locales['en'] = { -- [[ Generic ]] ["interact"] = "Press ~INPUT_CONTEXT~ to interact", ["billing_reason"] = "Billing Reason", ["billing_amount"] = "Billing Amount", ["no_players_nearby"] = "No players nearby", ["no_vehicles_nearby"] = "No vehicles nearby", ["invoice_sent"] = "~g~$%s~s~ invoice sent", ["too_far"] = "Too far", ["yes"] = "Yes", ["no"] = "No", ["you_need_minimum_account_money"] = "You need at least $~y~%d~s~ in ~b~%s~s~", ["bill"] = "Bill", ["bill_received"] = "You have received an invoice
Amount: $%s
Reason: %s

Press the button below to accept the bill", ["bill_paid"] = "You paid an invoice for $%s", -- [[ Actions menu ]] ['open_actions_menu'] = "Open actions menu", ['actions_menu'] = "Actions menu", ['actions_billing'] = "Billing", ['actions_search'] = "Search", ['actions_start_dragging'] = "Drag", ['actions_put_in_car'] = "Put in car", ['actions_take_from_car'] = "Take from car", ['actions_menu_search'] = "Search player", ['actions_lockpick_car'] = "Lockpick car", ['no_car_found'] = "No close car found", ['not_locked_vehicle'] = "This vehicle is not locked", ['you_need_lockpick'] = "You need a ~r~lockpick~s~", ['lockpick_used'] = "You used a ~r~lockpick~s~", ['actions:lockpick:lockpickingVehicle'] = "Lockpicking vehicle", ['actions_menu_search_took'] = "You ~g~took~s~ ~y~x%d %s~s~", ['actions_menu_search_stolen'] = "~y~x%d %s~s~ was ~r~stolen~s~ from you", ['actions_menu_search_took_money'] = "You ~g~took~s~ ~y~$%s %s~s~", ['actions_menu_search_stolen_money'] = "~y~$%s %s~s~ was ~r~stolen~s~ from you", ['actions_menu_search_doesnt_have_weapon'] = "Player ~r~doesn't~s~ have that weapon", ['actions_menu_search_took_weapon'] = "You ~g~took~s~ ~y~%s~s~ with ~y~%d bullets~s~", ['actions_menu_search_stolen_weapon'] = "~y~%s~s~ with ~y~%d bullets~s~ was ~r~stolen~s~ from you", ['you_need_handcuffs'] = "You need ~r~handcuffs~s~", ['not_handcuffed'] = "Player is not ~r~handcuffed~s~", ['cant_while_dragging'] = "You can't do this while dragging", ['search_inventory_empty'] = "Inventory empty", ['actions_menu_being_searched'] = "You are being searched", ['actions:wash_vehicle'] = "Wash vehicle", ['actions:washing_vehicle'] = "Washing vehicle", ['actions:repair_vehicle'] = "Repair vehicle", ['actions:repairing_vehicle'] = "Repairing vehicle", ['actions:no_vehicles_close'] = "No close vehicle", ['actions:impound_vehicle'] = "Impound vehicle", ['actions:impounding_vehicle'] = "Impounding vehicle", ['actions:you_need'] = "You need ~y~%s~s~", ['actions:check_identity'] = "Check identity", ['actions:check_vehicle_owner'] = "Check vehicle owner", ['actions:checkVehicleOwner:owner'] = "The vehicle is owned by ~y~%s~s~", ['actions:checkVehicleOwner:owner_not_found'] = "Vehicle owner not found", ['actions:checkVehicleOwner:car_not_found'] = "No vehicle close", ['actions:no_player_found'] = "Nobody close", ['actions:checkIdentity:player_found'] = "Citizen name found: ~y~%s~s~", ['actions:checkIdentity:somebody_checked_your_id'] = "~y~Somebody~s~ checked your identity", ['actions:license'] = "[+] %s", ['actions:licenses'] = "Licenses", ['actions:no_license_found'] = "No license found", ['actions:check_licenses'] = "Check licenses", ['actions:driving_license'] = "Driving license", ['actions:weapon_license'] = "Weapon license", ['actions:license:give_remove'] = "Give/Remove licenses", ['actions:gave_license'] = "You ~g~gave~s~ ~y~%s~s~", ['actions:removed_license'] = "You ~r~removed~s~ ~y~%s~s~", ['actions:heal_small'] = "Heal small wounds", ['actions:heal_big'] = "Treat serious injuries", ['actions:you_need_bandage'] = "You need a ~r~bandage~s~", ['actions:revive'] = "Revive", ['actions:revive:not_dead'] = "The person is not dead", ['actions:you_need_medikit'] = "You need a ~r~medikit~s~", ['actions:the_player_must_be_handcuffed'] = "The player must be handcuffed or hands up", -- [[ Stash stuff ]] ["open_stash"] = "Press ~INPUT_CONTEXT~ to open stash", ["deposited"] = "You have deposited ~b~x%d~s~ ~y~%s~s~", ["not_enough"] = "Not enough ~y~%s~s~", ["no_space"] = "You have no space", ["took"] = "You took ~b~x%d~s~ ~y~%s~s~", ["impossible_take"] = "Impossible to get x%d %s", ["empty_inventory"] = "Your inventory is empty", ["empty_stash"] = "The stash is empty", ['stash'] = "Stash", ['stash_take'] = "Stash - Take", ['stash_deposit'] = "Stash - Deposit", ['quantity'] = "Quantity", ['invalid_quantity'] = "Invalid quantity", ['deposit'] = "Deposit", ['take'] = "Take", -- [[ Wardrobe stuff ]] ["open_wardrobe"] = "Press ~INPUT_CONTEXT~ to open the wardrobe", ['player_clothes'] = "Your outfits", ['remove_cloth'] = "Delete outfit", ['save_cloth'] = "Save current outfit", ['you_saved_outfit'] = "Outfit saved", ['delete_outfit'] = "Outfit deleted", ['clothes'] = "Clothes", ['outfit_label_empty'] = "Outfit name can't be empty", ['outfit_name'] = "Your outfit name", ["wardrobe:empty"] = "Wardrobe is empty", ["wardrobe:delete"] = "%s - Delete", ["wardrobe"] = "Wardrobe", -- [[ Boss Stuff ]] ["open_boss"] = "Press ~INPUT_CONTEXT~ to open boss menu", ["not_boss"] = "You are not the boss", ["boss_menu"] = "Boss menu", ["boss:society_money"] = "Society money: $%s", ["boss:withdraw"] = "Withdraw society money", ["boss:deposit"] = "Deposit society money", ["boss:wash_money"] = "Wash money", ["boss:grades"] = "Manage grades salaries", ["boss:employees"] = "Manage employees", ["boss:withdraw_amount"] = "Withdraw amount", ["boss:deposit_amount"] = "Deposit amount", ["boss:you_dont_have_enough_money"] = "You don't have enough money", ["boss:invalid_amount"] = "Invalid amount", ["boss:withdrew_money"] = "You withdrew ~g~$%s~s~", ["boss:deposited_money"] = "You deposited ~g~$%s~s~", ["boss:rank_salary"] = "%s - $%s", ["boss:new_salary"] = "New grade salary", ["boss:grade_salary_updated"] = "~y~Grade salary~s~ ~g~updated~s~", ["boss:grade_salary_not_updated"] = "~r~Couldn't update~s~ ~y~grade salary~s~", ["boss:employees_list"] = "Employees list", ["boss:recruit"] = "Recruit", ["boss:employee"] = "%s %s - %s", ["boss:fire"] = "Fire", ["boss:change_grade"] = "Change grade", ["boss:are_you_sure"] = "Are you sure?", ["boss:cancel"] = "Cancel", ["boss:employee_fired"] = "Employee ~r~fired~s~", ["boss:you_got_hired"] = "You got ~g~hired~s~ in ~b~%s~s~", ["boss:you_hired"] = "You ~g~hired~s~ %s", ["boss:nobody_close"] = "Nobody close", ["boss:grade"] = "%d. %s - Salary $%s", ["boss:changed_grade_successfully"] = "Changed grade successfully", ["boss:your_grade_changed_to"] = "Your grade changed to ~b~%s~s~", ["boss:how_much_to_wash"] = "How much money do you want to wash?", ["boss:you_washed_money"] = "You washed ~r~$%s~s~ and have received ~g~$%s~s~", ["boss:not_enough_dirty_money"] = "You don't have enough ~r~dirty money~s~", ["boss:couldnt_wash_money"] = "Couldn't wash money", -- [[ Garage