neues consumables
							
								
								
									
										7
									
								
								resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md
									
										
									
									
									
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						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
# Muhammad Asif - Rounded Border Animation
 | 
			
		||||
 | 
			
		||||
https://codeconvey.com/css-draw-rounded-border-animation/
 | 
			
		||||
 | 
			
		||||
# Jim Gordon The One and Only, YOGI, McKleans Scripts, Jamy - Item Images
 | 
			
		||||
 | 
			
		||||
https://github.com/McKleans-Scripts/mk-items/
 | 
			
		||||
							
								
								
									
										674
									
								
								resources/[inventory]/pickle_consumables/LICENSE
									
										
									
									
									
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						 | 
				
			
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 | 
			
		|||
                    GNU GENERAL PUBLIC LICENSE
 | 
			
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                       Version 3, 29 June 2007
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		||||
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 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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 | 
			
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source code form), and must require no special password or key for
 | 
			
		||||
unpacking, reading or copying.
 | 
			
		||||
 | 
			
		||||
  7. Additional Terms.
 | 
			
		||||
 | 
			
		||||
  "Additional permissions" are terms that supplement the terms of this
 | 
			
		||||
License by making exceptions from one or more of its conditions.
 | 
			
		||||
Additional permissions that are applicable to the entire Program shall
 | 
			
		||||
be treated as though they were included in this License, to the extent
 | 
			
		||||
that they are valid under applicable law.  If additional permissions
 | 
			
		||||
apply only to part of the Program, that part may be used separately
 | 
			
		||||
under those permissions, but the entire Program remains governed by
 | 
			
		||||
this License without regard to the additional permissions.
 | 
			
		||||
 | 
			
		||||
  When you convey a copy of a covered work, you may at your option
 | 
			
		||||
remove any additional permissions from that copy, or from any part of
 | 
			
		||||
it.  (Additional permissions may be written to require their own
 | 
			
		||||
removal in certain cases when you modify the work.)  You may place
 | 
			
		||||
additional permissions on material, added by you to a covered work,
 | 
			
		||||
for which you have or can give appropriate copyright permission.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, for material you
 | 
			
		||||
add to a covered work, you may (if authorized by the copyright holders of
 | 
			
		||||
that material) supplement the terms of this License with terms:
 | 
			
		||||
 | 
			
		||||
    a) Disclaiming warranty or limiting liability differently from the
 | 
			
		||||
    terms of sections 15 and 16 of this License; or
 | 
			
		||||
 | 
			
		||||
    b) Requiring preservation of specified reasonable legal notices or
 | 
			
		||||
    author attributions in that material or in the Appropriate Legal
 | 
			
		||||
    Notices displayed by works containing it; or
 | 
			
		||||
 | 
			
		||||
    c) Prohibiting misrepresentation of the origin of that material, or
 | 
			
		||||
    requiring that modified versions of such material be marked in
 | 
			
		||||
    reasonable ways as different from the original version; or
 | 
			
		||||
 | 
			
		||||
    d) Limiting the use for publicity purposes of names of licensors or
 | 
			
		||||
    authors of the material; or
 | 
			
		||||
 | 
			
		||||
    e) Declining to grant rights under trademark law for use of some
 | 
			
		||||
    trade names, trademarks, or service marks; or
 | 
			
		||||
 | 
			
		||||
    f) Requiring indemnification of licensors and authors of that
 | 
			
		||||
    material by anyone who conveys the material (or modified versions of
 | 
			
		||||
    it) with contractual assumptions of liability to the recipient, for
 | 
			
		||||
    any liability that these contractual assumptions directly impose on
 | 
			
		||||
    those licensors and authors.
 | 
			
		||||
 | 
			
		||||
  All other non-permissive additional terms are considered "further
 | 
			
		||||
restrictions" within the meaning of section 10.  If the Program as you
 | 
			
		||||
received it, or any part of it, contains a notice stating that it is
 | 
			
		||||
governed by this License along with a term that is a further
 | 
			
		||||
restriction, you may remove that term.  If a license document contains
 | 
			
		||||
a further restriction but permits relicensing or conveying under this
 | 
			
		||||
License, you may add to a covered work material governed by the terms
 | 
			
		||||
of that license document, provided that the further restriction does
 | 
			
		||||
not survive such relicensing or conveying.
 | 
			
		||||
 | 
			
		||||
  If you add terms to a covered work in accord with this section, you
 | 
			
		||||
must place, in the relevant source files, a statement of the
 | 
			
		||||
additional terms that apply to those files, or a notice indicating
 | 
			
		||||
where to find the applicable terms.
 | 
			
		||||
 | 
			
		||||
  Additional terms, permissive or non-permissive, may be stated in the
 | 
			
		||||
form of a separately written license, or stated as exceptions;
 | 
			
		||||
the above requirements apply either way.
 | 
			
		||||
 | 
			
		||||
  8. Termination.
 | 
			
		||||
 | 
			
		||||
  You may not propagate or modify a covered work except as expressly
 | 
			
		||||
provided under this License.  Any attempt otherwise to propagate or
 | 
			
		||||
modify it is void, and will automatically terminate your rights under
 | 
			
		||||
this License (including any patent licenses granted under the third
 | 
			
		||||
paragraph of section 11).
 | 
			
		||||
 | 
			
		||||
  However, if you cease all violation of this License, then your
 | 
			
		||||
license from a particular copyright holder is reinstated (a)
 | 
			
		||||
provisionally, unless and until the copyright holder explicitly and
 | 
			
		||||
finally terminates your license, and (b) permanently, if the copyright
 | 
			
		||||
holder fails to notify you of the violation by some reasonable means
 | 
			
		||||
prior to 60 days after the cessation.
 | 
			
		||||
 | 
			
		||||
  Moreover, your license from a particular copyright holder is
 | 
			
		||||
reinstated permanently if the copyright holder notifies you of the
 | 
			
		||||
violation by some reasonable means, this is the first time you have
 | 
			
		||||
received notice of violation of this License (for any work) from that
 | 
			
		||||
copyright holder, and you cure the violation prior to 30 days after
 | 
			
		||||
your receipt of the notice.
 | 
			
		||||
 | 
			
		||||
  Termination of your rights under this section does not terminate the
 | 
			
		||||
licenses of parties who have received copies or rights from you under
 | 
			
		||||
this License.  If your rights have been terminated and not permanently
 | 
			
		||||
reinstated, you do not qualify to receive new licenses for the same
 | 
			
		||||
material under section 10.
 | 
			
		||||
 | 
			
		||||
  9. Acceptance Not Required for Having Copies.
 | 
			
		||||
 | 
			
		||||
  You are not required to accept this License in order to receive or
 | 
			
		||||
run a copy of the Program.  Ancillary propagation of a covered work
 | 
			
		||||
occurring solely as a consequence of using peer-to-peer transmission
 | 
			
		||||
to receive a copy likewise does not require acceptance.  However,
 | 
			
		||||
nothing other than this License grants you permission to propagate or
 | 
			
		||||
modify any covered work.  These actions infringe copyright if you do
 | 
			
		||||
not accept this License.  Therefore, by modifying or propagating a
 | 
			
		||||
covered work, you indicate your acceptance of this License to do so.
 | 
			
		||||
 | 
			
		||||
  10. Automatic Licensing of Downstream Recipients.
 | 
			
		||||
 | 
			
		||||
  Each time you convey a covered work, the recipient automatically
 | 
			
		||||
receives a license from the original licensors, to run, modify and
 | 
			
		||||
propagate that work, subject to this License.  You are not responsible
 | 
			
		||||
for enforcing compliance by third parties with this License.
 | 
			
		||||
 | 
			
		||||
  An "entity transaction" is a transaction transferring control of an
 | 
			
		||||
organization, or substantially all assets of one, or subdividing an
 | 
			
		||||
organization, or merging organizations.  If propagation of a covered
 | 
			
		||||
work results from an entity transaction, each party to that
 | 
			
		||||
transaction who receives a copy of the work also receives whatever
 | 
			
		||||
licenses to the work the party's predecessor in interest had or could
 | 
			
		||||
give under the previous paragraph, plus a right to possession of the
 | 
			
		||||
Corresponding Source of the work from the predecessor in interest, if
 | 
			
		||||
the predecessor has it or can get it with reasonable efforts.
 | 
			
		||||
 | 
			
		||||
  You may not impose any further restrictions on the exercise of the
 | 
			
		||||
rights granted or affirmed under this License.  For example, you may
 | 
			
		||||
not impose a license fee, royalty, or other charge for exercise of
 | 
			
		||||
rights granted under this License, and you may not initiate litigation
 | 
			
		||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
 | 
			
		||||
any patent claim is infringed by making, using, selling, offering for
 | 
			
		||||
sale, or importing the Program or any portion of it.
 | 
			
		||||
 | 
			
		||||
  11. Patents.
 | 
			
		||||
 | 
			
		||||
  A "contributor" is a copyright holder who authorizes use under this
 | 
			
		||||
License of the Program or a work on which the Program is based.  The
 | 
			
		||||
work thus licensed is called the contributor's "contributor version".
 | 
			
		||||
 | 
			
		||||
  A contributor's "essential patent claims" are all patent claims
 | 
			
		||||
owned or controlled by the contributor, whether already acquired or
 | 
			
		||||
hereafter acquired, that would be infringed by some manner, permitted
 | 
			
		||||
by this License, of making, using, or selling its contributor version,
 | 
			
		||||
but do not include claims that would be infringed only as a
 | 
			
		||||
consequence of further modification of the contributor version.  For
 | 
			
		||||
purposes of this definition, "control" includes the right to grant
 | 
			
		||||
patent sublicenses in a manner consistent with the requirements of
 | 
			
		||||
this License.
 | 
			
		||||
 | 
			
		||||
  Each contributor grants you a non-exclusive, worldwide, royalty-free
 | 
			
		||||
patent license under the contributor's essential patent claims, to
 | 
			
		||||
make, use, sell, offer for sale, import and otherwise run, modify and
 | 
			
		||||
propagate the contents of its contributor version.
 | 
			
		||||
 | 
			
		||||
  In the following three paragraphs, a "patent license" is any express
 | 
			
		||||
agreement or commitment, however denominated, not to enforce a patent
 | 
			
		||||
(such as an express permission to practice a patent or covenant not to
 | 
			
		||||
sue for patent infringement).  To "grant" such a patent license to a
 | 
			
		||||
party means to make such an agreement or commitment not to enforce a
 | 
			
		||||
patent against the party.
 | 
			
		||||
 | 
			
		||||
  If you convey a covered work, knowingly relying on a patent license,
 | 
			
		||||
and the Corresponding Source of the work is not available for anyone
 | 
			
		||||
to copy, free of charge and under the terms of this License, through a
 | 
			
		||||
publicly available network server or other readily accessible means,
 | 
			
		||||
then you must either (1) cause the Corresponding Source to be so
 | 
			
		||||
available, or (2) arrange to deprive yourself of the benefit of the
 | 
			
		||||
patent license for this particular work, or (3) arrange, in a manner
 | 
			
		||||
consistent with the requirements of this License, to extend the patent
 | 
			
		||||
license to downstream recipients.  "Knowingly relying" means you have
 | 
			
		||||
actual knowledge that, but for the patent license, your conveying the
 | 
			
		||||
covered work in a country, or your recipient's use of the covered work
 | 
			
		||||
in a country, would infringe one or more identifiable patents in that
 | 
			
		||||
country that you have reason to believe are valid.
 | 
			
		||||
 | 
			
		||||
  If, pursuant to or in connection with a single transaction or
 | 
			
		||||
arrangement, you convey, or propagate by procuring conveyance of, a
 | 
			
		||||
covered work, and grant a patent license to some of the parties
 | 
			
		||||
receiving the covered work authorizing them to use, propagate, modify
 | 
			
		||||
or convey a specific copy of the covered work, then the patent license
 | 
			
		||||
you grant is automatically extended to all recipients of the covered
 | 
			
		||||
work and works based on it.
 | 
			
		||||
 | 
			
		||||
  A patent license is "discriminatory" if it does not include within
 | 
			
		||||
the scope of its coverage, prohibits the exercise of, or is
 | 
			
		||||
conditioned on the non-exercise of one or more of the rights that are
 | 
			
		||||
specifically granted under this License.  You may not convey a covered
 | 
			
		||||
work if you are a party to an arrangement with a third party that is
 | 
			
		||||
in the business of distributing software, under which you make payment
 | 
			
		||||
to the third party based on the extent of your activity of conveying
 | 
			
		||||
the work, and under which the third party grants, to any of the
 | 
			
		||||
parties who would receive the covered work from you, a discriminatory
 | 
			
		||||
patent license (a) in connection with copies of the covered work
 | 
			
		||||
conveyed by you (or copies made from those copies), or (b) primarily
 | 
			
		||||
for and in connection with specific products or compilations that
 | 
			
		||||
contain the covered work, unless you entered into that arrangement,
 | 
			
		||||
or that patent license was granted, prior to 28 March 2007.
 | 
			
		||||
 | 
			
		||||
  Nothing in this License shall be construed as excluding or limiting
 | 
			
		||||
any implied license or other defenses to infringement that may
 | 
			
		||||
otherwise be available to you under applicable patent law.
 | 
			
		||||
 | 
			
		||||
  12. No Surrender of Others' Freedom.
 | 
			
		||||
 | 
			
		||||
  If conditions are imposed on you (whether by court order, agreement or
 | 
			
		||||
otherwise) that contradict the conditions of this License, they do not
 | 
			
		||||
excuse you from the conditions of this License.  If you cannot convey a
 | 
			
		||||
covered work so as to satisfy simultaneously your obligations under this
 | 
			
		||||
License and any other pertinent obligations, then as a consequence you may
 | 
			
		||||
not convey it at all.  For example, if you agree to terms that obligate you
 | 
			
		||||
to collect a royalty for further conveying from those to whom you convey
 | 
			
		||||
the Program, the only way you could satisfy both those terms and this
 | 
			
		||||
License would be to refrain entirely from conveying the Program.
 | 
			
		||||
 | 
			
		||||
  13. Use with the GNU Affero General Public License.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, you have
 | 
			
		||||
permission to link or combine any covered work with a work licensed
 | 
			
		||||
under version 3 of the GNU Affero General Public License into a single
 | 
			
		||||
combined work, and to convey the resulting work.  The terms of this
 | 
			
		||||
License will continue to apply to the part which is the covered work,
 | 
			
		||||
but the special requirements of the GNU Affero General Public License,
 | 
			
		||||
section 13, concerning interaction through a network will apply to the
 | 
			
		||||
combination as such.
 | 
			
		||||
 | 
			
		||||
  14. Revised Versions of this License.
 | 
			
		||||
 | 
			
		||||
  The Free Software Foundation may publish revised and/or new versions of
 | 
			
