locales['en'] = { ['not_enough'] = "You don't have enough ~r~%s", ['open_lab'] = "Press ~INPUT_CONTEXT~ to use the lab", ['press_to_stop'] = "Press ~INPUT_CONTEXT~ to stop", ['stopped'] = "You stopped", ['too_far'] = "You left the lab", ['lab'] = "Laboratory", ['interact'] = "Press ~INPUT_CONTEXT~ to interact", ['sold'] = "You sold ~b~x%d~s~ ~y~%s~s~ for ~r~$%s", ['height'] = "Current height: %s%dm", -- %s will be the color, don't remove it ['nothing_useful'] = "You have nothing useful", ['minimum_altitude'] = "You are not above the minimum altitude", ['remain_to_sell'] = "Remain above this altitude for ~g~%ds~s~ in order to sell drugs", ['timer'] = "Wait ~g~%ds~s~ to sell drugs", ['plane_spotted'] = "A suspicious plane has been spotted in the map", ['boat_spotted'] = "A suspicious boat has been spotted in the map", ['no_space'] = "You have no more space", ["it_will_explode"] = "There will be an explosion in few seconds, ~r~RUN~s~", ["explosion_in_zone"] = "There was an ~r~explosion~s~", ['wrong_items'] = "You used wrong ingredients", ['ingredient_taken'] = "You harvested ~b~x%d~s~ ~y~%s~s~", ['press_to_sell'] = "Press E to sell drugs", ['drug_not_wanted'] = "The guy doesn't want any drug", ['sold_for'] = "You sold ~y~x%d %s~s~ for ~g~$%s~s~", ['someone_tried_to_sell_drugs'] = "Someone tried to sell ~r~drugs~s~", ['not_enough_police'] = "There isn't enough police", ['gang_member'] = "Gang member", ['this_is_our_zone'] = "This is ~r~our~s~ zone!", ['citizen'] = "Citizen", ['how_you_dare'] = "How you dare!?", ['press_to_retrieve_drugs'] = "Press ~INPUT_CONTEXT~ to get your drugs back", ['drug_has_been_stolen'] = "~b~x%d~s~ ~y~%s~s~ ~r~was stolen~s~ from you! Get it back!", ['interact_narcos'] = "Press ~INPUT_CONTEXT~ to talk to the narcos", ['narcos:drug_request'] = "x%d %s - $%s", ['narcos:this_is_what_i_need'] = "This is what I need", ['narcos:sold_drug'] = "You sold ~b~x%d~s~ ~y~%s~s~ for ~r~$%s~s~", ['invalid_quantity'] = "Invalid quantity", ['confirm'] = "Confirm", ['quantity'] = "Quantity", ['you_have_to_wait'] = "You have to wait before using it again", ['you_cant_sell_anymore'] = "You can't sell anymore", ['i_dont_need_anything_for_now'] = "I don't need to buy ~r~anything~s~ for now, come back later", ['narcos'] = "Narcos", ["no_drugs_to_sell"] = "You don't have any drug to sell", ["canceled_sale"] = "Sale ~r~canceled~s~", ["you_crafted"] = "You crafted ~b~x%d ~y~%s~s~", ["you_are_up_to_high"] = "You are up too high", -- Pushers ["pusher"] = "Pusher", ["interact_pusher"] = "Press ~INPUT_CONTEXT~ to talk to the pusher", ["pusher:drug_to_sell"] = "%d/%d - %s", ["pusher:sold"] = "You sold ~b~x%d~s~ ~y~%s~s~ for ~r~$%s~s~", --[[ Logs ]] ['log:generic'] = "Nickname: %s\nIdentifier: %s\n\n%s", ['logs:pickedUpItem'] = "Picked up an harvestable item", ['logs:pickedUpItem:description'] = "Picked up **x%d** **%s** in harvestable item **%d**", ['logs:pickedUpItem:error'] = "Tried to pick up an invalid item", ['logs:pickedUpItem:error:description'] = "Tried to pick up **%s**", ["logs:drugField"] = "Harvested in a drug field", ["logs:drugField:description"] = "Harvested **x%d** **%s** in the drug field **%s** (field ID: **%d**)", ['logs:craftedRecipe'] = "Crafted