Stuff ]] ["open_garage"] = "Press ~INPUT_CONTEXT~ to open garage", ["garage"] = "Garage", ["take_vehicle"] = "Take vehicle", ["park_vehicle"] = "Park vehicle", ["no_vehicle"] = "There are no vehicles in this garage", -- [[ Shop Stuff ]] ["open_shop"] = "Press ~INPUT_CONTEXT~ to open the shop", ["job_shop"] = "Job shop", ['shop:item'] = "%s - $%d", ['not_enough_money'] = "You don't have enough money", ['you_bought'] = "You bought ~b~x%d~s~ ~y~%s~s~ for ~%s~$%s~s~", ['shop_empty'] = "This shop is empty", ['shop:you_already_have_that_weapon'] = "You already have ~y~%s~s~", -- [[ Garage Buyable stuff ]] ['buy_vehicle'] = "Buy vehicle", ['buyable_vehicle'] = "%s - $%s", ['bought_vehicle'] = "You ~g~bought~s~ a vehicle", ['are_you_sure'] = "Are you sure to buy %s for $%s?", ['no_vehicles_in_garage'] = "There are no vehicles in this garage", ['vehicle_outside'] = "Vehicle is not in garage", ['buyable_vehicle:outside'] = "%s", ['permanent_garage:no_vehicle_to_buy'] = "There are no vehicles to buy", -- [[ Garage Owned stuff ]] ['garage_owned:press_to_open'] = "Press ~INPUT_CONTEXT~ to open garage", -- [[ Crafting Table Stuff ]] ['open_crafting_table'] = "Press ~INPUT_CONTEXT~ to open the crafting table", ['crafting_table'] = "Crafting Table", ['dont_have_ingredients'] = "You don't have all the ~r~required~s~ items", ['crafting'] = "Crafting %s", ['you_crafted'] = "You crafted ~b~x%d~s~ ~g~%s~s~", ['already_have'] = "You already have ~g~%s~s~", ['ingredient'] = "%s - %d/%d", ['craft_item_label'] = "%s", ['press_to_stop'] = "Press ~INPUT_CONTEXT~ to stop", ['you_stopped'] = "You'll stop when the crafting ends", ['crafting_table:nothing_to_craft'] = "Nothing to craft", ["craft_amount"] = "Craft amount", -- [[ Armory stuff ]] ['open_armory'] = "Press ~INPUT_CONTEXT~ to open the armory", ['not_have_any_weapon'] = "You don't have any weapon", ['armory'] = "Armory", ['armory_take'] = "Armory - Take", ['armory_deposit'] = "Armory - Deposit", ['take_weapon'] = "Take weapon", ['deposit_weapon'] = "Deposit weapon", ['you_dont_have_weapon'] = "You ~r~don't~s~ have that weapon", ['no_weapons_in_armory'] = "There are no weapons here", ['you_deposited_weapon'] = "You have ~g~deposited~s~ %s", ['you_took_weapon'] = "You ~r~took~s~ %s", ['you_already_have_that_weapon'] = "You already have ~g~%s~s~", ['weapon_ammo'] = "Weapon ammo", ['weapon'] = "%s - x%d bullets", -- [[ Job outfit stuff ]] ['open_job_outfit'] = "Press ~INPUT_CONTEXT~ to open the job's outfits", ['job_outfit'] = "Job outfits", ['no_outfits'] = "No outfits available", ['civilian_outfit'] = "Civilian outfit", -- [[ Teleport Stuff ]] ['teleport'] = "Press ~INPUT_CONTEXT~ to teleport", ['teleport_to'] = "Press ~INPUT_CONTEXT~ to go to %s", -- [[ Safe Stuff ]] ['open_safe'] = "Press ~INPUT_CONTEXT~ to open the safe", ['account'] = "%s - $%s", ['safe'] = "Safe", ['empty_safe'] = "Safe is empty", ['nothing_to_deposit'] = "You have nothing to deposit here", ['withdrawn_safe'] = "You have withdrawn %s$%s %s~s~", ['deposited_safe'] = "You have deposited %s$%s %s~s~", ['cash'] = "Cash", ['withdraw'] = "Withdraw", -- [[ Market Stuff ]] ['open_market'] = "Press ~INPUT_CONTEXT~ to open market", ['market_item'] = "%s - $%s - $%s", ['market'] = "Market", ['not_enough_item'] = "You don't have enough %s", ['you_sold'] = "You sold ~b~x%d~s~ ~y~%s~s~ for %s$%s", ['nothing_can_be_sold_yet'] = "Nothing can be