292 lines
18 KiB
Text
292 lines
18 KiB
Text
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_PROLASER4">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="0.900000" />
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<AnimBlindFireRateModifier value="0.900000" />
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<AnimWantingToShootFireRateModifier value="3.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPerson">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PROLASER4">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="0.900000" />
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<AnimBlindFireRateModifier value="0.900000" />
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<AnimWantingToShootFireRateModifier value="3.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
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<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
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</FPSFidgetClipsetHashes>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonAiming">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PROLASER4">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="0.900000" />
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<AnimBlindFireRateModifier value="0.900000" />
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<AnimWantingToShootFireRateModifier value="3.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
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</FPSFidgetClipsetHashes>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonRNG">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PROLASER4">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="0.900000" />
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<AnimBlindFireRateModifier value="0.900000" />
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<AnimWantingToShootFireRateModifier value="3.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
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<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
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<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
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</FPSFidgetClipsetHashes>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonScope">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PROLASER4">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
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<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="0.900000" />
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<AnimBlindFireRateModifier value="0.900000" />
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<AnimWantingToShootFireRateModifier value="3.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
|
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
|
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
|
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
|
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
|
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
|
</Item>
|
|
</WeaponAnimations>
|
|
</Item>
|
|
</WeaponAnimationsSets>
|
|
</CWeaponAnimationsSets>
|