Config = {} -- General Settings Config.Debug = false -- Set to true for debug prints Config.CooldownTime = 30 -- Minutes between heists (per player) Config.GlobalCooldown = 15 -- Minutes between heists (server-wide) Config.PoliceRequired = 2 -- Minimum police required Config.PoliceJobs = { "police", -- Regular police "marshal", -- Marshal service "sheriff" -- Sheriff department } -- Required Items Config.RequiredItems = { flex = { name = "anglegrinder", -- Item name in your inventory label = "Flex", -- Display name amount = 1, -- How many required remove = false, -- Whether to remove the item after use durability = false, -- Whether the item has durability durabilityDecrease = 20, -- How much durability to decrease per use (%) }, -- You can add more required items here } -- Notification Settings Config.Notifications = { title = "Container Heist", policeTitle = "DISPATCH ALERT", success = "You successfully broke into the container!", failed = "You failed to break into the container!", noTools = "You don't have the required tools!", cooldown = "You need to wait before attempting another heist!", globalCooldown = "This type of heist is currently on cooldown!", notEnoughPolice = "Not enough police in the city!", policeMessage = "Container robbery in progress at %s", alreadyRobbed = "This container has already been robbed recently!", } -- Blip Settings Config.Blip = { sprite = 67, color = 1, scale = 0.8, label = "Container Robbery", duration = 180, -- seconds flash = true, } -- Container Types (for rewards and animations) Config.ContainerTypes = { -- Regular shipping containers shipping = { label = "Shipping Container", animation = { dict = "amb@world_human_welding@male@base", name = "base", flag = 1, duration = 30000, -- milliseconds }, rewards = { -- Each reward has a chance (total should be <= 100) {item = "phone", label = "Phone", min = 1, max = 3, chance = 30}, {item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20}, {item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25}, {item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5}, {item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15}, -- Cash reward {item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40}, }, policeAlert = true, }, -- Weapons container weapons = { label = "Weapons Container", animation = { dict = "amb@world_human_welding@male@base", name = "base", flag = 1, duration = 30000, }, rewards = { {item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 10}, {item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 25}, {item = "armor", label = "Body Armor", min = 1, max = 2, chance = 20}, {item = "weapon_knife", label = "Knife", min = 1, max = 1, chance = 30}, {item = "cash", label = "Cash", min = 2000, max = 7000, chance = 35}, }, policeAlert = true, }, -- Cargo trailer cargo = { label = "Cargo Trailer", animation = { dict = "amb@world_human_welding@male@base", name = "base", flag = 1, duration = 45000, }, rewards = { {item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40}, {item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60}, {item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50}, {item = "copper", label = "Copper", min = 5, max = 15, chance = 30}, {item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25}, }, policeAlert = true, }, -- Food trailer food = { label = "Food Trailer", animation = { dict = "amb@world_human_welding@male@base", name = "base", flag = 1, duration = 40000, }, rewards = { {item = "food", label = "Food", min = 5, max = 15, chance = 70}, {item = "water", label = "Water", min = 5, max = 15, chance = 70}, {item = "firstaid", label = "First Aid Kit", min = 1, max = 3, chance = 30}, {item = "cash", label = "Cash", min = 500, max = 3000, chance = 20}, }, policeAlert = false, }, } -- Container Points (specific locations for container robberies) Config.ContainerPoints = { -- Port area shipping containers { id = "port_container_1", type = "shipping", -- References the container type above for rewards coords = vector3(895.7916, -2968.3140, 5.9008), heading = 269.5337, label = "Break into Container" }, { id = "port_container_2", type = "shipping", coords = vector3(990.23, -3050.34, 5.90), heading = 90.0, label = "Break into Container" }, -- Weapons containers { id = "weapons_container_1", type = "weapons", coords = vector3(905.45, -3200.67, 5.90), heading = 0.0, label = "Break into Weapons Container" }, { id = "weapons_container_2", type = "weapons", coords = vector3(910.34, -3195.23, 5.90), heading = 270.0, label = "Break into Weapons Container" }, -- Cargo trailers { id = "cargo_trailer_1", type = "cargo", coords = vector3(825.34, -3125.45, 5.90), heading = 270.0, label = "Break into Cargo Trailer" }, { id = "cargo_trailer_2", type = "cargo", coords = vector3(830.56, -3130.78, 5.90), heading = 180.0, label = "Break into Cargo Trailer" }, -- Food trailers { id = "food_trailer_1", type = "food", coords = vector3(765.23, -3165.34, 5.90), heading = 180.0, label = "Break into Food Trailer" }, { id = "food_trailer_2", type = "food", coords = vector3(770.45, -3170.56, 5.90), heading = 90.0, label = "Break into Food Trailer" }, -- Add more points as needed }