sold here yet", ['market:how_many_to_sell'] = "How many do you want to sell?", ['market:you_are_already_selling'] = "You are already selling", ['market:selling'] = "Selling x%d - %s", -- [[ Harvest Stuff ]] ['harvest'] = "Press ~INPUT_CONTEXT~ to harvest", ['harvest:harvesting'] = "Harvesting %s", ['harvest:press_to_stop'] = "Press ~INPUT_CONTEXT~ to stop", ['harvest:you_will_stop_on_finish'] = "You will stop on finish", ['harvest:you_need_tool_count'] = "You need ~b~x%d~s~ ~y~%s~s~", ['harvest:you_need_tool'] = "You need ~y~%s~s~", -- [[ Weapon upgrader ]] ['open_weapon_upgrader'] = "Press ~INPUT_CONTEXT~ to open weapon upgrader", ['weapon_upgrader'] = "Weapon Upgrader", ['owned_component'] = "%s - Owned", ['buy_component'] = "%s - $%s", ['tint_default'] = "Default", ['tint_green'] = "Green", ['tint_gold'] = "Gold", ['tint_pink'] = "Pink", ['tint_army'] = "Army", ['tint_lspd'] = "LSPD", ['tint_orange'] = "Orange", ['tint_platinum'] = "Platinum", ['components'] = "Components", ['tints'] = "Tints", ['already_have_tint'] = "You already have this tint", ['bought_tint'] = "You bought ~y~%s~s~ tint for ~g~%s~s~", ['bought_component'] = "You bought ~y~%s~s~ for ~g~%s~s~", ['removed_component'] = "You removed ~y~%s~s~ from ~g~%s~s~", -- [[ Duty Stuff]] ['go_on_duty'] = "Press ~INPUT_CONTEXT~ to go ~g~on duty~s~", ['go_off_duty'] = "Press ~INPUT_CONTEXT~ to go ~r~off duty~s~", -- [[ Job Shop Stuff ]] ['open_job_shop'] = "Press ~INPUT_CONTEXT~ to open the shop", ['job_owned_shop'] = "Job Shop", ['shop'] = "Shop", ['put_on_sale'] = "Put on sale", ['remove_from_sale'] = "Remove from sale", ['item_price'] = "Item price", ['invalid_price'] = "Invalid price", ['job_shop_item'] = "%s - x%d - $%s", ['job_shop_empty'] = "The shop is empty", ['job_shop_quantity'] = "Quantity - x%d -> $%s", ['job_shop_cant_afford'] = "You ~r~can't afford~s~ this", ['job_shop:bought_item'] = "You ~g~bought~s~ x%d ~y~%s~s~ for ~g~$%s~s~", ['job_shop:add_supplies'] = "Add supplies", ['job_shop:what_to_put_on_sale'] = "What would you like to put on sale?", ['job_shop:what_to_remove_from_sale'] = "What would you like to remove from sale?", ['job_shop:what_to_restock'] = "What would you like to restock?", ['job_shop:how_many_to_restock'] = "How many to add to stock?", ['job_shop:added_to_supplies'] = "Added ~b~x%d~s~ ~y~%s~s~ to supplies", ['job_shop:you_put_on_sale'] = "You put on sale ~b~x%d~s~ ~y~%s~s~ for ~g~$%s~s~", ['job_shop:you_removed_from_sale'] = "You removed from sale ~b~x%d~s~ ~y~%s~s~", ['job_shop:item'] = "x%d - %s", ['job_shop:you_already_have_that_weapon'] = "You already have ~y~%s~s~", ['job_shop:nothing_to_sell'] = "You have nothing to sell", -- [[ Process stuff ]] ['process:press_to_process'] = "Press ~INPUT_CONTEXT~ to process", ['process:you_need'] = "You need ~b~x%d~s~ ~y~%s~s~", ['process:processing'] = "Processing %s", ['process:press_to_stop'] = "Press ~INPUT_CONTEXT~ to stop", ['process:you_will_stop_on_finish'] = "You will stop on finish", ['process:no_space'] = "You can't carry ~b~x%d~s~ ~y~%s~s~", -- [[ Logs stuff ]] ['log:generic'] = "Nickname: %s\nIdentifier: %s\n\n%s", ['log_deposited_stash'] = "Deposited item", ['log_deposited_stash_description'] = "Deposited x**%d** **%s** (**%s**) in marker ID **%d**", ['log_took_stash'] = "Took item", ['log_took_stash_description'] = "Took x**%d** **%s** (**%s**) from marker ID **%d**", ['log_deposited_weapon'] = "Deposited weapon", ['log_deposited_weapon_description'] = "Deposited **%s** (**%s**) with x**%d** ammo in marker ID **%d**", ['log_took_weapon'] = "Took weapon", ['log_took_weapon_description'] = "Took **%s** (**%s**) with x**%d** ammo in marker ID **%d**", ['log_deposited_money'] = "Deposited money", ['log_deposited_money_description'] = "Deposited $**%d** in society '**%s**'", ['log_withdrew_money'] = "Withdrew money", ['log_withdrew_money_description'] = "Withdrew $**%d** from society '**%s**'", ['log_updated_salary'] = "Updated salary", ['log_updated_salary_description'] = "Updated salary of grade **%d** to **$%s**", ['log_fired_employee'] = "Employee fired", ['log_fired_employee_description'] = "Fired player with identifier **%s**", ['log_recruited_employee'] = "Recruited employee", ['log_recruited_employee_description'] = "Recruited **%s** whose identifier is **%s**", ['log_changed_grade_employee'] = "Changed grade to employee", ['log_changed_grade_employee_description'] = "Changed grade to employee **%s** to **%d**", ['log_washed_money'] = "Washed money", ['log_washed_money_description'] = "Washed $**%s**", ['log_sold_item'] = "Sold item", ['log_sold_item_description'] = "Sold **x%d** **%s** for **$%s**", ['log_bought_item'] = "Bought item", ['log_bought_item_description'] = "Bought x%d **%s** (**%s**) from marker ID **%d**", ['log_not_existing_item'] = "Not existing item", ['log_not_existing_item_description'] = "Tried to buy '**%s**' from marker ID **%d**, but the item it's not in the shop", ['log_bought_vehicle'] = "Bought vehicle", ['log_bought_vehicle_description'] = "Bought '**%s**' for $**%d** from marker ID **%d**", ['log_not_existing_vehicle'] = "Not existing vehicle", ['log_not_existing_vehicle_description'] = "Tried to buy '**%s**' from marker ID **%d**, but the vehicle it's not in the garage", ['log_crafted_item'] = "Crafted item", ['log_crafted_item_description'] = "Crafted **x%d** **%s** (**%s**) in marker ID **%d**", ['log_deposited_safe'] = "Deposit in safe", ['log_deposited_safe_description'] = "Deposited $**%s** **%s** in marker ID **%d**", ['log_withdrew_safe'] = "Withdrew from safe", ['log_withdrew_safe_description'] = "Withdrew $**%s** **%s** from marker ID **%d**", ['log_harvested'] = "Harvested", ['log_harvested_description'] = "Harvested x**%d** **%s** from marker ID **%d**", ['log_bought_tint'] = "Bought tint", ['log_bought_tint_description'] = "Bought the **%s** '**%s**' tint for $**%d** from marker ID **%d**", ['log_removed_component'] = "Removed component", ['log_removed_component_description'] = "Removed **%s** from **%s** from marker ID **%d**", ['log_bought_component'] = "Bought component", ['log_bought_component_description'] = "Bought **%s** for **%s** from marker ID **%d**", ['log_not_allowed_marker'] = "Not allowed marker use", ['log_not_allowed_marker_description'] = "Tried to use marker ID %d but he's not allowed", ['logs:process:title'] = "Processed", ['logs:process:description'] = "Processed **x%d** **%s** to **x%d** **%s**", ['logs:job_shop:put_on_sale'] = "Put on sale", ['logs:job_shop:put_on_sale:description'] = "Put on sale **x%d** **%s** for **$%s** in marker ID **%d**", ['logs:job_shop:remove_from_sale'] = "Removed from sale", ['logs:job_shop:remove_from_sale:description'] = "Removed **x%d** **%s** for **$%s** from marker ID **%d**", ['logs:job_shop:bought_item'] = "Bought