Housing = Housing or {} ---This is an internal event, listen for 'community_bridge:Client:OnPlayerInside' instead. ---This event is triggered when a player enters or leaves a property. ---@param src number ---@param insideId string RegisterNetEvent('community_bridge:Server:_OnPlayerInside', function(src, insideId) local currentBucket = GetPlayerRoutingBucket(src) local playerEntity = GetPlayerPed(src) local playerCoords = GetEntityCoords(playerEntity) TriggerEvent('community_bridge:Client:OnPlayerInside', src, insideId, currentBucket, playerCoords) end) return Housing