recipe in laboratory", ['logs:craftedRecipe:description'] = "Crafted recipe **%s** in laboratory **%s** (laboratory ID: **%d**)", ['logs:soldOnPlane'] = "Sold drugs on plane", ['logs:soldOnPlane:description'] = "Sold **%s** for **$%s**", ['logs:soldOnBoat'] = "Sold drugs on boat", ['logs:soldOnBoat:description'] = "Sold **%s** for **$%s**", ['logs:soldToNarcos'] = "Sold to narcos", ['logs:soldToNarcos:description'] = "Sold **x%d** **%s** for **$%s** to narcos", ['logs:soldToNPC'] = "Sold to NPC", ['logs:soldToNPC:description'] = "Sold **x%d** **%s** for **$%s** to NPC", ['logs:soldToPusher'] = "Sold to pusher", ['logs:soldToPusher:description'] = "Sold **x%d** **%s** for **$%s** to pusher ID **%d**", --[[ Logs finsihed ]] ["harvesting"] = "Harvesting %s", ["crafting"] = "Crafting", ["selling"] = "Selling %s", ["you_dont_have_item"] = "You don't have %s", ["nobody_close"] = "Nobody close", ["ouch"] = "~r~Ouch!~s~", ["input_context:letter"] = "E", -- This will replace ~INPUT_CONTEXT~ in the translations, useful for notification that doesn't support it ["interact_targeting"] = "Interact", ["sell_drugs_targeting"] = "Sell drugs", ["harvest_targeting"] = "Harvest", ["laboratory_targeting"] = "Laboratory", ["you_need_item"] = "You need ~b~x%d~s~ ~y~%s~s~", ["you_cant_in_a_vehicle"] = "You can't in a vehicle", ["selling_plane"] = "~g~Selling~s~", ["go_back_to_zone_or_the_sale_will_be_canceled"] = "Go back to the zone or the sale will be cancelled!", ["already_interacting"] = "Already interacting", ["an_auction_is_starting_soon"] = "An auction is starting soon", ["auction"] = "Auction", ["auction_round"] = "Round %d/%d", ["auction_item"] = "x%d %s", ["auction_time_left"] = "~%s~Time left: %d seconds~s~", -- The first %s will be the color, don't remove it ["auction_highest_bid"] = "Highest bid: ~g~$%s~s~", ["auction_ended"] = "Auction ended! Thank you for partecipating", ["auction_round_finished"] = "Round is finished, next one starting soon!", ['auction_new_bid'] = "Somebody placed a new bid of ~g~$%s~s~", ['auction_self_place_bid_amount'] = "~y~[E]~s~ bid ~g~$%s~s~", ['auction_self_place_bid_amount:info'] = "~y~[←] [→]~s~ change bid value", ['auction_no_bids_yet'] = "No bids yet - Starts at ~g~$%s~s~", ['auction_round_started'] = "Auction round has started!", ["you_received_item"] = "You received ~b~x%d~s~ ~y~%s~s~", ["you_received_money"] = "You received ~b~$%s~s~ ~y~%s~s~", ["you_received_weapon"] = "You received ~y~%s~s~", ["place_entity:cancel"] = "Click ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to ~r~cancel~s~", ["place_entity:confirm"] = "Click ~INPUT_ATTACK~ to ~g~confirm~s~", ["place_entity:move"] = "Hold ~INPUT_SPRINT~ to ~y~move~s~", ["place_entity:heading"] = "Use ~INPUT_CURSOR_SCROLL_UP~ and ~INPUT_CURSOR_SCROLL_DOWN~ to edit ~y~heading~s~", ["somebody_reported_weird_auction"] = "Somebody reported a weird auction...", ['you_cant_here'] = "You can't here", ['you_are_already_the_last_bidder'] = "You are already the last bidder", ['auction_starts_in'] = "Auction starts in %d seconds", ['npc_selling:nothing_to_sell'] = "You have nothing to sell", ['you_already_have_a_customer'] = "You already have a customer" }