local QBCore = exports['qb-core']:GetCoreObject() -- Debug Print Function local function Debug(msg) print("^2[Grill Debug] ^7" .. msg) -- Changed from Coffee to Grill end CreateThread(function() Debug("Script starting...") for _, prop in pairs(Config.GrillProps) do -- Changed from CoffeeProps to GrillProps exports['qb-target']:AddTargetModel(prop, { options = { { num = 1, type = "client", event = "nordi_grill:client:OpenMenu", -- Changed event name icon = 'fas fa-fire', -- Changed icon label = 'Grillen', -- Changed label } }, distance = 2.0 }) end Debug("Target options registered") end) -- Event Handler for opening the menu RegisterNetEvent('nordi_grill:client:OpenMenu') -- Changed event name AddEventHandler('nordi_grill:client:OpenMenu', function() -- Changed event name Debug("Opening menu...") OpenGrillMenu() -- Changed function name end) function CheckIngredients(requirements) local hasItems = true local missingItems = {} for _, requirement in ipairs(requirements) do local hasItem = QBCore.Functions.HasItem(requirement.item, requirement.amount) if not hasItem then hasItems = false table.insert(missingItems, { item = requirement.item, required = requirement.amount }) end end return hasItems, missingItems end function ShowMissingIngredientsWarning(missingItems) local warningText = "Fehlende Zutaten:\n" for _, item in ipairs(missingItems) do local itemLabel = QBCore.Shared.Items[item.item].label warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n" end QBCore.Functions.Notify(warningText, "error", 5000) end function OpenGrillMenu() -- Changed function name Debug("Building menu options...") local options = {} for _, food in ipairs(Config.GrillOptions) do -- Changed from CoffeeOptions to GrillOptions local hasIngredients, missing = CheckIngredients(food.requires) local description = food.description .. "\n\nBenötigt:" for _, req in ipairs(food.requires) do local itemLabel = QBCore.Shared.Items[req.item].label local hasItem = QBCore.Functions.HasItem(req.item, req.amount) local status = hasItem and "~g~✓" or "~r~✗" description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status end table.insert(options, { title = food.label, description = description, icon = food.icon, onSelect = function() local canMake, missingItems = CheckIngredients(food.requires) if canMake then PrepareFood(food) -- Changed function name else ShowMissingIngredientsWarning(missingItems) end end }) end Debug("Showing menu...") lib.registerContext({ id = 'grill_menu', -- Changed ID title = 'Grill', -- Changed title options = options }) lib.showContext('grill_menu') -- Changed context ID end function PrepareFood(selectedFood) -- Changed function name Debug("Starting food preparation...") local player = PlayerPedId() local animDict = "amb@prop_human_bbq@male@base" -- Changed animation local anim = "base" -- Changed animation RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(0) end QBCore.Functions.Progressbar("grill_food", selectedFood.label.." wird gegrillt...", Config.ProgressTime or 5000, false, true, { -- Changed text and function name disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, { animDict = animDict, anim = anim, flags = 49, }, {}, {}, function() -- Success Debug("Food preparation successful, triggering server event...") TriggerServerEvent('grill-script:giveFood', selectedFood.item, selectedFood.requires) -- Changed event name end, function() -- Cancelled Debug("Food preparation cancelled") QBCore.Functions.Notify("Zubereitung abgebrochen", "error") end) end -- Debug Event RegisterNetEvent('grill-script:debug') -- Changed event name AddEventHandler('grill-script:debug', function(msg) Debug(msg) end)