333 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			333 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- SmugglerHangar: -1267.0 -3013.135 -49.5
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exports('GetSmugglerHangarObject', function()
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    return SmugglerHangar
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end)
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SmugglerHangar = {
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    interiorId = 260353,
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    Ipl = {
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        Interior = {
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            ipl = "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_",
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            Load = function()
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                EnableIpl(SmugglerHangar.Ipl.Interior.ipl, true)
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            end,
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            Remove = function()
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                EnableIpl(SmugglerHangar.Ipl.Interior.ipl, false)
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            end
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        }
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    },
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    Colors = {
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        colorSet1 = 1, -- sable, red, gray
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        colorSet2 = 2, -- white, blue, gray
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        colorSet3 = 3, -- gray, orange, blue
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        colorSet4 = 4, -- gray, blue, orange
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        colorSet5 = 5, -- gray, light gray, red
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        colorSet6 = 6, -- yellow, gray, light gray
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        colorSet7 = 7, -- light Black and white
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        colorSet8 = 8, -- dark Black and white
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        colorSet9 = 9 -- sable and gray
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    },
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    Walls = {
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        default = "set_tint_shell",
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        SetColor = function(color, refresh)
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            SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, true, refresh)
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            SetInteriorEntitySetColor(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, color)
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        end,
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    },
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    Floor = {
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        Style = {
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            raw = "set_floor_1",
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            plain = "set_floor_2",
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            Set = function(floor, refresh)
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                SmugglerHangar.Floor.Style.Clear(false)
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                SetIplPropState(SmugglerHangar.interiorId, floor, true, refresh)
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            end,
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            Clear = function(refresh)
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                SetIplPropState(SmugglerHangar.interiorId, {
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                    SmugglerHangar.Floor.Style.raw,
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                    SmugglerHangar.Floor.Style.plain
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                }, false, refresh)
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            end
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        },
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        Decals = {
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            decal1 = "set_floor_decal_1",
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            decal2 = "set_floor_decal_2",
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            decal4 = "set_floor_decal_3",
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            decal3 = "set_floor_decal_4",
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            decal5 = "set_floor_decal_5",
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            decal6 = "set_floor_decal_6",
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            decal7 = "set_floor_decal_7",
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            decal8 = "set_floor_decal_8",
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            decal9 = "set_floor_decal_9",
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            Set = function(decal, color, refresh)
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                if color == nil then
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                    color = 1
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                end
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                SmugglerHangar.Floor.Decals.Clear(false)
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                SetIplPropState(SmugglerHangar.interiorId, decal, true, refresh)
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                SetInteriorEntitySetColor(SmugglerHangar.interiorId, decal, color)
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            end,
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            Clear = function(refresh)
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                SetIplPropState(SmugglerHangar.interiorId, {
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                    SmugglerHangar.Floor.Decals.decal1,
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                    SmugglerHangar.Floor.Decals.decal2,
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                    SmugglerHangar.Floor.Decals.decal3,
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                    SmugglerHangar.Floor.Decals.decal4,
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                    SmugglerHangar.Floor.Decals.decal5,
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                    SmugglerHangar.Floor.Decals.decal6,
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                    SmugglerHangar.Floor.Decals.decal7,
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                    SmugglerHangar.Floor.Decals.decal8,
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                    SmugglerHangar.Floor.Decals.decal9
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                }, false, refresh)
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            end
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        }
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    },
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    Cranes = {
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        on = "set_crane_tint",
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        off = "",
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        Set = function(crane, color, refresh)
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            SmugglerHangar.Cranes.Clear()
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            if crane ~= "" then
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                SetIplPropState(SmugglerHangar.interiorId, crane, true, refresh)
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                SetInteriorEntitySetColor(SmugglerHangar.interiorId, crane, color)
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            else
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                if refresh then
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                    RefreshInterior(SmugglerHangar.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Cranes.default, false, refresh)
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        end
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    },
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    ModArea = {
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        on = "set_modarea",
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        off = "",
