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RegisterCommand("test_particle", function(source, args, rawCommand)
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local playerPed = PlayerPedId()
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local coords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 1.0, 0.0)
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local heading = GetEntityHeading(playerPed)
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Particle.Create("core", "ent_dst_concrete_large", coords, vector3(0.0, 0.0, heading), 1.0, vector3(1.0, 1.0, 1.0), false)
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end)
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