2369 lines
		
	
	
	
		
			122 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			2369 lines
		
	
	
	
		
			122 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
Config = {}
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Config.Debug = true
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Config.Language = "de" -- Language to use.
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Config.RenderDistance = 100.0 -- Scenario display Radius.
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Config.InteractDistance = 2.0 -- Interact Radius
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Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.
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Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.
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Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
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    enabled = true,
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    id = 2,
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    scale = 0.25, 
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    color = {255, 255, 255, 127}
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}
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Config.Effects = {
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    ["high"] = {
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        canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
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        process = function(data)
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            local time = data.time or 5000
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            local intensity = data.intensity or 1.0
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            local player = PlayerId()
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            local ped = PlayerPedId()
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            RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK") 
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            while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
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                Wait(0)
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            end    
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            SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
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            SetPedMotionBlur(ped, true)
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            SetPedIsDrunk(ped, true)
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            SetTimecycleModifier("spectator6")
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            for i=1, 100 do 
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                SetTimecycleModifierStrength(i * 0.01)
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                ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
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                Wait(10)
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            end
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            Wait(time)
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            for i=1, 100 do 
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                SetTimecycleModifierStrength(1.0 - (i * 0.01))
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                ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
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                Wait(10)
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            end
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            SetPedMoveRateOverride(player, 1.0)
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            SetRunSprintMultiplierForPlayer(player, 1.0)
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            SetPedIsDrunk(ped, false)
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            SetPedMotionBlur(ped, false)
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            ResetPedMovementClipset(ped, 1.0)
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        end
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    },
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    ["drunk"] = {
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        canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
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        process = function(data)
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            local time = data.time or 5000
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            local intensity = data.intensity or 1.0
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            local player = PlayerId()
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            local ped = PlayerPedId()
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            RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK") 
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            while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
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                Wait(0)
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            end    
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            SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
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            SetPedMotionBlur(ped, true)
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            SetPedIsDrunk(ped, true)
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            SetTimecycleModifier("drug_wobbly")
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            for i=1, 100 do 
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                SetTimecycleModifierStrength(i * 0.01)
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                ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
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                Wait(10)
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            end
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            Wait(time)
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            for i=1, 100 do 
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                SetTimecycleModifierStrength(1.0 - (i * 0.01))
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                ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
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                Wait(10)
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            end
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            SetPedMoveRateOverride(player, 1.0)
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            SetRunSprintMultiplierForPlayer(player,1.0)
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            SetPedIsDrunk(ped, false)		
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            SetPedMotionBlur(ped, false)
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            ResetPedMovementClipset(ped, 1.0)
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        end
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    },
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}
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Config.ExternalStatus = function(source, name, amount) -- (Server-Sided) Implement custom exports and events for external status resources.
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    if amount == 0 then return end
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    if amount > 0 then -- Add Status
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        if amount > 200 then
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            TriggerEvent("evidence:client:SetStatus", "heavyalcohol", amount)
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        else
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            TriggerEvent("evidence:client:SetStatus", "alcohol", amount)
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        end
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        if GetResourceState("ps_buffs") == "started" then
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            local amount = math.abs(amount)
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            exports.ps_buffs:AddBuff(source, GetIdentifier(source), name, amount)
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        end
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    else -- Remove Status
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        if GetResourceState("ps_buffs") == "started" then
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            local amount = math.abs(amount)
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            exports.ps_buffs:RemoveBuff(source, GetIdentifier(source), name)
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        end
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    end
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end
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Config.Options = { -- Item Options
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    drop = {
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        despawnTime = 120, -- Seconds until it deletes the entity after dropping it.
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    },
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    throwing = { 
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        despawnTime = 5, -- Seconds until it deletes the entity after throwing it.
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        power = 20, -- The amount of power to use when throwing the entity.
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    }
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}
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Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
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    hunger  = 100,
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    thirst  = 100,
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    stress  = -1,
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    armor   = -1,
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    stamina = -1,
