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305 changed files with 34683 additions and 0 deletions
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@ -0,0 +1,141 @@
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---@diagnostic disable: duplicate-set-field
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Target = Target or {}
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local function warnUser()
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print("Currently Only Targeting Is Supported By Community Bridge, You Are Using A Resource That Requires The Target Module To Be Used.")
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end
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Target.FixOptions = function(options)
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for k, v in pairs(options) do
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local action = v.onSelect or v.action
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local select = function(entityOrData)
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if type(entityOrData) == 'table' then
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return action(entityOrData.entity)
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end
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return action(entityOrData)
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end
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options[k].onSelect = select
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end
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return options
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end
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Target.AddGlobalPlayer = function(options)
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warnUser()
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end
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Target.AddGlobalVehicle = function(options)
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warnUser()
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end
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Target.RemoveGlobalVehicle = function(options)
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warnUser()
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end
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Target.AddLocalEntity = function(entities, _options)
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local fixedOptions = Target.FixOptions(_options)
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if type(entities) == "string" or type(entities) == "number" then
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entities = { entities }
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end
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for _, entity in pairs(entities) do
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local id = Ids.RandomString()
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local menuData = { id = id, title = "Options", options = {} }
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for k, v in pairs(fixedOptions) do
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table.insert(menuData.options, {
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title = ("Option " .. k),
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description = "No Description",
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icon = v.icon or "fas fa-code-pull-request",
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args = {},
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onSelect = function(selected, secondary, args)
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if v.onSelect then
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v.onSelect(selected, secondary, args)
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end
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end
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})
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end
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Point.Register(id, entity, 5, args,
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function()
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local coords = GetEntityCoords(entity)
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local sleep = 3000
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while DoesEntityExist(entity) do
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Wait(sleep)
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local distance = #(coords - GetEntityCoords(PlayerPedId()))
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if distance < 10 then
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sleep = 0
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Utility.Draw3DHelpText(coords, "Press [E] To Interact", 0.35)
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if IsControlJustPressed(0, 38) then
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Menu.Open(menuData, false)
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end
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else
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sleep = 3000
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end
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end
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end,
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function()
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Point.Remove(id)
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end, function()
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--No need for this in this one
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end)
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end
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end
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Target.AddModel = function(models, options)
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warnUser()
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end
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Target.AddBoxZone = function(name, coords, size, heading, options)
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local fixedOptions = Target.FixOptions(_options)
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local id = Ids.RandomString()
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local menuData = { id = id, title = "Options", options = {} }
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for k, v in pairs(fixedOptions) do
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table.insert(menuData.options, {
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title = ("Option " .. k),
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description = "No Description",
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onSelect = function(selected, secondary, args)
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if v.onSelect then
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v.onSelect(selected, secondary, args)
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end
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end
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})
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end
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Point.Register(id, coords, 5, args,
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function()
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local sleep = 3000
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while true do
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Wait(sleep)
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local distance = #(coords - GetEntityCoords(PlayerPedId()))
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if distance < 10 then
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sleep = 0
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Utility.Draw3DHelpText(coords, "Press [E] To Interact", 0.35)
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if IsControlJustPressed(0, 38) then
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Menu.Open(menuData, false)
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end
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else
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sleep = 3000
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end
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end
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end,
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function()
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Point.Remove(id)
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end, function()
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--No need for this in this one
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end)
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end
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Target.RemoveGlobalPlayer = function()
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warnUser()
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end
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Target.RemoveLocalEntity = function(entity)
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warnUser()
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end
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Target.RemoveModel = function(model)
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warnUser()
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end
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Target.RemoveZone = function(name)
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warnUser()
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end
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return Target
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@ -0,0 +1,17 @@
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-- local Target = Require('modules/target/_default/init.lua')
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local requiredModules = {
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'modules/target/_default/client.lua',
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'modules/target/qb-target/client.lua',
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'modules/target/sleepless_interact/client.lua',
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'modules/target/ox_target/client.lua'
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}
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local Module = nil
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for _, path in pairs(requiredModules) do
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local module = Require(path)
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if module then
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Module = module
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end
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end
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return Module or error('No target module found. Please ensure you have one of the required target modules installed: ' .. table.concat(requiredModules, ', '))
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@ -0,0 +1,190 @@
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---@diagnostic disable: duplicate-set-field
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local resourceName = "ox_target"
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if GetResourceState(resourceName) == 'missing' then return end
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local targetDebug = false
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local function detectDebugEnabled()
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if BridgeSharedConfig.DebugLevel == 2 then
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targetDebug = true
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end
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end
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detectDebugEnabled()
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local ox_target = exports.ox_target
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local targetZones = {}
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Target = Target or {}
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---This is an internal function that is used to fix the options passed to fit alternative target systems, for example qb-ox or ox-qb etc.
