57 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
if Config.Garage ~= 'msk_garage' then
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    return
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end
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function TriggerHouseUpdateGarage()
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    return
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end
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function OpenGarage(house)
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    local coords = GetEntityCoords(PlayerPedId())
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    local heading = GetEntityHeading(PlayerPedId())
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    exports.msk_garage:openGarage({
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        label = house,
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        garageId = house,
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        parkInCoords = coords,
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        parkOutCoords = {
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            vec4(coords.x, coords.y, coords.z, heading)
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        },
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        distance = 20.0,          -- Park In Radius
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        warp = false,             -- Teleport into vehicle
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        type = { 'car', 'truck' } -- 'car', 'truck', 'airplane', ...
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    })
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end
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CreateThread(function()
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    while true do
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        Wait(0)
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        local ped = PlayerPedId()
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        local pos = GetEntityCoords(PlayerPedId())
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        if ped and CurrentHouse ~= nil and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked) and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x then
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            local dist = #(pos - vector3(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z))
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            if dist < 5.0 then
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                DrawMarker(20, Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
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                if dist < 2.0 then
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                    local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
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                    if Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x and Config.Houses[CurrentHouse].garage.y and Config.Houses[CurrentHouse].garage.z then
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                        if vehicle and vehicle ~= 0 then
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                            DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage1', 'E')
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                            if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
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                                --OpenGarage(CurrentHouse)
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                            end
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                        else
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                            DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage2', 'E')
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                            if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
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                                OpenGarage(CurrentHouse)
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                            end
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                        end
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                    end
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                end
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            else
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                Wait(1000)
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            end
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        end
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    end
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end)
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