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---@diagnostic disable: duplicate-set-field
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if GetResourceState('tgiann-inventory') ~= 'started' then return end
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local tgiann = exports["tgiann-inventory"]
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Inventory = Inventory or {}
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---Return the item info in oxs format, {name, label, stack, weight, description, image}
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---@param item string
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---@return table
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Inventory.GetItemInfo = function(item)
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local itemData = tgiann:GetItemList()
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if not itemData[item] then return {} end
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return {
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name = itemData.name or "Missing Name",
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label = itemData.label or "Missing Label",
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stack = itemData.unique or "false",
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weight = itemData.weight or "0",
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description = itemData.description or "none",
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image = itemData.image or Inventory.GetImagePath(item),
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}
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end
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---Will return boolean if the player has the item.
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---@param item string
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---@return boolean
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Inventory.HasItem = function(item)
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return tgiann:HasItem(item)
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end
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---This will return th count of the item in the players inventory, if not found will return 0.
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---@param item string
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---@return number
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Inventory.GetItemCount = function(item)
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local searchItem = tgiann:GetItemCount(item, nil, false)
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return searchItem or 0
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end
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---This will get the image path for this item, if not found will return placeholder.
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local pngPath = LoadResourceFile("inventory_images", string.format("html/images/%s.png", item))
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local webpPath = LoadResourceFile("inventory_images", string.format("html/images/%s.webp", item))
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local imagePath = pngPath and string.format("nui://inventory_images/html/images/%s.png", item) or webpPath and string.format("nui://inventory_images/html/images/%s.webp", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---This will return the players inventory in the format of {name, label, count, slot, metadata}
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---@return table
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Inventory.GetPlayerInventory = function()
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local items = {}
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local inventory = tgiann:GetPlayerItems()
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for _, v in pairs(inventory) do
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table.insert(items, {
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name = v.name,
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label = v.label,
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count = v.amount,
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slot = v.slot,
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metadata = v.info,
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stack = v.unique,
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close = v.useable,
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weight = v.weight
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})
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end
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return items
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end
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---@param id any
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---@return nil
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Inventory.OpenStash = function(id)
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tgiann:OpenInventory('stash', id, { maxweight = 400000, slots = 100 })
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end
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return Inventory
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('tgiann-inventory') ~= 'started' then return end
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local tgiann = exports["tgiann-inventory"]
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Inventory = Inventory or {}
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Inventory.Stashes = Inventory.Stashes or {}
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---This will add an item, and return true or false based on success
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---@param src number
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---@param item string
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---@param count number
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---@param slot number
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---@param metadata table
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---@return boolean
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Inventory.AddItem = function(src, item, count, slot, metadata)
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
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return tgiann:AddItem(src, item, count, slot, metadata, false)
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end
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---This will remove an item, and return true or false based on success
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---@param src number
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---@param item string
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---@param count number
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---@param slot number
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---@param metadata table
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---@return boolean
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Inventory.RemoveItem = function(src, item, count, slot, metadata)
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
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return tgiann:RemoveItem(src, item, count, slot, metadata)
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end
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---This will return a table with the item info, {name, label, stack, weight, description, image}
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---@param item string
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---@return table
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Inventory.GetItemInfo = function(item)
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local itemData = tgiann:GetItemList()
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if not itemData[item] then return {} end
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return {
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name = itemData.name or "Missing Name",
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label = itemData.label or "Missing Label",
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stack = itemData.unique or "false",
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weight = itemData.weight or "0",
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description = itemData.description or "none",
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image = itemData.image or Inventory.GetImagePath(item),
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}
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end
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---This will return the entire items table from the inventory.
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---@return table
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Inventory.Items = function()
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return tgiann:GetItemList()
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end
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---This will return the count of the item in the players inventory, if not found will return 0.
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---
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---if metadata is passed it will find the matching items count.
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---@param src number
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---@param item string
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---@param metadata table
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---@return number
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Inventory.GetItemCount = function(src, item, metadata)
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local _item = tgiann:GetItemByName(src, item, metadata)
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return _item.amount or 0
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end
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---This wil return the players inventory.
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---@param src number
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---@return table
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Inventory.GetPlayerInventory = function(src)
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local inventory = tgiann:GetPlayerItems(src)
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local items = {}
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for _, v in pairs(inventory) do
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if tonumber(_) then
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table.insert(items, {name = v.name, label = v.name, weight = 0, description = v.description, slot = v.slot, count = v.amount, metadata = v.info})
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end
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end
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return items
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end
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---Returns the specified slot data as a table.
