if GetResourceState('es_extended') ~= 'started' then return end ESX = exports.es_extended:getSharedObject() function JobCheck() if Config.WhitelistedJobs == false then return true, nil end local PlayerData = ESX.GetPlayerData() if Config.WhitelistedJobs[PlayerData.job.name] then if PlayerData.job.grade >= Config.WhitelistedJobs[PlayerData.job.name] then return true, nil else return false, (Config.ShowMessageIfWrongJob and 'JobGrade') or nil end else return false, (Config.ShowMessageIfWrongJob and 'JobNotWhitelisted') or nil end end