46 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
EXTERNAL_EVENTS_NAMES = {
 | 
						|
    ["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
 | 
						|
}
 | 
						|
 | 
						|
INTERACTION_POINTS_REFRESH = 1000
 | 
						|
 | 
						|
--[[
 | 
						|
    You can edit this function if you want to add second jobs or anything like that (editing this function is down to you)
 | 
						|
    If you edit this, you WILL have also to edit the function in sv_integrations.lua file
 | 
						|
]]
 | 
						|
function isAllowedForJobs(allowedJobs)
 | 
						|
    if(not allowedJobs) then return true end
 | 
						|
 | 
						|
    local playerJob = Framework.getPlayerJob()
 | 
						|
 | 
						|
    if(allowedJobs[playerJob] == true) then
 | 
						|
        return true
 | 
						|
    elseif(allowedJobs[playerJob]) then
 | 
						|
        local playerJobGrade = tostring( Framework.getPlayerJobGrade() )
 | 
						|
 | 
						|
        return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade]
 | 
						|
    else
 | 
						|
        return false
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
-- Key to interact (for example with plants). Default is E (38)
 | 
						|
KEY_TO_INTERACT = 38
 | 
						|
 | 
						|
-- Key to burn the plant. Default is G (47)
 | 
						|
KEY_TO_BURN = 47
 | 
						|
 | 
						|
-- Enable or disable the smoke effect when burning plants
 | 
						|
BURN_PLANTS_SMOKE_EFFECT = true
 | 
						|
 | 
						|
-- How many seconds the blip for police alerts will remain in the map
 | 
						|
BLIP_TIME_AFTER_POLICE_ALERT = 120
 | 
						|
 | 
						|
 | 
						|
--[[
 | 
						|
    Default progressbar color (must be a hex code). Examples:
 | 
						|
    "#0fffef" - Light blue
 | 
						|
    "#ff0f0f" - Red
 | 
						|
    "#0f0fff" - Blue
 | 
						|
]]
 | 
						|
DEFAULT_PROGRESSBAR_COLOR = "#47ff33"
 |