534 lines
		
	
	
		
			No EOL
		
	
	
		
			18 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			534 lines
		
	
	
		
			No EOL
		
	
	
		
			18 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
Framework, PlayerLoaded, SpeedType, PlayerPed, stress, seatbeltOn = nil, false, nil, nil, 0, false
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Framework = GetFramework()
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Callback = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Framework.TriggerServerCallback or Framework.Functions.TriggerCallback
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-- Optimization
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Citizen.CreateThread(function()
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    Citizen.Wait(1)
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    while true do
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        PlayerPed = PlayerPedId()
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        Citizen.Wait(4500)
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    end
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end)
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RegisterNetEvent('PlayerLoaded', function(set)
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    stress = Customize.Stress and set or 0
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    FirstSetUp()
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    LoadRectMinimap()
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end)
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function FirstSetUp()
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    SpeedType = Customize.SpeedometerTypeKMH and 3.6 or 2.23694
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    SendReactMessage('setFirstSetUp', {
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        ID = GetPlayerServerId(PlayerId()),
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        ServerName = Customize.ServerName,
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        AlwaysOnMinimap = Customize.AlwaysOnMinimap,
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        SpeedType = Customize.SpeedometerTypeKMH and 'km/h' or 'mp/h',
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        MoneyType = Customize.MoneyType,
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        StreetDisplay = Customize.StreetDisplay,
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        UIColor = Customize.UIColor,
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        Display = Customize.Display,
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        StressDisplay = Customize.Stress,
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        setVisible = true
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    })
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    if (Customize.Framework == "ESX" or Customize.Framework == "NewESX") then
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        Callback('GetMoney', function(bank) SendReactMessage('setMoney', bank) end)
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    else
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        TriggerServerEvent('QBCore:UpdatePlayer')
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        SendReactMessage('setMoney', Framework.Functions.GetPlayerData().money.bank)
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    end
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    SendReactMessage('setUpdateStress', math.ceil(stress))
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    PlayerLoaded = true
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end
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Citizen.CreateThread(function() -- Online Players
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    local wait
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    while true do
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        if Optimize() then
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            Callback('Players', function(Get) SendReactMessage('setPlayersUpdate', Get) end)
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            wait = Customize.OnlinePlayersRefreshTime or 25000
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        else
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            wait = 2000
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        end
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        Citizen.Wait(wait)
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    end
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end)
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function Optimize()
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    if Framework == nil or not PlayerLoaded or PlayerPed == nil then
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        return false
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    else
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        return true
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    end
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end
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-- ! Health
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local LastHealth
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Citizen.CreateThread(function()
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    local wait
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    while true do
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        if Optimize() then
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            local Health = math.floor((GetEntityHealth(PlayerPed)/2))
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            if IsPedInAnyVehicle(PlayerPed) then wait = 250 else wait = 650 end
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            if Health ~= LastHealth then
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                if GetEntityModel(PlayerPed) == `mp_f_freemode_01` and Health ~= 0 then Health = (Health+13) end
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                SendReactMessage('setHealth', Health)
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                LastHealth = Health
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            else
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                wait = wait + 1200
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            end
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        else
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            Citizen.Wait(2000)
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        end
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        Citizen.Wait(wait)
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    end
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end)
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-- ! Armour
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local LastArmour
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Citizen.CreateThread(function()
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    while true do
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        if Optimize() then
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            local Armour = GetPedArmour(PlayerPed)
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            if Armour ~= LastArmour then
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                SendReactMessage('setArmour', Armour)
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                Citizen.Wait(2500)
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                LastArmour = Armour
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            else
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                Citizen.Wait(4321)
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            end
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        else
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            Citizen.Wait(2000)
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        end
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    end
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end)
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-- ! Stamina
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Citizen.CreateThread(function()
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local wait, LastOxygen
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    while true do
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        local Player = PlayerId()
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        local newoxygen = GetPlayerSprintStaminaRemaining(Player)
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        if IsPedInAnyVehicle(PlayerPed) then wait = 2100 end
