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resources/[tools]/jg-hud/client/cl-cruise-control.lua
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resources/[tools]/jg-hud/client/cl-cruise-control.lua
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resources/[tools]/jg-hud/client/cl-indicators.lua
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resources/[tools]/jg-hud/client/cl-indicators.lua
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resources/[tools]/jg-hud/client/cl-main.lua
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resources/[tools]/jg-hud/client/cl-main.lua
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resources/[tools]/jg-hud/client/cl-nearest-postal.lua
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resources/[tools]/jg-hud/client/cl-nearest-postal.lua
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-- This is a heavily modified & highly simplified version of nearest postal from @DevBlocky: https://github.com/DevBlocky/nearest-postal
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-- just for the purposes of displaying it in the HUD, as the exports for getting distance to nearest postal wasn't available.
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-- This IS NOT designed to be a replacement for nearest-postal, as it does not include commands for waypoints etc. I recommend still
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-- using nearest-postal alongside JG HUD!
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---- ORIGINAL LICENSE ----
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-- Copyright (c) 2019 BlockBa5her
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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---@type boolean
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local postalsLoaded = false
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CreateThread(function()
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if not Config.ShowNearestPostal then return end
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local jsonData = LoadResourceFile(GetCurrentResourceName(), Config.NearestPostalsData)
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if not jsonData then
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return DebugPrint(("[ERROR] Could not find postals data file: %s"):format(Config.NearestPostalsData))
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end
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local postals = json.decode(jsonData)
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if not postals then
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return DebugPrint("[ERROR] Failed to decode postals JSON data")
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end
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for i = 1, #postals do
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local postal = postals[i]
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lib.grid.addEntry({
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coords = vec(postal.x, postal.y),
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code = postal.code,
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radius = 1
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})
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end
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postalsLoaded = true
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DebugPrint(("Loaded %d postal codes into ox_lib grid system"):format(#postals))
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end)
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---@param pos vector
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---@return {code: string, dist: number} | false
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function GetNearestPostal(pos)
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if not Config.ShowNearestPostal or not postalsLoaded then
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return false
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end
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local nearbyEntries = lib.grid.getNearbyEntries(pos)
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if not nearbyEntries or #nearbyEntries == 0 then
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return false
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end
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local closestEntry, minDist
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-- Check only nearby entries from grid
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for i = 1, #nearbyEntries do
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local entry = nearbyEntries[i]
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local dx = pos.x - entry.coords.x
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local dy = pos.y - entry.coords.y
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local dist = math.sqrt(dx * dx + dy * dy)
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if not minDist or dist < minDist then
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closestEntry = entry
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minDist = dist
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end
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end
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if not closestEntry then
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return false
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end
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return {
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code = closestEntry.code,
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dist = math.round(Framework.Client.ConvertDistance(minDist, UserSettingsData?.distanceMeasurement))
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}
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end
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resources/[tools]/jg-hud/client/cl-ped.lua
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resources/[tools]/jg-hud/client/cl-ped.lua
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resources/[tools]/jg-hud/client/cl-radar.lua
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resources/[tools]/jg-hud/client/cl-radar.lua
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resources/[tools]/jg-hud/client/cl-seatbelt.lua
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resources/[tools]/jg-hud/client/cl-seatbelt.lua
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IsSeatbeltOn = true
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local seatbeltThreadCreated = false
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---Can vehicle class have a seatbelt? Disabled for bikes, motorcycles boats etc by default
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---@param vehicle integer
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---@return boolean canHaveSeatbelt
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local function canVehicleClassHaveSeatbelt(vehicle)
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if not Config.EnableSeatbelt then return false end
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if not vehicle or not DoesEntityExist(vehicle) then
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return false
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end
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local vehicleClass = GetVehicleClass(vehicle)
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local seatbeltCompatibleClasses = {
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[0] = true, -- Compacts
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[1] = true, -- Sedans
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[2] = true, -- SUVs
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[3] = true, -- Coupes
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[4] = true, -- Muscle
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[5] = true, -- Sports Classics
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[6] = true, -- Sports
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[7] = true, -- Super
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[9] = true, -- Off-road
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[10] = true, -- Industrial
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[11] = true, -- Utility
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[12] = true, -- Vans
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[17] = true, -- Service
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[18] = true, -- Emergency
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[19] = true, -- Military
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[20] = true, -- Commercial
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}
