This commit is contained in:
Nordi98 2025-08-06 16:37:06 +02:00
parent 510e3ffcf2
commit f43cf424cf
305 changed files with 34683 additions and 0 deletions

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---@diagnostic disable: duplicate-set-field
if GetResourceState('qs-inventory') ~= 'started' then return end
local quasar = exports["qs-inventory"]
Inventory = Inventory or {}
---Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemsData = quasar:GetItemList()
if not itemsData then return {} end
local itemData = itemsData[item]
if not itemData then return {} end
return {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
end
---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return quasar:GetItemList()
end
---Will return boolean if the player has the item.
---@param item string
---@return boolean
Inventory.HasItem = function(item)
local check = quasar:Search(item)
return check and true or false
end
---This will return th count of the item in the players inventory, if not found will return 0.
---@param item string
---@return number
Inventory.GetItemCount = function(item)
local searchItem = quasar:Search(item)
return searchItem or 0
end
---This will get the image path for this item, if not found will return placeholder.
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("qs-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://qs-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---This will return the players inventory in the format of {name, label, count, slot, metadata}
---@return table
Inventory.GetPlayerInventory = function()
local items = {}
local inventory = quasar:getUserInventory()
for _, v in pairs(inventory) do
table.insert(items, {
name = v.name,
label = v.label,
count = v.amount,
slot = v.slot,
metadata = v.info,
stack = v.unique,
close = v.useable,
weight = v.weight
})
end
return items
end
---comment
---@param id any
---@return nil
Inventory.OpenStash = function(id)
quasar:RegisterStash(id, 50, 50000)
end
return Inventory

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---@diagnostic disable: duplicate-set-field
if GetResourceState('qs-inventory') ~= 'started' then return end
local quasar = exports['qs-inventory']
Inventory = Inventory or {}
Inventory.Stashes = Inventory.Stashes or {}
---This will add an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.AddItem = function(src, item, count, slot, metadata)
if not quasar:CanCarryItem(src, item, count) then return false end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return quasar:AddItem(src, item, count, slot, metadata)
end
---This will remove an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.RemoveItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return quasar:RemoveItem(src, item, count, slot, metadata)
end
---This will add items to a trunk, and return true or false based on success
---@param identifier string
---@param items table
---@return boolean
Inventory.AddTrunkItems = function(identifier, items)
if type(items) ~= "table" then return false end
return false
--[[
for k, v in pairs(items) do
--
In testing this inventory allowed it on owned vehicle but not unowned vehicles,
also attempted registering it as a stash with no luck.
was thinking about just forcing it in sql but there is data attached that I assume is a timestamp
kinda not sure on this one atm...
Also there is no GetInventory(identifier) only by player source
--quasar:AddToTrunk(identifier, v.count, v.metadata, v.item, v.metadata)
end
return true
--]]
end
---This will clear the specified inventory, will always return true unless a value isnt passed correctly.
---@param id string
---@return boolean
Inventory.ClearStash = function(id, _type)
if type(id) ~= "string" then return false end
if Inventory.Stashes[id] then Inventory.Stashes[id] = nil end
return false
--[[
quasar:ClearOtherInventory(_type, id)
return true
--]]
end
---This will return a table with the item info, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemsData = quasar:GetItemList()
if not itemsData then return {} end
local itemData = itemsData[item]
if not itemData then return {} end
return {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
end
---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return quasar:GetItemList()
end
---This will return the count of the item in the players inventory, if not found will return 0.
---
---if metadata is passed it will find the matching items count.
---@param src number
---@param item string
---@param metadata table
---@return number
Inventory.GetItemCount = function(src, item, metadata)
return quasar:GetItemTotalAmount(src, item)
end
---This wil return the players inventory.
---@param src number
---@return table
Inventory.GetPlayerInventory = function(src)
local playerItems = quasar:GetInventory(src)
local repackedTable = {}
for _, v in pairs(playerItems) do
table.insert(repackedTable, {
name = v.name,
count = v.amount,
metadata = v.info,
slot = v.slot,
})
end
return repackedTable
end
---Returns the specified slot data as a table.
---
---format {weight, name, metadata, slot, label, count}
---@param src number
---@param slot number
---@return table
Inventory.GetItemBySlot = function(src, slot)
local playerItems = quasar:GetInventory(src)
for _, item in pairs(playerItems) do
if item.slot == slot then
return {
name = item.name,
label = item.label,
weight = item.weight,
slot = slot,
count = item.amount,
metadata = item.info,
stack = item.unique or false,
description = item.description
}
end
end
return {}
end
---This will set the metadata of an item in the inventory.
---@param src number
---@param item string
---@param slot number
---@param metadata table
---@return nil
Inventory.SetMetadata = function(src, item, slot, metadata)
return quasar:SetItemMetadata(src, slot, metadata)
end
---This will open the specified stash for the src passed.
---@param src number
---@param _type string
---@param id number||string
---@return nil
Inventory.OpenStash = function(src, _type, id)
_type = _type or "stash"
local tbl = Inventory.Stashes[id]
TriggerEvent("inventory:server:OpenInventory", _type, id, tbl and { maxweight = tbl.weight, slots = tbl.slots })
TriggerClientEvent("inventory:client:SetCurrentStash",src, id)
end
---This will register a stash
---@param id number|string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return boolean
---@return string|number
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
if Inventory.Stashes[id] then return true, id end
Inventory.Stashes[id] = {
id = id,
label = label,
slots = slots,
weight = weight,
owner = owner,
groups = groups,
coords = coords
}
return true, id
end
---This will return a boolean if the player has the item.
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function(src, item)
local count = quasar:GetItemTotalAmount(src, item)
if not count then return false end
return count > 0
end
---This is to get if there is available space in the inventory, will return boolean.
---@param src number
---@param item string
---@param count number
---@return boolean
Inventory.CanCarryItem = function(src, item, count)
return quasar:CanCarryItem(src, item, count)
end
---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
---@param oldplate string
---@param newplate string
---@return boolean
Inventory.UpdatePlate = function(oldplate, newplate)
local queries = {
'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate',
'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
if GetResourceState('jg-mechanic') ~= 'started' then return true end
return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
end
---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("qs-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://qs-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
return Inventory