Locales["nl"] = { UI = { modal = { save = { title = "Veranderingen Toepassen", description = "Je blijft lelijk" }, exit = { title = "Menu Verlaten", description = "Veranderingen worden niet opgeslagen" }, accept = "Ja", decline = "Nee" }, ped = { title = "Persoon", model = "Model" }, headBlend = { title = "Erfenis", shape = { title = "Gezicht", firstOption = "Vader", secondOption = "Moeder", mix = "Mix" }, skin = { title = "Huid", firstOption = "Vader", secondOption = "Moeder", mix = "Mix" }, race = { title = "Ras", shape = "Vorm", skin = "Huid", mix = "Mix" } }, faceFeatures = { title = "Gezichtskenmerken", nose = { title = "Neus", width = "Breedte", height = "Hoogte", size = "Groote", boneHeight = "Bot hoogte", boneTwist = "Bot twist", peakHeight = "Neus hoogte" }, eyebrows = { title = "Wenkbrouwen", height = "Hoogte", depth = "Diepte" }, cheeks = { title = "Wangen", boneHeight = "Bot hoogte", boneWidth = "Bone width", width = "Breedte" }, eyesAndMouth = { title = "Ogen en Mond", eyesOpening = "Oog opening", lipsThickness = "Lip dikte" }, jaw = { title = "Kaak", width = "Breedte", size = "Groote" }, chin = { title = "Kin", lowering = "Verlaging", length = "Lengte", size = "Groote", hole = "Gat groote" }, neck = { title = "Nek", thickness = "Dikte" } }, headOverlays = { title = "Uiterlijk", hair = { title = "Haar", style = "Stijl", color = "Kleur", highlight = "Highlight", texture = "Textuur", fade = "Fade" }, opacity = "Helderheid", style = "Stijl", color = "Kleur", secondColor = "Secundaire Kleur", blemishes = "Vlekken", beard = "Baard", eyebrows = "Wenkbrouwen", ageing = "Veroudering", makeUp = "Make up", blush = "Blush", complexion = "Tint", sunDamage = "Zonnebrand", lipstick = "Lippenstift", moleAndFreckles = "Wrat en Sproeten", chestHair = "Borst haar", bodyBlemishes = "Lichaamelijke vlekken", eyeColor = "Oog kleur" }, components = { title = "Kleding", drawable = "Tekenbaar", texture = "Textuur", mask = "Masker", upperBody = "Handen", lowerBody = "Benen", bags = "Tassen en parachute", shoes = "Schoenen", scarfAndChains = "Sjaal en kettingen", shirt = "Shirt", bodyArmor = "Vesten", decals = "Stickers", jackets = "Jassen", head = "Hoofd" }, props = { title = "Sieraden", drawable = "Tekenbaar", texture = "Textuur", hats = "Hoeden en helmen", glasses = "Brillen", ear = "Oor", watches = "Horloges", bracelets = "Armbanden" }, tattoos = { title = "Tattoos", items = { ZONE_TORSO = "Borstkas", ZONE_HEAD = "Hoofd", ZONE_LEFT_ARM = "Linker arm", ZONE_RIGHT_ARM = "Rechter arm", ZONE_LEFT_LEG = "Linker been", ZONE_RIGHT_LEG = "Rechter been" }, apply = "Toepassen", delete = "Verwijder", deleteAll = "Verwijder alle Tattoos", opacity = "Helderheid" } }, outfitManagement = { title = "Outfit Beheer", jobText = "Beheer outfits voor Baan", gangText = "Beheer outfits voor Bende" }, cancelled = { title = "Customisatie Geannuleerd", description = "Customisatie niet opgeslagen" }, outfits = { import = { title = "Voer outfit code in", menuTitle = "Outfit Importeren", description = "Importeer een outfit van een deelcode", name = { label = "Geef de outfit een naam", placeholder = "Een mooie outfit", default = "Geïmporteerde outfit" }, code = { label = "Outfit code" }, success = { title = "Outfit Geïmporteerd", description = "Je kunt nu de outfit gebruiken via het outfit menu" }, failure = { title = "Import Mislukt", description = "Ongeldige outfit code" } }, generate = { title = "Genereer outfit-code", description = "Genereer een outfit-code om te delen", failure = { title = "Er is iets fout gegaan", description = "Generatie van code voor de outfit is mislukt" }, success = { title = "Outfit-code gegenereerd", description = "Hier