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}
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Config.Items = {
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    ["sandwich"] = {
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        uses = 1,
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        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 10,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["tosti"] = {
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        uses = 1,
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        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 10,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["twerks_candy"] = {
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        uses = 1,
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        prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 10,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["snikkel_candy"] = {
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        uses = 1,
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        prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 10,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["pelmini"] = {
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        uses = 1,
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        prop = { model = `prop_cs_bowl_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
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        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 10,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["tims_instant_nudeln"] = {
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        uses = 1,
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        prop = { model = `v_res_fa_potnoodle`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
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        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 10,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["donut"] = {
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        uses = 1,
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        prop = { model = `bzzz_foodpack_donut001`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 6,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["pralinen"] = {
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        uses = 1,
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        prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 6,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["muffin"] = {
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        uses = 1,
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        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 6,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["nordisee_fischfrikadelle_im_broetchen"] = {
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        uses = 1,
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        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 6,
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            thirst  = 0,
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            stress  = 0,
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            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["halbes_haendel"] = {
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        uses = 1,
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        prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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            hunger  = 6,
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            thirst  = 0,
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						|
            stress  = 0,
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						|
            armor   = 0,
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            alcohol = 0,
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            stamina = 0,
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        }
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    },
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    ["mettbroetchen"] = {
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        uses = 1,
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        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
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						|
    ["leberkas_semmal"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["lutschfinger_eis"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `natty_lollipop_spiral01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kaugummi"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["fish_and_chips"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["schnitzelbroetchen"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["hundefutter"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `v_ret_247_swtcorn2`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["stevens_apfelmustorte"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_sugary_applepie_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kas_leberkas_semmal"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["macrons"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_sugary_macaron_d`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["tier_leckerlis"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_food_cb_chips`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["katzenfutter"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_bowl_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 6,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["heartstopper"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["bleeder"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["burger"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cheese_burger"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },  
 | 
						|
    ["hotdog_deluxe"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_hotdog_02`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },      
 | 
						|
    ["pizza_burger"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },      
 | 
						|
    ["pizza_piece"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `knjgh_pizzaslice1`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    }, 
 | 
						|
    ["fries_with_dip"] = {
 | 
						|
        uses =2,
 | 
						|
        prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["salsa_nachos"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cheeseanachos"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["saldprezels"] = {
 | 
						|
        uses = 8,
 | 
						|
        prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 4,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["jelly_beans"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_sugary_candy_a`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 4,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["j_and_js"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 4,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["gumianimals"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 4,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["eis_konfekt"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 4,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["popcorn"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_prop_popcorn_box_c`, boneId = 60309, offset = vec3(0.13, -0.01, 0.11), rotation = vec3(-80.0, -14.0, 3.0) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["waffle_icream"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_dessert_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    }, 
 | 
						|
    ["bcesandwich"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_sandwich_01`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    }, 
 | 
						|
    ["scookie"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_sugary_cookie_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    }, 
 | 
						|
    ["ffries"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["frenchfries"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["marshmallows"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `v_ret_ml_chips4`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["buritto"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["hotdog"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_hotdog_02`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cottoncandy"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_candy_cotton_pink`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["dueruem"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["falafel"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 8,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["doener"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_kebab_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["lahmacun"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["mixed_grilled_plate"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kuzu_sis"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["bauernsalat"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["zwiebelsalat"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["sunflowerseeds"] = {
 | 
						|
        uses = 8,
 | 
						|
        prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 4,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["goezleme"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["thors_sandwich"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },   
 | 
						|
    ["heimdalls_guard_bread"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },   
 | 
						|
    ["dins_isdom_latter"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ifs_olden_arvest"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["jords_ea_latter"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["skadis_winter_skewers"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["reyas_arden_alad"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
 | 
						|
        idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["okis_ischief_ites"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 8,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["aldurs_right_ites"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 8,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["hors_hunder_ings"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 8,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["hors_hunder_ings"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 8,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["odins_nuesse"] = {