		||||
the GNU General Public License from time to time.  Such new versions will
 | 
			
		||||
be similar in spirit to the present version, but may differ in detail to
 | 
			
		||||
address new problems or concerns.
 | 
			
		||||
 | 
			
		||||
  Each version is given a distinguishing version number.  If the
 | 
			
		||||
Program specifies that a certain numbered version of the GNU General
 | 
			
		||||
Public License "or any later version" applies to it, you have the
 | 
			
		||||
option of following the terms and conditions either of that numbered
 | 
			
		||||
version or of any later version published by the Free Software
 | 
			
		||||
Foundation.  If the Program does not specify a version number of the
 | 
			
		||||
GNU General Public License, you may choose any version ever published
 | 
			
		||||
by the Free Software Foundation.
 | 
			
		||||
 | 
			
		||||
  If the Program specifies that a proxy can decide which future
 | 
			
		||||
versions of the GNU General Public License can be used, that proxy's
 | 
			
		||||
public statement of acceptance of a version permanently authorizes you
 | 
			
		||||
to choose that version for the Program.
 | 
			
		||||
 | 
			
		||||
  Later license versions may give you additional or different
 | 
			
		||||
permissions.  However, no additional obligations are imposed on any
 | 
			
		||||
author or copyright holder as a result of your choosing to follow a
 | 
			
		||||
later version.
 | 
			
		||||
 | 
			
		||||
  15. Disclaimer of Warranty.
 | 
			
		||||
 | 
			
		||||
  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
 | 
			
		||||
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
 | 
			
		||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
 | 
			
		||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
 | 
			
		||||
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
 | 
			
		||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
 | 
			
		||||
 | 
			
		||||
  16. Limitation of Liability.
 | 
			
		||||
 | 
			
		||||
  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
 | 
			
		||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
 | 
			
		||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
 | 
			
		||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
 | 
			
		||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
 | 
			
		||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
 | 
			
		||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
 | 
			
		||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
 | 
			
		||||
SUCH DAMAGES.
 | 
			
		||||
 | 
			
		||||
  17. Interpretation of Sections 15 and 16.
 | 
			
		||||
 | 
			
		||||
  If the disclaimer of warranty and limitation of liability provided
 | 
			
		||||
above cannot be given local legal effect according to their terms,
 | 
			
		||||
reviewing courts shall apply local law that most closely approximates
 | 
			
		||||
an absolute waiver of all civil liability in connection with the
 | 
			
		||||
Program, unless a warranty or assumption of liability accompanies a
 | 
			
		||||
copy of the Program in return for a fee.
 | 
			
		||||
 | 
			
		||||
                     END OF TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
            How to Apply These Terms to Your New Programs
 | 
			
		||||
 | 
			
		||||
  If you develop a new program, and you want it to be of the greatest
 | 
			
		||||
possible use to the public, the best way to achieve this is to make it
 | 
			
		||||
free software which everyone can redistribute and change under these terms.
 | 
			
		||||
 | 
			
		||||
  To do so, attach the following notices to the program.  It is safest
 | 
			
		||||
to attach them to the start of each source file to most effectively
 | 
			
		||||
state the exclusion of warranty; and each file should have at least
 | 
			
		||||
the "copyright" line and a pointer to where the full notice is found.
 | 
			
		||||
 | 
			
		||||
    <one line to give the program's name and a brief idea of what it does.>
 | 
			
		||||
    Copyright (C) <year>  <name of author>
 | 
			
		||||
 | 
			
		||||
    This program is free software: you can redistribute it and/or modify
 | 
			
		||||
    it under the terms of the GNU General Public License as published by
 | 
			
		||||
    the Free Software Foundation, either version 3 of the License, or
 | 
			
		||||
    (at your option) any later version.
 | 
			
		||||
 | 
			
		||||
    This program is distributed in the hope that it will be useful,
 | 
			
		||||
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
    GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
    You should have received a copy of the GNU General Public License
 | 
			
		||||
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
Also add information on how to contact you by electronic and paper mail.
 | 
			
		||||
 | 
			
		||||
  If the program does terminal interaction, make it output a short
 | 
			
		||||
notice like this when it starts in an interactive mode:
 | 
			
		||||
 | 
			
		||||
    <program>  Copyright (C) <year>  <name of author>
 | 
			
		||||
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
 | 
			
		||||
    This is free software, and you are welcome to redistribute it
 | 
			
		||||
    under certain conditions; type `show c' for details.
 | 
			
		||||
 | 
			
		||||
The hypothetical commands `show w' and `show c' should show the appropriate
 | 
			
		||||
parts of the General Public License.  Of course, your program's commands
 | 
			
		||||
might be different; for a GUI interface, you would use an "about box".
 | 
			
		||||
 | 
			
		||||
  You should also get your employer (if you work as a programmer) or school,
 | 
			
		||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
 | 
			
		||||
For more information on this, and how to apply and follow the GNU GPL, see
 | 
			
		||||
<https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
  The GNU General Public License does not permit incorporating your program
 | 
			
		||||
into proprietary programs.  If your program is a subroutine library, you
 | 
			
		||||
may consider it more useful to permit linking proprietary applications with
 | 
			
		||||
the library.  If this is what you want to do, use the GNU Lesser General
 | 
			
		||||
Public License instead of this License.  But first, please read
 | 
			
		||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
 | 
			
		||||
							
								
								
									
										3
									
								
								resources/[inventory]/pickle_consumables/README.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,3 @@
 | 
			
		|||
# pickle_consumables
 | 
			
		||||
A fully immersive and first of it's kind consumables system.
 | 
			
		||||

 | 
			
		||||
| 
		 After Width: | Height: | Size: 11 KiB  | 
| 
		 After Width: | Height: | Size: 4.5 KiB  | 
| 
		 After Width: | Height: | Size: 9.1 KiB  | 
| 
		 After Width: | Height: | Size: 7.4 KiB  | 
| 
		 After Width: | Height: | Size: 13 KiB  | 
| 
		 After Width: | Height: | Size: 13 KiB  | 
| 
		 After Width: | Height: | Size: 12 KiB  | 
| 
		 After Width: | Height: | Size: 8.8 KiB  | 
| 
		 After Width: | Height: | Size: 14 KiB  | 
| 
		 After Width: | Height: | Size: 14 KiB  | 
| 
		 After Width: | Height: | Size: 7.1 KiB  | 
| 
		 After Width: | Height: | Size: 9.3 KiB  | 
| 
		 After Width: | Height: | Size: 12 KiB  | 
| 
		 After Width: | Height: | Size: 14 KiB  | 
| 
		 After Width: | Height: | Size: 9.3 KiB  | 
| 
						 | 
				
			
			@ -0,0 +1,90 @@
 | 
			
		|||
["cigarette"] = {
 | 
			
		||||
    label = 'Cigarette',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["cigbox"] = {
 | 
			
		||||
    label = 'Cigarette Box',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["hamburger"] = {
 | 
			
		||||
    label = 'Hamburger',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["water"] = {
 | 
			
		||||
    label = 'Water',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["beer"] = {
 | 
			
		||||
    label = 'Beer',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["soda"] = {
 | 
			
		||||
    label = 'Soda',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["coffee"] = {
 | 
			
		||||
    label = 'Coffee',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["egobar"] = {
 | 
			
		||||
    label = 'Egobar',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["sandwich"] = {
 | 
			
		||||
    label = 'Sandwich',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["crisps"] = {
 | 
			
		||||
    label = 'Crisps',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["gin_shot"] = {
 | 
			
		||||
    label = 'Gin Shot',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["vodka_shot"] = {
 | 
			
		||||
    label = 'Vodka Shot',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["whiskey_bottle"] = {
 | 
			
		||||
    label = 'Whiskey Bottle',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["tequila_bottle"] = {
 | 
			
		||||
    label = 'Tequila Bottle',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
["vodka_bottle"] = {
 | 
			
		||||
    label = 'Vodka Bottle',
 | 
			
		||||
    weight = 1,
 | 
			
		||||
    stack = true,
 | 
			
		||||
    description = ""
 | 
			
		||||
},
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,180 @@
 | 
			
		|||
["cigarette"] = {
 | 
			
		||||
    ['name'] =  'cigarette',
 | 
			
		||||
    ['label'] =  'Cigarette',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'cigarette.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["cigbox"] = {
 | 
			
		||||
    ['name'] =  'cigbox',
 | 
			
		||||
    ['label'] =  'Cigarette Box',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'cigbox.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["hamburger"] = {
 | 
			
		||||
    ['name'] =  'hamburger',
 | 
			
		||||
    ['label'] =  'Hamburger',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'hamburger.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["water"] = {
 | 
			
		||||
    ['name'] =  'water',
 | 
			
		||||
    ['label'] =  'Water',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'water.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["beer"] = {
 | 
			
		||||
    ['name'] =  'beer',
 | 
			
		||||
    ['label'] =  'Beer',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'beer.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["soda"] = {
 | 
			
		||||
    ['name'] =  'soda',
 | 
			
		||||
    ['label'] =  'Soda',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'soda.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["coffee"] = {
 | 
			
		||||
    ['name'] =  'coffee',
 | 
			
		||||
    ['label'] =  'Coffee',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'coffee.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["egobar"] = {
 | 
			
		||||
    ['name'] =  'egobar',
 | 
			
		||||
    ['label'] =  'Egobar',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'egobar.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["sandwich"] = {
 | 
			
		||||
    ['name'] =  'sandwich',
 | 
			
		||||
    ['label'] =  'Sandwich',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'sandwich.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["crisps"] = {
 | 
			
		||||
    ['name'] =  'crisps',
 | 
			
		||||
    ['label'] =  'Crisps',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'crisps.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["gin_shot"] = {
 | 
			
		||||
    ['name'] =  'gin_shot',
 | 
			
		||||
    ['label'] =  'Gin Shot',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'gin_shot.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["vodka_shot"] = {
 | 
			
		||||
    ['name'] =  'vodka_shot',
 | 
			
		||||
    ['label'] =  'Vodka Shot',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'vodka_shot.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["whiskey_bottle"] = {
 | 
			
		||||
    ['name'] =  'whiskey_bottle',
 | 
			
		||||
    ['label'] =  'Whiskey Bottle',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'whiskey_bottle.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["tequila_bottle"] = {
 | 
			
		||||
    ['name'] =  'tequila_bottle',
 | 
			
		||||
    ['label'] =  'Tequila Bottle',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'tequila_bottle.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["vodka_bottle"] = {
 | 
			
		||||
    ['name'] =  'vodka_bottle',
 | 
			
		||||
    ['label'] =  'Vodka Bottle',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'vodka_bottle.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,180 @@
 | 
			
		|||
["cigarette"] = {
 | 
			
		||||
    ['name'] =  'cigarette',
 | 
			
		||||
    ['label'] =  'Cigarette',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'cigarette.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["cigbox"] = {
 | 
			
		||||
    ['name'] =  'cigbox',
 | 
			
		||||
    ['label'] =  'Cigarette Box',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'cigbox.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["hamburger"] = {
 | 
			
		||||
    ['name'] =  'hamburger',
 | 
			
		||||
    ['label'] =  'Hamburger',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'hamburger.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["water"] = {
 | 
			
		||||
    ['name'] =  'water',
 | 
			
		||||
    ['label'] =  'Water',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'water.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["beer"] = {
 | 
			
		||||
    ['name'] =  'beer',
 | 
			
		||||
    ['label'] =  'Beer',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'beer.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["soda"] = {
 | 
			
		||||
    ['name'] =  'soda',
 | 
			
		||||
    ['label'] =  'Soda',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'soda.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["coffee"] = {
 | 
			
		||||
    ['name'] =  'coffee',
 | 
			
		||||
    ['label'] =  'Coffee',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'coffee.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["egobar"] = {
 | 
			
		||||
    ['name'] =  'egobar',
 | 
			
		||||
    ['label'] =  'Egobar',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'egobar.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["sandwich"] = {
 | 
			
		||||
    ['name'] =  'sandwich',
 | 
			
		||||
    ['label'] =  'Sandwich',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'sandwich.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["crisps"] = {
 | 
			
		||||
    ['name'] =  'crisps',
 | 
			
		||||
    ['label'] =  'Crisps',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'crisps.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["gin_shot"] = {
 | 
			
		||||
    ['name'] =  'gin_shot',
 | 
			
		||||
    ['label'] =  'Gin Shot',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'gin_shot.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["vodka_shot"] = {
 | 
			
		||||
    ['name'] =  'vodka_shot',
 | 
			
		||||
    ['label'] =  'Vodka Shot',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'vodka_shot.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["whiskey_bottle"] = {
 | 
			
		||||
    ['name'] =  'whiskey_bottle',
 | 
			
		||||
    ['label'] =  'Whiskey Bottle',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'whiskey_bottle.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["tequila_bottle"] = {
 | 
			
		||||
    ['name'] =  'tequila_bottle',
 | 
			
		||||
    ['label'] =  'Tequila Bottle',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'tequila_bottle.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
["vodka_bottle"] = {
 | 
			
		||||
    ['name'] =  'vodka_bottle',
 | 
			
		||||
    ['label'] =  'Vodka Bottle',
 | 
			
		||||
    ['weight'] =  1000,
 | 
			
		||||
    ['type'] =  'item',
 | 
			
		||||
    ['image'] =  'vodka_bottle.png',
 | 
			
		||||
    ['unique'] =  false,
 | 
			
		||||
    ['useable'] =  true,
 | 
			
		||||
    ['shouldClose'] =  true,
 | 
			
		||||
    ['combinable'] =  nil,
 | 
			
		||||
    ['description'] =  ""
 | 
			
		||||
},
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,4 @@
 | 
			
		|||
if GetResourceState('es_extended') == 'started' then return end
 | 
			
		||||
if GetResourceState('qb-core') == 'started' then return end
 | 
			
		||||
 | 
			
		||||
print("You are not using a supported framework, it will be required to make edits to the bridge files.")
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,4 @@
 | 
			
		|||
if GetResourceState('es_extended') == 'started' then return end
 | 
			
		||||
if GetResourceState('qb-core') == 'started' then return end
 | 
			
		||||
 | 
			
		||||
print("You are not using a supported framework, it will be required to make edits to the bridge files.")
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,45 @@
 | 
			
		|||
if GetResourceState('es_extended') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
ESX = exports.es_extended:getSharedObject()
 | 
			
		||||
 | 
			
		||||
function ShowNotification(text)
 | 
			
		||||
	ESX.ShowNotification(text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetPlayersInArea(coords, radius)
 | 
			
