local canChange = true local unable_message = "You are unable to change your walking style right now." function WalkMenuStart(name, force) if not canChange and not force then EmoteChatMessage(unable_message) return end if not name or name == "" then ResetWalk() return end if Config.PersistentWalk then SetResourceKvp("walkstyle", name) end RequestWalking(name) SetPedMovementClipset(PlayerPedId(), name, 0.2) RemoveAnimSet(name) end function ResetWalk() if not canChange then EmoteChatMessage(unable_message) return end ResetPedMovementClipset(PlayerPedId(), 0.0) end function WalksOnCommand() local WalksCommand = "" for a in PairsByKeys(RP.Walks) do WalksCommand = WalksCommand .. "" .. string.lower(a) .. ", " end EmoteChatMessage(WalksCommand) EmoteChatMessage("To reset do /walk reset") end function WalkCommandStart(name) if not canChange then EmoteChatMessage(unable_message) return end name = FirstToUpper(string.lower(name)) if name == "Reset" then ResetPedMovementClipset(PlayerPedId(), 0.0) DeleteResourceKvp("walkstyle") return end if TableHasKey(RP.Walks, name) then local name2 = table.unpack(RP.Walks[name]) WalkMenuStart(name2) else EmoteChatMessage("'" .. name .. "' is not a valid walk") end end -- Persistent Walkstyles are stored to KVP. Once the player has spawned, the walkstyle is applied. if Config.WalkingStylesEnabled and Config.PersistentWalk then -- Function to check if walkstyle is available to prevent exploiting local function walkstyleExists(kvp) for _, v in pairs(RP.Walks) do if v[1] == kvp then return true end end return false end local function handleWalkstyle() local kvp = GetResourceKvpString("walkstyle") if kvp then if walkstyleExists(kvp) then WalkMenuStart(kvp, true) else ResetPedMovementClipset(PlayerPedId(), 0.0) DeleteResourceKvp("walkstyle") end end end AddEventHandler('playerSpawned', function() Wait(3000) handleWalkstyle() end) RegisterNetEvent('QBCore:Client:OnPlayerLoaded', handleWalkstyle) RegisterNetEvent('esx:playerLoaded', handleWalkstyle) AddEventHandler('onResourceStart', function(resource) if resource == GetCurrentResourceName() then handleWalkstyle() end end) end if Config.WalkingStylesEnabled then RegisterCommand('walks', function() WalksOnCommand() end, false) RegisterCommand('walk', function(_, args, _) WalkCommandStart(tostring(args[1])) end, false) TriggerEvent('chat:addSuggestion', '/walk', 'Set your walkingstyle.', { { name = "style", help = "/walks for a list of valid styles" } }) TriggerEvent('chat:addSuggestion', '/walks', 'List available walking styles.') end exports('toggleWalkstyle', function(bool, message) canChange = bool if message then unable_message = message end end) exports('getWalkstyle', function() return GetResourceKvpString("walkstyle") end) exports('setWalkstyle', WalkMenuStart)