locales["en"] = { ["press_to_exit"] = "Press ~INPUT_REPLAY_TOGGLE_TIMELINE~ to ~r~exit~s~", ["press_to_confirm"] = "Press ~INPUT_CELLPHONE_SELECT~ to ~g~confirm~s~", ["press_to_select"] = "Press ~INPUT_ATTACK~ to ~g~select~s~ a door", ["hold_to_highlight"] = "Hold ~INPUT_CHARACTER_WHEEL~ to ~y~highlight~s~ all close doors", ["icon_up_down"] = "Press ~INPUT_CELLPHONE_UP~ and ~INPUT_CELLPHONE_DOWN~ move up/down the icon", ["icon_right_left"] = "Press ~INPUT_CELLPHONE_LEFT~ and ~INPUT_CELLPHONE_RIGHT~ move left/right the icon", ["increase_distance"] = "Use ~INPUT_WEAPON_WHEEL_PREV~ to ~g~increase~s~ distance", ["decrease_distance"] = "Use ~INPUT_WEAPON_WHEEL_NEXT~ to ~r~decrease~s~ distance", ["closing_door"] = "Closing ~b~door~s~...", ["wrong_code"] = "~r~Wrong code~s~", ["door_already_used"] = "Door already used in doors ID ~y~%d~s~", ["no_close_door"] = "No close door found", ["you_need_item"] = "You need ~y~%s~s~", ["new_model"] = "New door model: %s", ["press_to_choose_new_model"] = "Press ~INPUT_VEH_HEADLIGHT~ to ~o~select~s~ a new door model", ["door_already_unlocked"] = "The ~y~door~s~ is already unlocked", ["you_cant_lockpick_this_door"] = "You can't lockpick this door", ["press_to_add_model"] = "Press ~y~H~s~ to add a ~g~new door model~s~ in the ~y~selectable doors list~s~", ["press_to_close"] = "Press ~y~[E]~s~ to close", ["press_to_open"] = "Press ~y~[E]~s~ to open", ["new_door_model_added"] = "The new door ~g~model~s~ has been added", ["only_admins_can_do_that"] = "Only admins can do that", ["lockpicked_door_alert"] = "A door has been ~r~lockpicked~s~, check the map", ["adjust_heading"] = "Use ~INPUT_WEAPON_WHEEL_PREV~ and ~INPUT_WEAPON_WHEEL_NEXT~ to adjust the heading", ["check_f8"] = "Check F8", ["not_enough_police"] = "Not enough ~b~police~s~", ["bulk_doors:instructions:range"] = "Range: ~y~%s~s~", ["bulk_doors:instructions:doors_in_range"] = "Doors in range:~y~ %s~s~", ["bulk_doors:instructions:exit"] = "Use ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to ~r~cancel~s~", ["bulk_doors:instructions:confirm"] = "Use ~INPUT_CELLPHONE_SELECT~ to ~g~confirm~s~", ["press_to_place_manually"] = "Press ~INPUT_JUMP~ to place ~y~manually~s~", ["toggle_lock"] = "Toggle lock", ["lockpick"] = "Lockpick", ["please_wait"] = "Please wait...", ["hold_to_move"] = "Hold ~INPUT_SPRINT~ to ~y~move~s~", ["this_is_not_a_valid_door"] = "This is ~r~not a valid door~s~!", ["no_close_door_or_vehicle"] = "No close door or vehicle found" }