------------------------------- -- DOCUMENTATION : https://docs.jumpon-studios.com/ -------------------------------- ------------------------------------------- -- DON'T EDIT THIS FILE -- TO OVERWRITE CONFIG VALUE, USE overwriteConfig.lua file instead ------------------------------------------- Config = {} -- Display helpfull information to setup a new truck Config.Debug = false -- Max length of the winch Config.MaxLengthRope = 19.0 -- Can push the car with rope ? (unrealistic but useful to get off the vehicle of the bed) Config.pushWithRope = true -- Duration to synchronize the rope between players Config.ResyncRopeFrenquency = 10000 --ms -- Keys Config.DefaultKeys = { tow = "j", winch = "h", unwind = "g" } -- Model name of the hook object Config.HookModel = "prop_rope_hook_01" -- List of truck available for this script (you can add more) Config.ValidModel = { -- Copy this array to add vehicle. [`flatbed3`] = { -- Set bedUp & bedDown to 0 if you don't need to move the bed to use the winch referenceBone = "bodyshell", --optional, by default: bodyshell --referenceBone <-> attachVehBone is the distance to define if the bed is up or down bedUp = 3.7, -- Distance between bodyshell bone and attachVehBone when the bed is up bedDown = 8.1, -- Distance between bodyshell bone and attachVehBone when the bed is down bedSpeed = 0.3, -- Speed of the bed movement 0.0 <> 1.0 ropeBone = "misc_b", -- Bone where the rope is attached ropeOffset = vector3(0, 0, 0.3), -- offset from ropeBone to adjust the position of the rope ropeDistancetake = 1.5, -- Max distance to take the winch attachVehBone = "misc_a", -- Bone where the vehicle is attached attachLocationOffset = vector3(0.0, 0.0, 0.0), --optional: offset from the attachVehBone bone attachOffset = vector4(0.0, 0.0, 0.0, 0.0) -- for the vehicle location when attach (w value is the tilt) }, [`slamtruck`] = { bedUp = 0, bedDown = 0, ropeBone = "bodyshell", ropeOffset = vector3(0.0, 0.7, 0.5), ropeDistancetake = 1.5, attachVehBone = "bodyshell", attachOffset = vector4(0, 0.0, 0.0, 10.0) }, [`chauler`] = { bedUp = 0, bedDown = 0, ropeBone = "bodyshell", ropeOffset = vector3(0.0, 0.7, 0.5), ropeDistancetake = 1.5, attachVehBone = "bodyshell", attachOffset = vector4(0, 0.0, 0.0, 10.0) }, }