309 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			309 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local QBCore = exports['qb-core']:GetCoreObject()
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| 
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| local function GetJobs(citizenid)
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|     local p = promise.new()
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|     MySQL.Async.fetchAll("SELECT jobdata FROM multijobs WHERE citizenid = @citizenid",{
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|         ["@citizenid"] = citizenid
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|     }, function(jobs)
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|         if jobs[1] and jobs ~= "[]" then
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|             jobs = json.decode(jobs[1].jobdata)
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|         else
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|             local Player = QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
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|             local temp = {}
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|             if not Config.IgnoredJobs[Player.PlayerData.job.name] then
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|                 temp[Player.PlayerData.job.name] = Player.PlayerData.job.grade.level
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|                 MySQL.insert('INSERT INTO multijobs (citizenid, jobdata) VALUES (:citizenid, :jobdata) ON DUPLICATE KEY UPDATE jobdata = :jobdata', {
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|                     citizenid = citizenid,
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|                     jobdata = json.encode(temp),
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|                 })
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|             end
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|             jobs = temp
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|         end
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|         p:resolve(jobs)
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|     end)
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|     return Citizen.Await(p)
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| end
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| exports("GetJobs", GetJobs)
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|     
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| local function AddJob(citizenid, job, grade)
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|     local jobs = GetJobs(citizenid)
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|     for ignored in pairs(Config.IgnoredJobs) do
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|         if jobs[ignored] then
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|             jobs[ignored] = nil
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|         end
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|     end
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| 
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|     jobs[job] = grade
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|     MySQL.insert('INSERT INTO multijobs (citizenid, jobdata) VALUES (:citizenid, :jobdata) ON DUPLICATE KEY UPDATE jobdata = :jobdata', {
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|         citizenid = citizenid,
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|         jobdata = json.encode(jobs),
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|     })
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| end
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| exports("AddJob", AddJob)
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| 
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| local function UpdatePlayerJob(Player, job, grade)
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|     if Player.PlayerData.source ~= nil then
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|         Player.Functions.SetJob(job,grade)
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|     else -- player is offline
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|         local sharedJobData = QBCore.Shared.Jobs[job]
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|         if sharedJobData == nil then return end
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| 
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|         local sharedGradeData = sharedJobData.grades[grade]
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|         if sharedGradeData == nil then return end
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| 
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|         local isBoss = false
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|         if sharedGradeData.isboss then isBoss = true end
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| 
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|         MySQL.update.await("update players set job = @jobData where citizenid = @citizenid", {
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|             jobData = json.encode({
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|                 label = sharedJobData.label,
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|                 name = job,
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|                 isboss = isBoss,
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|                 onduty = sharedJobData.defaultDuty,
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|                 payment = sharedGradeData.payment,
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|                 grade = {
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|                     name = sharedGradeData.name,
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|                     level = grade,
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|                 },
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|             }),
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|             citizenid = Player.PlayerData.citizenid
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|         })
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|     end
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| end
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| 
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| local function UpdateJobRank(citizenid, job, grade)
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|     local Player = QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
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|     if Player == nil then
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|         return
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|     end
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| 
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|     local jobs = GetJobs(citizenid)
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|     if jobs[job] == nil then
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|         return
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|     end
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|     
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|     jobs[job] = grade
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|     
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|     MySQL.update.await("update multijobs set jobdata = :jobdata where citizenid = :citizenid", {
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|         citizenid = citizenid,
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|         jobdata = json.encode(jobs),
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|     })
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|     
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|     -- if the current job matches, then update
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|     if Player.PlayerData.job.name == job then
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|         UpdatePlayerJob(Player, job, grade)
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|     end
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| end
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| exports("UpdateJobRank", UpdateJobRank)
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| 
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| local function RemoveJob(citizenid, job)
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|     local Player = QBCore.Functions.GetPlayerByCitizenId(citizenid)
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| 
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|     if Player == nil then
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|         Player = QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
