127 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local Config = require("shared.sh_config")
 | 
						|
local Locales = require("shared.sh_locales")
 | 
						|
 | 
						|
local isDead = false
 | 
						|
 | 
						|
local function DisableControls()
 | 
						|
	CreateThread(function()
 | 
						|
		while isDead do
 | 
						|
			DisableAllControlActions(0) -- This will disable in-game controls (e.g., movement, actions) but will not prevent menus or UIs that open via key mappings from appearing.
 | 
						|
			for _, keyCode in ipairs(Config.EnabledControls) do
 | 
						|
				EnableControlAction(0, keyCode, true)
 | 
						|
			end
 | 
						|
			Wait(0)
 | 
						|
		end
 | 
						|
	end)
 | 
						|
end
 | 
						|
 | 
						|
local function ToggleUI(isVisible)
 | 
						|
	SendNUIMessage({ action = "toggleDeathscreen", showDeathscreen = isVisible })
 | 
						|
	SetNuiFocus(isVisible, isVisible)
 | 
						|
	SetNuiFocusKeepInput(isVisible)
 | 
						|
	DisableControls()
 | 
						|
	if Config.BlurUIBackground then (isVisible and TriggerScreenblurFadeIn or TriggerScreenblurFadeOut)(0) end
 | 
						|
end
 | 
						|
 | 
						|
-- Credits to qb-ambulancejob for some parts of this function
 | 
						|
local function DoDeathAnim()
 | 
						|
	local playerPed = cache.ped
 | 
						|
 | 
						|
	while GetEntitySpeed(playerPed) > 0.5 or IsPedRagdoll(playerPed) do
 | 
						|
		Wait(10)
 | 
						|
	end
 | 
						|
 | 
						|
	if isDead then
 | 
						|
		local coords = GetEntityCoords(playerPed)
 | 
						|
		local heading = GetEntityHeading(playerPed)
 | 
						|
 | 
						|
		if IsPedInAnyVehicle(playerPed, false) then
 | 
						|
			local playerVeh = GetVehiclePedIsIn(playerPed, false)
 | 
						|
			local vehSeats = GetVehicleModelNumberOfSeats(joaat(GetEntityModel(playerVeh)))
 | 
						|
			for i = -1, vehSeats do
 | 
						|
				local vehSeatPed = GetPedInVehicleSeat(playerVeh, i)
 | 
						|
				if vehSeatPed == playerPed then
 | 
						|
					NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z + 0.5, heading, 0, false)
 | 
						|
					SetPedIntoVehicle(playerPed, playerVeh, i)
 | 
						|
				end
 | 
						|
			end
 | 
						|
		else
 | 
						|
			NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z + 0.5, heading, 0, false)
 | 
						|
		end
 | 
						|
 | 
						|
		local maxHealth = GetPedMaxHealth(playerPed)
 | 
						|
		SetEntityInvincible(playerPed, true)
 | 
						|
		SetEntityHealth(playerPed, maxHealth)
 | 
						|
 | 
						|
		local animDict = IsPedInAnyVehicle(playerPed, false) and "veh@low@front_ps@idle_duck" or Config.DeathAnim.animDict
 | 
						|
		local animName = IsPedInAnyVehicle(playerPed, false) and "sit" or Config.DeathAnim.animName
 | 
						|
 | 
						|
		while not HasAnimDictLoaded(animDict) do
 | 
						|
			RequestAnimDict(animDict)
 | 
						|
			Wait(50)
 | 
						|
		end
 | 
						|
 | 
						|
		while isDead do
 | 
						|
			if not IsEntityPlayingAnim(playerPed, animDict, animName, 8) then TaskPlayAnim(playerPed, animDict, animName, 1.0, 1.0, -1, 8, 0, false, false, false) end
 | 
						|
			Wait(1000)
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
local function ReviveActions()
 | 
						|
	isDead = false
 | 
						|
	ToggleUI(false)
 | 
						|
	RevivePed()
 | 
						|
	HandleVoiceState(true)
 | 
						|
end
 | 
						|
 | 
						|
local function OnPlayerDeath()
 | 
						|
	isDead = true
 | 
						|
	if IsPauseMenuActive() then SetFrontendActive(false) end
 | 
						|
	ToggleUI(true)
 | 
						|
	HandleVoiceState(false)
 | 
						|
	if Config.DeathAnim.enabled then DoDeathAnim() end
 | 
						|
end
 | 
						|
RegisterNetEvent("cloud-deathscreen:client:OnPlayerDeath", OnPlayerDeath)
 | 
						|
 | 
						|
local function OnPlayerSpawn()
 | 
						|
	isDead = false
 | 
						|
	ToggleUI(false)
 | 
						|
	HandleVoiceState(true)
 | 
						|
end
 | 
						|
RegisterNetEvent("cloud-deathscreen:client:OnPlayerSpawn", OnPlayerSpawn)
 | 
						|
 | 
						|
RegisterNUICallback("deathscreen:fetchData", function(data, cb)
 | 
						|
	local label = data.label
 | 
						|
	if not type(label) == "string" then return end
 | 
						|
 | 
						|
	local actions = {
 | 
						|
		initData = function()
 | 
						|
			cb({ locales = Locales.UI, soundVolume = Config.SoundVolume, mainTimer = Config.MainTimer, faceDeathTimer = Config.FaceDeathTimer })
 | 
						|
		end,
 | 
						|
		callEmergency = function()
 | 
						|
			PlaySoundFrontend(-1, "Click", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true)
 | 
						|
			local success = pcall(CallEmergency)
 | 
						|
			cb(success)
 | 
						|
		end,
 | 
						|
		faceDeath = function()
 | 
						|
			local paymentSuccess = lib.callback.await("cloud-deathscreen:server:PayFine", false)
 | 
						|
 | 
						|
			if paymentSuccess then
 | 
						|
				PlaySoundFrontend(-1, "Click", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true)
 | 
						|
				ReviveActions()
 | 
						|
				cb(paymentSuccess)
 | 
						|
			else
 | 
						|
				PlaySoundFrontend(-1, "CHECKPOINT_MISSED", "HUD_MINI_GAME_SOUNDSET", true)
 | 
						|
				cb(paymentSuccess)
 | 
						|
			end
 | 
						|
		end,
 | 
						|
		timeExpired = function()
 | 
						|
			local success = pcall(ReviveActions)
 | 
						|
			cb(success)
 | 
						|
		end,
 | 
						|
	}
 | 
						|
 | 
						|
	local actionFunction = actions[label]
 | 
						|
	if actionFunction then actionFunction() end
 | 
						|
end)
 |