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        if LastOxygen ~= newoxygen then
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            wait = 125
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            if IsEntityInWater(PlayerPed) then
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                oxygen = GetPlayerUnderwaterTimeRemaining(Player) * 10
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            else
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                oxygen = 100 - GetPlayerSprintStaminaRemaining(Player)
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            end
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            LastOxygen = newoxygen
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            SendReactMessage('setStamina', math.ceil(oxygen))
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        else
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            wait = 1850
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        end
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        Citizen.Wait(wait)
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    end
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end)
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-- ? Status
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RegisterNetEvent('hud:client:UpdateNeeds', function(newHunger, newThirst) -- Triggered in qb-core
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    local Hungerr = 0
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    local Thirstt = 0
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    if math.ceil(newHunger) > 100 then
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        Hungerr = 100
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    else
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        Hungerr = math.ceil(newHunger)
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    end
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    if math.ceil(newThirst) > 100 then
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        Thirstt = 100
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    else
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        Thirstt = math.ceil(newThirst)
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    end
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    SendReactMessage('setUpdateNeeds', { Hunger = Hungerr, Thirst = Thirstt })
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end)
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Citizen.CreateThread(function()
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    if Customize.Framework == "NewESX" or Customize.Framework == "ESX" then 
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        Citizen.CreateThread(function()
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            Citizen.Wait(2500)
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            TriggerEvent('esx_status:getStatus', 'hunger', function(hunger)
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                TriggerEvent('esx_status:getStatus', 'thirst', function(thirst)
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                    SendReactMessage('setUpdateNeeds', { Hunger = math.ceil(hunger.getPercent()), Thirst = math.ceil(thirst.getPercent()) })
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                end)
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            end)
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        end)
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        RegisterNetEvent("esx_status:onTick")
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        AddEventHandler("esx_status:onTick", function(data)
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            for _,v in pairs(data) do
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                if v.name == "hunger" then
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                    SendReactMessage('setUpdateNeedsHunger', math.ceil(v.percent))
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                elseif v.name == "thirst" then
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                    SendReactMessage('setUpdateNeedsThirst', math.ceil(v.percent))
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                end
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            end
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        end)
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        RegisterNetEvent('esx_status:update')
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        AddEventHandler('esx_status:update', function(data)
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            for _,v in pairs(data) do
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                if v.name == "hunger" then
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                    SendReactMessage('setUpdateNeedsHunger', math.ceil(v.percent))
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                elseif v.name == "thirst" then
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                    SendReactMessage('setUpdateNeedsThirst', math.ceil(v.percent))
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                end
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            end
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        end)
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    end
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end)
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-- ? Speedometer
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local LastSpeed, LastRpm, LastEngine, LastLight, LastSeatbelt
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local LastFuel = 0
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Citizen.CreateThread(function()
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    DisplayRadar(false)
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    local wait
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    while true do
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        if Optimize() then
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            if IsPedInAnyVehicle(PlayerPed) then
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                local Vehicle = GetVehiclePedIsIn(PlayerPed, false)
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                if Vehicle then
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                    local Plate = GetVehicleNumberPlateText(Vehicle)
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                    SendReactMessage('setSpedometer', true)
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                    wait = 90
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                    local LightVal, LightLights, LightHighlights  = GetVehicleLightsState(Vehicle)
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                    Light = false
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                    if LightLights == 1 and LightHighlights == 0 or LightLights == 1 and LightHighlights == 1 then Light = true end
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                    local Speed, Rpm, Fuel, Engine = GetEntitySpeed(Vehicle), GetVehicleCurrentRpm(Vehicle), getFuelLevel(Vehicle), GetIsVehicleEngineRunning(Vehicle)
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                    local VehGear = GetVehicleCurrentGear(Vehicle)
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                    if (Speed == 0 and VehGear == 0) or (Speed == 0 and VehGear == 1) then VehGear = 'N' elseif Speed > 0 and VehGear == 0 then VehGear = 'R' end
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                    if LastSeatbelt ~= seatbeltOn or LastSpeed ~= Speed or LastRpm ~= Rpm or LastFuel ~= Fuel or LastEngine ~= Engine or LastLight ~= Light then
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                        SendReactMessage('Speed', {
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                            Speed = ("%.1d"):format(math.ceil(Speed * SpeedType)),
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                            Rpm = Rpm,
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                            Gear = VehGear,
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                            Fuel = Fuel,
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                            EngineDamage = GetVehicleEngineHealth(Vehicle) / 10,
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                            Engine = Engine,
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                            Seatbelt = seatbeltOn,
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                            Light = Light,
