HookEventHandler(ENUM_HOOKABLE_EVENTS.PLAYER_RESPAWNED, function() -- Put here your stuff like cd_playerhud:ResetStatus TriggerServerEvent("cd_playerhud:ResetStatus") end) HookEventHandler(ENUM_HOOKABLE_EVENTS.UNCONSCIOUS_STATE_CHANGED, function(newState) if newState then -- Player is unconscious now else -- Player is conscious now end ResetThirstHungerStatus() end) HookEventHandler(ENUM_HOOKABLE_EVENTS.DAMAGE_RECEIVED, function(damageType, damageAmount, bodyPart) end) ---Resets thirst hunger status for esx and qbcore function ResetThirstHungerStatus() TriggerEvent("cd_playerhud:status:set", "hunger", 10) TriggerEvent("cd_playerhud:status:set", "thirst", 10) TriggerEvent('esx_status:add', 'hunger', 100000) TriggerEvent('esx_status:add', 'thirst', 100000) TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", 10) TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", 10) TriggerServerEvent("esx_ambulancejob:setDeathStatus", false) end