41 lines
		
	
	
		
			No EOL
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			No EOL
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| AddEventHandler('gameEventTriggered', function(eventName, args)
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|     if eventName == 'CEventNetworkEntityDamage' then
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|         local victim = args[1]
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|         local culprit = args[2]
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|         local isDead = args[4] == 1
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| 
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|         if isDead then
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|             local origCoords = GetEntityCoords(victim)
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|             local pickup = CreatePickupRotate(`PICKUP_MONEY_VARIABLE`, origCoords.x, origCoords.y, origCoords.z - 0.7, 0.0, 0.0, 0.0, 512, 0, false, 0)
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|             local netId = PedToNet(victim)
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| 
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|             local undoStuff = { false }
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| 
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|             CreateThread(function()
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|                 local self = PlayerPedId()
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| 
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|                 while not undoStuff[1] do
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|                     Wait(50)
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| 
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|                     if #(GetEntityCoords(self) - origCoords) < 2.5 and HasPickupBeenCollected(pickup) then
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|                         TriggerServerEvent('money:tryPickup', netId)
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| 
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|                         RemovePickup(pickup)
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|                         break
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|                     end
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|                 end
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| 
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|                 undoStuff[1] = true
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|             end)
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| 
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|             SetTimeout(15000, function()
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|                 if not undoStuff[1] then
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|                     RemovePickup(pickup)
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|                     undoStuff[1] = true
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|                 end
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|             end)
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| 
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|             TriggerServerEvent('money:allowPickupNear', netId)
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|         end
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|     end
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| end) | 