		||||
    local coords = coords or GetEntityCoords(PlayerPedId())
 | 
			
		||||
    local radius = radius or 3.0
 | 
			
		||||
    local list = ESX.Game.GetPlayersInArea(coords, radius)
 | 
			
		||||
    local players = {}
 | 
			
		||||
    for _, player in pairs(list) do 
 | 
			
		||||
        if player ~= PlayerId() then
 | 
			
		||||
            players[#players + 1] = player
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return players
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
 | 
			
		||||
    ShowNotification(text)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent('esx:playerLoaded')
 | 
			
		||||
AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
 | 
			
		||||
    TriggerServerEvent("pickle_consumables:initializePlayer")
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:executeStatus", function(status, value)
 | 
			
		||||
    if value >= 0 then
 | 
			
		||||
        TriggerEvent('esx_status:add', status, value)
 | 
			
		||||
    else
 | 
			
		||||
        TriggerEvent('esx_status:remove', status, value)
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Inventory Fallback
 | 
			
		||||
 | 
			
		||||
CreateThread(function()
 | 
			
		||||
    Wait(100)
 | 
			
		||||
    if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
 | 
			
		||||
    print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.")
 | 
			
		||||
end)
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,76 @@
 | 
			
		|||
if GetResourceState('es_extended') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
RegisterUsableItem = nil
 | 
			
		||||
Framework = "ESX"
 | 
			
		||||
ESX = exports.es_extended:getSharedObject()
 | 
			
		||||
 | 
			
		||||
function ShowNotification(target, text)
 | 
			
		||||
	TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetIdentifier(source)
 | 
			
		||||
    local xPlayer = ESX.GetPlayerFromId(source)
 | 
			
		||||
    return xPlayer.identifier
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function SetPlayerMetadata(source, key, data)
 | 
			
		||||
    -- No player metadata in ESX.
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function AddMoney(source, count)
 | 
			
		||||
    local xPlayer = ESX.GetPlayerFromId(source)
 | 
			
		||||
    xPlayer.addMoney(count)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveMoney(source, count)
 | 
			
		||||
    local xPlayer = ESX.GetPlayerFromId(source)
 | 
			
		||||
    xPlayer.removeMoney(count)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetMoney(source)
 | 
			
		||||
    local xPlayer = ESX.GetPlayerFromId(source)
 | 
			
		||||
    return xPlayer.getMoney()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CheckPermission(source, permission)
 | 
			
		||||
    local xPlayer = ESX.GetPlayerFromId(source)
 | 
			
		||||
    local name = xPlayer.job.name
 | 
			
		||||
    local rank = xPlayer.job.grade
 | 
			
		||||
    local group = xPlayer.getGroup()
 | 
			
		||||
    if permission.jobs[name] and permission.jobs[name] <= rank then 
 | 
			
		||||
        return true
 | 
			
		||||
    end
 | 
			
		||||
    for i=1, #permission.groups do 
 | 
			
		||||
        if group == permission.groups[i] then 
 | 
			
		||||
            return true 
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Status
 | 
			
		||||
 | 
			
		||||
function ExecuteStatus(source, statuses)
 | 
			
		||||
    local xPlayer = ESX.GetPlayerFromId(source)
 | 
			
		||||
    for k,v in pairs(statuses) do 
 | 
			
		||||
        if Config.MaxValues[k] then
 | 
			
		||||
            local value = (0.01 * v) * Config.MaxValues[k]
 | 
			
		||||
            TriggerClientEvent("pickle_consumables:executeStatus", source, k, value)
 | 
			
		||||
        else
 | 
			
		||||
            Config.ExternalStatus(source, k, v)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
-- Inventory Fallback
 | 
			
		||||
 | 
			
		||||
CreateThread(function()
 | 
			
		||||
    Wait(100)
 | 
			
		||||
    if not UsableItem then 
 | 
			
		||||
        RegisterUsableItem = function(name, cb)
 | 
			
		||||
            ESX.RegisterUsableItem(name, function(source, item, data) 
 | 
			
		||||
		if not data then data = {} end
 | 
			
		||||
                cb(source, data.metadata, data.slot)
 | 
			
		||||
            end)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
 | 
			
		||||
end)
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
local DefaultMax = 1000000
 | 
			
		||||
 | 
			
		||||
for k,v in pairs(Config.MaxValues) do 
 | 
			
		||||
    if v < 1 then
 | 
			
		||||
        Config.MaxValues[k] = DefaultMax
 | 
			
		||||
    end  
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,15 @@
 | 
			
		|||
if GetResourceState('ox_inventory') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
Inventory = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Items = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Ready = false
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
 | 
			
		||||
    Inventory.Items = data.items
 | 
			
		||||
    Inventory.Ready = true
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
function InitializeInventory()
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,55 @@
 | 
			
		|||
if GetResourceState('ox_inventory') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
Inventory = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Items = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Ready = false
 | 
			
		||||
 | 
			
		||||
Inventory.CanCarryItem = function(source, name, count)
 | 
			
		||||
    return exports.ox_inventory:CanCarryItem(source, name, count)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.GetInventory = function(source)
 | 
			
		||||
    local items = {}
 | 
			
		||||
    local data = exports.ox_inventory:GetInventoryItems(source)
 | 
			
		||||
    for slot, item in pairs(data) do 
 | 
			
		||||
        items[#items + 1] = {
 | 
			
		||||
            name = item.name,
 | 
			
		||||
            label = item.label,
 | 
			
		||||
            count = item.count,
 | 
			
		||||
            weight = item.weight,
 | 
			
		||||
            slot = item.slot,
 | 
			
		||||
            metadata = item.metadata
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return items
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
 | 
			
		||||
    exports.ox_inventory:AddItem(source, name, count, metadata, slot)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.RemoveItem = function(source, name, count, slot)
 | 
			
		||||
    exports.ox_inventory:RemoveItem(source, name, count, nil, slot)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.SetMetadata = function(source, slot, metadata)
 | 
			
		||||
    exports.ox_inventory:SetMetadata(source, slot, metadata)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.GetItemCount = function(source, name)
 | 
			
		||||
    return exports.ox_inventory:Search(source, "count", name) or 0
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function InitializeInventory()
 | 
			
		||||
    lib.callback.register("pickle_consumables:getInventory", function(source)
 | 
			
		||||
        return Inventory.GetInventory(source)
 | 
			
		||||
    end)
 | 
			
		||||
    
 | 
			
		||||
    for item, data in pairs(exports.ox_inventory:Items()) do
 | 
			
		||||
        Inventory.Items[item] = {label = data.label}
 | 
			
		||||
    end
 | 
			
		||||
    
 | 
			
		||||
    Inventory.Ready = true
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,15 @@
 | 
			
		|||
if GetResourceState('qs-inventory') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
Inventory = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Items = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Ready = false
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
 | 
			
		||||
    Inventory.Items = data.items
 | 
			
		||||
    Inventory.Ready = true
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
function InitializeInventory()
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,74 @@
 | 
			
		|||
if GetResourceState('qs-inventory') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
Inventory = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Items = {}
 | 
			
		||||
 | 
			
		||||
Inventory.Ready = false
 | 
			
		||||
 | 
			
		||||
Inventory.CanCarryItem = function(source, name, count)
 | 
			
		||||
    return exports['qs-inventory']:CanCarryItem(source, name, count)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.GetInventory = function(source)
 | 
			
		||||
    local items = {}
 | 
			
		||||
    local data = exports['qs-inventory']:GetInventory(source)
 | 
			
		||||
    for slot, item in pairs(data) do 
 | 
			
		||||
        items[#items + 1] = {
 | 
			
		||||
            name = item.name,
 | 
			
		||||
            label = item.label,
 | 
			
		||||
            count = item.amount,
 | 
			
		||||
            weight = item.weight,
 | 
			
		||||
            slot = item.slot,
 | 
			
		||||
            metadata = item.info
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return items
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
 | 
			
		||||
    exports['qs-inventory']:AddItem(source, name, count, slot, metadata)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.RemoveItem = function(source, name, count, slot)
 | 
			
		||||
    exports['qs-inventory']:RemoveItem(source, name, count, slot)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.SetMetadata = function(source, slot, metadata)
 | 
			
		||||
    exports['qs-inventory']:SetItemMetadata(source, slot, metadata)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Inventory.GetItemCount = function(source, name)
 | 
			
		||||
    return exports['qs-inventory']:GetItemTotalAmount(source, name) or 0
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function InitializeInventory()
 | 
			
		||||
    lib.callback.register("pickle_consumables:getInventory", function(source)
 | 
			
		||||
        return Inventory.GetInventory(source)
 | 
			
		||||
    end)
 | 
			
		||||
    
 | 
			
		||||
    for item, data in pairs(exports['qs-inventory']:GetItemList()) do
 | 
			
		||||
        Inventory.Items[item] = {label = data.label}
 | 
			
		||||
    end
 | 
			
		||||
    
 | 
			
		||||
    Inventory.Ready = true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if Framework == "ESX" then
 | 
			
		||||
    function UsableItem(name, cb)
 | 
			
		||||
        ESX.RegisterUsableItem(name, function(source, item, data) 
 | 
			
		||||
            cb(source, data.metadata, data.slot)
 | 
			
		||||
        end)
 | 
			
		||||
    end
 | 
			
		||||
elseif Framework == "QB" or Framework == "QBOX" then
 | 
			
		||||
    function UsableItem(name, cb)
 | 
			
		||||
        QBCore.Functions.CreateUseableItem(name, function(source, data)
 | 
			
		||||
            local item = data
 | 
			
		||||
            if item.info then
 | 
			
		||||
                item.metadata = data.info
 | 
			
		||||
                item.info = nil
 | 
			
		||||
            end
 | 
			
		||||
            cb(source, item.metadata, item.slot)
 | 
			
		||||
        end)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,47 @@
 | 
			
		|||
if GetResourceState('qb-core') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
QBCore = exports['qb-core']:GetCoreObject()
 | 
			
		||||
 | 
			
		||||
function ShowNotification(text)
 | 
			
		||||
	QBCore.Functions.Notify(text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetPlayersInArea(coords, radius)
 | 
			
		||||
    local coords = coords or GetEntityCoords(PlayerPedId())
 | 
			
		||||
    local radius = radius or 3.0
 | 
			
		||||
    local list = QBCore.Functions.GetPlayersFromCoords(coords, radius)
 | 
			
		||||
    local players = {}
 | 
			
		||||
    for _, player in pairs(list) do 
 | 
			
		||||
        if player ~= PlayerId() then
 | 
			
		||||
            players[#players + 1] = player
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return players
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
 | 
			
		||||
    ShowNotification(text)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
 | 
			
		||||
    TriggerServerEvent("pickle_consumables:initializePlayer")
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Inventory Fallback
 | 
			
		||||
 | 
			
		||||
CreateThread(function()
 | 
			
		||||
    Wait(100)
 | 
			
		||||
    
 | 
			
		||||
    if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
 | 
			
		||||
 | 
			
		||||
    Inventory = {}
 | 
			
		||||
 | 
			
		||||
    Inventory.Items = {}
 | 
			
		||||
    
 | 
			
		||||
    Inventory.Ready = false
 | 
			
		||||
    
 | 
			
		||||
    RegisterNetEvent("pickle_consumables:setupInventory", function(data)
 | 
			
		||||
        Inventory.Items = data.items
 | 
			
		||||
        Inventory.Ready = true
 | 
			
		||||
    end)
 | 
			
		||||
end)
 | 
			
		||||
							
								
								
									
										148
									
								
								resources/[inventory]/pickle_consumables/bridge/qb/server.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,148 @@
 | 
			
		|||
if GetResourceState('qb-core') ~= 'started' then return end
 | 
			
		||||
 | 
			
		||||
Framework = "QB"
 | 
			
		||||
QBCore = exports['qb-core']:GetCoreObject()
 | 
			
		||||
 | 
			
		||||
function ShowNotification(target, text)
 | 
			
		||||
	TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetIdentifier(source)
 | 
			
		||||
    local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
 | 
			
		||||
    return xPlayer.citizenid 
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function SetPlayerMetadata(source, key, data)
 | 
			
		||||
    QBCore.Functions.GetPlayer(source).Functions.SetMetaData(key, data)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function AddMoney(source, count)
 | 
			
		||||
    local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
    xPlayer.Functions.AddMoney('cash',count)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveMoney(source, count)
 | 
			
		||||
    local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
    xPlayer.Functions.RemoveMoney('cash',count)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetMoney(source)
 | 
			
		||||
    local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
    return xPlayer.PlayerData.money.cash
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CheckPermission(source, permission)
 | 
			
		||||
    local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
 | 
			
		||||
    local name = xPlayer.job.name
 | 
			
		||||
    local rank = xPlayer.job.grade.level
 | 
			
		||||
    if permission.jobs[name] and permission.jobs[name] <= rank then 
 | 
			
		||||
        return true
 | 
			
		||||
    end
 | 
			
		||||
    for i=1, #permission.groups do 
 | 
			
		||||
        if QBCore.Functions.HasPermission(source, permission.groups[i]) then 
 | 
			
		||||
            return true 
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Status
 | 
			
		||||
 | 
			
		||||
function ExecuteStatus(source, statuses)
 | 
			
		||||
    local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
    for k,v in pairs(statuses) do 
 | 
			
		||||
        if Config.MaxValues[k] then
 | 
			
		||||
            local value = (0.01 * v) * Config.MaxValues[k]
 | 
			
		||||
            if xPlayer.PlayerData.metadata[k] then
 | 
			
		||||
                xPlayer.PlayerData.metadata[k] = ((xPlayer.PlayerData.metadata[k] + value < 0) and 0 or (xPlayer.PlayerData.metadata[k] + value))
 | 
			
		||||
            else
 | 
			
		||||
                xPlayer.PlayerData.metadata[k] = (value > 0 and value or 0)
 | 
			
		||||
            end
 | 
			
		||||
            xPlayer.Functions.SetMetaData(k, xPlayer.PlayerData.metadata[k])
 | 
			
		||||
        else
 | 
			
		||||
            Config.ExternalStatus(source, k, v)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Inventory Fallback
 | 
			
		||||
 | 
			
		||||
CreateThread(function()
 | 
			
		||||
    Wait(100)
 | 
			
		||||
    
 | 
			
		||||
    if not UsableItem then 
 | 
			
		||||
        function RegisterUsableItem(name, cb)
 | 
			
		||||
            QBCore.Functions.CreateUseableItem(name, function(source, data)
 | 
			
