if Config.Garage ~= 'vms_garagesv2' then return end function TriggerHouseUpdateGarage() return end CreateThread(function() while true do Wait(0) local ped = PlayerPedId() local pos = GetEntityCoords(PlayerPedId()) if ped and CurrentHouse ~= nil and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked) and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x then local dist = #(pos - vector3(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z)) if dist < 5.0 then DrawMarker(20, Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false) if dist < 2.0 then local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) if Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x and Config.Houses[CurrentHouse].garage.y and Config.Houses[CurrentHouse].garage.z then if vehicle and vehicle ~= 0 then DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage1', 'E') if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then exports['vms_garagesv2']:enterHouseGarage() end else DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage2', 'E') if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then exports['vms_garagesv2']:enterHouseGarage() end end end end else Wait(1000) end end end end)