--[[ -- Author: Tim Plate -- Project: Advanced Roleplay Environment -- Copyright (c) 2022 Tim Plate Solutions --]] BANDAGES = { ["field_dressing"] = { effectiveness = 1, cooldown = 5, reopeningChance = 0.1, reopeningMinDelay = 120, reopeningMaxDelay = 200, ["abrasion"] = { effectiveness = 3, reopeningChance = 0.3, reopeningMinDelay = 200, reopeningMaxDelay = 1000, }, ["avulsion"] = { effectiveness = 1, reopeningChance = 0.5, reopeningMinDelay = 120, reopeningMaxDelay = 200 }, ["contusion"] = { effectiveness = 1, reopeningChance = 0, reopeningMinDelay = 0, reopeningMaxDelay = 0 }, ["crush"] = { effectiveness = 1, reopeningChance = 0.2, reopeningMinDelay = 200, reopeningMaxDelay = 1000 }, ["cut"] = { effectiveness = 4, reopeningChance = 0.1, reopeningMinDelay = 300, reopeningMaxDelay = 1000 }, ["laceration"] = { effectiveness = 0.95, reopeningChance = 0.3, reopeningMinDelay = 100, reopeningMaxDelay = 800 }, ["velocity_wound"] = { effectiveness = 0.2, reopeningChance = 0.7, reopeningMinDelay = 100, reopeningMaxDelay = 500 }, ["puncture_wound"] = { effectiveness = 0.2, reopeningChance = 0.5, reopeningMinDelay = 200, reopeningMaxDelay = 850 }, ["fraktur"] = { effectiveness = 0.1, reopeningChance = 0.0, reopeningMinDelay = 100, reopeningMaxDelay = 500 }, ["offenefraktur"] = { effectiveness = 0.1, reopeningChance = 0.3, reopeningMinDelay = 100, reopeningMaxDelay = 500 } }, ["packing_bandage"] = { effectiveness = 1, cooldown = 4, reopeningChance = 0.1, reopeningMinDelay = 120, reopeningMaxDelay = 200, ["abrasion"] = { effectiveness = 3, reopeningChance = 0.6, reopeningMinDelay = 800, reopeningMaxDelay = 1500, }, ["avulsion"] = { effectiveness = 1, reopeningChance = 0.7, reopeningMinDelay = 1000, reopeningMaxDelay = 1600 }, ["contusion"] = { effectiveness = 1, reopeningChance = 0, reopeningMinDelay = 0, reopeningMaxDelay = 0 }, ["crush"] = { effectiveness = 1, reopeningChance = 0.5, reopeningMinDelay = 600, reopeningMaxDelay = 1000 }, ["cut"] = { effectiveness = 4, reopeningChance = 0.4, reopeningMinDelay = 700, reopeningMaxDelay = 1000 }, ["laceration"] = { effectiveness = 0.95, reopeningChance = 0.65, reopeningMinDelay = 500, reopeningMaxDelay = 2000 }, ["velocity_wound"] = { effectiveness = 2, reopeningChance = 1, reopeningMinDelay = 800, reopeningMaxDelay = 2000 }, ["puncture_wound"] = { effectiveness = 2, reopeningChance = 1, reopeningMinDelay = 1000, reopeningMaxDelay = 3000 }, ["durchschuss"] = { effectiveness = 0.0, reopeningChance = 0.5, reopeningMinDelay = 200, reopeningMaxDelay = 850 }, ["steckschuss"] = { effectiveness = 0.4, reopeningChance = 0.2, reopeningMinDelay = 100, reopeningMaxDelay = 450 }, ["streifschuss"] = { effectiveness = 0.4, reopeningChance = 0.0, reopeningMinDelay = 1000, reopeningMaxDelay = 1500 } }, ["elastic_bandage"] = { effectiveness = 1, cooldown = 4, reopeningChance = 0.1, reopeningMinDelay = 120, reopeningMaxDelay = 200, ["abrasion"] = { effectiveness = 4, reopeningChance = 0.6, reopeningMinDelay = 80, reopeningMaxDelay = 150, }, ["avulsion"] = { effectiveness = 2, reopeningChance = 0.7, reopeningMinDelay = 100, reopeningMaxDelay = 160 }, ["contusion"] = { effectiveness = 2, reopeningChance = 0, reopeningMinDelay = 0, reopeningMaxDelay = 0 }, ["crush"] = { effectiveness = 2, reopeningChance = 0.5, reopeningMinDelay = 60, reopeningMaxDelay = 100 }, ["cut"] = { effectiveness = 5, reopeningChance = 0.4, reopeningMinDelay = 70, reopeningMaxDelay = 100 }, ["laceration"] = { effectiveness = 2, reopeningChance = 0.65, reopeningMinDelay = 50, reopeningMaxDelay = 200 }, ["velocity_wound"] = { effectiveness = 2.2, reopeningChance = 1, reopeningMinDelay = 80, reopeningMaxDelay = 200 }, ["puncture_wound"] = { effectiveness = 2.5, reopeningChance = 1, reopeningMinDelay = 100, reopeningMaxDelay = 300 }, ["offenefraktur"] = { effectiveness = 0.1, reopeningChance = 0.3, reopeningMinDelay = 100, reopeningMaxDelay = 500 }, }, ["voltaren_salben_verband"] = { effectiveness = 4, cooldown = 4, reopeningChance = 0.0, reopeningMinDelay = 0, reopeningMaxDelay = 0, ["contusion"] = { effectiveness = 4, reopeningChance = 0, reopeningMinDelay = 0, reopeningMaxDelay = 0, } }, ["quickclot"] = { effectiveness = 1, cooldown = 3, reopeningChance = 0.1, reopeningMinDelay = 120, reopeningMaxDelay = 200, ["abrasion"] = { effectiveness = 2, reopeningChance = 0.3, reopeningMinDelay = 800, reopeningMaxDelay = 1500, }, ["avulsion"] = { effectiveness = 0.7, reopeningChance = 0.2, reopeningMinDelay = 1000, reopeningMaxDelay = 1600 }, ["contusion"] = { effectiveness = 1, reopeningChance = 0, reopeningMinDelay = 0, reopeningMaxDelay = 0 }, ["crush"] = { effectiveness = 0.6, reopeningChance = 0.5, reopeningMinDelay = 600, reopeningMaxDelay = 1000 }, ["cut"] = { effectiveness = 2, reopeningChance = 0.2, reopeningMinDelay = 700, reopeningMaxDelay = 1000 }, ["laceration"] = { effectiveness = 0.7, reopeningChance = 0.4, reopeningMinDelay = 500, reopeningMaxDelay = 2000 }, ["velocity_wound"] = { effectiveness = 1, reopeningChance = 0.5, reopeningMinDelay = 800, reopeningMaxDelay = 2000 }, ["puncture_wound"] = { effectiveness = 1, reopeningChance = 0.5, reopeningMinDelay = 1000, reopeningMaxDelay = 3000 }, ["offenefraktur"] = { effectiveness = 0.1, reopeningChance = 0.3, reopeningMinDelay = 100, reopeningMaxDelay = 500 } }, ["samsplint"] = { effectiveness = 1, cooldown = 4, reopeningChance = 0.0, reopeningMinDelay = 120, reopeningMaxDelay = 200, ["fraktur"] = { effectiveness = 4, reopeningChance = 0.6, reopeningMinDelay = 80, reopeningMaxDelay = 150, } }, }