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                        })
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                        LastSpeed, LastRpm, LastFuel, LastEngine, LastLight = Speed, Rpm, Fuel, Engine, Light
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                        LastSeatbelt = seatbeltOn
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                    else wait = 175
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                    end
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                    DisplayRadar(true)
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                end
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            else
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                SendReactMessage('setSpedometer', false)
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                DisplayRadar((Customize.AlwaysOnMinimap) and true or false)
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                -- if not Customize.AlwaysOnMinimap then DisplayRadar((not Customize.AlwaysOnMinimap) and false or true) end
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                wait = 2750
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            end
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         else
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             Citizen.Wait(2000)
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         end
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        Citizen.Wait(wait)
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    end
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end)
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local lastFuelUpdate = 0
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function getFuelLevel(vehicle)
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    local updateTick = GetGameTimer()
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    if (updateTick - lastFuelUpdate) > 2000 then
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        lastFuelUpdate = updateTick
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        LastFuel = math.floor(Customize.GetVehFuel(vehicle))
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    end
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    return LastFuel
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end
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if Customize.StreetDisplay then
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    local LastStreet1, LastStreet1
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    Citizen.CreateThread(function()
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        local wait = 2500
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        while true do
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            local Coords = GetEntityCoords(PlayerPed)
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            local Street1, Street2 = GetStreetNameAtCoord(Coords.x, Coords.y, Coords.z, Citizen.ResultAsInteger(), Citizen.ResultAsInteger())
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            if IsPedInAnyVehicle(PlayerPed) then wait = 1700 else wait = 4000 end
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            StreetName1 = GetLabelText(GetNameOfZone(Coords.x, Coords.y, Coords.z))
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            StreetName2 = GetStreetNameFromHashKey(Street1)
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            if Street1 ~= LastStreet1 or Street2 ~= LastStreet2 then
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                SendReactMessage('setStreet', {
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                    Street1 = StreetName1,
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                    Street2 = StreetName2
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                })
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                LastStreet1 = StreetName1
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                LastStreet2 = StreetName2
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            else
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                wait = wait + 2100
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            end
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            Citizen.Wait(wait)
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        end
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    end)
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end
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-- Stress
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-- Stress Gain
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RegisterNetEvent('UpdateStress', function(newStress) -- Add this event with adding stress elsewhere (QBCore)
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    SendReactMessage('setUpdateStress', math.ceil(newStress))
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    stress = newStress
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end)
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if Customize.Stress then
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    CreateThread(function() -- Speeding
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        while true do
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            if Optimize() then
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                if IsPedInAnyVehicle(PlayerPed, false) then
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                    local speed = GetEntitySpeed(GetVehiclePedIsIn(PlayerPed, false)) * SpeedType
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                    local stressSpeed = seatbeltOn and Customize.MinimumSpeed or Customize.MinimumSpeedUnbuckled
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                    if speed >= stressSpeed then
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                        TriggerServerEvent('SetStress', math.random(1, 3))
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                    end
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                end
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            end
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            Wait(10000)
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        end
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    end)
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    local function IsWhitelistedWeaponStress(weapon)
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        if weapon then
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            for _, v in pairs(Customize.WhitelistedWeaponStress) do
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                if weapon == v then
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                    return true
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                end
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            end
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        end
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        return false
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    end
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    CreateThread(function() -- Shooting
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        while true do
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            if Optimize() then
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                local weapon = GetSelectedPedWeapon(PlayerPed)
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                if weapon ~= `WEAPON_UNARMED` then
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                    if IsPedShooting(PlayerPed) and not IsWhitelistedWeaponStress(weapon) then
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                        if math.random() < Customize.StressChance then
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                            TriggerServerEvent('SetStress', math.random(1, 3))
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                        end
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                    end
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                else
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                    Wait(1000)
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                end
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            end
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            Wait(8)
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        end
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    end)
