AddEventHandler('gameEventTriggered', function(eventName, args) if eventName == 'CEventNetworkEntityDamage' then local victim = args[1] local culprit = args[2] local isDead = args[4] == 1 if isDead then local origCoords = GetEntityCoords(victim) local pickup = CreatePickupRotate(`PICKUP_MONEY_VARIABLE`, origCoords.x, origCoords.y, origCoords.z - 0.7, 0.0, 0.0, 0.0, 512, 0, false, 0) local netId = PedToNet(victim) local undoStuff = { false } CreateThread(function() local self = PlayerPedId() while not undoStuff[1] do Wait(50) if #(GetEntityCoords(self) - origCoords) < 2.5 and HasPickupBeenCollected(pickup) then TriggerServerEvent('money:tryPickup', netId) RemovePickup(pickup) break end end undoStuff[1] = true end) SetTimeout(15000, function() if not undoStuff[1] then RemovePickup(pickup) undoStuff[1] = true end end) TriggerServerEvent('money:allowPickupNear', netId) end end end)