function Notification(title, text, type) lib.notify({ title = title, description = text, type = type, position = 'top', }) end function TextUI(value, text) if value then lib.showTextUI(text, { position = "top-center", icon = 'hand', style = { borderRadius = 0, backgroundColor = '#48BB78', color = 'white' } }) else lib.hideTextUI() end end ---------------------------- NetEvents RegisterNetEvent('mh_jobgarage:notify') AddEventHandler('mh_jobgarage:notify', function(title, text, type) Notification(title, text, type) end) function IsVehicleSpawned(plate) plate = string.gsub(string.upper(plate), '^%s*(.-)%s*$', '%1'):gsub(' ', '') local vehicles = GetGamePool('CVehicle') for _, vehicle in ipairs(vehicles) do if DoesEntityExist(vehicle) then local vehiclePlate = QBCore.Functions.GetPlate(vehicle) local mods = QBCore.Functions.GetVehicleProperties(vehicle) vehiclePlate = string.gsub(string.upper(vehiclePlate), '^%s*(.-)%s*$', '%1'):gsub(' ', '') if vehiclePlate == plate then return true, mods end end end return false, nil -- Vehicle not found end