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---@param options table
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---@return table
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Target.FixOptions = function(options)
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for k, v in pairs(options) do
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local action = v.onSelect or v.action
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local select = function(entityOrData)
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if type(entityOrData) == 'table' then
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return action(entityOrData.entity)
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end
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return action(entityOrData)
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end
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options[k].onSelect = select
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options[k].groups = v.job or v.groups
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end
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return options
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end
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---This will toggle the targeting system on or off. This is useful for when you want to disable the targeting system for a specific player entirely.
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---@param bool boolean
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Target.DisableTargeting = function(bool)
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ox_target:disableTargeting(bool)
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end
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---This will add target options to players.
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---@param options table
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Target.AddGlobalPlayer = function(options)
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options = Target.FixOptions(options)
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ox_target:addGlobalPlayer(options)
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end
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---This will remove target options from all players.
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Target.RemoveGlobalPlayer = function()
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ox_target:removeGlobalPlayer()
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end
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---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
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---@param options table
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Target.AddGlobalPed = function(options)
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options = Target.FixOptions(options)
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ox_target:addGlobalPed(options)
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end
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---This will remove target options from all peds. This is useful for when you want to remove target options from all peds.
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---@param options any
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Target.RemoveGlobalPed = function(options)
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ox_target:removeGlobalPed(options)
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end
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---This will add taget options to all vehicles.
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---@param options table
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Target.AddGlobalVehicle = function(options)
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options = Target.FixOptions(options)
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ox_target:addGlobalVehicle(options)
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end
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---This will remove target options from all vehicles.
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---@param options table
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Target.RemoveGlobalVehicle = function(options)
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local assembledLables = {}
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for k, v in pairs(options) do
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table.insert(assembledLables, v.name)
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end
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ox_target:removeGlobalVehicle(assembledLables)
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end
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---This will generate targets on non networked entites with the passed options.
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---@param entities number | table
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---@param options table
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Target.AddLocalEntity = function(entities, options)
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options = Target.FixOptions(options)
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ox_target:addLocalEntity(entities, options)
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end
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---This will remove the target options from a local entity. This is useful for when you want to remove target options from a specific entity.
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---@param entities table
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---@param optionNames string | table | nil
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Target.RemoveLocalEntity = function(entities, optionNames)
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ox_target:removeLocalEntity(entities, optionNames)
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end
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---This will add a networked entity to the target system.
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---@param netids table | number
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---@param options table
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Target.AddNetworkedEntity = function(netids, options)
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options = Target.FixOptions(options)
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ox_target:addEntity(netids, options)
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end
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---This will remove a networked entity from the target system.
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---@param netids table | number
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---@param optionNames string
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Target.RemoveNetworkedEntity = function(netids, optionNames)
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ox_target:removeEntity(netids, optionNames)
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end
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---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
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---@param models number | table
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---@param options table
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Target.AddModel = function(models, options)
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options = Target.FixOptions(options)
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ox_target:addModel(models, options)
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end
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---This will remove target options from all specified models.
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---@param model number
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Target.RemoveModel = function(model)
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ox_target:removeModel(model)
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end
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---This will add a box zone to the target system. This is useful for when you want to add target options to a specific area.