		||||
                local item = data
 | 
			
		||||
                if item.info then
 | 
			
		||||
                    item.metadata = data.info
 | 
			
		||||
                    item.info = nil
 | 
			
		||||
                end
 | 
			
		||||
                cb(source, item.metadata, item.slot)
 | 
			
		||||
            end)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
 | 
			
		||||
    
 | 
			
		||||
    Inventory = {}
 | 
			
		||||
 | 
			
		||||
    Inventory.Items = {}
 | 
			
		||||
    
 | 
			
		||||
    Inventory.Ready = false
 | 
			
		||||
 | 
			
		||||
    Inventory.CanCarryItem = function(source, name, count)
 | 
			
		||||
        local slots = 40 -- Change this if higher / lower.
 | 
			
		||||
        local items = Inventory.GetInventory(source)
 | 
			
		||||
        return (#items + count < slots)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    Inventory.GetInventory = function(source)
 | 
			
		||||
        local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
        local items = {}
 | 
			
		||||
        local data = xPlayer.PlayerData.items
 | 
			
		||||
        for slot, item in pairs(data) do 
 | 
			
		||||
            items[#items + 1] = {
 | 
			
		||||
                name = item.name,
 | 
			
		||||
                label = item.label,
 | 
			
		||||
                count = item.amount,
 | 
			
		||||
                weight = item.weight,
 | 
			
		||||
                slot = item.slot,
 | 
			
		||||
                metadata = item.info
 | 
			
		||||
            }
 | 
			
		||||
        end
 | 
			
		||||
        return items
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
 | 
			
		||||
        local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
        xPlayer.Functions.AddItem(name, count, slot, metadata)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    Inventory.RemoveItem = function(source, name, count, slot)
 | 
			
		||||
        local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
        xPlayer.Functions.RemoveItem(name, count, slot)
 | 
			
		||||
    end
 | 
			
		||||
    
 | 
			
		||||
    Inventory.SetMetadata = function(source, slot, metadata)
 | 
			
		||||
        local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
        local Inventory = xPlayer.PlayerData.items
 | 
			
		||||
        Inventory[slot].info = metadata
 | 
			
		||||
        xPlayer.Functions.SetInventory(Inventory, true)
 | 
			
		||||
    end
 | 
			
		||||
    
 | 
			
		||||
    Inventory.GetItemCount = function(source, name)
 | 
			
		||||
        local xPlayer = QBCore.Functions.GetPlayer(source)
 | 
			
		||||
        local item = xPlayer.Functions.GetItemByName(name)
 | 
			
		||||
        return item and item.amount or 0
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    lib.callback.register("pickle_consumables:getInventory", function(source)
 | 
			
		||||
        return Inventory.GetInventory(source)
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    for item, data in pairs(QBCore.Shared.Items) do
 | 
			
		||||
        Inventory.Items[item] = {label = data.label}
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    Inventory.Ready = true
 | 
			
		||||
end)
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,7 @@
 | 
			
		|||
local DefaultMax = 100
 | 
			
		||||
 | 
			
		||||
for k,v in pairs(Config.MaxValues) do 
 | 
			
		||||
    if v < 1 then
 | 
			
		||||
        Config.MaxValues[k] = DefaultMax
 | 
			
		||||
    end  
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,26 @@
 | 
			
		|||
if GetResourceState('ox_target') ~= 'started' or not Config.UseTarget then return end
 | 
			
		||||
 | 
			
		||||
function AddTargetModel(models, radius, options)
 | 
			
		||||
    local optionsNames = {}
 | 
			
		||||
    for i=1, #options do 
 | 
			
		||||
        optionsNames[i] = options[i].name
 | 
			
		||||
    end
 | 
			
		||||
    RemoveTargetModel(models, optionsNames)
 | 
			
		||||
    exports.ox_target:addModel(models, options)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveTargetModel(models, optionsNames)
 | 
			
		||||
    exports.ox_target:removeModel(models, optionsNames)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function AddTargetZone(coords, radius, options)
 | 
			
		||||
    return exports.ox_target:addSphereZone({
 | 
			
		||||
        coords = coords,
 | 
			
		||||
        radius = radius,
 | 
			
		||||
        options = options
 | 
			
		||||
    })
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveTargetZone(index)
 | 
			
		||||
    exports.ox_target:removeZone(index)
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,49 @@
 | 
			
		|||
if GetResourceState('ox_target') == 'started' or GetResourceState('qb-target') ~= 'started' or not Config.UseTarget then return end
 | 
			
		||||
 | 
			
		||||
local Zones = {}
 | 
			
		||||
 | 
			
		||||
function AddTargetModel(models, radius, options)
 | 
			
		||||
    local optionsNames = {}
 | 
			
		||||
    for i=1, #options do 
 | 
			
		||||
        optionsNames[i] = options[i].name
 | 
			
		||||
        if options[i].onSelect then
 | 
			
		||||
            local cb = options[i].onSelect
 | 
			
		||||
            options[i].action = function(entity)
 | 
			
		||||
                cb({entity = entity})
 | 
			
		||||
            end
 | 
			
		||||
            options[i].onSelect = nil
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    RemoveTargetModel(models, optionsNames)
 | 
			
		||||
    exports['qb-target']:AddTargetModel(models, {options = options, distance = 2.5})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveTargetModel(models, optionsNames)
 | 
			
		||||
    exports['qb-target']:RemoveTargetModel(models, optionsNames)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function AddTargetZone(coords, radius, options)
 | 
			
		||||
    local index
 | 
			
		||||
    repeat
 | 
			
		||||
        index = "lottery_coord_" .. math.random(1, 999999999)
 | 
			
		||||
    until not Zones[index]
 | 
			
		||||
    for i=1, #options do 
 | 
			
		||||
        if options[i].onSelect then
 | 
			
		||||
            local cb = options[i].onSelect
 | 
			
		||||
            options[i].action = function(entity)
 | 
			
		||||
                cb({entity = entity})
 | 
			
		||||
            end
 | 
			
		||||
            options[i].onSelect = nil
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    exports['qb-target']:AddCircleZone(index, coords, radius, {name = index}, {
 | 
			
		||||
        options = options
 | 
			
		||||
    })
 | 
			
		||||
    return index
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveTargetZone(index)
 | 
			
		||||
    if not index then return end
 | 
			
		||||
    Zones[index] = nil
 | 
			
		||||
    exports['qb-target']:RemoveZone(index)
 | 
			
		||||
end
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,37 @@
 | 
			
		|||
if GetResourceState('ox_target') == 'started' or GetResourceState('qtarget') ~= 'started' or not Config.UseTarget then return end
 | 
			
		||||
 | 
			
		||||
local Zones = {}
 | 
			
		||||
 | 
			
		||||
function AddTargetModel(models, radius, options)
 | 
			
		||||
    local optionsNames = {}
 | 
			
		||||
    for i=1, #options do 
 | 
			
		||||
        optionsNames[i] = options[i].name
 | 
			
		||||
    end
 | 
			
		||||
    RemoveTargetModel(models, optionsNames)
 | 
			
		||||
    exports['qtarget']:AddTargetModel(models, {options = options, distance = 2.5})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveTargetModel(models, optionsNames)
 | 
			
		||||
    exports['qtarget']:RemoveTargetModel(models, optionsNames)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function AddTargetZone(coords, radius, options)
 | 
			
		||||
    local index
 | 
			
		||||
    repeat
 | 
			
		||||
        index = "lottery_coord_" .. math.random(1, 999999999)
 | 
			
		||||
    until not Zones[index]
 | 
			
		||||
    exports['qtarget']:AddBoxZone(index, coords, radius, radius, {
 | 
			
		||||
        name = index,
 | 
			
		||||
        heading = 0.0,
 | 
			
		||||
        minZ = coords.z,
 | 
			
		||||
        maxZ = coords.z + radius,
 | 
			
		||||
    }, {
 | 
			
		||||
        options = options,
 | 
			
		||||
    })
 | 
			
		||||
    return index
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveTargetZone(index)
 | 
			
		||||
    Zones[index] = nil
 | 
			
		||||
    exports['qtarget']:RemoveZone(index)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										328
									
								
								resources/[inventory]/pickle_consumables/config.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,328 @@
 | 
			
		|||
Config = {}
 | 
			
		||||
 | 
			
		||||
Config.Debug = true
 | 
			
		||||
 | 
			
		||||
Config.Language = "en" -- Language to use.
 | 
			
		||||
 | 
			
		||||
Config.RenderDistance = 100.0 -- Scenario display Radius.
 | 
			
		||||
 | 
			
		||||
Config.InteractDistance = 2.0 -- Interact Radius
 | 
			
		||||
 | 
			
		||||
Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.
 | 
			
		||||
 | 
			
		||||
Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.
 | 
			
		||||
 | 
			
		||||
Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
 | 
			
		||||
    enabled = true,
 | 
			
		||||
    id = 2,
 | 
			
		||||
    scale = 0.25, 
 | 
			
		||||
    color = {255, 255, 255, 127}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Config.Effects = {
 | 
			
		||||
    ["high"] = {
 | 
			
		||||
        canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
 | 
			
		||||
        process = function(data)
 | 
			
		||||
            local time = data.time or 5000
 | 
			
		||||
            local intensity = data.intensity or 1.0
 | 
			
		||||
            local player = PlayerId()
 | 
			
		||||
            local ped = PlayerPedId()
 | 
			
		||||
            RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK") 
 | 
			
		||||
            while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
 | 
			
		||||
                Wait(0)
 | 
			
		||||
            end    
 | 
			
		||||
            SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
 | 
			
		||||
            SetPedMotionBlur(ped, true)
 | 
			
		||||
            SetPedIsDrunk(ped, true)
 | 
			
		||||
            SetTimecycleModifier("spectator6")
 | 
			
		||||
            for i=1, 100 do 
 | 
			
		||||
                SetTimecycleModifierStrength(i * 0.01)
 | 
			
		||||
                ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
 | 
			
		||||
                Wait(10)
 | 
			
		||||
            end
 | 
			
		||||
            Wait(time)
 | 
			
		||||
            for i=1, 100 do 
 | 
			
		||||
                SetTimecycleModifierStrength(1.0 - (i * 0.01))
 | 
			
		||||
                ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
 | 
			
		||||
                Wait(10)
 | 
			
		||||
            end
 | 
			
		||||
            SetPedMoveRateOverride(player, 1.0)
 | 
			
		||||
            SetRunSprintMultiplierForPlayer(player, 1.0)
 | 
			
		||||
            SetPedIsDrunk(ped, false)
 | 
			
		||||
            SetPedMotionBlur(ped, false)
 | 
			
		||||
            ResetPedMovementClipset(ped, 1.0)
 | 
			
		||||
        end
 | 
			
		||||
    },
 | 
			
		||||
    ["drunk"] = {
 | 
			
		||||
        canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
 | 
			
		||||
        process = function(data)
 | 
			
		||||
            local time = data.time or 5000
 | 
			
		||||
            local intensity = data.intensity or 1.0
 | 
			
		||||
            local player = PlayerId()
 | 
			
		||||
            local ped = PlayerPedId()
 | 
			
		||||
            RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK") 
 | 
			
		||||
            while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
 | 
			
		||||
                Wait(0)
 | 
			
		||||
            end    
 | 
			
		||||
            SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
 | 
			
		||||
            SetPedMotionBlur(ped, true)
 | 
			
		||||
            SetPedIsDrunk(ped, true)
 | 
			
		||||
            SetTimecycleModifier("drug_wobbly")
 | 
			
		||||
            for i=1, 100 do 
 | 
			
		||||
                SetTimecycleModifierStrength(i * 0.01)
 | 
			
		||||
                ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
 | 
			
		||||
                Wait(10)
 | 
			
		||||
            end
 | 
			
		||||
            Wait(time)
 | 
			
		||||
            for i=1, 100 do 
 | 
			
		||||
                SetTimecycleModifierStrength(1.0 - (i * 0.01))
 | 
			
		||||
                ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
 | 
			
		||||
                Wait(10)
 | 
			
		||||
            end
 | 
			
		||||
            SetPedMoveRateOverride(player, 1.0)
 | 
			
		||||
            SetRunSprintMultiplierForPlayer(player,1.0)
 | 
			
		||||
            SetPedIsDrunk(ped, false)		
 | 
			
		||||
            SetPedMotionBlur(ped, false)
 | 
			
		||||
            ResetPedMovementClipset(ped, 1.0)
 | 
			
		||||
        end
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Config.ExternalStatus = function(source, name, amount) -- (Server-Sided) Implement custom exports and events for external status resources.
 | 
			
		||||
    if amount == 0 then return end
 | 
			
		||||
    if amount > 0 then -- Add Status
 | 
			
		||||
        if amount > 200 then
 | 
			
		||||
            TriggerEvent("evidence:client:SetStatus", "heavyalcohol", amount)
 | 
			
		||||
        else
 | 
			
		||||
            TriggerEvent("evidence:client:SetStatus", "alcohol", amount)
 | 
			
		||||
        end
 | 
			
		||||
        if GetResourceState("ps_buffs") == "started" then
 | 
			
		||||
            local amount = math.abs(amount)
 | 
			
		||||
            exports.ps_buffs:AddBuff(source, GetIdentifier(source), name, amount)
 | 
			
		||||
        end
 | 
			
		||||
    else -- Remove Status
 | 
			
		||||
        if GetResourceState("ps_buffs") == "started" then
 | 
			
		||||
            local amount = math.abs(amount)
 | 
			
		||||
            exports.ps_buffs:RemoveBuff(source, GetIdentifier(source), name)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Config.Options = { -- Item Options
 | 
			
		||||
    drop = {
 | 
			
		||||
        despawnTime = 120, -- Seconds until it deletes the entity after dropping it.
 | 
			
		||||
    },
 | 
			
		||||
    throwing = { 
 | 
			
		||||
        despawnTime = 5, -- Seconds until it deletes the entity after throwing it.
 | 
			
		||||
        power = 20, -- The amount of power to use when throwing the entity.
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
 | 
			
		||||
    hunger  = -1,
 | 
			
		||||
    thirst  = -1,
 | 
			
		||||
    stress  = -1,
 | 
			
		||||
    armor   = -1,
 | 
			
		||||
    stamina = -1,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Config.Items = {
 | 
			
		||||
    ["cigarette"] = {
 | 
			
		||||
        uses = 3,
 | 
			
		||||
        prop = { model = `prop_cigar_03`, boneId = 28422, offset = vec3(-0.05, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_aa_smoke@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_aa_smoke@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "high", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["cigbox"] = {
 | 
			
		||||
        uses = 3,
 | 
			
		||||
        prop = { model = `v_res_tt_cigs01`, boneId = 28422, offset = vec3(0.0476, 0.02817, -0.0104), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        animation = { dict = "mp_arresting", anim = "a_uncuff", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        rewards = { -- Per use. Types include: "item", "money"
 | 
			
		||||
            {type = "item", name = "cigarette", amount = 1},
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
    ["hamburger"] = {
 | 
			
		||||
        uses = 3,
 | 
			
		||||
        prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
			
		||||
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
            hunger  = 20,
 | 
			
		||||
            thirst  = 0,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["beer"] = {
 | 
			
