locales["en"] = { ["you_are_not_allowed"] = "You are not allowed", ["press_to_cancel"] = "Press ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to cancel", ["material_found"] = "Material: %s", ["steepness"] = "Steepness: %s", ["not_found"] = "~r~Not found~s~", ["not_possible_to_plant_in_this_soil"] = "It's not possible to plant in this soil", ["this_seed_cant_be_planted_in_this_soil"] = "This seed can't be planted in this soil ", ["this_ground_is_too_steep"] = "This ground is too steep", ["already_planting"] = "You are already planting", ["you_are_not_close_to_planting_location"] = "You are not close to planting location", ["not_enough_police"] = "There isn't enough ~b~police~s~", ["plant_stage_label"] = "~g~%s~s~ (%d/%d)", ["time_to_wait"] = "Time to wait: ~y~%s~s~", ["time_remaining_hours"] = "%sh %sm", ["time_remaining_minutes"] = "%sm", ["requirements"] = "Requirements:\n%s", ["no_requirements"] = "~g~Nothing required~s~\n", ["press_to_proceed"] = "Press ~y~[E]~s~ to proceed", ["required_item"] = "~b~x%d~s~ ~y~%s~s~", ["you_dont_have_enough"] = "You don't have ~b~x%d~s~ ~y~%s~s~", ["you_received_item"] = "You received ~b~x%d~s~ ~y~%s~s~", ["you_received_money"] = "You received ~b~$%s~s~ ~y~%s~s~", ["you_received_weapon"] = "You received ~y~%s~s~", ["too_far"] = "Too far", ["hold_to_burn"] = "Hold ~r~[G]~s~ to burn", ["time_before_death"] = "Time before ~r~death~s~: ~y~%s~s~", ["too_close_to_another_plant"] = "~r~Too close~s~ to another ~g~plant~s~", ["the_ceil_is_too_close"] = "The ceil is ~r~too close~s~", ["something_blocks_the_path"] = "Something ~r~blocks~s~ the path", ["manual_field_spawn:count"] = "Available spawnpoints count: ~y~#%s~s~", ["manual_field_spawn:add"] = "Use ~INPUT_CONTEXT~ to ~g~add a spawnpoint~s~", ["manual_field_spawn:cancel"] = "Use ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to ~r~cancel~s~", ["manual_field_spawn:confirm"] = "Use ~INPUT_CELLPHONE_SELECT~ to ~g~confirm~s~", ["manual_field_spawn:no_points_added"] = "~r~No points added~s~, use ~y~E~s~ to add points first", ["choose_radius_and_coords_first"] = "~r~Choose radius and coords first~s~", ["manual_field_spawn:outside_the_radius"] = "~r~Outside~s~ the radius", ["press_to_interact"] = "Press ~INPUT_CONTEXT~ to interact", ["you_dont_have_the_correct_job"] = "You ~r~don't have~s~ the correct ~y~job~s~", ["you_cant_carry_this_object"] = "You ~r~can't~s~ carry this object", ["you_will_stop_on_finish"] = "You will stop on finish", ["press_to_stop"] = "Press ~INPUT_CONTEXT~ to stop", ["the_active_time_is"] = "The active time is ~y~%s~s~ - ~y~%s~s~", ["you_must_be_in_a_vehicle"] = "You ~r~must~s~ be in a ~y~vehicle~s~", ["you_are_not_in_the_correct_vehicle"] = "You ~r~are not~s~ in the correct ~y~vehicle~s~", ["you_must_exit_the_vehicle"] = "You must exit the vehicle", ["interacting"] = "Interacting...", ["workbench"] = "Workbench", ["amount"] = "Amount", ["enough_required_item"] = "%s - %d/%d", ["not_enough_required_item"] = "%s - %d/%d", ["crafting"] = "Crafting...", ["known_formulas"] = "Known formulas", ["new_formula"] = "New formula", ["confirm_formula"] = "Confirm", ["choose_quantity"] = "Choose quantity", ["invalid_quantity"] = "Quantity not