Config.Presets = {} -- Acceleration Config.Presets.Acceleration = { { name = "Supercar", desc = "Fastest realistic acceleration, up to the top speed specified.", values = { fDriveInertia = 1.0, fInitialDriveForce = 0.5, fInitialDragCoeff = 7.0 }, }, { name = "Sportscar", desc = "Quick realistic acceleration, up to the top speed specified.", values = { fDriveInertia = 1.0, fInitialDriveForce = 0.35, fInitialDragCoeff = 7.0 }, }, { name = "Normal", desc = "Acceleration profile for an average vehicle in GTA, up to the top speed specified.", values = { fDriveInertia = 1.0, fInitialDriveForce = 0.2, fInitialDragCoeff = 7.0 }, }, { name = "Drift", desc = "Exaggerated acceleration curve designed for drifting. All other presets must be set to drift.", values = { fDriveInertia = 1.0, fInitialDriveForce = 0.7, fInitialDragCoeff = 26.0 }, }, }; -- Transmission Config.Presets.Transmission = { { name = "Manual (6 gears)", desc = "'Manual' gearbox (1s shift time)", values = { nInitialDriveGears = 6, fClutchChangeRateScaleUpShift = 1.0, fClutchChangeRateScaleDownShift = 1.0 }, }, { name = "Automatic (6 gears)", desc = "'Automatic' gearbox (0.4s shift time). Good average gearbox for most vehicles.", values = { nInitialDriveGears = 6, fClutchChangeRateScaleUpShift = 2.5, fClutchChangeRateScaleDownShift = 2.5 }, }, { name = "Sports Automatic (7 gears)", desc = "Fast sports gearbox (0.26s shift time, 7 gears)", values = { nInitialDriveGears = 7, fClutchChangeRateScaleUpShift = 3.8, fClutchChangeRateScaleDownShift = 3.8 }, }, { name = "Dual-clutch Automatic (7 gears)", desc = "Track-focused gearbox (<0.2s shift time, 7 gears)", values = { nInitialDriveGears = 7, fClutchChangeRateScaleUpShift = 5.0, fClutchChangeRateScaleDownShift = 5.0 }, }, }; -- Drivetrain Config.Presets.Drivetrain = { { name = "FWD", desc = "Fully front-wheel drive. 100% of the vehicle's power goes to the front wheels.", values = { fDriveBiasFront = 1.0 }, }, { name = "FWD Bias", desc = "All-wheel drive with a front-wheel bias. 75% of the power to the front wheels, 25% to rear.", values = { fDriveBiasFront = 0.75 }, }, { name = "AWD", desc = "All-wheel drive. 50% power to the front, 50% power to the rear.", values = { fDriveBiasFront = 0.5 }, }, { name = "RWD Bias", desc = "All-wheel drive with a rear-wheel bias. 75% of the power to the rear wheels, 25% to front.", values = { fDriveBiasFront = 0.25 }, }, { name = "RWD (Required for drift setup)", desc = "Fully rear-wheel drive. 100% of the power goes to the rear wheels. Required for a drift setup.", values = { fDriveBiasFront = 0.0 }, }, }; -- Brakes Config.Presets.Brakes = { { name = "Standard Brakes", desc = "Normal braking profile for an average vehicle in GTA.", values = { fBrakeForce = 1.0, fBrakeBiasFront = 0.55, fHandBrakeForce = 0.7 }, }, { name = "Sport Brakes", desc = "Performance braking for sports, super or track vehicles.", values = { fBrakeForce = 2.0, fBrakeBiasFront = 0.5, fHandBrakeForce = 0.7 }, }, { name = "Drift Tuned Brakes", desc = "Brakes tuned for a drifting setup; with more powerful hand brake & low front bias.", values = { fBrakeForce = 0.83, fBrakeBiasFront = 0.24, fHandBrakeForce = 0.86 }, }, }; -- Traction Config.Presets.Traction = { { name = "Normal Traction", desc = "Realistic level of traction for an average vehicle in GTA.", values = { fTractionCurveMax = 2.1, fTractionCurveMin = 1.8, fTractionCurveLateral = 22.5, fSteeringLock = 40.0, fTractionBiasFront = 0.5, fLowSpeedTractionLossMult = 1.0, fTractionLossMult = 1.0 }, }, { name = "Sport Traction", desc = "Slightly more grippy, designed for cars lower to the ground with better cornering performance.", values = { fTractionCurveMax = 2.7, fTractionCurveMin = 2.4, fTractionCurveLateral = 22.5, fSteeringLock = 42.0, fTractionBiasFront = 0.5, fLowSpeedTractionLossMult = 1.0, fTractionLossMult = 1.05 }, }, { name = "Track Traction", desc = "Almost on rails, only realistic in cars that would stick to the road in a track setting.", values = { fTractionCurveMax = 3.5, fTractionCurveMin = 3.2, fTractionCurveLateral = 22.5, fSteeringLock = 45.0, fTractionBiasFront = 0.5, fLowSpeedTractionLossMult = 1.0, fTractionLossMult = 1.25 }, }, { name = "Offroad Traction", desc = "Traction profile tuned for offroad vehicles.", values = { fTractionCurveMax = 2.5, fTractionCurveMin = 2.2, fTractionCurveLateral = 22.5, fSteeringLock = 45.0, fTractionBiasFront = 0.5, fLowSpeedTractionLossMult = 1.0, fTractionLossMult = 0.0 }, }, { name = "Drift Traction", desc = "Exaggerated sliding, increased steering lock & low grip, required for a drift setup.", values = { fTractionCurveMax = 1.4, fTractionCurveMin = 1.35, fTractionCurveLateral = 29.5, fSteeringLock = 59.0, fTractionBiasFront = 0.5, fLowSpeedTractionLossMult = 0.15, fTractionLossMult = 1.0 }, }, }; -- Suspension Config.Presets.Suspension = { { name = "Standard Suspension", desc = "Normal suspension for average GTA vehicles.", values = { fSuspensionBiasFront = 0.5, fSuspensionForce = 5.0, fSuspensionCompDamp = 1.2, fSuspensionReboundDamp = 1.2 }, }, { name = "Sport Suspension", desc = "Slightly more stiff suspension for sports cars.", values = { fSuspensionBiasFront = 0.5, fSuspensionForce = 3.0, fSuspensionCompDamp = 1.5, fSuspensionReboundDamp = 1.5 }, }, { name = "Stiff Suspension", desc = "Reserve this for cars designed for the track, otherwise it won't feel realistic.", values = { fSuspensionBiasFront = 0.5, fSuspensionForce = 1.5, fSuspensionCompDamp = 1.8, fSuspensionReboundDamp = 1.8 }, }, }; -- Downforce Config.Presets.Wings = { { name = "No Wing", desc = "Recommended. Downforce is calculated by the game.", values = { fDownforceModifier = 1.0 }, }, { name = "Track Wing (use with caution!)", desc = "Adds downforce that will make the vehicle stick to the ground. Use sparingly, on a dedicated track or F1 car.", values = { fDownforceModifier = 5.0 }, }, };