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    -- Stress Screen Effects
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    function GetBlurIntensity(stresslevel)
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        for _, v in pairs(Customize.Intensity) do
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            if stresslevel >= v.min and stresslevel <= v.max then
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                return v.intensity
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            end
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        end
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        return 1500
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    end
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    function GetEffectInterval(stresslevel)
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        for _, v in pairs(Customize.EffectInterval) do
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            if stresslevel >= v.min and stresslevel <= v.max then
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                return v.timeout
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            end
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        end
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        return 60000
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    end
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    CreateThread(function()
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        while true do
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            local effectInterval = GetEffectInterval(stress)
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            if stress >= 100 then
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                local BlurIntensity = GetBlurIntensity(stress)
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                local FallRepeat = math.random(2, 4)
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                local RagdollTimeout = FallRepeat * 1750
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                TriggerScreenblurFadeIn(1000.0)
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                Wait(BlurIntensity)
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                TriggerScreenblurFadeOut(1000.0)
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                if not IsPedRagdoll(PlayerPed) and IsPedOnFoot(PlayerPed) and not IsPedSwimming(PlayerPed) then
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                    SetPedToRagdollWithFall(PlayerPed, RagdollTimeout, RagdollTimeout, 1, GetEntityForwardVector(PlayerPed), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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                end
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                Wait(1000)
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                for _ = 1, FallRepeat, 1 do
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                    Wait(750)
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                    DoScreenFadeOut(200)
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                    Wait(1000)
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                    DoScreenFadeIn(200)
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                    TriggerScreenblurFadeIn(1000.0)
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                    Wait(BlurIntensity)
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                    TriggerScreenblurFadeOut(1000.0)
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                end
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            elseif stress >= Customize.MinimumStress then
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                local BlurIntensity = GetBlurIntensity(stress)
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                TriggerScreenblurFadeIn(1000.0)
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                Wait(BlurIntensity)
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                TriggerScreenblurFadeOut(1000.0)
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            end
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            Wait(effectInterval)
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        end
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    end)
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end
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-- ? seatbelt
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RegisterNetEvent('seatbelt:client:ToggleSeatbelt', function() -- Triggered in smallresources
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    seatbeltOn = not seatbeltOn
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end)
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exports("SeatbeltState", function(state)
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    seatbeltOn = state
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end)
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-- ? Money
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RegisterNetEvent("QBCore:Player:SetPlayerData")
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AddEventHandler("QBCore:Player:SetPlayerData", function(data)
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  SendReactMessage('setMoney', data.money.bank)
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end)
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RegisterNetEvent('esx:setAccountMoney', function(account)
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    if account.name == 'bank' then
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        SendReactMessage('setBankMoney', account.money)
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    end
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end)
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function SendReactMessage(action, data) SendNUIMessage({ action = action, data = data }) end
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-- ? Map
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-- Minimap update
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-- CreateThread(function()
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--     while true do
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--         SetRadarBigmapEnabled(false, false)
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--         SetRadarZoom(1000)
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--         Wait(500)
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--     end
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-- end)
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Citizen.CreateThread(function()
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    local minimap = RequestScaleformMovie("minimap")
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    SetRadarBigmapEnabled(true, false)
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    Wait(0)
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    SetRadarBigmapEnabled(false, false)
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end)
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CreateThread(function()
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    local minimap = RequestScaleformMovie("minimap")
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    if not HasScaleformMovieLoaded(minimap) then
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        RequestScaleformMovie(minimap)
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        while not HasScaleformMovieLoaded(minimap) do Wait(1) end
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    end
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end)
 | 
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Citizen.CreateThread(function()
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    while true do
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        Citizen.Wait(1)
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        HideHudComponentThisFrame(6) -- VEHICLE_NAME
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        HideHudComponentThisFrame(7) -- AREA_NAME
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        HideHudComponentThisFrame(8) -- VEHICLE_CLASS
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        HideHudComponentThisFrame(9) -- STREET_NAME
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        HideHudComponentThisFrame(3) -- CASH
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        HideHudComponentThisFrame(4) -- MP_CASH
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    end
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						|
end)
 | 
						|
 | 
						|
function LoadRectMinimap()
 | 
						|
    local defaultAspectRatio = 1920/1080 -- Don't change this.
