locales["en"] = {
["you_are_not_allowed"] = "You are not allowed",
["press_to_cancel"] = "Press ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to cancel",
["material_found"] = "Material: %s",
["steepness"] = "Steepness: %s",
["not_found"] = "~r~Not found~s~",
["not_possible_to_plant_in_this_soil"] = "It's not possible to plant in this soil",
["this_seed_cant_be_planted_in_this_soil"] = "This seed can't be planted in this soil ",
["this_ground_is_too_steep"] = "This ground is too steep",
["already_planting"] = "You are already planting",
["you_are_not_close_to_planting_location"] = "You are not close to planting location",
["not_enough_police"] = "There isn't enough ~b~police~s~",
["plant_stage_label"] = "~g~%s~s~ (%d/%d)",
["time_to_wait"] = "Time to wait: ~y~%s~s~",
["time_remaining_hours"] = "%sh %sm",
["time_remaining_minutes"] = "%sm",
["requirements"] = "Requirements:\n%s",
["no_requirements"] = "~g~Nothing required~s~\n",
["press_to_proceed"] = "Press ~y~[E]~s~ to proceed",
["required_item"] = "~b~x%d~s~ ~y~%s~s~",
["you_dont_have_enough"] = "You don't have ~b~x%d~s~ ~y~%s~s~",
["you_received_item"] = "You received ~b~x%d~s~ ~y~%s~s~",
["you_received_money"] = "You received ~b~$%s~s~ ~y~%s~s~",
["you_received_weapon"] = "You received ~y~%s~s~",
["too_far"] = "Too far",
["hold_to_burn"] = "Hold ~r~[G]~s~ to burn",
["time_before_death"] = "Time before ~r~death~s~: ~y~%s~s~",
["too_close_to_another_plant"] = "~r~Too close~s~ to another ~g~plant~s~",
["the_ceil_is_too_close"] = "The ceil is ~r~too close~s~",
["something_blocks_the_path"] = "Something ~r~blocks~s~ the path",
["manual_field_spawn:count"] = "Available spawnpoints count: ~y~#%s~s~",
["manual_field_spawn:add"] = "Use ~INPUT_CONTEXT~ to ~g~add a spawnpoint~s~",
["manual_field_spawn:cancel"] = "Use ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to ~r~cancel~s~",
["manual_field_spawn:confirm"] = "Use ~INPUT_CELLPHONE_SELECT~ to ~g~confirm~s~",
["manual_field_spawn:no_points_added"] = "~r~No points added~s~, use ~y~E~s~ to add points first",
["choose_radius_and_coords_first"] = "~r~Choose radius and coords first~s~",
["manual_field_spawn:outside_the_radius"] = "~r~Outside~s~ the radius",
["press_to_interact"] = "Press ~INPUT_CONTEXT~ to interact",
["you_dont_have_the_correct_job"] = "You ~r~don't have~s~ the correct ~y~job~s~",
["you_cant_carry_this_object"] = "You ~r~can't~s~ carry this object",
["you_will_stop_on_finish"] = "You will stop on finish",
["press_to_stop"] = "Press ~INPUT_CONTEXT~ to stop",
["the_active_time_is"] = "The active time is ~y~%s~s~ - ~y~%s~s~",
["you_must_be_in_a_vehicle"] = "You ~r~must~s~ be in a ~y~vehicle~s~",
["you_are_not_in_the_correct_vehicle"] = "You ~r~are not~s~ in the correct ~y~vehicle~s~",
["you_must_exit_the_vehicle"] = "You must exit the vehicle",
["interacting"] = "Interacting...",
["workbench"] = "Workbench",
["amount"] = "Amount",
["enough_required_item"] = "%s - %d/%d",
["not_enough_required_item"] = "%s - %d/%d",
["crafting"] = "Crafting...",
["known_formulas"] = "Known formulas",
["new_formula"] = "New formula",
["confirm_formula"] = "Confirm",
["choose_quantity"] = "Choose quantity",
["invalid_quantity"] = "Quantity not valid",
["foundry"] = "Foundry",