		||||
        uses = 3,
 | 
			
		||||
        prop = { model = `prop_cs_beer_bot_01`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["soda"] = {
 | 
			
		||||
        uses = 3,
 | 
			
		||||
        prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["coffee"] = {
 | 
			
		||||
        uses = 1,
 | 
			
		||||
        prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 10,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["egobar"] = {
 | 
			
		||||
        uses = 1,
 | 
			
		||||
        prop = { model = `prop_choc_ego`, boneId = 60309, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 20,
 | 
			
		||||
            thirst  = 0,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["sandwich"] = {
 | 
			
		||||
        uses = 1,
 | 
			
		||||
        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(-50.0, 16.0, 60.0) },
 | 
			
		||||
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 20,
 | 
			
		||||
            thirst  = 0,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["crisps"] = {
 | 
			
		||||
        uses = 1,
 | 
			
		||||
        prop = { model = `v_ret_ml_chips2`, boneId = 28422, offset = vec3(0.01, -0.05, -0.1), rotation = vec3(0.0, 0.0, 90.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 10,
 | 
			
		||||
            thirst  = 0,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 0,
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    ["gin_shot"] = {
 | 
			
		||||
        uses = 5,
 | 
			
		||||
        prop = { model = `p_cs_shot_glass_s`, boneId = 28422, offset = vec3(-0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,  -- Adjusted for a gin_shot
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 20,  -- Adjusted for a gin_shot
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
    ["vodka_shot"] = {
 | 
			
		||||
        uses = 5,
 | 
			
		||||
        prop = { model = `p_cs_shot_glass_s`, boneId = 28422, offset = vec3(-0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,  -- Adjusted for a vodka_shot
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 20,  -- Adjusted for a vodka_shot
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
    ["whiskey_bottle"] = {
 | 
			
		||||
        uses = 5,
 | 
			
		||||
        prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 20,  -- Adjusted for whiskey_bottle
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
    ["tequila_bottle"] = {
 | 
			
		||||
        uses = 5,
 | 
			
		||||
        prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 20,  -- Adjusted for tequila_bottle
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
    ["vodka_bottle"] = {
 | 
			
		||||
        uses = 5,
 | 
			
		||||
        prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 5000, intensity = 1.0 },
 | 
			
		||||
        status = {
 | 
			
		||||
            hunger  = 0,
 | 
			
		||||
            thirst  = 20,
 | 
			
		||||
            stress  = 0,
 | 
			
		||||
            armor   = 0,
 | 
			
		||||
            alcohol = 20,  -- Adjusted for vodka_bottle
 | 
			
		||||
            stamina = 0,
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										371
									
								
								resources/[inventory]/pickle_consumables/core/client.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,371 @@
 | 
			
		|||
function CreateBlip(data)
 | 
			
		||||
    local x,y,z = table.unpack(data.coords)
 | 
			
		||||
    local blip = AddBlipForCoord(x, y, z)
 | 
			
		||||
    SetBlipSprite(blip, data.id or 1)
 | 
			
		||||
    SetBlipDisplay(blip, data.display or 4)
 | 
			
		||||
    SetBlipScale(blip, data.scale or 1.0)
 | 
			
		||||
    SetBlipColour(blip, data.color or 1)
 | 
			
		||||
    if (data.rotation) then 
 | 
			
		||||
        SetBlipRotation(blip, math.ceil(data.rotation))
 | 
			
		||||
    end
 | 
			
		||||
    SetBlipAsShortRange(blip, true)
 | 
			
		||||
    BeginTextCommandSetBlipName("STRING")
 | 
			
		||||
    AddTextComponentString(data.label)
 | 
			
		||||
    EndTextCommandSetBlipName(blip)
 | 
			
		||||
    return blip
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CreateVeh(modelHash, ...)
 | 
			
		||||
    RequestModel(modelHash)
 | 
			
		||||
    while not HasModelLoaded(modelHash) do Wait(0) end
 | 
			
		||||
    local veh = CreateVehicle(modelHash, ...)
 | 
			
		||||
    SetModelAsNoLongerNeeded(modelHash)
 | 
			
		||||
    if Config.GiveKeys then 
 | 
			
		||||
        Config.GiveKeys(veh)
 | 
			
		||||
    end
 | 
			
		||||
    return veh
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CreateNPC(modelHash, ...)
 | 
			
		||||
    RequestModel(modelHash)
 | 
			
		||||
    while not HasModelLoaded(modelHash) do Wait(0) end
 | 
			
		||||
    local ped = CreatePed(26, modelHash, ...)
 | 
			
		||||
    SetModelAsNoLongerNeeded(modelHash)
 | 
			
		||||
    return ped
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CreateProp(modelHash, ...)
 | 
			
		||||
    RequestModel(modelHash)
 | 
			
		||||
    while not HasModelLoaded(modelHash) do Wait(0) end
 | 
			
		||||
    local obj = CreateObject(modelHash, ...)
 | 
			
		||||
    SetModelAsNoLongerNeeded(modelHash)
 | 
			
		||||
    return obj
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function PlayAnim(ped, dict, ...)
 | 
			
		||||
    RequestAnimDict(dict)
 | 
			
		||||
    while not HasAnimDictLoaded(dict) do Wait(0) end
 | 
			
		||||
    TaskPlayAnim(ped, dict, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function PlayEffect(dict, particleName, entity, off, rot, scale, networked)
 | 
			
		||||
    RequestNamedPtfxAsset(dict)
 | 
			
		||||
    while not HasNamedPtfxAssetLoaded(dict) do
 | 
			
		||||
        Wait(0)
 | 
			
		||||
    end
 | 
			
		||||
    UseParticleFxAssetNextCall(dict)
 | 
			
		||||
    local off = off or vector3(0.0, 0.0, 0.0)
 | 
			
		||||
    local rot = rot or vector3(0.0, 0.0, 0.0)
 | 
			
		||||
    local handle = StartParticleFxLoopedOnEntity(particleName, entity, off.x, off.y, off.z, rot.x, rot.y, rot.z, scale or 1.0)
 | 
			
		||||
    if networked then 
 | 
			
		||||
        TriggerServerEvent("pickle_consumables:startEffect", ObjToNet(entity), dict, particleName, off, rot, scale)
 | 
			
		||||
    end
 | 
			
		||||
    return handle
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetClosestVehicleDoor(vehicle, coords)
 | 
			
		||||
    local coords = coords or GetEntityCoords(PlayerPedId())
 | 
			
		||||
    local bones = {
 | 
			
		||||
        "door_dside_f",
 | 
			
		||||
        "door_dside_r",
 | 
			
		||||
        "door_pside_f",
 | 
			
		||||
        "door_pside_r",
 | 
			
		||||
        "bonnet",
 | 
			
		||||
        "boot"
 | 
			
		||||
    }
 | 
			
		||||
    local doors = {
 | 
			
		||||
        0,
 | 
			
		||||
        2,
 | 
			
		||||
        1,
 | 
			
		||||
        3,
 | 
			
		||||
        4,
 | 
			
		||||
        5
 | 
			
		||||
    }
 | 
			
		||||
    local closest
 | 
			
		||||
    for i=1, #bones do 
 | 
			
		||||
        local boneID = GetEntityBoneIndexByName(vehicle, bones[i])
 | 
			
		||||
        if boneID ~= -1 then
 | 
			
		||||
            local vcoords = GetWorldPositionOfEntityBone(vehicle, boneID)
 | 
			
		||||
            local dist = #(coords - vcoords) 
 | 
			
		||||
            if (not closest or closest.dist > dist) and dist < 3.0 then
 | 
			
		||||
                closest = {door = doors[i], coords = vcoords, dist = dist}
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if closest then 
 | 
			
		||||
        return closest.door, closest.dist
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetNearestEntity(pool, coords, radius, model) 
 | 
			
		||||
    local coords = coords or GetEntityCoords(PlayerPedId())
 | 
			
		||||
    local radius = radius or 3.0
 | 
			
		||||
    local pool = GetGamePool(pool)
 | 
			
		||||
    local closest
 | 
			
		||||
    for i=1, #pool do 
 | 
			
		||||
        local vcoords = GetEntityCoords(pool[i]) 
 | 
			
		||||
        local dist = #(coords - vcoords) 
 | 
			
		||||
        if (not closest or closest.dist > dist) and (not model or GetEntityModel(pool[i]) == model) then
 | 
			
		||||
            closest = {entity = pool[i], dist = dist}
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if closest then 
 | 
			
		||||
        return closest.entity, closest.dist
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetNearestVehicle(coords, radius) 
 | 
			
		||||
    return GetNearestEntity('CVehicle', coords, radius)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetNearestEntityModel(model, coords, radius) 
 | 
			
		||||
    local entity = GetNearestEntity('CVehicle', coords, radius, model)
 | 
			
		||||
    if entity then return entity end
 | 
			
		||||
    local entity = GetNearestEntity('CPed', coords, radius, model)
 | 
			
		||||
    if entity then return entity end
 | 
			
		||||
    local entity = GetNearestEntity('CObject', coords, radius, model)
 | 
			
		||||
    if entity then return entity end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GetClosestPlayer(coords, radius)
 | 
			
		||||
    local coords = coords or GetEntityCoords(PlayerPedId())
 | 
			
		||||
    local radius = radius or 3.0
 | 
			
		||||
    local players = GetPlayersInArea(coords, radius)
 | 
			
		||||
    local closest
 | 
			
		||||
    for i=1, #players do 
 | 
			
		||||
        local pcoords = GetEntityCoords(GetPlayerPed(players[i])) 
 | 
			
		||||
        local dist = #(coords - pcoords) 
 | 
			
		||||
        if not closest or closest.dist > dist then 
 | 
			
		||||
            closest = {id = GetPlayerServerId(players[i]), dist = dist}
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if closest then 
 | 
			
		||||
        return closest.id, closest.dist
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local interactTick = 0
 | 
			
		||||
local interactCheck = false
 | 
			
		||||
local interactText = nil
 | 
			
		||||
 | 
			
		||||
function ShowInteractText(text)
 | 
			
		||||
    local timer = GetGameTimer()
 | 
			
		||||
    interactTick = timer
 | 
			
		||||
    if interactText == nil or interactText ~= text then 
 | 
			
		||||
        interactText = text
 | 
			
		||||
        lib.showTextUI(text)
 | 
			
		||||
    end
 | 
			
		||||
    if interactCheck then return end
 | 
			
		||||
    interactCheck = true
 | 
			
		||||
    CreateThread(function()
 | 
			
		||||
        Wait(150)
 | 
			
		||||
        local timer = GetGameTimer()
 | 
			
		||||
        interactCheck = false
 | 
			
		||||
        if timer ~= interactTick then 
 | 
			
		||||
            lib.hideTextUI()
 | 
			
		||||
            interactText = nil
 | 
			
		||||
            interactTick = 0
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local Interactions = {}
 | 
			
		||||
EnableInteraction = true
 | 
			
		||||
 | 
			
		||||
function FormatOptions(index, data)
 | 
			
		||||
    local options = data.options
 | 
			
		||||
    local list = {}
 | 
			
		||||
    if not options or #options < 2 then
 | 
			
		||||
        list[1] = ((options and options[1]) and options[1] or { label = data.label })
 | 
			
		||||
        list[1].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
 | 
			
		||||
        list[1].onSelect = function(data)
 | 
			
		||||
            SelectInteraction(index, 1, data)
 | 
			
		||||
        end
 | 
			
		||||
        return list
 | 
			
		||||
    end
 | 
			
		||||
    for i=1, #options do
 | 
			
		||||
        list[i] = options[i] 
 | 
			
		||||
        list[i].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
 | 
			
		||||
        list[i].onSelect = function(data)
 | 
			
		||||
            SelectInteraction(index, i, data)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return list
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function EnsureInteractionModel(index)
 | 
			
		||||
    local data = Interactions[index] 
 | 
			
		||||
    if not data or data.entity then return end
 | 
			
		||||
    local entity
 | 
			
		||||
    if not data.model and not data.hiddenKeypress and Config.UseTarget and Config.NoModelTargeting then 
 | 
			
		||||
        entity = CreateProp(`ng_proc_brick_01a`, data.coords.x, data.coords.y, data.coords.z, false, true, false)
 | 
			
		||||
        SetEntityAlpha(entity, 0, false)
 | 
			
		||||
    elseif data.model and (not data.model.modelType or data.model.modelType == "ped") then
 | 
			
		||||
        local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
 | 
			
		||||
        entity = CreateNPC(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, data.heading, false, true)
 | 
			
		||||
        SetEntityInvincible(entity, true)
 | 
			
		||||
        SetBlockingOfNonTemporaryEvents(entity, true)
 | 
			
		||||
    elseif data.model and data.model.modelType == "prop" then
 | 
			
		||||
        local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
 | 
			
		||||
        entity = CreateProp(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, false, true, false)
 | 
			
		||||
    else
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    FreezeEntityPosition(entity, true)
 | 
			
		||||
    SetEntityHeading(entity, data.heading)
 | 
			
		||||
    Interactions[index].entity = entity
 | 
			
		||||
    return entity
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function DeleteInteractionEntity(index)
 | 
			
		||||
    local data = Interactions[index] 
 | 
			
		||||
    if not data or not data.entity then return end
 | 
			
		||||
    DeleteEntity(data.entity)
 | 
			
		||||
    Interactions[index].entity = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function SelectInteraction(index, selection, targetData)
 | 
			
		||||
    if not EnableInteraction then return end
 | 
			
		||||
    local pcoords = GetEntityCoords(PlayerPedId())
 | 
			
		||||
    local data = Interactions[index]
 | 
			
		||||
    if not data.target and #(data.coords - pcoords) > Config.InteractDistance then 
 | 
			
		||||
        return ShowNotification(_L("interact_far"))
 | 
			
		||||
    end
 | 
			
		||||
    Interactions[index].selected(selection, targetData)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CreateInteraction(data, selected)
 | 
			
		||||
    local index
 | 
			
		||||
    repeat
 | 
			
		||||
        index = math.random(1, 999999999)
 | 
			
		||||
    until not Interactions[index]
 | 
			
		||||
    local options = FormatOptions(index, data)
 | 
			
		||||
    Interactions[index] = {
 | 
			
		||||
        selected = selected,
 | 
			
		||||
        options = options,
 | 
			
		||||
        label = data.label,
 | 
			
		||||
        model = data.model,
 | 
			
		||||
        coords = data.coords,
 | 
			
		||||
        target = data.target,
 | 
			
		||||
        offset = data.offset,
 | 
			
		||||
        radius = data.radius or 1.0,
 | 
			
		||||
        heading = data.heading,
 | 
			
		||||
        hiddenKeypress = data.hiddenKeypress
 | 
			
		||||
    }
 | 
			
		||||
    if Config.UseTarget then
 | 
			
		||||
        if data.target then
 | 
			
		||||
            AddTargetModel(data.target, Interactions[index].radius, Interactions[index].options)
 | 
			
