forked from Simnation/Main
253 lines
9.3 KiB
Lua
253 lines
9.3 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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-- Store previous inventory states for all players
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local playerInventories = {}
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-- Event when an item is consumed
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RegisterNetEvent('qb-pfandsystem:server:itemConsumed', function(itemName)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if the consumed item generates a deposit
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if Config.ConsumableItems[itemName] then
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local consumableConfig = Config.ConsumableItems[itemName]
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local pfandItem = consumableConfig.pfandItem
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-- Wait briefly so the original item is consumed first
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Wait(500)
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-- Use Player.Functions.AddItem
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local success = Player.Functions.AddItem(pfandItem, 1)
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if success then
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-- Trigger inventory update
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[pfandItem], "add", 1)
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if Config.ShowPfandNotification then
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local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = string.format(Config.Locale['pfand_received'], pfandLabel),
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type = 'success',
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duration = 3000
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})
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end
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if Config.Debug then
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print(string.format('[Pfandsystem] Spieler %s hat %s konsumiert und %s erhalten',
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Player.PlayerData.name, itemName, pfandItem))
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end
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else
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if Config.Debug then
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print(string.format('[Pfandsystem] Fehler beim Hinzufügen von %s für Spieler %s', pfandItem, Player.PlayerData.name))
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end
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end
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end
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end)
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-- Function to monitor inventory changes and handle deposit items
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RegisterNetEvent('inventory:server:SetInventory', function(playerId, inventory)
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local Player = QBCore.Functions.GetPlayer(playerId)
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if not Player then return end
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-- Initialize player's inventory tracking if it doesn't exist
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if not playerInventories[playerId] then
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playerInventories[playerId] = {}
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for _, item in pairs(Player.PlayerData.items) do
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if item then
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playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount
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end
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end
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return
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end
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-- Check for removed consumable items
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for itemName, prevAmount in pairs(playerInventories[playerId]) do
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if Config.ConsumableItems[itemName] then
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local currentItem = Player.Functions.GetItemByName(itemName)
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local currentAmount = currentItem and currentItem.amount or 0
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-- If the amount decreased, it might have been consumed
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if currentAmount < prevAmount then
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local removedAmount = prevAmount - currentAmount
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-- Schedule adding the deposit item with delay
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SetTimeout(Config.PfandDelay or 1000, function()
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local pfandItem = Config.ConsumableItems[itemName].pfandItem
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if Config.Debug then
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print(string.format('[Pfandsystem] Detected %d %s removed, adding %s after delay',
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removedAmount, itemName, pfandItem))
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end
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-- Add the deposit item
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local success = Player.Functions.AddItem(pfandItem, removedAmount)
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if success then
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TriggerClientEvent('inventory:client:ItemBox', playerId, QBCore.Shared.Items[pfandItem], "add", removedAmount)
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if Config.ShowPfandNotification then
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local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
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TriggerClientEvent('ox_lib:notify', playerId, {
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title = 'Pfandsystem',
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description = string.format(Config.Locale['pfand_received'], pfandLabel),
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type = 'success',
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duration = 3000
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})
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end
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end
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end)
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end
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end
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end
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-- Update the previous inventory state
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playerInventories[playerId] = {}
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for _, item in pairs(Player.PlayerData.items) do
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if item then
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playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount
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end
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end
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end)
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-- Clean up player inventory tracking when they disconnect
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AddEventHandler('playerDropped', function()
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local src = source
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if playerInventories[src] then
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playerInventories[src] = nil
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end
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end)
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-- Redeem deposit
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RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local totalPfand = 0
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local totalItems = 0
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local canRedeem = true
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-- Check if all items are available
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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local item = Player.Functions.GetItemByName(itemName)
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if not item or item.amount < quantity then
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canRedeem = false
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName),
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type = 'error'
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})
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return
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end
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end
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end
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if canRedeem then
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-- Remove items and calculate deposit
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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local removed = Player.Functions.RemoveItem(itemName, quantity)
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if removed then
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "remove", quantity)
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local pfandWert = Config.PfandItems[itemName].pfandwert * quantity
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totalPfand = totalPfand + pfandWert
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totalItems = totalItems + quantity
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end
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end
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end
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if totalPfand > 0 then
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-- Give money
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if Config.Currency == 'cash' then
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Player.Functions.AddMoney('cash', totalPfand)
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else
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Player.Functions.AddMoney('bank', totalPfand)
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end
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-- Format money for display
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local moneyString = string.format("€%.2f", totalPfand / 100)
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = string.format(Config.Locale['pfand_success'], moneyString, totalItems),
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type = 'success'
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})
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if Config.Debug then
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print(string.format('[Pfandsystem] Spieler %s hat %d Items für €%.2f eingelöst',
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Player.PlayerData.name, totalItems, totalPfand / 100))
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end
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end
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end
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end)
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-- Get available deposit items for the player
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QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(source, cb)
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local src = source
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local pfandItems = {}
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then
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cb(pfandItems)
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return
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end
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for itemName, itemConfig in pairs(Config.PfandItems) do
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local item = Player.Functions.GetItemByName(itemName)
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if item and item.amount > 0 then
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pfandItems[itemName] = {
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count = item.amount,
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label = itemConfig.label,
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pfandwert = itemConfig.pfandwert,
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totalWert = itemConfig.pfandwert * item.amount
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}
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end
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end
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cb(pfandItems)
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end)
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-- Additional event handlers for various inventory systems
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RegisterNetEvent('inventory:server:UseItem')
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AddEventHandler('inventory:server:UseItem', function(source, item)
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local itemName = type(item) == "table" and item.name or item
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if Config.ConsumableItems[itemName] then
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SetTimeout(100, function()
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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end
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end)
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-- For tgiann-inventory
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RegisterNetEvent('tgiann-inventory:itemUsed')
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AddEventHandler('tgiann-inventory:itemUsed', function(source, itemName)
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if Config.ConsumableItems[itemName] then
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SetTimeout(100, function()
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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end
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end)
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-- Debug command for manual triggering
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RegisterCommand('pfanditem', function(source, args)
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if Config.Debug then
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if args[1] and source > 0 then
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TriggerEvent('qb-pfandsystem:server:itemConsumed', args[1])
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end
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end
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end)
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-- Export for other scripts
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exports('ConsumePfandItem', function(source, itemName)
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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