["something_suspicious_happened"] = "Something ~r~suspicious~s~ happened",
["explosion_in"] = "There will be an ~r~explosion~s~ in ~y~%d~s~ seconds! ~r~RUN~s~",
["you_learned_formula"] = "You learned the formula of ~g~%s~s~",
["no_known_formulas"] = "No known formulas",
["you_must_be_on_the_ground"] = "You must be on the ground",
-- [[ Logs ]]
['log:generic'] = "Nickname: %s\nIdentifier: %s\n\n%s",
["logs:planted_seed"] = "Seed planted",
["logs:planted_seed:description"] = "Has planted **%s** (seed ID: **%s**)\nCoords: x = **%.2f**, y = **%.2f**, z = **%.2f**",
["logs:plant_burned"] = "Plant burned",
["logs:plant_burned:description"] = "Has burned plant ID **%d**",
["logs:plant_upgraded"] = "Plant upgraded",
["logs:plant_upgraded:description"] = "Has upgraded plant ID **%d** - stage **%d/%d**\n\n__Items used:__\n%s\n__Items received:__\n%s",
["logs:field_harvest"] = "Field harvest",
["logs:field_harvest:description"] = "Has harvested object in field ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s",
["logs:farm_harvest"] = "Farm harvest",
["logs:farm_harvest:description"] = "Has harvested object in farm ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s",
["logs:workbench_craft"] = "Workbench craft",
["logs:workbench_craft:description"] = "Has crafted **%s** in workbench ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s",
["logs:foundry_crafted"] = "Foundry craft",
["logs:foundry_crafted:description"] = "Has crafted formula **%s** in foundry ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s",
-- [[ Materials ]]
["concrete"] = "Concrete",
["dusty_concrete"] = "Dusty concrete",
["tarmac"] = "Tarmac",
["rock"] = "Rock",
["mossy_rocks"] = "Mossy rocks",
["stone"] = "Stone",
["cobblestone"] = "Cobblestone",
["brick"] = "Brick",
["marble"] = "Marble",
["solid_sandstone"] = "Solid sandstone",
["brittle_sandstone"] = "Brittle sandstone",
["loose_sand"] = "Loose sand",
["compact_sand"] = "Compact sand",
["wet_sand"] = "Wet sand",
["sand_track"] = "Sand track",
["dry_sand_deep"] = "Dry sand deep",
["wet_sand_deep"] = "Wet sand deep",
["loose_snow"] = "Loose snow",
["compact_snow"] = "Compact snow",
["deep_snow"] = "Deep snow",
["small_gravel"] = "Small gravel",
["large_gravel"] = "Large gravel",
["deep_gravel"] = "Deep gravel",
["dirt_track"] = "Dirt track",
["hard_mud"] = "Hard mud",
["soft_mud"] = "Soft mud",
["underwater_mud"] = "Underwater mud",
["deep_mud"] = "Deep mud",
["marsh"] = "Marsh",
["deep_marsh"] = "Deep marsh",
["hard_clay"] = "Hard clay",
["soft_clay"] = "Soft clay",
["long_grass"] = "Long grass",
["grass"] = "Grass",
["short_grass"] = "Short grass",
["hay"] = "Hay",
["twigs"] = "Twigs",
["leaves"] = "Leaves",
["interact"] = "Interact",
["burn"] = "Burn",
["planting"] = "Planting",
["you_dont_have_enough_seeds"] = "You don't have enough seeds",
["too_many_plants_in_the_area"] = "Too many plants in this area, search another place",
["not_listed_grounds"] = "Not listed grounds",
["start_crafting"] = "Start crafting",
["input_context:letter"] = "E", -- This will replace ~INPUT_CONTEXT~ in the translations, useful for notification that doesn't support it
["input_cellphone_select:letter"] = "ENTER",
["input_frontend_pause_alternate:letter"] = "ESC",
}