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        Set = function(mod, color, refresh)
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            if color == nil then
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                color = 1
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            end
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            SmugglerHangar.ModArea.Clear(false)
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            if mod ~= "" then
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                SetIplPropState(SmugglerHangar.interiorId, mod, true, refresh)
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                SetInteriorEntitySetColor(SmugglerHangar.interiorId, mod, color)
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            else
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                if refresh then
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                    RefreshInterior(SmugglerHangar.interiorId)
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                end
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            end
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        end,
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        Clear = function(refresh)
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            SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.ModArea.mod, false, refresh)
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        end
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    },
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    Office = {
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        basic = "set_office_basic",
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        modern = "set_office_modern",
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        traditional = "set_office_traditional",
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        Set = function(office, refresh)
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            SmugglerHangar.Office.Clear(false)
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            SetIplPropState(SmugglerHangar.interiorId, office, true, refresh)
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        end,
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        Clear = function(refresh)
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            SetIplPropState(SmugglerHangar.interiorId, {
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                SmugglerHangar.Office.basic,
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                SmugglerHangar.Office.modern,
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                SmugglerHangar.Office.traditional
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            }, false, refresh)
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        end
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    },
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    Bedroom = {
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        Style = {
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            none = "",
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            modern = {
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                "set_bedroom_modern",
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                "set_bedroom_tint"
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            },
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            traditional = {
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                "set_bedroom_traditional",
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                "set_bedroom_tint"
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            },
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            Set = function(bed, color, refresh)
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                if color == nil then
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                    color = 1
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                end
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                SmugglerHangar.Bedroom.Style.Clear(false)
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                if bed ~= "" then
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                    SetIplPropState(SmugglerHangar.interiorId, bed, true, refresh)
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                    SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_bedroom_tint", color)
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                else
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                    if refresh then
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                        RefreshInterior(SmugglerHangar.interiorId)
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                    end
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                end
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            end,
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            Clear = function(refresh)
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                SetIplPropState(SmugglerHangar.interiorId, {
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                    SmugglerHangar.Bedroom.Style.modern,
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                    SmugglerHangar.Bedroom.Style.traditional
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                }, false, refresh)
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            end
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        },
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        Blinds = {
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            none = "",
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            opened = "set_bedroom_blinds_open",
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            closed = "set_bedroom_blinds_closed",
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            Set = function(blinds, refresh)
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                SmugglerHangar.Bedroom.Blinds.Clear(false)
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                if blinds ~= "" then
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                    SetIplPropState(SmugglerHangar.interiorId, blinds, true, refresh)
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                else
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                    if refresh then
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                        RefreshInterior(SmugglerHangar.interiorId)
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                    end
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                end
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            end,
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            Clear = function(refresh)
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                SetIplPropState(SmugglerHangar.interiorId, {
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                    SmugglerHangar.Bedroom.Blinds.opened,
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                    SmugglerHangar.Bedroom.Blinds.closed
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                }, false, refresh)
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            end
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        }
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    },
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    Lighting = {
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        FakeLights = {
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            none = "",
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            yellow = 2,
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            blue = 1,
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            white = 0,
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            Set = function(light, refresh)
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                SmugglerHangar.Lighting.FakeLights.Clear(false)
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                if light ~= "" then
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                    SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", true, refresh)
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                    SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_lighting_tint_props", light)
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                else
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                    if refresh then
