54 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --[[
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|     If you have a different script name for the following ones, change it to your one
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|     Example:
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| 
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|     EXTERNAL_SCRIPTS_NAMES = {
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|         ["es_extended"] = "mygamemode_extended",
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|     }
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| ]]
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| 
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| EXTERNAL_SCRIPTS_NAMES = {
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|     ["es_extended"] = "es_extended",
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|     ["qb-core"] = "qb-core",
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| 
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|     ["esx_addonaccount"] = "esx_addonaccount",
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| 
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|     -- If you don't use these inventories, don't touch
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|     ["ox_inventory"] = "ox_inventory",
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|     ["qs-inventory"] = "qs-inventory",
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|     
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|     -- Targeting
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|     ["ox_target"] = "ox_target",
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|     ["qb-target"] = "qb-target",
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| }
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| 
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| -- Edit here your police jobs
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| POLICE_JOBS_NAMES = {
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|     ["police"] = true,
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|     ["sheriff"] = true,
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| }
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| 
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| -- Separator for values like $12.553.212 (default it's the dot '.')
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| PRICES_SEPARATOR = "."
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| 
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| --[[
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|     The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
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| ]] 
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| SECONDS_TO_REFRESH_SHARED_OBJECT = nil
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| 
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| --[[
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|     Here you can define the Z axis offset of a object model, it can be useful in case a object is floating in fields or in seeds
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| 
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|     If the number is negative, the object will be placed below the default position
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|     If the number is positive, the object will be placed above the default position
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| ]]
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| OBJECTS_MODELS_OFFSETS = {
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|     [GetHashKey("prop_plant_fern_01b")] = -0.3,
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|     [GetHashKey("prop_plant_paradise")] = -0.7,
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|     [GetHashKey("prop_plant_paradise_b")] = -0.5,
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|     [GetHashKey("prop_veg_grass_02_a")] = -0.55,
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|     [GetHashKey("bkr_prop_weed_med_01a")] = -2.52,
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|     [GetHashKey("bkr_prop_weed_lrg_01a")] = -2.52,
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|     [GetHashKey("prop_snow_tree_04_d")] = -2.2,
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|     [GetHashKey("prop_tree_pine_02")] = -0.5,
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| }
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