valid", ["foundry"] = "Foundry", ["something_suspicious_happened"] = "Something ~r~suspicious~s~ happened", ["explosion_in"] = "There will be an ~r~explosion~s~ in ~y~%d~s~ seconds! ~r~RUN~s~", ["you_learned_formula"] = "You learned the formula of ~g~%s~s~", ["no_known_formulas"] = "No known formulas", ["you_must_be_on_the_ground"] = "You must be on the ground", -- [[ Logs ]] ['log:generic'] = "Nickname: %s\nIdentifier: %s\n\n%s", ["logs:planted_seed"] = "Seed planted", ["logs:planted_seed:description"] = "Has planted **%s** (seed ID: **%s**)\nCoords: x = **%.2f**, y = **%.2f**, z = **%.2f**", ["logs:plant_burned"] = "Plant burned", ["logs:plant_burned:description"] = "Has burned plant ID **%d**", ["logs:plant_upgraded"] = "Plant upgraded", ["logs:plant_upgraded:description"] = "Has upgraded plant ID **%d** - stage **%d/%d**\n\n__Items used:__\n%s\n__Items received:__\n%s", ["logs:field_harvest"] = "Field harvest", ["logs:field_harvest:description"] = "Has harvested object in field ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s", ["logs:farm_harvest"] = "Farm harvest", ["logs:farm_harvest:description"] = "Has harvested object in farm ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s", ["logs:workbench_craft"] = "Workbench craft", ["logs:workbench_craft:description"] = "Has crafted **%s** in workbench ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s", ["logs:foundry_crafted"] = "Foundry craft", ["logs:foundry_crafted:description"] = "Has crafted formula **%s** in foundry ID **%d**\n\n__Items used:__\n%s\n__Items received:__\n%s", -- [[ Materials ]] ["concrete"] = "Concrete", ["dusty_concrete"] = "Dusty concrete", ["tarmac"] = "Tarmac", ["rock"] = "Rock", ["mossy_rocks"] = "Mossy rocks", ["stone"] = "Stone", ["cobblestone"] = "Cobblestone", ["brick"] = "Brick", ["marble"] = "Marble", ["solid_sandstone"] = "Solid sandstone", ["brittle_sandstone"] = "Brittle sandstone", ["loose_sand"] = "Loose sand", ["compact_sand"] = "Compact sand", ["wet_sand"] = "Wet sand", ["sand_track"] = "Sand track", ["dry_sand_deep"] = "Dry sand deep", ["wet_sand_deep"] = "Wet sand deep", ["loose_snow"] = "Loose snow", ["compact_snow"] = "Compact snow", ["deep_snow"] = "Deep snow", ["small_gravel"] = "Small gravel", ["large_gravel"] = "Large gravel", ["deep_gravel"] = "Deep gravel", ["dirt_track"] = "Dirt track", ["hard_mud"] = "Hard mud", ["soft_mud"] = "Soft mud", ["underwater_mud"] = "Underwater mud", ["deep_mud"] = "Deep mud", ["marsh"] = "Marsh", ["deep_marsh"] = "Deep marsh", ["hard_clay"] = "Hard clay", ["soft_clay"] = "Soft clay", ["long_grass"] = "Long grass", ["grass"] = "Grass", ["short_grass"] = "Short grass", ["hay"] = "Hay", ["twigs"] = "Twigs", ["leaves"] = "Leaves", ["interact"] = "Interact", ["burn"] = "Burn", ["planting"] = "Planting", ["you_dont_have_enough_seeds"] = "You don't have enough seeds", ["too_many_plants_in_the_area"] = "Too many plants in this area, search another place", ["not_listed_grounds"] = "Not listed grounds", ["start_crafting"] = "Start crafting", ["input_context:letter"] = "E", -- This will replace ~INPUT_CONTEXT~ in the translations, useful for notification that doesn't support it ["input_cellphone_select:letter"] = "ENTER", ["input_frontend_pause_alternate:letter"] = "ESC", }