local safePositions = {} RegisterNetEvent('money:allowPickupNear') AddEventHandler('money:allowPickupNear', function(pedId) local entity = NetworkGetEntityFromNetworkId(pedId) Wait(250) if not DoesEntityExist(entity) then return end if GetEntityHealth(entity) > 100 then return end local coords = GetEntityCoords(entity) safePositions[pedId] = coords end) RegisterNetEvent('money:tryPickup') AddEventHandler('money:tryPickup', function(entity) if not safePositions[entity] then return end local source = source local playerPed = GetPlayerPed(source) local coords = GetEntityCoords(playerPed) if #(safePositions[entity] - coords) < 2.5 then exports['money']:addMoney(source, 'cash', 40) end safePositions[entity] = nil end) AddEventHandler('entityRemoved', function(entity) safePositions[entity] = nil end)