is je outfit-code" } }, save = { menuTitle = "Huidige outfit opslaan", menuDescription = "Sla je huidige outfit op als %s outfit", description = "Sla je huidige outfit op", title = "Geef je outfit een naam", managementTitle = "Outfitbeheer details", name = { label = "Outfitnaam", placeholder = "Heel gave outfit" }, gender = { label = "Geslacht", male = "Man", female = "Vrouw" }, rank = { label = "Minimumrang" }, failure = { title = "Opslaan mislukt", description = "Outfit met deze naam bestaat al" }, success = { title = "Succes", description = "Outfit %s is opgeslagen" } }, update = { title = "Outfit bijwerken", description = "Sla je huidige kleding op naar een bestaande outfit", failure = { title = "Bijwerken mislukt", description = "Die outfit bestaat niet" }, success = { title = "Succes", description = "Outfit %s is bijgewerkt" } }, change = { title = "Outfit wijzigen", description = "Kies uit een van je momenteel opgeslagen %s outfits", pDescription = "Kies uit een van je momenteel opgeslagen outfits", failure = { title = "Er is iets fout gegaan", description = "De outfit waar je naar probeert te wijzigen, heeft geen basisuiterlijk", } }, delete = { title = "Outfit verwijderen", description = "Verwijder een opgeslagen %s outfit", mDescription = "Verwijder een van je opgeslagen outfits", item = { title = 'Verwijder "%s"', description = "Model: %s%s" }, success = { title = "Succes", description = "Outfit verwijderd" } }, manage = { title = "👔 | Beheer %s outfits" } }, jobOutfits = { title = "Werkoutfits", description = "Kies uit een van je werkoutfits" }, menu = { returnTitle = "Terug", title = "Kledingkamer", outfitsTitle = "Speleroutfits", clothingShopTitle = "Kledingwinkel", barberShopTitle = "Kapper", tattooShopTitle = "Tatoeëerder", surgeonShopTitle = "Plastisch chirurg" }, clothing = { title = "Kleding kopen - $%d", titleNoPrice = "Kleding wijzigen", options = { title = "👔 | Opties kledingwinkel", description = "Kies uit een breed scala aan kledingstukken om te dragen" }, outfits = { title = "👔 | Opties outfit", civilian = { title = "Gewone outfit", description = "Trek je eigen kleding aan" } } }, commands = { reloadskin = { title = "Laadt je personage opnieuw", failure = { title = "Fout", description = "Je kunt reloadskin nu niet gebruiken" } }, clearstuckprops = { title = "Verwijdert alle props die aan de entiteit zijn bevestigd", failure = { title = "Fout", description = "Je kunt clearstuckprops nu niet gebruiken" } }, pedmenu = { title = "Open / Geef kledingmenu", failure = { title = "Fout", description = "Speler niet online" } }, joboutfits = { title = "Opent het menu Joboutfits" }, gangoutfits = { title = "Opent het menu Bende-outfits" }, bossmanagedoutfits = { title = "Opent het menu met door de baas beheerde outfits" } }, textUI = { clothing = "Kledingwinkel - Prijs: $%d", barber = "Kapper - Prijs: $%d", tattoo = "Tattooshop - Prijs: $%d", surgeon = "Plastisch Chirurg - Prijs: $%d", clothingRoom = "Kleedkamer", playerOutfitRoom = "Outfits" }, migrate = { success = { title = "Succes", description = "Migratie voltooid. %s skins gemigreerd", descriptionSingle = "Gemigreerde huid" }, skip = { title = "Informatie", description = "Overgeslagen skin" }, typeError = { title = "Fout", description = "Ongeldig type" } }, purchase = { tattoo = { success = { title = "Succes", description = "Gekocht %s tattoo voor %s$" }, failure = { title = "Tatoeage toepassen mislukt", description = "Je hebt niet genoeg geld!" } }, store = { success = { title = "Succes", description = "$%s gegeven aan %s!" }, failure = { title = "Exploit!", description = "Je had niet genoeg geld! Probeerde het systeem te misbruiken!" } } } }