183 lines
		
	
	
		
			No EOL
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			No EOL
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
---@diagnostic disable: duplicate-set-field
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local resourceName = "sleepless_interact"
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if GetResourceState(resourceName) == 'missing' then return end
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if GetResourceState("ox_target") == 'started' then return end
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local targetDebug = false
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local function detectDebugEnabled()
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    if BridgeSharedConfig.DebugLevel == 2 then targetDebug = true end
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end
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detectDebugEnabled()
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local sleepless_interact = exports.sleepless_interact
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local targetZones = {}
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Target = Target or {}
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---This is an internal function that is used to fix the options passed to fit alternative target systems, for example qb-ox or ox-qb etc.
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---@param options table
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---@return table
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Target.FixOptions = function(options)
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    for k, v in pairs(options) do
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        local action = v.onSelect or v.action
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        local select = function(entityOrData)
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            if type(entityOrData) == 'table' then
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                return action(entityOrData.entity)
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            end
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            return action(entityOrData)
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        end
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        options[k].onSelect = select
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    end
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    return options
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end
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---This will toggle the targeting system on or off. This is useful for when you want to disable the targeting system for a specific player entirely.
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---@param bool boolean
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Target.DisableTargeting = function(bool) -- someone disabled this mistakenly
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    sleepless_interact:disableInteract(bool)
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end
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---This will add target options to players.
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---@param options table
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Target.AddGlobalPlayer = function(options)
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    options = Target.FixOptions(options)
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    sleepless_interact:addGlobalPlayer(options)
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end
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---This will remove target options from all players.
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Target.RemoveGlobalPlayer = function()
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    sleepless_interact:removeGlobalPlayer()
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end
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---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
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---@param options table
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Target.AddGlobalPed = function(options)
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    options = Target.FixOptions(options)
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    sleepless_interact:addGlobalPed(options)
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end
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---This will remove target options from all peds. This is useful for when you want to remove target options from all peds.
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---@param options any
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Target.RemoveGlobalPed = function(options)
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    sleepless_interact:removeGlobalPed(options)
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end
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---This will add taget options to all vehicles.
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---@param options table
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Target.AddGlobalVehicle = function(options)
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    options = Target.FixOptions(options)
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    sleepless_interact:addGlobalVehicle(options)
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end
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---This will remove target options from all vehicles.
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---@param options table
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Target.RemoveGlobalVehicle = function(options)
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    local assembledLables = {}
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    for k, v in pairs(options) do
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        table.insert(assembledLables, v.name)
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    end
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    sleepless_interact:removeGlobalVehicle(assembledLables)
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end
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---This will add a networked entity to the target system.
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---@param netids table | number
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---@param options table
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Target.AddNetworkedEntity = function(netids, options)
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    options = Target.FixOptions(options)
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    sleepless_interact:addEntity(netids, options)
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end
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---This will remove a networked entity from the target system.
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---@param netids table | number
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---@param optionNames string
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Target.RemoveNetworkedEntity = function(netids, optionNames)
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    sleepless_interact:removeEntity(netids, optionNames)
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end
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---This will generate targets on non networked entites with the passed options.
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---@param entities number | table
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---@param options table
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Target.AddLocalEntity = function(entities, options)
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    options = Target.FixOptions(options)
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    sleepless_interact:addLocalEntity(entities, options)
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end
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---This will remove the target options from a local entity. This is useful for when you want to remove target options from a specific entity.
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---@param entity number | table
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---@param labels string | table | nil
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Target.RemoveLocalEntity = function(entity, labels)
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    sleepless_interact:removeLocalEntity(entity, labels)
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end
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---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type.
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---@param models number | table
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---@param options table
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Target.AddModel = function(models, options)
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    options = Target.FixOptions(options)
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    sleepless_interact:addModel(models, options)
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end
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---This will remove target options from all specified models.
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---@param model number
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Target.RemoveModel = function(model)
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    sleepless_interact:removeModel(model)
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end
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---This will add a box zone to the target system. This is useful for when you want to add target options to a specific area.
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---@param name string
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---@param coords table
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---@param size table
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---@param heading number
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---@param options table
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Target.AddBoxZone = function(name, coords, size, heading, options)
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    options = Target.FixOptions(options)
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    local target = sleepless_interact:addCoords({
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        coords = coords,
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        options = options,
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    })
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    table.insert(targetZones, { name = name, id = target, creator = GetInvokingResource() })
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    return target
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end
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---This will add a circle zone to the target system. This is useful for when you want to add target options to a specific area.
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---@param name string
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---@param coords table
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---@param radius number
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---@param options table
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Target.AddSphereZone = function(name, coords, radius, heading, options)
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    options = Target.FixOptions(options)
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    local target = sleepless_interact:addSphereZone({
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        coords = coords,
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        radius = radius,
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        name = name,
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        debug = targetDebug,
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        options = options
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    })
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    table.insert(targetZones, { name = name, id = target, creator = GetInvokingResource() })
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    return target
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end
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---This will remove target options from a specific zone.
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---@param name string
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Target.RemoveZone = function(name)
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    for _, data in pairs(targetZones) do
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        if data.name == name then
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            sleepless_interact:removeCoords(data.id)
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            table.remove(targetZones, _)
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            break
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        end
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    end
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end
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AddEventHandler('onResourceStop', function(resource)
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    if resource ~= GetCurrentResourceName() then return end
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    for _, target in pairs(targetZones) do
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        if target.creator == resource then
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            sleepless_interact:removeZone(target.id)
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        end
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    end
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    targetZones = {}
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end)
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return Target |