		||||
        else
 | 
			
		||||
            Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return index
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function UpdateInteraction(index, data, selected)
 | 
			
		||||
    if not Interactions[index] then return end 
 | 
			
		||||
    Interactions[index].selected = selected
 | 
			
		||||
    for k,v in pairs(data) do 
 | 
			
		||||
        Interactions[index][k] = v
 | 
			
		||||
    end
 | 
			
		||||
    if data.options then 
 | 
			
		||||
        Interactions[index].options = FormatOptions(index, data)
 | 
			
		||||
    end
 | 
			
		||||
    if Config.UseTarget then
 | 
			
		||||
        if Interactions[index].target then 
 | 
			
		||||
            RemoveTargetZone(Interactions[index].zone)
 | 
			
		||||
            Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
 | 
			
		||||
        else
 | 
			
		||||
            RemoveTargetModel(Interactions[index].target, Interactions[index].options)
 | 
			
		||||
            AddTargetModel(Interactions[index].target, Interactions[index].radius, Interactions[index].options)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function DeleteInteraction(index)
 | 
			
		||||
    local data = Interactions[index] 
 | 
			
		||||
    if not data then return end
 | 
			
		||||
    if (data.entity) then 
 | 
			
		||||
        DeleteInteractionEntity(index)
 | 
			
		||||
    end
 | 
			
		||||
    if Config.UseTarget then
 | 
			
		||||
        if data.target then 
 | 
			
		||||
            RemoveTargetModel(data.target, data.options)
 | 
			
		||||
        else
 | 
			
		||||
            RemoveTargetZone(data.zone)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    Interactions[index] = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Citizen.CreateThread(function()
 | 
			
		||||
    while true do 
 | 
			
		||||
        local ped = PlayerPedId()
 | 
			
		||||
        local pcoords = GetEntityCoords(ped)
 | 
			
		||||
        local wait = 1500
 | 
			
		||||
        for k,v in pairs(Interactions) do 
 | 
			
		||||
            local coords = v.coords
 | 
			
		||||
            if coords then
 | 
			
		||||
                local dist = #(pcoords-coords)
 | 
			
		||||
                if (dist < Config.RenderDistance) then 
 | 
			
		||||
                    EnsureInteractionModel(k)
 | 
			
		||||
                    if not Config.UseTarget or v.hiddenKeypress then
 | 
			
		||||
                        if not Config.UseTarget and not v.hiddenKeypress and not v.model and Config.Marker and Config.Marker.enabled then
 | 
			
		||||
                            wait = 0
 | 
			
		||||
                            DrawMarker(Config.Marker.id, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 
 | 
			
		||||
                            Config.Marker.scale, Config.Marker.scale, Config.Marker.scale, Config.Marker.color[1], 
 | 
			
		||||
                            Config.Marker.color[2], Config.Marker.color[3], Config.Marker.color[4], false, true)
 | 
			
		||||
                        end
 | 
			
		||||
                        if dist < Config.InteractDistance then
 | 
			
		||||
                            wait = 0 
 | 
			
		||||
                            if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
 | 
			
		||||
                                if not v.options or #v.options < 2 then 
 | 
			
		||||
                                    SelectInteraction(k, 1)
 | 
			
		||||
                                else 
 | 
			
		||||
                                    lib.registerContext({
 | 
			
		||||
                                        id = 'lottery_'..k,
 | 
			
		||||
                                        title = v.title or "Options",
 | 
			
		||||
                                        options = v.options
 | 
			
		||||
                                    })
 | 
			
		||||
                                    lib.showContext('lottery_'..k)
 | 
			
		||||
                                end
 | 
			
		||||
                            end
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                elseif v.entity then
 | 
			
		||||
                    DeleteInteractionEntity(k)
 | 
			
		||||
                end
 | 
			
		||||
            elseif not Config.UseTarget and v.target then
 | 
			
		||||
                local entity = GetNearestEntityModel(v.target)
 | 
			
		||||
                if entity then
 | 
			
		||||
                    local offset = v.offset or vector3(0.0, 0.0, 0.0)
 | 
			
		||||
                    local coords = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y, offset.z)
 | 
			
		||||
                    local dist = #(pcoords-coords)
 | 
			
		||||
                    if dist < v.radius then
 | 
			
		||||
                        wait = 0 
 | 
			
		||||
                        if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
 | 
			
		||||
                            if not v.options or #v.options < 2 then 
 | 
			
		||||
                                SelectInteraction(k, 1, {entity = entity, coords = coords, dist = dist})
 | 
			
		||||
                            else 
 | 
			
		||||
                                lib.registerContext({
 | 
			
		||||
                                    id = 'lottery_'..k,
 | 
			
		||||
                                    title = v.title or "Options",
 | 
			
		||||
                                    options = v.options
 | 
			
		||||
                                })
 | 
			
		||||
                                lib.showContext('lottery_'..k)
 | 
			
		||||
                            end
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        Wait(wait)
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
AddEventHandler('onResourceStop', function(resourceName)
 | 
			
		||||
    if (GetCurrentResourceName() ~= resourceName) then return end
 | 
			
		||||
    for k,v in pairs(Interactions) do 
 | 
			
		||||
        DeleteInteraction(k)
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
							
								
								
									
										27
									
								
								resources/[inventory]/pickle_consumables/core/shared.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,27 @@
 | 
			
		|||
Language = {}
 | 
			
		||||
 | 
			
		||||
function _L(name, ...)
 | 
			
		||||
    if name then 
 | 
			
		||||
        local str = Language[Config.Language][name]
 | 
			
		||||
        if str then 
 | 
			
		||||
            return string.format(str, ...)
 | 
			
		||||
        else    
 | 
			
		||||
            return "ERR_TRANSLATE_"..(name).."_404"
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        return "ERR_TRANSLATE_404"
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function lerp(a, b, t) return a + (b-a) * t end
 | 
			
		||||
 | 
			
		||||
function v3(coords) return vec3(coords.x, coords.y, coords.z), coords.w end
 | 
			
		||||
 | 
			
		||||
function GetRandomInt(min, max, exclude)
 | 
			
		||||
    for i=1, 1000 do 
 | 
			
		||||
        local int = math.random(min, max)
 | 
			
		||||
        if exclude == nil or exclude ~= int then 
 | 
			
		||||
            return int
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										35
									
								
								resources/[inventory]/pickle_consumables/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,35 @@
 | 
			
		|||
fx_version 'cerulean'
 | 
			
		||||
lua54 'yes'
 | 
			
		||||
game 'gta5'
 | 
			
		||||
 | 
			
		||||
name         'pickle_consumables'
 | 
			
		||||
version      '1.0.3'
 | 
			
		||||
description  'A free alternative for consumable items.'
 | 
			
		||||
author       'Pickle Mods'
 | 
			
		||||
 | 
			
		||||
ui_page "nui/index.html"
 | 
			
		||||
 | 
			
		||||
files {
 | 
			
		||||
    "nui/index.html",
 | 
			
		||||
    "nui/assets/**/*.*",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
shared_scripts {
 | 
			
		||||
    '@ox_lib/init.lua',
 | 
			
		||||
    'config.lua',
 | 
			
		||||
    'core/shared.lua',
 | 
			
		||||
    "locales/*.lua",
 | 
			
		||||
    'modules/**/shared.lua',
 | 
			
		||||
    'bridge/**/shared.lua',
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
server_scripts {
 | 
			
		||||
    'bridge/**/server.lua',
 | 
			
		||||
    'modules/**/server.lua',
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
client_scripts {
 | 
			
		||||
    'core/client.lua',
 | 
			
		||||
    'bridge/**/client.lua',
 | 
			
		||||
    'modules/**/client.lua',
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								resources/[inventory]/pickle_consumables/locales/de.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,20 @@
 | 
			
		|||
Language["de"] = {
 | 
			
		||||
    pickup_drop = "Hebe den Gebrauchsgegenstand auf.",
 | 
			
		||||
    item_active = "Lege deinen aktuellen Gegenstand weg oder lasse ihn fallen, um einen anderen Gegenstand zu verwenden.",
 | 
			
		||||
    no_uses_left = "Du kannst dieses Item nicht mehr benutzen.",
 | 
			
		||||
    interact_far = "Du musst näher an diesem Punkt sein, um mit ihm zu interagieren.",
 | 
			
		||||
    pickle_consumables_options = "Item Optionen",
 | 
			
		||||
    give_item = "Gebe Gegenstsand",
 | 
			
		||||
    give_item_desc = "Gives the equipped item to the nearest player.",
 | 
			
		||||
    place_item = "Platziere Gegenstand",
 | 
			
		||||
    place_item_desc = "Legt das asgerüstete Item auf den Boden.",
 | 
			
		||||
    throw_item = "Wirf Item",
 | 
			
		||||
    throw_item_desc = "Wirft den ausgerüsteten Gegenstand dorthin, wo du gerade schaust.",
 | 
			
		||||
    cancel_action = "Aktion abbrechen",
 | 
			
		||||
    cancel_action_desc = "Dadurch wird dieses Menü geschlossen.",
 | 
			
		||||
    interact_place = "[E] - Platziere den Gebrauchsgegenstand.",
 | 
			
		||||
    give_dialog_player = "%s (ID: %s)",
 | 
			
		||||
    give_dialog_player_title = "Spieler:",
 | 
			
		||||
    give_dialog_portion = "Anzahl der Verwendungen:",
 | 
			
		||||
    nobody_near = "Es ist niemand in Ihrer Nähe, dem du ein Gegenstand geben könntest." 
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								resources/[inventory]/pickle_consumables/locales/en.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,20 @@
 | 
			
		|||
Language["en"] = {
 | 
			
		||||
    pickup_drop = "Pickup Consumable",
 | 
			
		||||
    item_active = "Put away or drop your current item to use another item.",
 | 
			
		||||
    no_uses_left = "You cannot use this item anymore.",
 | 
			
		||||
    interact_far = "You need to be closer to this point to interact with it.",
 | 
			
		||||
    pickle_consumables_options = "Item Options",
 | 
			
		||||
    give_item = "Give Item",
 | 
			
		||||
    give_item_desc = "Gives the equipped item to the nearest player.",
 | 
			
		||||
    place_item = "Place Item",
 | 
			
		||||
    place_item_desc = "Places the equipped item on the ground.",
 | 
			
		||||
    throw_item = "Throw Item",
 | 
			
		||||
    throw_item_desc = "Throws the equipped item to where you are looking.",
 | 
			
		||||
    cancel_action = "Cancel Action",
 | 
			
		||||
    cancel_action_desc = "This will close this menu.",
 | 
			
		||||
    interact_place = "[E] - Place Consumable",
 | 
			
		||||
    give_dialog_player = "%s (ID: %s)",
 | 
			
		||||
    give_dialog_player_title = "Player:",
 | 
			
		||||
    give_dialog_portion = "Amount of Uses:",
 | 
			
		||||
    nobody_near = "There is nobody near you to give an item to." 
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,166 @@
 | 
			
		|||
EquippedItem = nil
 | 
			
		||||
ItemData = nil
 | 
			
		||||
local AttachedProp
 | 
			
		||||
local PerformingAction
 | 
			
		||||
local ProcessingEffect
 | 
			
		||||
 | 
			
		||||
function DisableControls(denied)
 | 
			
		||||
    for i=1, #denied do 
 | 
			
		||||
        DisableControlAction(0, denied[i], true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveAttachedProp()
 | 
			
		||||
    if AttachedProp and DoesEntityExist(AttachedProp) then
 | 
			
		||||
        DeleteEntity(AttachedProp)
 | 
			
		||||
    end
 | 
			
		||||
    AttachedProp = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function AttachProp(name)
 | 
			
		||||
    RemoveAttachedProp()
 | 
			
		||||
    local ped = PlayerPedId()
 | 
			
		||||
    local coords = GetEntityCoords(ped)
 | 
			
		||||
    local cfg = Config.Items[name]
 | 
			
		||||
    local prop = cfg.prop
 | 
			
		||||
    AttachedProp = CreateProp(prop.model, coords.x, coords.y, coords.z, true, true, false)
 | 
			
		||||
    SetEntityCollision(AttachedProp, false, true)
 | 
			
		||||
    AttachEntityToEntity(AttachedProp, ped, GetPedBoneIndex(ped, prop.boneId), 
 | 
			
		||||
    prop.offset.x, prop.offset.y, prop.offset.z, 
 | 
			
		||||
    prop.rotation.x, prop.rotation.y, prop.rotation.z, false, false, false, true, 2, true)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ConsumeItem(name)
 | 
			
		||||
    if PerformingAction then return end
 | 
			
		||||
    PerformingAction = "consume"
 | 
			
		||||
    local cfg = Config.Items[name]
 | 
			
		||||
    local anim = cfg.animation
 | 
			
		||||
    local ped = PlayerPedId()
 | 
			
		||||
    CreateThread(function()
 | 
			
		||||
        local timeLeft = anim.time
 | 
			
		||||
        SendNUIMessage({
 | 
			
		||||
            type = "holdInteract",
 | 
			
		||||
            bool = true
 | 
			
		||||
        })
 | 
			
		||||
        while PerformingAction == "consume" and timeLeft > 0 do
 | 
			
		||||
            if anim.time - timeLeft > 100 and not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
 | 
			
		||||
                timeLeft = timeLeft - 100
 | 
			
		||||
                PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
 | 
			
		||||
                Wait(100)
 | 
			
		||||
            else
 | 
			
		||||
                timeLeft = timeLeft - 10
 | 
			
		||||
                Wait(10)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        SendNUIMessage({
 | 
			
		||||
            type = "holdInteract",
 | 
			
		||||
            bool = false
 | 
			
		||||
        })
 | 
			
		||||
        ClearPedTasks(ped)
 | 
			
		||||
        if timeLeft > 0 and anim.time - timeLeft <= 100 then
 | 
			
		||||
            OptionsMenu()
 | 
			
		||||
            PerformingAction = nil
 | 
			
		||||
        elseif timeLeft <= 0 then
 | 
			
		||||
            lib.callback("pickle_consumables:useItem", "", function(result, uses)
 | 
			
		||||
                if result and Config.Effects[cfg.effect?.name or ""] then
 | 
			
		||||
                    CreateThread(function()
 | 
			
		||||
                        if ProcessingEffect and not Config.Effects[cfg.effect.name].canOverlap then return end
 | 
			
		||||
                        ProcessingEffect = true
 | 
			
		||||
                        Config.Effects[cfg.effect.name].process(cfg.effect)
 | 
			