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---@param name string
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---@param coords table
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---@param size table
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---@param heading number
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---@param options table
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Target.AddBoxZone = function(name, coords, size, heading, options, debug)
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options = Target.FixOptions(options or {})
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if not next(options) then return end
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local target = ox_target:addBoxZone({
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coords = coords,
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size = size,
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rotation = heading,
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debug = debug or targetDebug,
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options = options,
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})
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table.insert(targetZones, { name = name, id = target, creator = GetInvokingResource() })
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return target
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end
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---This will add a circle zone to the target system. This is useful for when you want to add target options to a specific area.
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---@param name string
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---@param coords table
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---@param radius number
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---@param options table
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Target.AddSphereZone = function(name, coords, radius, heading, options)
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options = Target.FixOptions(options)
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local target = ox_target:addSphereZone({
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coords = coords,
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radius = radius,
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name = name,
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debug = targetDebug,
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options = options
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})
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table.insert(targetZones, { name = name, id = target, creator = GetInvokingResource() })
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return target
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end
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---This will remove target options from a specific zone.
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---@param name string
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Target.RemoveZone = function(name)
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if not name then return end
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for _, data in pairs(targetZones) do
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if data.name == name then
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ox_target:removeZone(data.id)
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table.remove(targetZones, _)
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break
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end
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end
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end
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AddEventHandler('onResourceStop', function(resource)
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if resource ~= GetCurrentResourceName() then return end
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for _, target in pairs(targetZones) do
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if target.creator == resource then
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ox_target:removeZone(target.id)
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end
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end
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targetZones = {}
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end)
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return Target
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@ -0,0 +1,208 @@
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---@diagnostic disable: duplicate-set-field
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local resourceName = "qb-target"
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if GetResourceState(resourceName) == 'missing' then return end
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if GetResourceState("ox_target") == 'started' then return end
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local targetDebug = false
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local function detectDebugEnabled()
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if BridgeSharedConfig.DebugLevel == 2 then
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targetDebug = true
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end
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end
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detectDebugEnabled()
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local targetZones = {}
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Target = Target or {}
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local qb_target = exports['qb-target']
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---This is an internal function that is used to fix the options passed to fit alternative target systems, for example qb-ox or ox-qb etc.
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---@param options table
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---@return table
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Target.FixOptions = function(options)
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for k, v in pairs(options) do
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local action = v.onSelect or v.action
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local select = function(entityOrData)
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if type(entityOrData) == 'table' then
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return action(entityOrData.entity)
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end
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return action(entityOrData)
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end
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options[k].action = select
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options[k].job = v.job or v.groups
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end
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return options
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end
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---This will toggle the targeting system on or off. This is useful for when you want to disable the targeting system for a specific player entirely.
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---@param bool boolean
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Target.DisableTargeting = function(bool)
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qb_target:AllowTargeting(not bool)
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end
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---This will add target options to players.
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---@param options table
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Target.AddGlobalPlayer = function(options)
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options = Target.FixOptions(options)
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qb_target:AddGlobalPlayer({
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options = options,
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distance = options.distance or 1.5
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})
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end
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---This will remove target options from all players.
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Target.RemoveGlobalPlayer = function()
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qb_target:RemoveGlobalPlayer()
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end
|
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|
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---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
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---@param options table
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Target.AddGlobalPed = function(options)
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options = Target.FixOptions(options)
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qb_target:AddGlobalPed({
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options = options,
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distance = options.distance or 1.5
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})
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end
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||||
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---This will remove target options from all peds. This is useful for when you want to remove target options from all peds.
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||||
---@param options any
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Target.RemoveGlobalPed = function(options)
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qb_target:RemoveGlobalPed(options)
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end
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---This will add taget options to all vehicles.