 | 
						|
    local resolutionX, resolutionY = GetActiveScreenResolution()
 | 
						|
    local aspectRatio = resolutionX/resolutionY
 | 
						|
    local minimapOffset = 0
 | 
						|
    if aspectRatio > defaultAspectRatio then
 | 
						|
        minimapOffset = ((defaultAspectRatio-aspectRatio)/3.6)-0.008
 | 
						|
    end
 | 
						|
    RequestStreamedTextureDict("squaremap", false)
 | 
						|
    while not HasStreamedTextureDictLoaded("squaremap") do
 | 
						|
        Wait(150)
 | 
						|
    end
 | 
						|
 | 
						|
    SetMinimapClipType(0)
 | 
						|
    AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "squaremap", "radarmasksm")
 | 
						|
    AddReplaceTexture("platform:/textures/graphics", "radarmask1g", "squaremap", "radarmasksm")
 | 
						|
    -- 0.0 = nav symbol and icons left
 | 
						|
    -- 0.1638 = nav symbol and icons stretched
 | 
						|
    -- 0.216 = nav symbol and icons raised up
 | 
						|
    SetMinimapComponentPosition("minimap", "L", "B", 0.0 + minimapOffset, -0.047, 0.1638, 0.183)
 | 
						|
 | 
						|
    -- icons within map
 | 
						|
    SetMinimapComponentPosition("minimap_mask", "L", "B", 0.0 + minimapOffset, 0.0, 0.128, 0.20)
 | 
						|
 | 
						|
    -- -0.01 = map pulled left
 | 
						|
    -- 0.025 = map raised up
 | 
						|
    -- 0.262 = map stretched
 | 
						|
    -- 0.315 = map shorten
 | 
						|
    SetMinimapComponentPosition('minimap_blur', 'L', 'B', -0.01 + minimapOffset, 0.025, 0.262, 0.300)
 | 
						|
 | 
						|
    SetBlipAlpha(GetNorthRadarBlip(), 0)
 | 
						|
    SetRadarBigmapEnabled(true, false)
 | 
						|
    SetMinimapClipType(0)
 | 
						|
    Wait(0)
 | 
						|
    SetRadarBigmapEnabled(false, false)
 | 
						|
end
 | 
						|
 | 
						|
RegisterNetEvent('esx_basicneeds:onEat')
 | 
						|
AddEventHandler('esx_basicneeds:onEat', function()
 | 
						|
    TriggerServerEvent('SetStress', -math.random(5, 15))
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent('consumables:client:Eat')
 | 
						|
AddEventHandler('consumables:client:Eat', function()
 | 
						|
    TriggerServerEvent('SetStress', -math.random(5, 15))
 | 
						|
end)
 | 
						|
 | 
						|
 | 
						|
RegisterNetEvent('consumables:client:Drink')
 | 
						|
AddEventHandler('consumables:client:Drink', function()
 | 
						|
    TriggerServerEvent('SetStress', -math.random(5, 15))
 | 
						|
end)
 | 
						|
RegisterNetEvent('consumables:client:DrinkAlcohol')
 | 
						|
AddEventHandler('consumables:client:DrinkAlcohol', function()
 | 
						|
    TriggerServerEvent('SetStress', -math.random(5, 15))
 | 
						|
end)
 | 
						|
 | 
						|
 | 
						|
RegisterNetEvent('esx_optionalneeds:onDrink')
 | 
						|
AddEventHandler('esx_optionalneeds:onDrink', function()
 | 
						|
    TriggerServerEvent('SetStress', -math.random(5, 15))
 | 
						|
end)
 | 
						|
 | 
						|
 | 
						|
RegisterNetEvent('esx_basicneeds:onDrink')
 | 
						|
AddEventHandler('esx_basicneeds:onDrink', function()
 | 
						|
    TriggerServerEvent('SetStress', -math.random(5, 15))
 | 
						|
end)
 | 
						|
 | 
						|
AddEventHandler('esx:onPlayerDeath', function()
 | 
						|
    TriggerServerEvent('SetStress', -100)
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent('hospital:client:RespawnAtHospital')
 | 
						|
AddEventHandler('hospital:client:RespawnAtHospital', function()
 | 
						|
    TriggerServerEvent('SetStress', -100)
 | 
						|
end)
 | 
						|
 | 
						|
RegisterNetEvent('hospital:client:Revive')
 | 
						|
AddEventHandler('hospital:client:Revive', function()
 | 
						|
    TriggerServerEvent('SetStress', -100)
 | 
						|
end) |