		||||
                        ProcessingEffect = false
 | 
			
		||||
                    end)
 | 
			
		||||
                end
 | 
			
		||||
                ItemData.uses = uses
 | 
			
		||||
                if uses < 1 then
 | 
			
		||||
                    return RemoveItem()
 | 
			
		||||
                end
 | 
			
		||||
                local cfg = Config.Items[name]
 | 
			
		||||
                SendNUIMessage({
 | 
			
		||||
                    type = "displayApp",
 | 
			
		||||
                    data = { quantity = uses, time = cfg.animation.time }
 | 
			
		||||
                })
 | 
			
		||||
                PerformingAction = nil
 | 
			
		||||
            end)
 | 
			
		||||
        else
 | 
			
		||||
            PerformingAction = nil
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveItem()
 | 
			
		||||
    local ped = PlayerPedId()
 | 
			
		||||
    SendNUIMessage({
 | 
			
		||||
        type = "hideApp",
 | 
			
		||||
    })
 | 
			
		||||
    RemoveAttachedProp()
 | 
			
		||||
    ClearPedTasks(ped)
 | 
			
		||||
    EquippedItem = nil
 | 
			
		||||
    ItemData = nil
 | 
			
		||||
    PerformingAction = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ItemThread(name, metadata)
 | 
			
		||||
    if EquippedItem then return end
 | 
			
		||||
    EquippedItem = name
 | 
			
		||||
    ItemData = metadata
 | 
			
		||||
    AttachProp(name)
 | 
			
		||||
    local cfg = Config.Items[name]
 | 
			
		||||
    SendNUIMessage({
 | 
			
		||||
        type = "displayApp",
 | 
			
		||||
        data = { quantity = ItemData.uses, time = cfg.animation.time }
 | 
			
		||||
    })
 | 
			
		||||
    CreateThread(function()
 | 
			
		||||
        local pressTime = 0
 | 
			
		||||
        local holding = false
 | 
			
		||||
        while EquippedItem == name do
 | 
			
		||||
            local ped = PlayerPedId()
 | 
			
		||||
            if IsControlJustPressed(1, 45) then
 | 
			
		||||
                TriggerServerEvent("pickle_consumables:returnItem")
 | 
			
		||||
                RemoveItem()
 | 
			
		||||
            elseif IsControlPressed(1, 191) or IsControlPressed(1, 51) then
 | 
			
		||||
                if not PerformingAction then
 | 
			
		||||
                    ConsumeItem(name)
 | 
			
		||||
                end
 | 
			
		||||
            elseif PerformingAction then
 | 
			
		||||
                PerformingAction = nil
 | 
			
		||||
            end
 | 
			
		||||
            if cfg.idle and not PerformingAction then
 | 
			
		||||
                local anim = cfg.idle
 | 
			
		||||
                if not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
 | 
			
		||||
                    PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
 | 
			
		||||
                    Wait(100)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if GetEntityHealth(ped) < 1 then 
 | 
			
		||||
                local coords = GetEntityCoords(AttachedProp)
 | 
			
		||||
                local _, zCoords = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z)
 | 
			
		||||
                RemoveItem()
 | 
			
		||||
                TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, zCoords + 1.0))
 | 
			
		||||
            end
 | 
			
		||||
            if insideMenu then 
 | 
			
		||||
                DisableControls({1, 2, 24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
 | 
			
		||||
            else
 | 
			
		||||
                DisableControls({24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
 | 
			
		||||
            end
 | 
			
		||||
            Wait(0)
 | 
			
		||||
        end
 | 
			
		||||
        local ped = PlayerPedId()
 | 
			
		||||
        ClearPedTasks(ped)
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:equipItem", function(name, metadata)
 | 
			
		||||
    if not Config.Items[name] then return print("^1ERROR: This item is not configured.^0") end
 | 
			
		||||
    if EquippedItem then return ShowNotification(_L("item_active")) end
 | 
			
		||||
    ItemThread(name, metadata)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:removeItem", function()
 | 
			
		||||
    RemoveItem()
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
AddEventHandler("onResourceStop", function(name)
 | 
			
		||||
    if name ~= GetCurrentResourceName() then return end
 | 
			
		||||
    TransitionFromBlurred(0)
 | 
			
		||||
    RemoveAttachedProp()
 | 
			
		||||
end)
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,81 @@
 | 
			
		|||
Players = {}
 | 
			
		||||
 | 
			
		||||
function EquipItem(source, item, refund)
 | 
			
		||||
    if Players[source] then 
 | 
			
		||||
        if refund then
 | 
			
		||||
            Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
 | 
			
		||||
        end
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    Players[source] = item
 | 
			
		||||
    TriggerClientEvent("pickle_consumables:equipItem", source, item.itemKey, item)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function GiveRewards(source, rewards)
 | 
			
		||||
    for i=1, #rewards do 
 | 
			
		||||
        local reward = rewards[i]
 | 
			
		||||
        local amount = (type(reward.amount) == "table" and math.random(reward.amount[1], reward.amount[2]) or reward.amount)
 | 
			
		||||
        if not reward.type or reward.type == "item" then
 | 
			
		||||
            Inventory.AddItem(source, reward.name, amount)
 | 
			
		||||
        elseif reward.type == "money" then
 | 
			
		||||
            AddMoney(source, amount)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
CreateThread(function()
 | 
			
		||||
    Wait(1000)
 | 
			
		||||
    for k,v in pairs(Config.Items) do 
 | 
			
		||||
        RegisterUsableItem(k, function(source, metadata, slot)
 | 
			
		||||
            if Players[source] then return end
 | 
			
		||||
            local metadata = metadata or {}
 | 
			
		||||
            if not metadata.itemKey then
 | 
			
		||||
                metadata.itemKey = k 
 | 
			
		||||
                metadata.uses = v.uses
 | 
			
		||||
                metadata.slot = slot
 | 
			
		||||
            end
 | 
			
		||||
            Inventory.RemoveItem(source, metadata.itemKey, 1, slot)
 | 
			
		||||
            EquipItem(source, metadata, false)
 | 
			
		||||
        end)
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
lib.callback.register("pickle_consumables:useItem", function(source)
 | 
			
		||||
    if not Players[source] then return end
 | 
			
		||||
    local metadata = Players[source]
 | 
			
		||||
    local cfg = Config.Items[metadata.itemKey]
 | 
			
		||||
    if metadata.uses < 1 then 
 | 
			
		||||
        ShowNotification(source, _L("no_uses_left"))
 | 
			
		||||
        return false, metadata.uses
 | 
			
		||||
    end
 | 
			
		||||
    metadata.uses = metadata.uses - 1
 | 
			
		||||
    if metadata.uses < 1 then 
 | 
			
		||||
        Players[source] = nil
 | 
			
		||||
    end
 | 
			
		||||
    if cfg then
 | 
			
		||||
        if cfg.rewards then
 | 
			
		||||
            GiveRewards(source, cfg.rewards)
 | 
			
		||||
        end
 | 
			
		||||
        if cfg.status then
 | 
			
		||||
            ExecuteStatus(source, cfg.status)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return true, metadata.uses
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:returnItem", function(destroy)
 | 
			
		||||
    local source = source
 | 
			
		||||
    if not Players[source] then return end
 | 
			
		||||
    local item = Players[source]
 | 
			
		||||
    if not destroy then
 | 
			
		||||
        Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
 | 
			
		||||
    end
 | 
			
		||||
    Players[source] = nil
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- CLIENT
 | 
			
		||||
-- lib.callback("pickle_consumables:canUseItem", "", function(game_id, games)
 | 
			
		||||
-- end)
 | 
			
		||||
 | 
			
		||||
-- lib.callback("pickle_consumables:useItem", "", function(game_id, games)
 | 
			
		||||
-- end)
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,229 @@
 | 
			
		|||
insideMenu = nil
 | 
			
		||||
local Throwables = {}
 | 
			
		||||
local Drops = {}
 | 
			
		||||
local DropInteracts = {}
 | 
			
		||||
local PlacingProp
 | 
			
		||||
 | 
			
		||||
function OptionsMenu()
 | 
			
		||||
    if insideMenu then return end
 | 
			
		||||
    insideMenu = true
 | 
			
		||||
    local options = {
 | 
			
		||||
        {
 | 
			
		||||
            title = _L("give_item"),
 | 
			
		||||
            description = _L("give_item_desc"),
 | 
			
		||||
            onSelect = function()
 | 
			
		||||
                insideMenu = nil
 | 
			
		||||
                local players = GetPlayersInArea()
 | 
			
		||||
                local players_list = {}
 | 
			
		||||
                for i=1, #players do
 | 
			
		||||
                    local id = GetPlayerServerId(players[i])
 | 
			
		||||
                    players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
 | 
			
		||||
                end
 | 
			
		||||
                if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
 | 
			
		||||
                local input = lib.inputDialog(_L("give_item"), {
 | 
			
		||||
                    {type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
 | 
			
		||||
                    {type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
 | 
			
		||||
                }) 
 | 
			
		||||
                if not input then return end
 | 
			
		||||
                local target = input[1]
 | 
			
		||||
                local amount = input[2]
 | 
			
		||||
                TriggerServerEvent("pickle_consumables:giveItem", target, amount)
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            title = _L("place_item"),
 | 
			
		||||
            description = _L("place_item_desc"),
 | 
			
		||||
            onSelect = function()
 | 
			
		||||
                insideMenu = nil
 | 
			
		||||
                local item = EquippedItem
 | 
			
		||||
                RemoveItem()
 | 
			
		||||
                PlaceProp(Config.Items[item].prop.model, function(coords)
 | 
			
		||||
                    TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
 | 
			
		||||
                end)
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            title = _L("throw_item"),
 | 
			
		||||
            description = _L("throw_item_desc"),
 | 
			
		||||
            onSelect = function()
 | 
			
		||||
                insideMenu = nil
 | 
			
		||||
                ThrowItem()
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
            title = _L("cancel_action"),
 | 
			
		||||
            description = _L("cancel_action_desc"),
 | 
			
		||||
            onSelect = function()
 | 
			
		||||
                insideMenu = nil
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
    } 
 | 
			
		||||
 | 
			
		||||
    if #options < 1 or not EquippedItem then 
 | 
			
		||||
        insideMenu = nil
 | 
			
		||||
        return 
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    lib.registerContext({
 | 
			
		||||
        id = 'pickle_consumables_options',
 | 
			
		||||
        title = _L("pickle_consumables_options"),
 | 
			
		||||
        options = options,
 | 
			
		||||
        onExit = function() 
 | 
			
		||||
            insideMenu = nil
 | 
			
		||||
        end
 | 
			
		||||
    })
 | 
			
		||||
    lib.showContext('pickle_consumables_options')
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Throwing
 | 
			
		||||
 | 
			
		||||
function GetDirectionFromRotation(rotation)
 | 
			
		||||
    local dm = (math.pi / 180)
 | 
			
		||||
    return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function PerformPhysics(entity, action)
 | 
			
		||||
    local power = 1.0 * Config.Options.throwing.power
 | 
			
		||||
    FreezeEntityPosition(entity, false)
 | 
			
		||||
    local rot = GetGameplayCamRot(2)
 | 
			
		||||
    local dir = GetDirectionFromRotation(rot)
 | 
			
		||||
    SetEntityHeading(entity, rot.z + 90.0)
 | 
			
		||||
    if not action or action == "throw" then 
 | 
			
		||||
        SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
 | 
			
		||||
    else
 | 
			
		||||
        SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CreateThrowable(model, attach)
 | 
			
		||||
    local ped = PlayerPedId()
 | 
			
		||||
    local heading = GetEntityHeading(ped)
 | 
			
		||||
    local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
 | 
			
		||||
    local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
 | 
			
		||||
    if not prop then return end
 | 
			
		||||
    if attach then 
 | 
			
		||||
        local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
 | 
			
		||||
        AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
 | 
			
		||||
    else 
 | 
			
		||||
        local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
 | 
			
		||||
        SetEntityCoords(prop, coords.x, coords.y, coords.z)
 | 
			
		||||
    end
 | 
			
		||||
    return prop
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ThrowItem()
 | 
			
		||||
    if not EquippedItem then return end
 | 
			
		||||
    local item = EquippedItem
 | 
			
		||||
    local ped = PlayerPedId()
 | 
			
		||||
    TriggerServerEvent("pickle_consumables:returnItem", true)
 | 
			
		||||
    RemoveItem()
 | 
			
		||||
    ClearPedTasksImmediately(ped)
 | 
			
		||||
    local prop = CreateThrowable(Config.Items[item].prop.model,true)
 | 
			
		||||
    CreateThread(function()
 | 
			
		||||
        PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
 | 
			
		||||
        Wait(600)
 | 
			
		||||
        ClearPedTasks(ped)
 | 
			
		||||
    end)
 | 
			
		||||
    Wait(550)
 | 
			
		||||
    DetachEntity(prop, false, true)
 | 
			
		||||
    SetEntityCollision(prop, true, true)
 | 
			
		||||
    SetEntityRecordsCollisions(prop, true)
 | 
			
		||||
    TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
 | 
			
		||||
    local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
 | 
			
		||||
    SetEntityCoords(prop, coords.x, coords.y, coords.z)
 | 
			
		||||
    SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
 | 
			
		||||
    PerformPhysics(prop)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
 | 
			
		||||
    Throwables[throwID] = data
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Drops
 | 
			
		||||
 | 
			
		||||
function GetDirectionCoords()
 | 
			
		||||
    local range = 1000.0
 | 
			
		||||
	local coords = GetGameplayCamCoord()
 | 
			
		||||
    local rot = GetGameplayCamRot(2)
 | 
			
		||||
    local dir = GetDirectionFromRotation(rot)
 | 
			
		||||
	local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
 | 
			
		||||
    local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
 | 
			
		||||
	return hit, endCoords, entityHit 
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function PlaceProp(model, cb)
 | 
			
		||||
    if PlacingProp then return cb(nil, true) end 
 | 
			
		||||
    if not cb then return end
 | 
			
		||||
    PlacingProp = true
 | 
			
		||||
    local coords = GetEntityCoords(PlayerPedId())
 | 
			
		||||
    local heading = 0.0
 | 
			
		||||
    local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
 | 
			
		||||
    FreezeEntityPosition(prop, true)
 | 
			
		||||
    SetEntityCollision(prop, false, false)
 | 
			
		||||
    CreateThread(function()
 | 
			
		||||
        while PlacingProp do
 | 
			
		||||
            ShowInteractText(_L("interact_place"))
 | 
			
		||||
            local hit, hitCoords, entity = GetDirectionCoords()
 | 
			
		||||
            if hit and hitCoords then 
 | 
			
		||||
                coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
 | 
			
		||||
                heading = GetGameplayCamRot(2).z
 | 
			
		||||
                SetEntityCoords(prop, coords.x, coords.y, coords.z)
 | 
			
		||||
                SetEntityRotation(prop, 0, 0, heading, 2)
 | 
			
		||||
                if IsControlJustPressed(1, 51) then
 | 
			
		||||
                    PlacingProp = false
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            Wait(0) 
 | 
			
