This commit is contained in:
Nordi98 2025-08-06 16:37:06 +02:00
parent 510e3ffcf2
commit f43cf424cf
305 changed files with 34683 additions and 0 deletions

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---@diagnostic disable: duplicate-set-field
if GetResourceState('qb-inventory') ~= 'started' then return end
local qb = exports['qb-inventory']
Inventory = Inventory or {}
---Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemData = Framework.Shared.Items[item]
if not itemData then return {} end
return {
name = itemData.name,
label = itemData.label,
stack = itemData.unique,
weight = itemData.weight,
description = itemData.description,
image = Inventory.GetImagePath(itemData.image or itemData.name)
}
end
---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return Framework.Shared.Items
end
---Will return boolean if the player has the item.
---@param item string
---@return boolean
Inventory.HasItem = function(item)
return qb:HasItem(item)
end
---This will get the image path for this item, if not found will return placeholder.
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("qb-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://qb-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
RegisterNetEvent('community_bridge:client:qb-inventory:openStash', function(id, data)
if source ~= 65535 then return end
TriggerEvent("inventory:client:SetCurrentStash", id)
TriggerServerEvent('inventory:server:OpenInventory', 'stash', id, { maxweight = data.weight, slots = data.slots })
end)
return Inventory

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---@diagnostic disable: duplicate-set-field
if GetResourceState('qb-inventory') ~= 'started' then return end
local qbInventory = exports['qb-inventory']
Inventory = Inventory or {}
Inventory.Stashes = Inventory.Stashes or {}
local registeredShops = {}
local v1ShopData = {}
local function getInventoryNewVersion()
if tonumber(string.sub(GetResourceMetadata("qb-inventory", "version", 0), 1, 1)) >= 2 then return true end
return false
end
---This will add an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.AddItem = function(src, item, count, slot, metadata)
TriggerClientEvent('qb-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', count)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return qbInventory:AddItem(src, item, count, slot, metadata, 'community_bridge')
end
---This will remove an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.RemoveItem = function(src, item, count, slot, metadata)
TriggerClientEvent('qb-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', count)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return qbInventory:RemoveItem(src, item, count, slot, 'community_bridge')
end
---This will add items to a trunk, and return true or false based on success
---If a trunk with the identifier does not exist, it will create one with default values.
---@param identifier string
---@param items table
---@return boolean
Inventory.AddTrunkItems = function(identifier, items)
if type(items) ~= "table" then return false end
local fullTrunkId = "trunk-"..identifier
local repacked_items = {}
local slot = 0
for _, item in pairs(items) do
slot = slot + 1
repacked_items[slot] = {
name = item.item,
amount = item.count,
info = item.metadata,
type = item.type or "item",
slot = slot,
}
end
local newVersion = getInventoryNewVersion()
if newVersion then
qbInventory:CreateInventory(fullTrunkId, { label = fullTrunkId })
Wait(1000)
for i = 1, #repacked_items do
local v = repacked_items[i]
qbInventory:AddItem(fullTrunkId, v.name, v.amount, v.slot, v.info, "community_bridge, adding items to trunk")
end
else
-- I dont have a copy of this version to test it, if you run into issues please let me know.
TriggerEvent("inventory:server:addTrunkItems", fullTrunkId, repacked_items)
end
return true
end
---This will clear the specified inventory, will always return true unless a value isnt passed correctly.
---@param id string
---@return boolean
Inventory.ClearStash = function(id, _type)
if type(id) ~= "string" then return false end
if _type == "trunk" then
id = "trunk-"..id
elseif _type == "glovebox" then
id = "glovebox-"..id
end
if qbInventory:GetInventory(id) then
qbInventory:ClearStash(id)
end
if Inventory.Stashes[id] then Inventory.Stashes[id] = nil end
return true
end
---This will return a table with the item info, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemData = Framework.Shared.Items[item]
if not itemData then return {} end
return {
name = itemData.name,
label = itemData.label,
stack = itemData.unique,
weight = itemData.weight,
description = itemData.description,
image = Inventory.GetImagePath(itemData.image or itemData.name)
}
end
---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return Framework.Shared.Items
end
---Returns the specified slot data as a table.
---format {weight, name, metadata, slot, label, count}
---@param src number
---@param slot number
---@return table
Inventory.GetItemBySlot = function(src, slot)
local slotData = qbInventory:GetItemBySlot(src, slot)
if not slotData then return {} end
return {
name = slotData.name,
label = slotData.name,
weight = slotData.weight,
slot = slotData.slot,
count = slotData.amount,
metadata = slotData.info,
stack = slotData.unique,
description = slotData.description
}
end
---This will open the specified stash for the src passed.