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---
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---format {weight, name, metadata, slot, label, count}
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---@param src number
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---@param slot number
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---@return table
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Inventory.GetItemBySlot = function(src, slot)
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local item = tgiann:GetItemBySlot(src, slot)
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if not item then return {} end
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return {
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name = item.name,
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label = item.label,
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weight = item.weight,
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slot = slot,
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count = item.amount,
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metadata = item.info,
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stack = item.unique or false,
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description = item.description
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}
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end
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---This will set the metadata of an item in the inventory.
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---@param src number
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---@param item string
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---@param slot number
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---@param metadata table
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---@return nil
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Inventory.SetMetadata = function(src, item, slot, metadata)
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tgiann:UpdateItemMetadata(src, item, slot, metadata)
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end
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---This will open the specified stash for the src passed.
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---@param src number
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---@param _type string
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---@param id number||string
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---@return nil
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Inventory.OpenStash = function(src, _type, id)
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_type = _type or "stash"
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local tbl = Inventory.Stashes[id]
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return tgiann:ForceOpenInventory(src, _type, id, tbl and { maxWeight = tbl.weight , slots = tbl.slot, label = tbl.label})
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end
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---This will register a stash
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---@param id number|string
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---@param label string
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---@param slots number
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---@param weight number
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---@param owner string
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---@param groups table
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---@param coords table
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---@return boolean
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---@return string|number
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Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
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if Inventory.Stashes[id] then return true, id end
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Inventory.Stashes[id] = {
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id = id,
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label = label,
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slots = slots,
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weight = weight,
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owner = owner,
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groups = groups,
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coords = coords
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}
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return true, id
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end
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---This will return a boolean if the player has the item.
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---@param src number
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---@param item string
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---@return boolean
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Inventory.HasItem = function(src, item)
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return tgiann:HasItem(src, item, 1)
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end
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---This is to get if there is available space in the inventory, will return boolean.
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---@param src number
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---@param item string
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---@param count number
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---@return boolean
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Inventory.CanCarryItem = function(src, item, count)
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return tgiann:CanCarryItem(src, item, count)
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end
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---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
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---@param oldplate string
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---@param newplate string
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---@return boolean
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Inventory.UpdatePlate = function(oldplate, newplate)
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local queries = {
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'UPDATE tgiann_inventory_trunkitems SET plate = @newplate WHERE plate = @oldplate',
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'UPDATE tgiann_inventory_gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
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}
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local values = { newplate = newplate, oldplate = oldplate }
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MySQL.transaction.await(queries, values)
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tgiann:UpdateVehicle(oldplate, newplate)
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if GetResourceState('jg-mechanic') ~= 'started' then return true end
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return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
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end
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---This will add items to a trunk, and return true or false based on success
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---@param identifier string
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---@param items table
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---@return boolean
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Inventory.AddTrunkItems = function(identifier, items)
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local id = "trunk"..identifier
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if type(items) ~= "table" then return false end
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for _, v in pairs(items) do
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tgiann:AddItemToSecondaryInventory("trunk", identifier, v.item, v.count, nil, v.metadata)
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end
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return true
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end
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---This will clear the specified inventory, will always return true unless a value isnt passed correctly.
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---@param id string
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---@return boolean
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Inventory.ClearStash = function(id, _type)
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if type(id) ~= "string" then return false end
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tgiann:DeleteInventory(_type, id)
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if Inventory.Stashes[id] then Inventory.Stashes[id] = nil end
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return true
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end
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---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local pngPath = LoadResourceFile("inventory_images", string.format("html/images/%s.png", item))
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local webpPath = LoadResourceFile("inventory_images", string.format("html/images/%s.webp", item))
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local imagePath = pngPath and string.format("nui://inventory_images/html/images/%s.png", item) or webpPath and string.format("nui://inventory_images/html/images/%s.webp", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---UNUSED:
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---This will return generic item data from the specified inventory, with the items total count.
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---
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---format without metadata { count, stack, name, weight, label }
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---
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---fortmat with metadata { count, stack, name, weight, label, metadata }
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---@param src number
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---@param item string
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---@param metadata table
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---@return table
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Inventory.GetItem = function(src, item, metadata)
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local item = tgiann:GetItemByName(src, item, metadata)
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item.count = item.amount
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item.metadata = item.info
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return item
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end
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return Inventory
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