		||||
        end
 | 
			
		||||
        DeleteEntity(prop)
 | 
			
		||||
        if not cb then return end
 | 
			
		||||
        cb(coords, heading)
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveDrop(dropID)
 | 
			
		||||
    Drops[dropID] = nil
 | 
			
		||||
    DeleteInteraction(DropInteracts[dropID])
 | 
			
		||||
    DropInteracts[dropID] = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
 | 
			
		||||
    RemoveDrop(dropID)
 | 
			
		||||
    Drops[dropID] = data
 | 
			
		||||
    DropInteracts[dropID] = CreateInteraction({
 | 
			
		||||
        label = _L("pickup_drop"),
 | 
			
		||||
        model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
 | 
			
		||||
        coords = data.coords,
 | 
			
		||||
        heading = data.heading
 | 
			
		||||
    }, function(selected)
 | 
			
		||||
        local ped = PlayerPedId()
 | 
			
		||||
        PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
 | 
			
		||||
        Wait(1500)
 | 
			
		||||
        ClearPedTasks(ped)
 | 
			
		||||
        TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
 | 
			
		||||
    end) 
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
 | 
			
		||||
    RemoveDrop(dropID)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:updateUses", function(uses)
 | 
			
		||||
    if not ItemData then return end
 | 
			
		||||
    ItemData.uses = uses
 | 
			
		||||
    if uses < 1 then
 | 
			
		||||
        return RemoveItem()
 | 
			
		||||
    end
 | 
			
		||||
    local cfg = Config.Items[EquippedItem]
 | 
			
		||||
    SendNUIMessage({
 | 
			
		||||
        type = "displayApp",
 | 
			
		||||
        data = { quantity = uses, time = cfg.animation.time }
 | 
			
		||||
    })
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
AddEventHandler("onResourceStop", function(name) 
 | 
			
		||||
    if (GetCurrentResourceName() ~= name) then return end
 | 
			
		||||
    for k,v in pairs(Throwables) do 
 | 
			
		||||
        DeleteEntity(NetToObj(v.net_id))
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,86 @@
 | 
			
		|||
local Throwables = {}
 | 
			
		||||
local Drops = {}
 | 
			
		||||
 | 
			
		||||
-- Throwing
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:throwing:throwObject", function(data)
 | 
			
		||||
    local source = source
 | 
			
		||||
    local throwID = nil
 | 
			
		||||
    repeat
 | 
			
		||||
        throwID = os.time() .. "_" .. math.random(1000, 9999)
 | 
			
		||||
    until not Throwables[throwID] 
 | 
			
		||||
    Throwables[throwID] = data
 | 
			
		||||
    TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, data)
 | 
			
		||||
    SetTimeout(1000 * Config.Options.throwing.despawnTime, function()
 | 
			
		||||
        DeleteEntity(NetworkGetEntityFromNetworkId(Throwables[throwID].net_id))
 | 
			
		||||
        Throwables[throwID] = nil
 | 
			
		||||
        TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, nil)
 | 
			
		||||
    end)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Drops
 | 
			
		||||
 | 
			
		||||
function CreateDrop(coords, data)
 | 
			
		||||
    local dropID = nil
 | 
			
		||||
    repeat
 | 
			
		||||
        dropID = os.time() .. "_" .. math.random(1000, 9999)
 | 
			
		||||
    until not Drops[dropID] 
 | 
			
		||||
    Drops[dropID] = data
 | 
			
		||||
    Drops[dropID].coords = coords
 | 
			
		||||
    Drops[dropID].heading = 0.0
 | 
			
		||||
    Drops[dropID].model = Config.Items[data.itemKey].prop.model
 | 
			
		||||
    TriggerClientEvent("pickle_consumables:drop:addDrop", -1, dropID, data)
 | 
			
		||||
    if Config.Options.drop.despawnTime and Config.Options.drop.despawnTime > 0 then
 | 
			
		||||
        SetTimeout(1000 * Config.Options.drop.despawnTime, function()
 | 
			
		||||
            RemoveDrop(dropID)
 | 
			
		||||
        end)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RemoveDrop(dropID)
 | 
			
		||||
    Drops[dropID] = nil
 | 
			
		||||
    TriggerClientEvent("pickle_consumables:drop:removeDrop", -1, dropID)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:drop:collectDrop", function(dropID)
 | 
			
		||||
    local source = source
 | 
			
		||||
    local drop = Drops[dropID]
 | 
			
		||||
    if not drop then return end
 | 
			
		||||
    RemoveDrop(dropID)
 | 
			
		||||
    EquipItem(source, drop, true)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:drop:createDrop", function(coords)
 | 
			
		||||
    local source = source
 | 
			
		||||
    local item = Players[source]
 | 
			
		||||
    if not item then return end
 | 
			
		||||
    if #(GetEntityCoords(GetPlayerPed(source)) - coords) > 100.0 then return end
 | 
			
		||||
    Players[source] = nil
 | 
			
		||||
    TriggerClientEvent("pickle_consumables:removeItem", source)
 | 
			
		||||
    CreateDrop(coords, item)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Giving
 | 
			
		||||
 | 
			
		||||
RegisterNetEvent("pickle_consumables:giveItem", function(target, amount)
 | 
			
		||||
    local source = source
 | 
			
		||||
    local item = Players[source]
 | 
			
		||||
    if not item or target < 1 then return end
 | 
			
		||||
    local amount = amount
 | 
			
		||||
    local uses = item.uses
 | 
			
		||||
    if amount >= uses then
 | 
			
		||||
        amount = uses
 | 
			
		||||
        Players[source] = nil
 | 
			
		||||
        TriggerClientEvent("pickle_consumables:removeItem", source)
 | 
			
		||||
    else
 | 
			
		||||
        Players[source].uses = Players[source].uses - amount
 | 
			
		||||
        TriggerClientEvent("pickle_consumables:updateUses", source, Players[source].uses)
 | 
			
		||||
    end
 | 
			
		||||
    local targetItem = Players[target]
 | 
			
		||||
    if targetItem and targetItem.itemKey == item.itemKey then
 | 
			
		||||
        Players[target].uses = Players[target].uses + amount
 | 
			
		||||
        TriggerClientEvent("pickle_consumables:updateUses", target, Players[target].uses)
 | 
			
		||||
    else
 | 
			
		||||
        EquipItem(target, {itemKey = item.itemKey, uses = amount}, true)
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,128 @@
 | 
			
		|||
body {
 | 
			
		||||
    background-color: transparent;
 | 
			
		||||
    color: white;
 | 
			
		||||
    overflow: hidden;
 | 
			
		||||
    font-size: 1vw;
 | 
			
		||||
    user-select: none;
 | 
			
		||||
    font-family: Arial, Helvetica, sans-serif;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#app-main {
 | 
			
		||||
    display: none;
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    top: 0;
 | 
			
		||||
    left: 0;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    overflow: none;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.container {
 | 
			
		||||
    display: flex;
 | 
			
		||||
    flex-direction: column;
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    bottom: 0;
 | 
			
		||||
    right: 0;
 | 
			
		||||
    margin-bottom: 2.5vw;
 | 
			
		||||
    margin-right: 2.5vw;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.container > div {
 | 
			
		||||
    display: flex;
 | 
			
		||||
    flex-direction: row;
 | 
			
		||||
    align-items: center;
 | 
			
		||||
    margin-bottom: 1vw;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.container > div {
 | 
			
		||||
    text-shadow: black 1px 1px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.key {
 | 
			
		||||
    position: relative;
 | 
			
		||||
    display: flex;
 | 
			
		||||
    align-self: center;
 | 
			
		||||
    justify-content: center;
 | 
			
		||||
    align-items: center;
 | 
			
		||||
    width: 2.25vw;
 | 
			
		||||
    height: 2.25vw;
 | 
			
		||||
    color: black;
 | 
			
		||||
    font-size: 0.8vw;
 | 
			
		||||
    font-weight: bold;
 | 
			
		||||
    margin-right: 0.5vw;
 | 
			
		||||
    text-shadow: none;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.secondary {
 | 
			
		||||
    display: flex;
 | 
			
		||||
    flex-direction: column;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.secondary > div:nth-child(1) {
 | 
			
		||||
    font-size: 0.85vw;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.secondary > div:nth-child(2) {
 | 
			
		||||
    font-size: 0.65vw;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
.key .icon {
 | 
			
		||||
    position: relative;
 | 
			
		||||
    z-index: 3;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    z-index: 2;
 | 
			
		||||
    top: 0;
 | 
			
		||||
    left: 0;
 | 
			
		||||
    display: block;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    background: rgba(0, 0, 0, 0.1);
 | 
			
		||||
    border-radius: 100%;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle:after {
 | 
			
		||||
    content: '';
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    top: calc(50% + 0.0vw);
 | 
			
		||||
    left: 50%;
 | 
			
		||||
    transform: translate(-50%, -50%);
 | 
			
		||||
    width: calc(100% - 0.2vw);
 | 
			
		||||
    height: calc(100% - 0.2vw);
 | 
			
		||||
    border-radius: 100%;
 | 
			
		||||
    background: white;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle span {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    width: 50%;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    overflow: hidden;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle span:first-child {
 | 
			
		||||
    left: 0%;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle span:first-child em {
 | 
			
		||||
    left: 100%;
 | 
			
		||||
    border-top-left-radius: 0;
 | 
			
		||||
    border-bottom-left-radius: 0;
 | 
			
		||||
    transform-origin: 0% 50%;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle span:last-child {
 | 
			
		||||
    left: 50%;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle span em {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    border-radius: 999px;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    background:black;
 | 
			
		||||
    transition: transform 500ms linear;
 | 
			
		||||
  }
 | 
			
		||||
  .key .circle span:last-child em {
 | 
			
		||||
    left: -100%;
 | 
			
		||||
    border-top-right-radius: 0;
 | 
			
		||||
    border-bottom-right-radius: 0;
 | 
			
		||||
    transform-origin: 100% 50%;
 | 
			
		||||
    transition-delay: 500ms;
 | 
			
		||||
  }
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,63 @@
 | 
			
		|||
var holdTime;
 | 
			
		||||
 | 
			
		||||
function DisplayApp(data) {
 | 
			
		||||
    $("#interact > .secondary").html(`
 | 
			
		||||
        <div>Use Item (${data.quantity})</div>
 | 
			
		||||
        <div>Options (Tap)</div>
 | 
			
		||||
    `)
 | 
			
		||||
    $("#app-main").fadeIn(500);
 | 
			
		||||
    holdTime = data.time;
 | 
			
		||||
    $(".key .circle span em").css("transition", "transform "+Math.ceil(holdTime/2)+"ms linear;");
 | 
			
		||||
    $(".key .circle span:last-child em").css("transition-delay", Math.ceil(holdTime/2)+"ms;");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function HideApp() {
 | 
			
		||||
    $("#app-main").fadeOut(500);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function HoldInteract(bool) {
 | 
			
		||||
    if (bool) {
 | 
			
		||||
        $("#interact > .key").addClass("holding");
 | 
			
		||||
        $("#interact > .key .circle span:first-child em").css({
 | 
			
		||||
            "transform": "rotate(-180deg)",
 | 
			
		||||
            "transition": "transform "+Math.ceil(holdTime)+"ms ease-out",
 | 
			
		||||
            "transitionDelay": Math.ceil(holdTime/2)+"ms",
 | 
			
		||||
        });
 | 
			
		||||
        $("#interact > .key .circle span:last-child em").css({
 | 
			
		||||
            "transform": "rotate(-180deg)",
 | 
			
		||||
            "transition": "transform "+ Math.ceil(holdTime/2) +"ms linear",
 | 
			
		||||
            "transitionDelay": "0ms",
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        $("#interact > .key").removeClass("holding");
 | 
			
		||||
        $("#interact > .key .circle span:first-child em").css({
 | 
			
		||||
            "transform": "rotate(0deg)",
 | 
			
		||||
            "transition": "transform 0ms",
 | 
			
		||||
            "transitionDelay": "0ms",
 | 
			
		||||
        });
 | 
			
		||||
        $("#interact > .key .circle span:last-child em").css({
 | 
			
		||||
            "transform": "rotate(0deg)",
 | 
			
		||||
            "transition": "transform 0ms linear",
 | 
			
		||||
            "transitionDelay": "0ms",
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
window.addEventListener('message', function(ev) {
 | 
			
		||||
    if (ev.data.type == "displayApp") {
 | 
			
		||||
        DisplayApp(ev.data.data);
 | 
			
		||||
    }
 | 
			
		||||
    else if (ev.data.type == "hideApp") {
 | 
			
		||||
        HideApp();
 | 
			
		||||
    }
 | 
			
		||||
    else if (ev.data.type == "holdInteract") {
 | 
			
		||||
        HoldInteract(ev.data.bool)
 | 
			
		||||
    }
 | 
			
		||||
}) 
 | 
			
		||||
 | 
			
		||||
$(document).ready(function() {
 | 
			
		||||
    $('.key').each(function () {
 | 
			
		||||
        $(this).html('<span class="icon">' + $(this).html() + '</span><span class="circle"><span><em></em></span><span><em></em></span></span>');
 | 
			
		||||
    });
 | 
			
		||||
})
 | 
			
		||||
							
								
								
									
										24
									
								
								resources/[inventory]/pickle_consumables/nui/index.html
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,24 @@
 | 
			
		|||
<!DOCTYPE html>
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
    <meta charset="UTF-8">
 | 
			
		||||
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
 | 
			
		||||
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
 | 
			
		||||
    <title>Pickle's Consumables</title>
 | 
			
		||||
    <script src="https://code.jquery.com/jquery-3.6.3.min.js" integrity="sha256-pvPw+upLPUjgMXY0G+8O0xUf+/Im1MZjXxxgOcBQBXU=" crossorigin="anonymous"></script>
 | 
			
		||||
    <script src="assets/js/main.js"></script>
 | 
			
		||||
    <link rel="stylesheet" href="assets/css/style.css"/>  
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
    <div id="app-main">
 | 
			
		||||
        <div class="container">
 | 
			
		||||
            <div id="exit"><div class="key">R</div>Store Item</div>
 | 
			
		||||
            <div id="interact">
 | 
			
		||||
                <div class="key">E</div> 
 | 
			
		||||
                <div class="secondary">
 | 
			
		||||
                </div>
 | 
			
		||||
            </div>
 | 
			
		||||
        </div>
 | 
			
		||||
    </div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||