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||||
---@param options table
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||||
Target.AddGlobalVehicle = function(options)
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options = Target.FixOptions(options)
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qb_target:AddGlobalVehicle({
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options = options,
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distance = options.distance or 1.5
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})
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end
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---This will add a networked entity to the target system.
|
||||
---@param netids table | number
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||||
---@param options table
|
||||
Target.AddNetworkedEntity = function(netids, options)
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options = Target.FixOptions(options)
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qb_target:AddTargetEntity(netids, options)
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end
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---This will remove a networked entity from the target system.
|
||||
---@param netids table | number
|
||||
---@param optionNames string
|
||||
Target.RemoveNetworkedEntity = function(netids, optionNames)
|
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qb_target:RemoveTargetEntity(netids, optionNames)
|
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end
|
||||
|
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---This will remove target options from all vehicles.
|
||||
---@param options table
|
||||
Target.RemoveGlobalVehicle = function(options)
|
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local assembledLables = {}
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for k, v in pairs(options) do
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table.insert(assembledLables, v.label)
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||||
end
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||||
qb_target:RemoveGlobalVehicle(assembledLables)
|
||||
end
|
||||
|
||||
---This will generate targets on non networked entites with the passed options.
|
||||
---@param entities number | table
|
||||
---@param options table
|
||||
Target.AddLocalEntity = function(entities, options)
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options = Target.FixOptions(options)
|
||||
qb_target:AddTargetEntity(entities, {
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options = options,
|
||||
distance = options.distance or 1.5
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||||
})
|
||||
end
|
||||
|
||||
---This will remove the target options from a local entity. This is useful for when you want to remove target options from a specific entity.
|
||||
---@param entity number | table
|
||||
---@param labels string | table | nil
|
||||
Target.RemoveLocalEntity = function(entity, labels)
|
||||
qb_target:RemoveTargetEntity(entity, labels)
|
||||
end
|
||||
|
||||
---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
|
||||
---@param models number | table
|
||||
---@param options table
|
||||
Target.AddModel = function(models, options)
|
||||
options = Target.FixOptions(options)
|
||||
qb_target:AddTargetModel(models, {
|
||||
options = options,
|
||||
distance = options.distance or 1.5,
|
||||
})
|
||||
end
|
||||
|
||||
---This will remove target options from all specified models.
|
||||
---@param model number
|
||||
Target.RemoveModel = function(model)
|
||||
qb_target:RemoveTargetModel(model)
|
||||
end
|
||||
|
||||
---This will add a box zone to the target system. This is useful for when you want to add target options to a specific area.
|
||||
---@param name string
|
||||
---@param coords table
|
||||
---@param size table
|
||||
---@param heading number
|
||||
---@param options table
|
||||
Target.AddBoxZone = function(name, coords, size, heading, options, debug)
|
||||
options = Target.FixOptions(options)
|
||||
if not next(options) then return end
|
||||
qb_target:AddBoxZone(name, coords, size.x, size.y, {
|
||||
name = name,
|
||||
debugPoly = debug or targetDebug,
|
||||
heading = heading,
|
||||
minZ = coords.z - (size.z * 0.5),
|
||||
maxZ = coords.z + (size.z * 0.5),
|
||||
}, {
|
||||
options = options,
|
||||
distance = options.distance or 1.5,
|
||||
})
|
||||
table.insert(targetZones, { name = name, creator = GetInvokingResource() })
|
||||
end
|
||||
|
||||
---This will add a circle zone to the target system. This is useful for when you want to add target options to a specific area.
|
||||
---@param name string
|
||||
---@param coords table
|
||||
---@param radius number
|
||||
---@param options table
|
||||
Target.AddSphereZone = function(name, coords, radius, options)
|
||||
options = Target.FixOptions(options)
|
||||
qb_target:AddCircleZone(name, coords, radius, {
|
||||
name = name,
|
||||
debugPoly = targetDebug,
|
||||
}, {
|
||||
options = options,
|
||||
distance = options.distance or 1.5,
|
||||
})
|
||||
table.insert(targetZones, { name = name, creator = GetInvokingResource() })
|
||||
end
|
||||
|
||||
---This will remove target options from a specific zone.
