-- local needToBreak = false AddEventHandler('gameEventTriggered', function(name, args) if name == 'CEventNetworkPlayerEnteredVehicle' and args[1] == PlayerId() then local vehicle = args[2] if GetEntityModel(vehicle) == `tw_elec_scooter` then -- needToBreak = false SetPedConfigFlag(PlayerPedId(), 35, false) -- CreateThread(function() -- while true do -- if needToBreak then -- break -- end -- SetPedHelmet(PlayerPedId(), false) -- Wait(100) -- end -- end) else -- needToBreak = true SetPedConfigFlag(PlayerPedId(), 35, true) -- SetPedHelmet(PlayerPedId(), true) return end end end)