RegisterCommand('searchplayer', function(source) TriggerClientEvent(Config.InventoryPrefix .. ':client:search', source) end, false) RegisterCommand('openinventorytarget', function(source, args, rawCommand) local Player = GetPlayerFromId(source) local group = PlayerIsAdmin(source) if args[1] and group then local id = tonumber(args[1]) local targetPlayer = GetPlayerFromId(id) if targetPlayer then TriggerClientEvent(Config.InventoryPrefix .. ':client:OpenInventoryAdmin', source, id) else TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_PLAYER_OFFLINE'), 'error') end end end) RegisterCommand('giveitem', function(source, args) local group = PlayerIsAdmin(source) if not group then return TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_ADMIN'), 'error') end local id = tonumber(args[1]) local target = GetPlayerFromId(id) local item = args[2] local amount = tonumber(args[3]) or 1 if not target then return TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_PLAYER_OFFLINE'), 'error') end GiveItemToPlayer(id, item, amount) end) RegisterCommand('giveweapon', function(source, args) local group = PlayerIsAdmin(source) if not group then return TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_ADMIN'), 'error') end local id = tonumber(args[1]) local target = GetPlayerFromId(id) local item = args[2] local amount = tonumber(args[3]) or 1 if not target then return TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_PLAYER_OFFLINE'), 'error') end GiveWeaponToPlayer(id, item, amount) end) RegisterCommand('clearinv', function(source, args) local group = PlayerIsAdmin(source) if not group then return end local playerId = args[1] ~= '' and tonumber(args[1]) or source local target = GetPlayerFromId(playerId) if target then ClearInventory(playerId) SetCurrentPedWeapon(playerId, `WEAPON_UNARMED`, true) RemoveAllPedWeapons(playerId, true) else TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_PLAYER_OFFLINE'), 'error') end end) RegisterCommand('repairweapon', function(source, args) local isAdmin = PlayerIsAdmin(source) if not isAdmin then return end TriggerClientEvent('weapons:client:SetWeaponQuality', source, tonumber(args[1])) end, true) RegisterCommand('randomitems', function(source, args) local group = PlayerIsAdmin(source) if not group then return end local filteredItems = {} for k, v in pairs(ItemList) do if ItemList[k]['type'] ~= 'weapon' then filteredItems[#filteredItems + 1] = v end end for _ = 1, 10, 1 do local randitem = filteredItems[math.random(1, #filteredItems)] local amount = math.random(1, 10) if randitem['unique'] then amount = 1 end if AddItem(source, randitem['name'], amount) then Wait(500) end end end, false) RegisterCommand('dataitem', function(source) local src = source local group = PlayerIsAdmin(src) if not group then return end local plate = math.random(1111, 9999) local model = 'Zentorno' AddItem(src, 'lockpick', 1, nil, { Plate = plate, Model = model, Info = 'Is a good car!' }, true) end, false) RegisterCommand('resetinv', function(source, args) if not PlayerIsAdmin(source) then return end local invType = args[1]:lower() table.remove(args, 1) local invId = table.concat(args, ' ') if invType and invId then if invType == 'trunk' then if Trunks[invId] then Trunks[invId].isOpen = false end elseif invType == 'glovebox' then if Gloveboxes[invId] then Gloveboxes[invId].isOpen = false end elseif invType == 'stash' then if Stashes[invId] then Stashes[invId].isOpen = false end else TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_INVALID_TYPE'), 'error') end else TriggerClientEvent(Config.InventoryPrefix .. ':client:sendTextMessage', source, Lang('INVENTORY_NOTIFICATION_INVALID_ARGUMENTS'), 'error') end end) RegisterCommand('checkitem', function(source) local item = GetItemByName(source, 'tosti') return print('Tosti item amount:', item and item.amount or 0) end) RegisterCommand('rob', function(source) if Config.Framework == 'esx' then return end TriggerClientEvent('police:client:RobPlayer', source) end) RegisterCommand('invitems', function(source) if Config.Framework == 'qb' then return end local playerId = tonumber(source) local xPlayer = GetPlayerFromId(playerId) local inventory = xPlayer.getInventory(playerId) if not inventory or #inventory == 0 then return print('Your inventory is empty') end for _, item in pairs(inventory) do print('Item: ' .. item.name .. ' - Amount: ' .. item.count) end end)