---@diagnostic disable: duplicate-set-field Skills = Skills or {} Skills.All = Skills.All or {} -- XP Cache for performance local XP_CACHE = {} -- Default skill object: currentXP (0 to required), level local DEFAULT_SKILL = { currentXP = 0, level = 1 } -- Helper function to get or create a skill object local function getOrCreateSkill(src, skillName) if not src or not skillName then return table.clone(DEFAULT_SKILL) end local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {} if not playerSkills[skillName] then playerSkills[skillName] = table.clone(DEFAULT_SKILL) end return playerSkills[skillName] end -- Calculate XP required for a level using RuneScape algorithm (with caching) Skills.GetXPForLevel = function(level) if not level or level < 1 then return 0 end if level == 1 then return 0 end -- Level 1 requires 0 XP -- Check cache first if XP_CACHE[level] then return XP_CACHE[level] end -- Calculate and cache local xp = 0 for n = 1, level - 1 do xp = xp + math.floor(n + 300 * (2 ^ (n / 7))) end local result = math.floor(xp / 4) XP_CACHE[level] = result return result end -- Create a skill (for initialization) Skills.Create = function(name, maxLevel, baseXP) if not name then return end Skills.All[name] = { name = name, maxLevel = maxLevel or 99, baseXP = baseXP or 50 } return Skills.All[name] end -- Get player's current level Skills.GetSkillLevel = function(src, skillName) if not src or not skillName then return 1 end local skill = getOrCreateSkill(src, skillName) return skill.level or 1 end Skills.GetScaledXP = function(baseXP, playerLevel) return math.floor(baseXP * (1 + playerLevel * 0.05)) end -- Get current XP (0 to required XP for current level) Skills.GetXP = function(src, skillName) if not src or not skillName then return 0 end local skill = getOrCreateSkill(src, skillName) local currentXP = skill.currentXP or 0 return currentXP end -- Get XP required to complete the current level Skills.GetXPRequiredForLevel = function(level) if not level or level < 1 then return 0 end if level == 1 then return 83 end -- Level 1 to 2 requires 83 XP return Skills.GetXPForLevel(level) end -- Add XP and handle level ups Skills.AddXP = function(src, skillName, xp) if not src or not skillName then return false end if not xp or xp <= 0 then xp = Skills.GetScaledXP(50, Skills.GetSkillLevel(src, skillName)) end local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {} local skill = playerSkills[skillName] if not skill then skill = table.clone(DEFAULT_SKILL) playerSkills[skillName] = skill end local oldLevel = skill.level or 1 local currentXP = skill.currentXP or 0 -- Add XP currentXP = currentXP + xp local xpNeeded = Skills.GetXPRequiredForLevel(oldLevel + 1) if currentXP >= xpNeeded then currentXP = currentXP - xpNeeded oldLevel = oldLevel + 1 end skill.level = oldLevel skill.currentXP = currentXP playerSkills[skillName] = skill Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills) return true, oldLevel, currentXP end -- Set skill level directly (resets currentXP to 0) Skills.SetSkillLevel = function(src, skillName, level) if not src or not skillName or not level or level < 1 then return false end local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {} local skill = playerSkills[skillName] or table.clone(DEFAULT_SKILL) level = math.min(math.max(1, level), 99) skill.level = level skill.currentXP = 0 playerSkills[skillName] = skill Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills) return true end -- Set current XP directly Skills.SetXP = function(src, skillName, xp) if not src or not skillName or not xp or xp < 0 then return false end local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {} local skill = playerSkills[skillName] or table.clone(DEFAULT_SKILL) skill.currentXP = xp playerSkills[skillName] = skill Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills) return true end -- Get resource name Skills.GetResourceName = function() return "community_bridge" end -- Debug Commands -- RegisterCommand('clearskill', function(source, args, rawCommand) -- if not source or source == 0 then return end -- local skillName = args[1] or "fishing" -- Skills.SetXP(source, skillName, 0) -- Skills.SetSkillLevel(source, skillName, 1) -- print("Skill " .. skillName .. " cleared for player " .. source) -- end, false) return Skills