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|     end
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| 
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|     if Player == nil then return end
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| 
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|     local jobs = GetJobs(citizenid)
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|     jobs[job] = nil
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| 
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|     -- Since we removed a job, put player in a new job
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|     local foundNewJob = false
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|     if Player.PlayerData.job.name == job then
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|         for k,v in pairs(jobs) do
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|             UpdatePlayerJob(Player, k,v)
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|             foundNewJob = true
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|             break
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|         end
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|     end
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| 
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|     if not foundNewJob then
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|         UpdatePlayerJob(Player, "unemployed", 0)
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|     end
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| 
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|     MySQL.insert('INSERT INTO multijobs (citizenid, jobdata) VALUES (:citizenid, :jobdata) ON DUPLICATE KEY UPDATE jobdata = :jobdata', {
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|         citizenid = citizenid,
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|         jobdata = json.encode(jobs),
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|     })
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| end
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| exports("RemoveJob", RemoveJob)
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| 
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| QBCore.Commands.Add('removejob', 'Remove Multi Job (Admin Only)', { { name = 'id', help = 'ID of player' }, { name = 'job', help = 'Job Name' } }, false, function(source, args)
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|     local source = source
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|     if source ~= 0 then
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|         if args[1] then
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|             local Player = QBCore.Functions.GetPlayer(tonumber(args[1]))
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|             if Player then
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|                 if args[2] then
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|                     RemoveJob(Player.PlayerData.citizenid, args[2])
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|                 else
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|                     TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|                 end
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|             else
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|                 TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|             end
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|         else
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|             TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|         end
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|     else
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|         TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|     end
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| end, 'admin')
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| 
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| QBCore.Commands.Add('addjob', 'Add Multi Job (Admin Only)', { { name = 'id', help = 'ID of player' }, { name = 'job', help = 'Job Name' }, { name = 'grade', help = 'Job Grade' } }, false, function(source, args)
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|     local source = source
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|     if source ~= 0 then
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|         if args[1] then
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|             local Player = QBCore.Functions.GetPlayer(tonumber(args[1]))
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|             if Player then
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|                 if args[2]and args[3] then
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|                     AddJob(Player.PlayerData.citizenid, args[2], args[3])
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|                 else
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|                     TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|                 end
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|             else
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|                 TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|             end
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|         else
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|             TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|         end
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|     else
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|         TriggerClientEvent("QBCore:Notify", source, "Wrong usage!")
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|     end
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| end, 'admin')
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| 
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| 
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| QBCore.Functions.CreateCallback("ps-multijob:getJobs", function(source, cb)
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|     local Player = QBCore.Functions.GetPlayer(source)
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|     local jobs = GetJobs(Player.PlayerData.citizenid)
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|     local multijobs = {}
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|     local whitelistedjobs = {}
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|     local civjobs = {}
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|     local active = {}
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|     local pendingJobs = {} -- Track jobs that might be loaded later
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| 
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|     -- Initialize active jobs count
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|     local Players = QBCore.Functions.GetPlayers()
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|     for i = 1, #Players, 1 do
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|         local xPlayer = QBCore.Functions.GetPlayer(Players[i])
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|         if xPlayer then
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|             active[xPlayer.PlayerData.job.name] = active[xPlayer.PlayerData.job.name] or 0
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|             if xPlayer.PlayerData.job.onduty then
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|                 active[xPlayer.PlayerData.job.name] = active[xPlayer.PlayerData.job.name] + 1
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|             end
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|         end
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|     end
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| 
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|     for job, grade in pairs(jobs) do
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|         if QBCore.Shared.Jobs[job] == nil then
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|             -- Store this job for later processing
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|             pendingJobs[job] = grade
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|         else
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|             local online = active[job] or 0
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|             local getjobs = {
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|                 name = job,
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|                 grade = grade,
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|                 description = Config.Descriptions[job] or "No description available",