---@param src number
---@param _type string
---@param id number||string
---@return nil
Inventory.OpenStash = function(src, _type, id)
_type = _type or "stash"
local tbl = Inventory.Stashes[id]
if getInventoryNewVersion() then
return qbInventory:OpenInventory(src, id)
end
TriggerClientEvent('community_bridge:client:qb-inventory:openStash', src, id, { weight = tbl.weight, slots = tbl.slots})
end
---This will register a stash
---@param id number|string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return boolean
---@return string|number
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
if Inventory.Stashes[id] then return true, id end
Inventory.Stashes[id] = {
id = id,
label = label,
slots = slots,
weight = weight,
owner = owner,
groups = groups,
coords = coords
}
return true, id
end
---This will return a boolean if the player has the item.
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function(src, item)
return qbInventory:HasItem(src, item, 1)
end
---This is to get if there is available space in the inventory, will return boolean.
---@param src number
---@param item string
---@param count number
---@return boolean
Inventory.CanCarryItem = function(src, item, count)
return true
end
---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("qb-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://qb-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
---@param oldplate string
---@param newplate string
---@return boolean
Inventory.UpdatePlate = function(oldplate, newplate)
local newVersion = getInventoryNewVersion()
if newVersion then
local gloveboxInv = qbInventory:GetInventory('glovebox-'..oldplate) or {slots = 5, maxweight = 10000, items = {}}
local storedGloveBox = Bridge.Tables.DeepClone(gloveboxInv, nil, nil)
local trunkInv = qbInventory:GetInventory('trunk-'..oldplate) or {slots = 5, maxweight = 10000, items = {}}
local storedTrunk = Bridge.Tables.DeepClone(trunkInv, nil, nil)
qbInventory:ClearStash('glovebox-'..oldplate)
qbInventory:ClearStash('trunk-'..oldplate)
qbInventory:CreateInventory('glovebox-'..newplate, {label = 'glovebox-'..newplate, slots = storedGloveBox.slots, maxweight = storedGloveBox.maxweight})
qbInventory:SetInventory('glovebox-'..newplate, storedGloveBox.items, "Community Bridge Moving Items In GloveBox")
qbInventory:CreateInventory('trunk-'..newplate, {label = 'trunk-'..newplate, slots = storedTrunk.slots, maxweight = storedTrunk.maxweight})
qbInventory:SetInventory('trunk-'..newplate, storedTrunk.items, "Community Bridge Moving Items In Trunk")
return true
else
local queries = {
'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate',
'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
end
if GetResourceState('jg-mechanic') ~= 'started' then return true end
return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
end
---This will open the specified shop for the src passed.
---@param src number
---@param shopTitle string
Inventory.OpenShop = function(src, shopTitle)
local newVersion = getInventoryNewVersion()
if newVersion then
return qbInventory:OpenShop(src, shopTitle)
else
local shopData = v1ShopData[shopTitle]
if not shopData then return false end
TriggerClientEvent("inventory:client:OpenInventory", src, "shop", shopTitle, shopData)
end
end
--This will register a shop, if it already exists it will return true.
---@param shopTitle string
---@param shopInventory table
---@param shopCoords table
---@param shopGroups table
Inventory.RegisterShop = function(shopTitle, shopInventory, shopCoords, shopGroups)
if not shopTitle or not shopInventory then return end
if registeredShops[shopTitle] then return true end
registeredShops[shopTitle] = true
local newVersion = getInventoryNewVersion()
if newVersion then
local repackedShopItems = {}
for _, v in pairs(shopInventory) do
table.insert(repackedShopItems, {name = v.name, price = v.price, amount = v.count or 1000})
end
qbInventory:CreateShop({ name = shopTitle, label = shopTitle, coords = shopCoords, items = repackedShopItems, })
return true
else
local shopData = { label = shopTitle, items = {}, slots = 0 }
for _, v in pairs(shopInventory) do
table.insert(shopData.items, { name = v.name, price = v.price, amount = v.count or 1000, info = {}, type = 'item' })
end
shopData.slots = #shopData.items
-- TriggerClientEvent("inventory:client:OpenInventory", src, "shop", shopTitle, shopData)
v1ShopData[shopTitle] = shopData
print("QB-INVENTORY: You are using an outdated version of qb-inventory, please update to the latest version. Stuff will still work but you are using litterally the most exploitable inventory in fivem.")
end
end
return Inventory