|
||||
---@param name string
|
||||
Target.RemoveZone = function(name)
|
||||
if not name then return end
|
||||
for _, data in pairs(targetZones) do
|
||||
if data.name == name then
|
||||
qb_target:RemoveZone(name)
|
||||
table.remove(targetZones, _)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStop', function(resource)
|
||||
if resource ~= GetCurrentResourceName() then return end
|
||||
for _, target in pairs(targetZones) do
|
||||
if target.creator == resource then
|
||||
qb_target:RemoveZone(target.name)
|
||||
end
|
||||
end
|
||||
targetZones = {}
|
||||
end)
|
||||
|
||||
return Target
|
|
@ -0,0 +1,183 @@
|
|||
---@diagnostic disable: duplicate-set-field
|
||||
local resourceName = "sleepless_interact"
|
||||
if GetResourceState(resourceName) == 'missing' then return end
|
||||
if GetResourceState("ox_target") == 'started' then return end
|
||||
|
||||
local targetDebug = false
|
||||
local function detectDebugEnabled()
|
||||
if BridgeSharedConfig.DebugLevel == 2 then targetDebug = true end
|
||||
end
|
||||
|
||||
detectDebugEnabled()
|
||||
|
||||
local sleepless_interact = exports.sleepless_interact
|
||||
local targetZones = {}
|
||||
|
||||
Target = Target or {}
|
||||
|
||||
---This is an internal function that is used to fix the options passed to fit alternative target systems, for example qb-ox or ox-qb etc.
|
||||
---@param options table
|
||||
---@return table
|
||||
Target.FixOptions = function(options)
|
||||
for k, v in pairs(options) do
|
||||
local action = v.onSelect or v.action
|
||||
local select = function(entityOrData)
|
||||
if type(entityOrData) == 'table' then
|
||||
return action(entityOrData.entity)
|
||||
end
|
||||
return action(entityOrData)
|
||||
end
|
||||
options[k].onSelect = select
|
||||
end
|
||||
return options
|
||||
end
|
||||
|
||||
---This will toggle the targeting system on or off. This is useful for when you want to disable the targeting system for a specific player entirely.
|
||||
---@param bool boolean
|
||||
Target.DisableTargeting = function(bool) -- someone disabled this mistakenly
|
||||
sleepless_interact:disableInteract(bool)
|
||||
end
|
||||
|
||||
---This will add target options to players.
|
||||
---@param options table
|
||||
Target.AddGlobalPlayer = function(options)
|
||||
options = Target.FixOptions(options)
|
||||
sleepless_interact:addGlobalPlayer(options)
|
||||
end
|
||||
|
||||
---This will remove target options from all players.
|
||||
Target.RemoveGlobalPlayer = function()
|
||||
sleepless_interact:removeGlobalPlayer()
|
||||
end
|
||||
|
||||
---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
|
||||
---@param options table
|
||||
Target.AddGlobalPed = function(options)
|
||||
options = Target.FixOptions(options)
|
||||
sleepless_interact:addGlobalPed(options)
|
||||
end
|
||||
|
||||
---This will remove target options from all peds. This is useful for when you want to remove target options from all peds.
|
||||
---@param options any
|
||||
Target.RemoveGlobalPed = function(options)
|
||||
sleepless_interact:removeGlobalPed(options)
|
||||
end
|
||||
|
||||
---This will add taget options to all vehicles.
|
||||
---@param options table
|
||||
Target.AddGlobalVehicle = function(options)
|
||||
options = Target.FixOptions(options)
|
||||
sleepless_interact:addGlobalVehicle(options)
|
||||
end
|
||||
|
||||
---This will remove target options from all vehicles.
|
||||
---@param options table
|
||||
Target.RemoveGlobalVehicle = function(options)
|
||||
local assembledLables = {}
|
||||
for k, v in pairs(options) do
|
||||
table.insert(assembledLables, v.name)
|
||||
end
|
||||
sleepless_interact:removeGlobalVehicle(assembledLables)
|
||||
end
|
||||
|
||||
---This will add a networked entity to the target system.
