57 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| if Config.Garage ~= 'msk_garage' then
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|     return
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| end
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| 
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| function TriggerHouseUpdateGarage()
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|     return
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| end
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| 
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| function OpenGarage(house)
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|     local coords = GetEntityCoords(PlayerPedId())
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|     local heading = GetEntityHeading(PlayerPedId())
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|     exports.msk_garage:openGarage({
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|         label = house,
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|         garageId = house,
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|         parkInCoords = coords,
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|         parkOutCoords = {
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|             vec4(coords.x, coords.y, coords.z, heading)
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|         },
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|         distance = 20.0,          -- Park In Radius
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|         warp = false,             -- Teleport into vehicle
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|         type = { 'car', 'truck' } -- 'car', 'truck', 'airplane', ...
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|     })
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| end
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| 
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| CreateThread(function()
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|     while true do
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|         Wait(0)
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|         local ped = PlayerPedId()
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|         local pos = GetEntityCoords(PlayerPedId())
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|         if ped and CurrentHouse ~= nil and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked) and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x then
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|             local dist = #(pos - vector3(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z))
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|             if dist < 5.0 then
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|                 DrawMarker(20, Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
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|                 if dist < 2.0 then
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|                     local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
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|                     if Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x and Config.Houses[CurrentHouse].garage.y and Config.Houses[CurrentHouse].garage.z then
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|                         if vehicle and vehicle ~= 0 then
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|                             DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage1', 'E')
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| 
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|                             if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
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|                                 --OpenGarage(CurrentHouse)
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|                             end
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|                         else
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|                             DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage2', 'E')
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| 
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|                             if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
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|                                 OpenGarage(CurrentHouse)
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|                             end
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|                         end
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|                     end
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|                 end
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|             else
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|                 Wait(1000)
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|             end
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|         end
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|     end
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| end)
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