item", ['logs:job_shop:bought_item:description'] = "Bought **x%d** **%s** for **$%s** in marker ID **%d**", ['logs:job_shop:add_to_supplies'] = "Added to supplies", ['logs:job_shop:add_to_supplies:description'] = "Added **x%d** **%s** for **$%s** to supplies in marker ID **%d**", -- Steal action ['logs:actions:stolen_item'] = "Stolen item", ['logs:actions:stolen_item:description'] = "Has stolen **x%d** **%s** from **%s** (%s)", ['logs:actions:stolen_account'] = "Stolen account", ['logs:actions:stolen_account:description'] = "Has stolen $**%d** **%s** from **%s** (%s)", ['logs:actions:stolen_weapon'] = "Stolen weapon", ['logs:actions:stolen_weapon:description'] = "Has stolen **%s** with **x%s** bullets from **%s** (%s)", -- Other ["you_cant_do_this_in_a_vehicle"] = "You can't do this in a vehicle", ["society_received_money_from_your_sale"] = "Your society has received ~g~$%s~s~ from your sale", ["actions_put_soft_handcuffs"] = "Soft handcuff", ["actions_put__hard_handcuffs"] = "Hard handcuff", ["now_you_are_on_duty"] = "You are now on duty", ["now_you_are_off_duty"] = "You are now off duty", ["item_received"] = "You received ~b~x%d~s~ ~y~%s~s~", ["no_free_spawnpoints"] = "No free spawnpoint", ["player_is_not_handcuffed"] = "Player is not handcuffed", ["you_are_not_on_duty"] = "~r~You are not on duty~s~", ["you_cant_while_handcuffed"] = "~r~You can't while handcuffed~s~", ["off_duty_job_label"] = "%s - Off duty", ["off_duty_rank_label"] = "%s", ["actions:place_object"] = "Place object", ["delete_object"] = "Delete object", ["limit_reached"] = "Limit reached", ["no_object_found"] = "No object found", ["open_stash_targeting"] = "Open stash", ["open_wardrobe_targeting"] = "Open wardrobe", ["open_boss_targeting"] = "Open boss menu", ["open_garage_targeting"] = "Open garage", ["open_shop_targeting"] = "Open shop", ["open_crafting_table_targeting"] = "Open crafting table", ["open_armory_targeting"] = "Open armory", ["open_job_outfit_targeting"] = "Job outfits", ["teleport_targeting"] = "Teleport", ["open_safe_targeting"] = "Open safe", ["open_market_targeting"] = "Open market", ["harvest_targeting"] = "Harvest", ["open_weapon_upgrader_targeting"] = "Open weapon upgrader", ["toggle_duty_targeting"] = "Toggle duty", ["open_job_shop_targeting"] = "Open job shop", ["process:press_to_process_targeting"] = "Process", ["garage_owned:press_to_open_targeting"] = "Open garage", ['teleport_to_targeting'] = "Go to %s", ["input_context:letter"] = "E", -- This will replace ~INPUT_CONTEXT~ in the translations, useful for notification that doesn't support it ["place_entity:cancel"] = "Click ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to ~r~cancel~s~", ["place_entity:confirm"] = "Click ~INPUT_ATTACK~ to ~g~confirm~s~", ["place_entity:move"] = "Hold ~INPUT_SPRINT~ to ~y~move~s~", ["place_entity:heading"] = "Use ~INPUT_CURSOR_SCROLL_UP~ and ~INPUT_CURSOR_SCROLL_DOWN~ to edit ~y~heading~s~", ["you_received_item"] = "You received ~b~x%d~s~ ~y~%s~s~", ["you_received_money"] = "You received ~b~$%s~s~ ~y~%s~s~", ["you_received_weapon"] = "You received ~y~%s~s~", ["input_frontend_pause_alternate:letter"] = "ESC", ["input_sprint:letter"] = "SHIFT", ["input_attack:letter"] = "LEFT MOUSE", ["input_cursor_scroll_up:letter"] = "SCROLLWHEEL UP", ["input_cursor_scroll_down:letter"] = "SCROLLWHEEL DOWN", ["boss:no_employees"] = "No employees found" }