--[[ Update Video: https://youtu.be/q4L8zVDOIus To ensure the system works, add the default item list to the items.lua file or configure the settings below. Make sure the item is unique and usable. t_armor_heavy = { name = 't_armor_heavy', label = 'Heavy Armor', weight = 100, type = 'item', image = 't_armor_heavy.png', unique = true, useable = true, shouldClose = true, description = '' }, t_armor_light = { name = 't_armor_light', label = 'Light Armor', weight = 100, type = 'item', image = 't_armor_light.png', unique = true, useable = true, shouldClose = true, description = '' }, ]] config.realisticArmor = { active = false, -- If set to `true`, this system will be activated. checkClothe = false, -- If true, if the player has no armor value and is wearing armor as an outfit, it will remove this outfit removeWhenArmorZero = true, -- If set to `true`, armor will be removed when its value is 0 when removing armor slot. items = { t_armor_heavy = { -- Item name armor = 100, -- The armor value that will be added when the player equips armor. progressbar = { active = true, -- If set to `true`, a progress bar will be displayed when the player equips armor. label = "wearingArmor", -- u can change from language file time = 1500, -- Progress bar time anims = { animDict = "missmic4", anim = "michael_tux_fidget", flags = 49, }, disables = { disableMovement = false, disableCarMovement = true, disableMouse = false, disableCombat = true, } }, clothe = { active = true, -- If set to `true`, the player will wear the clothe armor. data = { jobs = { -- job with grade ['police'] = { [1] = { [`mp_m_freemode_01`] = { drawable = 15, texture = 2 }, -- Male [`mp_f_freemode_01`] = { drawable = 9, texture = 0 } -- Female }, [2] = { [`mp_m_freemode_01`] = { drawable = 57, texture = 2 }, -- Male [`mp_f_freemode_01`] = { drawable = 9, texture = 0 } -- Female }, other = { [`mp_m_freemode_01`] = { drawable = 15, texture = 0 }, -- Male [`mp_f_freemode_01`] = { drawable = 9, texture = 0 } -- Female } }, -- Job without grade ['ambulance'] = { other = { [`mp_m_freemode_01`] = { drawable = 58, texture = 0 }, [`mp_f_freemode_01`] = { drawable = 9, texture = 0 } } }, }, -- If the player does not meet any of the values in the jobs config section, the clothing data will change according to these values. other = { [`mp_m_freemode_01`] = { drawable = 1, texture = 1 }, -- Male [`mp_f_freemode_01`] = { drawable = 9, texture = 0 } -- Female }, } } }, t_armor_light = { armor = 50, progressbar = { active = true, label = "wearingArmor", -- u can change from language file time = 1500, anims = { animDict = "missmic4", anim = "michael_tux_fidget", flags = 49, }, disables = { disableMovement = false, disableCarMovement = true, disableMouse = false, disableCombat = true, } } } } }