside', src, insideId)
|
||||
end)
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,5 @@
|
|||
if GetResourceState('qb-appartments') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,11 @@
|
|||
if GetResourceState('qb-appartments') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
RegisterNetEvent('qb-apartments:server:SetInsideMeta', function(house, insideId, bool, isVisiting)
|
||||
local src = source
|
||||
insideId = bool and house .. '-' .. insideId or nil
|
||||
TriggerEvent('community_bridge:Server:_OnPlayerInside', src, insideId)
|
||||
end)
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,5 @@
|
|||
if GetResourceState('qb-houses') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,11 @@
|
|||
if GetResourceState('qb-houses') == 'missing' then return end
|
||||
|
||||
Housing = Housing or {}
|
||||
|
||||
RegisterNetEvent('qb-houses:server:SetInsideMeta', function(insideId, bool)
|
||||
local src = source
|
||||
insideId = bool and insideId or nil
|
||||
TriggerEvent('community_bridge:Server:_OnPlayerInside', src, insideId)
|
||||
end)
|
||||
|
||||
return Housing
|
|
@ -0,0 +1,99 @@
|
|||
function QBTypeToOxType(_type)
|
||||
if _type == "text" then
|
||||
return "input"
|
||||
elseif _type == "password" then
|
||||
return "input"
|
||||
elseif _type == "number" then
|
||||
return "number"
|
||||
elseif _type == "radio" then
|
||||
return "checkbox"
|
||||
elseif _type == "checkbox" then
|
||||
return "checkbox"
|
||||
elseif _type == "select" then
|
||||
return "select"
|
||||
end
|
||||
end
|
||||
|
||||
function QBToOxInput(data)
|
||||
local returnData = {}
|
||||
for i, v in pairs(data) do
|
||||
local input = {
|
||||
label = v.text,
|
||||
name = i,
|
||||
type = QBTypeToOxType(v.type),
|
||||
required = v.isRequired,
|
||||
default = v.placeholder,
|
||||
}
|
||||
if v.type == "select" then
|
||||
input.options = {}
|
||||
for i, v in pairs(v.options) do
|
||||
table.insert(input.options, {value = v.value, label = v.text})
|
||||
end
|
||||
elseif v.type == "checkbox" then
|
||||
for i, v in pairs(v.options) do
|
||||
table.insert(returnData, {value = v.value, label = v.text})
|
||||
end
|
||||
end
|
||||
table.insert(returnData, input)
|
||||
end
|
||||
return returnData
|
||||
end
|
||||
|
||||
|
||||
function OxTypeToQBType(_type)
|
||||
if _type == "input" then
|
||||
return "text"
|
||||
elseif _type == "number" then
|
||||
return "number"
|
||||
elseif _type == "checkbox" then
|
||||
return "checkbox"
|
||||
elseif _type == "select" then
|
||||
return "select"
|
||||
elseif _type == "multi-select" then
|
||||
return "select"
|
||||
elseif _type == "slider" then
|
||||
return "number"
|
||||
elseif _type == "color" then
|
||||
return "text"
|
||||
elseif _type == "date" then
|
||||
return "date"
|
||||
elseif _type == "date-range" then
|
||||
return "date"
|
||||
elseif _type == "time" then
|
||||
return "time"
|
||||
elseif _type == "textarea" then
|
||||
return "text"
|
||||
end
|
||||
end
|
||||
|
||||
function OxToQBInput(data)
|
||||
local returnData = {}
|
||||
for i, v in pairs(data) do
|
||||
local input = {
|
||||
text = v.label,
|
||||
name = i,
|
||||
type = OxTypeToQBType(v.type),
|
||||
isRequired = v.required,
|
||||
default = v.default or "",
|
||||
}
|
||||
if v.type == "select" then
|
||||
input.text = ""
|
||||
input.options = {}
|
||||
for k, j in pairs(v.options) do
|
||||
table.insert(input.options, {value = j.value, text = j.label})
|
||||
end
|
||||
elseif v.type == "checkbox" then
|
||||
input.text = ""
|
||||
input.options = {}
|
||||
if v.options then -- Checks if options varible is valid so checkboxes are bundled together (not used by ox for each checkpoint)
|
||||
for k, j in pairs(v.options) do
|
||||
table.insert(input.options, {value = j.value, text = j.label, checked = j.checked}) -- added checked option (used to show box as ticked or not)
|
||||
end
|
||||
else -- If options is not valid or people pass a single checkbox then it will be a single checkbox per entry
|
||||
table.insert(input.options, {value = v.value, text = v.label, checked = v.checked}) -- Kept value just incase it's used for other stuffs
|
||||
end
|
||||
end
|
||||
table.insert(returnData, input)
|
||||
end
|
||||
return returnData
|
||||
end
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "lation_ui"
|
||||
local configValue = BridgeClientConfig.InputSystem
|
||||
if (configValue == "auto" and GetResourceState(resourceName) == "missing") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
Input = {}
|
||||
|
||||
function Input.Open(title, data, isQBFormat, submitText)
|
||||
local inputs = data.inputs
|
||||
if isQBFormat then
|
||||
return exports.lation_ui:input({title = title, inputs = QBToOxInput(inputs)})
|
||||
else
|
||||
return exports.lation_ui:input({title = title, options = data})
|
||||
end
|
||||
end
|
||||
|
||||
function Input.GetResourceName()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
return Input
|
|
@ -0,0 +1,21 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "ox_lib"
|
||||
local configValue = BridgeClientConfig.InputSystem
|
||||
if (configValue == "auto" and GetResourceState(resourceName) == "missing") or (configValue ~= "auto" and configValue ~= resourceName) then return end
|
||||
|
||||
Input = {}
|
||||
|
||||
function Input.Open(title, data, isQBFormat, submitText)
|
||||
local inputs = data.inputs
|
||||
if isQBFormat then
|
||||
return lib.inputDialog(title, QBToOxInput(inputs))
|
||||
else
|
||||
return lib.inputDialog(title, data)
|
||||
end
|
||||
end
|
||||
|
||||
function Input.GetResourceName()
|
||||
return resourceName
|
||||
end
|
||||
|
||||
return Input
|
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