 | 
						|
        uses = 8,
 | 
						|
        prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 4,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_ribs"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_briskets"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_pork_joint"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_bbq_sausages"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_short_ribs"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_lamb_chops"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_bbq_thigh"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_turkey_drum"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_corn_cob"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_kebab"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cooked_bbq_wings"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 5,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["gg_hunting_cookedmeat"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["loaded_fries"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
 | 
						|
        idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 10,
 | 
						|
            thirst  = 0,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["beer"] = {
 | 
						|
        uses = 3,
 | 
						|
        prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 500000, intensity = 1.0 },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 20,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["spazi"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_new_snacks_pepsiloca_b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["spazi_limo"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `bzzz_new_snacks_pepsiloca_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ecoal_dose"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["sprunk_dose"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["slushi"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["bubble_tea"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    }, 
 | 
						|
    ["ecola_zero_dose"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_ecola_can`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },      
 | 
						|
    ["sprunk_zero_dose"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_ld_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },        
 | 
						|
    ["sprunk_dose"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_ld_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["orange_o_tang_zero_dose"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_orang_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["orange_o_tang_dose"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `prop_orang_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ecola_zero_flasche"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ecola_flasche"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["sprunk_flasche"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["sprunk_zero_flasche"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["orange_o_tang_zero_flasche"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["orange_o_tang_flasche"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },    
 | 
						|
    ["water_bottle"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `h4_prop_club_water_bottle`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["junk_energy"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `sf_prop_sf_can_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["munky_juice"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_food_capisun_a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["munky_juice_ice_tea"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `ng_proc_sodacan_01b`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["campers_fuel"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `sf_prop_sf_can_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kakao"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `p_amb_coffeecup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
 | 
						|
        status = {
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 4,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["billokaffee"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
 | 
						|
        status = {
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 4,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["coffee"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = {
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 4,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["salep"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `p_ing_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = {
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 20,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ayran"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = {
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 20,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cay"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_cup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = {
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 20,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["raki"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `h4_prop_battle_shot_glass_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },
 | 
						|
        status = {
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 5,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["gazoz"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ng_proc_sodacan_01b`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kayas_rotwein"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `p_wine_glass_s`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["marble_pop_limo"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `h4_prop_club_tonic_bottle`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cerveza_barracho"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_beer_bar`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kadis_rostbite"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["jords_cean_reeze_alkoholfrei"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,   boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ifs_olden_ectar"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ggdrasils_ssence"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["baldurslightelixir"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },          
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["eimdalls_lear_ight"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },          
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["lokis_trickster_punch"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        effect = { name = "drunk", time = 40000, intensity = 1.0 },          
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["hors_hunder_torm_alkoholfrei"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["freyas_blossom"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["odins_wisdom_brew"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_beerdusche`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["skadis_hunt"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["njords_tide"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["sifs_golden-ale"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["yggdrasils_root"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["baldurs_light"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["heimdalls_watch"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["freyas_kiss"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["thors_hammer"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["odins_mead"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["sprunk"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ecola"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ornageo"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["ecola_light"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["sludgie"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["juice"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 10,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["whiskey"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_whiskey_bottle`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["vodka"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_cherenkov_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["wine"] = {
 | 
						|
        uses = 4,
 | 
						|
        prop = { model = `prop_cherenkov_01`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["wwine"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `prop_drink_whtwine`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cup_cola"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cup_lemonade"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cup_tide"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cup_beer"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["coffeemug"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["latte"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["cappuccino"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["espresso"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["milk"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_res_tt_milk`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kakao"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kakao2"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["kakao3"] = {
 | 
						|
        uses = 2,
 | 
						|
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["applejuice"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_tree_juice_red`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
    ["orangejuice"] = {
 | 
						|
        uses = 1,
 | 
						|
        prop = { model = `bzzz_tree_juice_red`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
						|
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
						|
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
						|
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
						|
            hunger  = 0,
 | 
						|
            thirst  = 6,
 | 
						|
            stress  = 0,
 | 
						|
            armor   = 0,
 | 
						|
            alcohol = 0,
 | 
						|
            stamina = 0,
 | 
						|
        }
 | 
						|
    },
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
}
 |