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                        RefreshInterior(SmugglerHangar.interiorId)
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                    end
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                end
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            end,
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            Clear = function(refresh)
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                SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", false, refresh)
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            end
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        },
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        Ceiling = {
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            none = "",
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            yellow = "set_lighting_hangar_a",
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            blue = "set_lighting_hangar_b",
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            white = "set_lighting_hangar_c",
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            Set = function(light, refresh)
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                SmugglerHangar.Lighting.Ceiling.Clear(false)
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                if light ~= "" then
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                    SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
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                else
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                    if refresh then
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                        RefreshInterior(SmugglerHangar.interiorId)
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                    end
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                end
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            end,
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            Clear = function(refresh)
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                SetIplPropState(SmugglerHangar.interiorId, {
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                    SmugglerHangar.Lighting.Ceiling.yellow,
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                    SmugglerHangar.Lighting.Ceiling.blue,
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                    SmugglerHangar.Lighting.Ceiling.white
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                }, false, refresh)
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            end
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        },
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        Walls = {
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            none = "",
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            neutral = "set_lighting_wall_neutral",
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            blue = "set_lighting_wall_tint01",
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            orange = "set_lighting_wall_tint02",
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            lightYellow = "set_lighting_wall_tint03",
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            lightYellow2 = "set_lighting_wall_tint04",
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            dimmed = "set_lighting_wall_tint05",
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            strongYellow = "set_lighting_wall_tint06",
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            white = "set_lighting_wall_tint07",
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            lightGreen = "set_lighting_wall_tint08",
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            yellow = "set_lighting_wall_tint09",
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            Set = function(light, refresh)
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                SmugglerHangar.Lighting.Walls.Clear(false)
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                if light ~= "" then
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                    SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
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                else
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                    if refresh then
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                        RefreshInterior(SmugglerHangar.interiorId)
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                    end
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                end
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            end,
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            Clear = function(refresh)
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                SetIplPropState(SmugglerHangar.interiorId, {
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                    SmugglerHangar.Lighting.Walls.neutral,
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                    SmugglerHangar.Lighting.Walls.blue,
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                    SmugglerHangar.Lighting.Walls.orange,
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                    SmugglerHangar.Lighting.Walls.lightYellow,
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                    SmugglerHangar.Lighting.Walls.lightYellow2,
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                    SmugglerHangar.Lighting.Walls.dimmed,
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                    SmugglerHangar.Lighting.Walls.strongYellow,
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                    SmugglerHangar.Lighting.Walls.white,
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                    SmugglerHangar.Lighting.Walls.lightGreen,
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                    SmugglerHangar.Lighting.Walls.yellow
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                }, false, refresh)
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            end
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        }
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    },
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    Details = {
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        bedroomClutter = "set_bedroom_clutter",
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        Enable = function(details, state, refresh)
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            SetIplPropState(SmugglerHangar.interiorId, details, state, refresh)
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        end
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    },
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    LoadDefault = function()
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        SmugglerHangar.Ipl.Interior.Load()
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        SmugglerHangar.Walls.SetColor(SmugglerHangar.Colors.colorSet1)
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        SmugglerHangar.Cranes.Set(SmugglerHangar.Cranes.on, SmugglerHangar.Colors.colorSet1)
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        SmugglerHangar.Floor.Style.Set(SmugglerHangar.Floor.Style.plain)
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        SmugglerHangar.Floor.Decals.Set(SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Colors.colorSet1)
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        SmugglerHangar.Lighting.Ceiling.Set(SmugglerHangar.Lighting.Ceiling.yellow)
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        SmugglerHangar.Lighting.Walls.Set(SmugglerHangar.Lighting.Walls.neutral)
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        SmugglerHangar.Lighting.FakeLights.Set(SmugglerHangar.Lighting.FakeLights.yellow)
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        SmugglerHangar.ModArea.Set(SmugglerHangar.ModArea.on, SmugglerHangar.Colors.colorSet1)
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        SmugglerHangar.Office.Set(SmugglerHangar.Office.basic)
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        SmugglerHangar.Bedroom.Style.Set(SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Colors.colorSet1)
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        SmugglerHangar.Bedroom.Blinds.Set(SmugglerHangar.Bedroom.Blinds.opened)
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        SmugglerHangar.Details.Enable(SmugglerHangar.Details.bedroomClutter, false)
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        RefreshInterior(SmugglerHangar.interiorId)
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    end
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}
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