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|                 icon = Config.FontAwesomeIcons[job] or "fa-solid fa-briefcase",
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|                 label = QBCore.Shared.Jobs[job].label,
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|                 active = online,
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|             }
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|             
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|             -- Safer access to grade properties
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|             if QBCore.Shared.Jobs[job].grades and QBCore.Shared.Jobs[job].grades[tostring(grade)] then
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|                 getjobs.gradeLabel = QBCore.Shared.Jobs[job].grades[tostring(grade)].name or "Unknown"
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|                 getjobs.salary = QBCore.Shared.Jobs[job].grades[tostring(grade)].payment or 0
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|             else
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|                 getjobs.gradeLabel = "Unknown"
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|                 getjobs.salary = 0
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|             end
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|             
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|             if Config.WhitelistJobs[job] then
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|                 whitelistedjobs[#whitelistedjobs+1] = getjobs
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|             else
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|                 civjobs[#civjobs+1] = getjobs
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|             end
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|         end
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|     end
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| 
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|     multijobs = {
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|         whitelist = whitelistedjobs,
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|         civilian = civjobs,
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|     }
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|     cb(multijobs)
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| end)
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| 
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| RegisterNetEvent("ps-multijob:changeJob",function(cjob, cgrade)
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|     local source = source
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|     local Player = QBCore.Functions.GetPlayer(source)
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| 
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|     if cjob == "unemployed" and cgrade == 0 then
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|         Player.Functions.SetJob(cjob, cgrade)
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|         return
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|     end
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| 
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|     local jobs = GetJobs(Player.PlayerData.citizenid)
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|     for job, grade in pairs(jobs) do
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|         if cjob == job and cgrade == grade then
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|             Player.Functions.SetJob(job, grade)
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|         end
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|     end
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| end)
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| 
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| RegisterNetEvent("ps-multijob:removeJob",function(job, grade)
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|     local source = source
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|     local Player = QBCore.Functions.GetPlayer(source)
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|     RemoveJob(Player.PlayerData.citizenid, job)
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| end)
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| 
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| -- QBCORE EVENTS
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| 
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| RegisterNetEvent('ps-multijob:server:removeJob', function(targetCitizenId)
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|     MySQL.Async.execute('DELETE FROM multijobs WHERE citizenid = ?', { targetCitizenId }, function(affectedRows)
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|         if affectedRows > 0 then
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|             print('Removed job: ' .. targetCitizenId)
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|         else
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|             print('Cannot remove job: ' .. targetCitizenId)
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|         end
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|     end)
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| end)
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| 
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| RegisterNetEvent('QBCore:Server:OnJobUpdate', function(source, newJob)
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|     local source = source
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|     local Player = QBCore.Functions.GetPlayer(source)
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|     local jobs = GetJobs(Player.PlayerData.citizenid)
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|     local amount = 0
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|     local setjob = newJob
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|     for k,v in pairs(jobs) do
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|         amount = amount + 1
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|     end
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| 
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|     local maxJobs = Config.MaxJobs
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|     if QBCore.Functions.HasPermission(source, "admin") then
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|         maxJobs = math.huge
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|     end
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| 
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|     if amount < maxJobs and not Config.IgnoredJobs[setjob.name] then
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|         local foundOldJob = jobs[setjob.name]
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|         if not foundOldJob or foundOldJob ~= setjob.grade.level then
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|             AddJob(Player.PlayerData.citizenid, setjob.name, setjob.grade.level)
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|         end
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|     end
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| end)
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| 
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| -- Add the event listener for jobs_creator
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| RegisterNetEvent("jobs_creator:injectJobs", function(jobs)
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|     -- This will run when jobs are injected by jobs_creator
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|     print("ps-multijob: Jobs have been updated by jobs_creator")
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|     
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|     -- Optional: You could notify online players that jobs have been updated
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|     -- This would allow them to refresh their job menu to see any new jobs
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|     local Players = QBCore.Functions.GetPlayers()
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|     for i = 1, #Players do
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|         local Player = QBCore.Functions.GetPlayer(Players[i])
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|         if Player then
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|             TriggerClientEvent('QBCore:Notify', Players[i], "Job system has been updated", "success")
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|         end
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|     end
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| end)
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