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-- Excluded veh classes
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-- [8] = Motorcycles
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-- [13] = Cycles/Bicycles
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-- [14] = Boats
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-- [15] = Helicopters
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-- [16] = Planes
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-- [21] = Trains
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return seatbeltCompatibleClasses[vehicleClass] or false
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end
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---Is a seatbelt allowed in this particular vehicle? Checks emergency vehicles, passenger seats etc
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---@param vehicle integer
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---@return boolean isSeatbeltAllowed
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local function isSeatbeltAllowed(vehicle)
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if not Config.EnableSeatbelt then return false end
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if not vehicle then return false end
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if not canVehicleClassHaveSeatbelt(vehicle) then
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return false
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end
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if Config.DisablePassengerSeatbelts and cache.seat ~= -1 then
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return false
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end
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if Config.DisableSeatbeltInEmergencyVehicles then
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local vehicleClass = GetVehicleClass(vehicle)
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if vehicleClass == 18 then -- Emergency vehicles
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return false
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end
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end
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return true
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end
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---Simple built in seatbelt system using "fly through windscreen" natives
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---@param willBeYeeted boolean
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local function setWhetherPedWillFlyThroughWindscreen(willBeYeeted)
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SetFlyThroughWindscreenParams(
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((not willBeYeeted) and Config.MinSpeedMphEjectionSeatbeltOn or Config.MinSpeedMphEjectionSeatbeltOff) / 2.237,
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1.0, 17.0, 10.0
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)
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SetPedConfigFlag(cache.ped, 32, willBeYeeted)
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end
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---Toggle seatbelt main function
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---@param vehicle integer
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---@param toggle boolean
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function ToggleSeatbelt(vehicle, toggle)
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if not vehicle or not isSeatbeltAllowed(vehicle) then
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return
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end
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IsSeatbeltOn = toggle
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LocalPlayer.state:set("seatbelt", toggle) -- for integrations with other scripts, like jg-stress-addon
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if Config.UseCustomSeatbeltIntegration then
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Framework.Client.ToggleSeatbelt(vehicle, toggle)
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else
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setWhetherPedWillFlyThroughWindscreen(not toggle)
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end
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end
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---Thread to disable exiting vehicle when seatbelt is on
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local function startSeatbeltExitPreventionThread()
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if not Config.PreventExitWhileBuckled then return end
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if seatbeltThreadCreated then return end
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seatbeltThreadCreated = true
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CreateThread(function()
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while cache.vehicle do
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if IsSeatbeltOn then
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DisableControlAction(0, 75, true)
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DisableControlAction(27, 75, true)
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end
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Wait(1)
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end
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seatbeltThreadCreated = false
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end)
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end
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---When entering vehicle
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---@param vehicle integer
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local function onEnterVehicle(vehicle)
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if not isSeatbeltAllowed(vehicle) then
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setWhetherPedWillFlyThroughWindscreen(false)
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IsSeatbeltOn = true
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return
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end
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ToggleSeatbelt(vehicle, false) -- Seatbelt is off when entering vehicle
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startSeatbeltExitPreventionThread()
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end
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if Config.EnableSeatbelt then
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lib.onCache("vehicle", onEnterVehicle)
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CreateThread(function()
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if cache.vehicle then
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onEnterVehicle(cache.vehicle)
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end
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end)
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end
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-- Key mapping
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if Config.EnableSeatbelt and Config.SeatbeltKeybind then
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RegisterCommand("toggle_seatbelt", function()
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ToggleSeatbelt(cache.vehicle, not IsSeatbeltOn)
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end, false)
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RegisterKeyMapping("toggle_seatbelt", "Toggle vehicle seatbelt", "keyboard", Config.SeatbeltKeybind or "B")
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end
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resources/[tools]/jg-hud/client/cl-settings.lua
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resources/[tools]/jg-hud/client/cl-settings.lua
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resources/[tools]/jg-hud/client/cl-trains.lua
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resources/[tools]/jg-hud/client/cl-trains.lua
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resources/[tools]/jg-hud/client/cl-vehicle-controls.lua
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resources/[tools]/jg-hud/client/cl-vehicle-controls.lua
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resources/[tools]/jg-hud/client/cl-vehicle.lua
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resources/[tools]/jg-hud/client/cl-vehicle.lua
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resources/[tools]/jg-hud/client/cl-weapons.lua
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resources/[tools]/jg-hud/client/cl-weapons.lua
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