|
||||
---@param netids table | number
|
||||
---@param options table
|
||||
Target.AddNetworkedEntity = function(netids, options)
|
||||
options = Target.FixOptions(options)
|
||||
sleepless_interact:addEntity(netids, options)
|
||||
end
|
||||
|
||||
---This will remove a networked entity from the target system.
|
||||
---@param netids table | number
|
||||
---@param optionNames string
|
||||
Target.RemoveNetworkedEntity = function(netids, optionNames)
|
||||
sleepless_interact:removeEntity(netids, optionNames)
|
||||
end
|
||||
|
||||
---This will generate targets on non networked entites with the passed options.
|
||||
---@param entities number | table
|
||||
---@param options table
|
||||
Target.AddLocalEntity = function(entities, options)
|
||||
options = Target.FixOptions(options)
|
||||
sleepless_interact:addLocalEntity(entities, options)
|
||||
end
|
||||
|
||||
---This will remove the target options from a local entity. This is useful for when you want to remove target options from a specific entity.
|
||||
---@param entity number | table
|
||||
---@param labels string | table | nil
|
||||
Target.RemoveLocalEntity = function(entity, labels)
|
||||
sleepless_interact:removeLocalEntity(entity, labels)
|
||||
end
|
||||
|
||||
---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
|
||||
---@param models number | table
|
||||
---@param options table
|
||||
Target.AddModel = function(models, options)
|
||||
options = Target.FixOptions(options)
|
||||
sleepless_interact:addModel(models, options)
|
||||
end
|
||||
|
||||
---This will remove target options from all specified models.
|
||||
---@param model number
|
||||
Target.RemoveModel = function(model)
|
||||
sleepless_interact:removeModel(model)
|
||||
end
|
||||
|
||||
---This will add a box zone to the target system. This is useful for when you want to add target options to a specific area.
|
||||
---@param name string
|
||||
---@param coords table
|
||||
---@param size table
|
||||
---@param heading number
|
||||
---@param options table
|
||||
Target.AddBoxZone = function(name, coords, size, heading, options)
|
||||
options = Target.FixOptions(options)
|
||||
local target = sleepless_interact:addCoords({
|
||||
coords = coords,
|
||||
options = options,
|
||||
})
|
||||
table.insert(targetZones, { name = name, id = target, creator = GetInvokingResource() })
|
||||
return target
|
||||
end
|
||||
|
||||
---This will add a circle zone to the target system. This is useful for when you want to add target options to a specific area.
|
||||
---@param name string
|
||||
---@param coords table
|
||||
---@param radius number
|
||||
---@param options table
|
||||
Target.AddSphereZone = function(name, coords, radius, heading, options)
|
||||
options = Target.FixOptions(options)
|
||||
local target = sleepless_interact:addSphereZone({
|
||||
coords = coords,
|
||||
radius = radius,
|
||||
name = name,
|
||||
debug = targetDebug,
|
||||
options = options
|
||||
})
|
||||
table.insert(targetZones, { name = name, id = target, creator = GetInvokingResource() })
|
||||
return target
|
||||
end
|
||||
|
||||
---This will remove target options from a specific zone.
|
||||
---@param name string
|
||||
Target.RemoveZone = function(name)
|
||||
for _, data in pairs(targetZones) do
|
||||
if data.name == name then
|
||||
sleepless_interact:removeCoords(data.id)
|
||||
table.remove(targetZones, _)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStop', function(resource)
|
||||
if resource ~= GetCurrentResourceName() then return end
|
||||
for _, target in pairs(targetZones) do
|
||||
if target.creator == resource then
|
||||
sleepless_interact:removeZone(target.id)
|
||||
end
|
||||
end
|
||||
targetZones = {}
|
||||
end)
|
||||
|
||||
return Target
|
Loading…
Add table
Add a link
Reference in a new issue