331 lines
		
	
	
		
			No EOL
		
	
	
		
			16 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			331 lines
		
	
	
		
			No EOL
		
	
	
		
			16 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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  <SlotNavigateOrder>
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    <Item>
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      <WeaponSlots>
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        <Item>
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          <OrderNumber value="111" />
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          <Entry>SLOT_SNSPISTOL</Entry>
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        </Item>
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      </WeaponSlots>
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    </Item>
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    <Item>
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      <WeaponSlots>
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        <Item>
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          <OrderNumber value="131" />
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          <Entry>SLOT_SNSPISTOL</Entry>
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        </Item>
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      </WeaponSlots>
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    </Item>
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  </SlotNavigateOrder>
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						|
  <SlotBestOrder>
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    <WeaponSlots>
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      <Item>
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        <OrderNumber value="185" />
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        <Entry>SLOT_SNSPISTOL</Entry>
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      </Item>
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    </WeaponSlots>
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  </SlotBestOrder>
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  <TintSpecValues />
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  <FiringPatternAliases />
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						|
  <UpperBodyFixupExpressionData />
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						|
  <AimingInfos />
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						|
  <Infos>
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    <Item>
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      <Infos />
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    </Item>
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    <Item>
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      <Infos>
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        <Item type="CWeaponInfo">
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          <Name>WEAPON_SNSPISTOL</Name>
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          <Model>w_pi_sns_pistol</Model>
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          <Audio>AUDIO_ITEM_SNSPISTOL</Audio>
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          <Slot>SLOT_SNSPISTOL</Slot>
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          <DamageType>BULLET</DamageType>
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						|
          <Explosion>
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            <Default>DONTCARE</Default>
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            <HitCar>DONTCARE</HitCar>
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						|
            <HitTruck>DONTCARE</HitTruck>
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						|
            <HitBike>DONTCARE</HitBike>
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						|
            <HitBoat>DONTCARE</HitBoat>
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            <HitPlane>DONTCARE</HitPlane>
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          </Explosion>
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          <FireType>INSTANT_HIT</FireType>
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          <WheelSlot>WHEEL_PISTOL</WheelSlot>
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          <Group>GROUP_PISTOL</Group>
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						|
          <AmmoInfo ref="AMMO_PISTOL" />
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						|
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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						|
          <ClipSize value="6" />
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						|
          <AccuracySpread value="1.750000" />
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						|
          <AccurateModeAccuracyModifier value="0.500000" />
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						|
          <RunAndGunAccuracyModifier value="2.000000" />
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						|
          <RunAndGunAccuracyMaxModifier value="1.000000" />
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						|
          <RecoilAccuracyMax value="1.000000" />
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						|
          <RecoilErrorTime value="2.000000" />
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						|
          <RecoilRecoveryRate value="1.000000" />
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						|
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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						|
          <MinHeadShotDistanceAI value="1000.000000" />
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						|
          <MaxHeadShotDistanceAI value="1000.000000" />
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						|
          <HeadShotDamageModifierAI value="1000.000000" />
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						|
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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						|
          <MinHeadShotDistancePlayer value="5.000000" />
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						|
          <MaxHeadShotDistancePlayer value="40.000000" />
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						|
          <HeadShotDamageModifierPlayer value="0.000000" />
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						|
          <Damage value="25.000000" />
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						|
          <DamageTime value="0.000000" />
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						|
          <DamageTimeInVehicle value="0.000000" />
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						|
          <DamageTimeInVehicleHeadShot value="0.000000" />
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						|
          <HitLimbsDamageModifier value="0.500000" />
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						|
          <NetworkHitLimbsDamageModifier value="0.800000" />
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						|
          <LightlyArmouredDamageModifier value="0.750000" />
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						|
          <Force value="50.000000" />
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						|
          <ForceHitPed value="125.000000" />
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						|
          <ForceHitVehicle value="750.000000" />
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						|
          <ForceHitFlyingHeli value="750.000000" />
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						|
          <OverrideForces>
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            <Item>
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              <BoneTag>BONETAG_HEAD</BoneTag>
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              <ForceFront value="100.000000" />
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              <ForceBack value="80.000000" />
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            </Item>
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            <Item>
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              <BoneTag>BONETAG_NECK</BoneTag>
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              <ForceFront value="60.000000" />
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              <ForceBack value="70.000000" />
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            </Item>
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            <Item>
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              <BoneTag>BONETAG_L_THIGH</BoneTag>
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              <ForceFront value="40.000000" />
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              <ForceBack value="1.000000" />
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            </Item>
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            <Item>
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              <BoneTag>BONETAG_R_THIGH</BoneTag>
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              <ForceFront value="40.000000" />
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              <ForceBack value="1.000000" />
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            </Item>
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            <Item>
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              <BoneTag>BONETAG_L_CALF</BoneTag>
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              <ForceFront value="70.000000" />
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              <ForceBack value="80.000000" />
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            </Item>
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            <Item>
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              <BoneTag>BONETAG_R_CALF</BoneTag>
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              <ForceFront value="60.000000" />
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              <ForceBack value="100.000000" />
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            </Item>
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          </OverrideForces>
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						|
          <ForceMaxStrengthMult value="1.000000" />
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						|
          <ForceFalloffRangeStart value="0.000000" />
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						|
          <ForceFalloffRangeEnd value="50.000000" />
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						|
          <ForceFalloffMin value="1.000000" />
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						|
          <ProjectileForce value="0.000000" />
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						|
          <FragImpulse value="250.000000" />
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						|
          <Penetration value="0.010000" />
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						|
          <VerticalLaunchAdjustment value="0.000000" />
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						|
          <DropForwardVelocity value="0.000000" />
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						|
          <Speed value="2000.000000" />
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						|
          <BulletsInBatch value="1" />
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						|
          <BatchSpread value="0.000000" />
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						|
          <ReloadTimeMP value="-1.000000" />
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						|
          <ReloadTimeSP value="-1.000000" />
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						|
          <VehicleReloadTime value="1.000000" />
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						|
          <AnimReloadRate value="1.000000" />
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						|
          <BulletsPerAnimLoop value="1" />
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						|
          <TimeBetweenShots value="0.370000" />
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						|
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
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						|
          <SpinUpTime value="0.000000" />
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						|
          <SpinTime value="0.000000" />
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						|
          <SpinDownTime value="0.000000" />
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						|
          <AlternateWaitTime value="-1.000000" />
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						|
          <BulletBendingNearRadius value="0.000000" />
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						|
          <BulletBendingFarRadius value="0.750000" />
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						|
          <BulletBendingZoomedRadius value="0.375000" />
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						|
          <FirstPersonBulletBendingNearRadius value="0.000000" />
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						|
          <FirstPersonBulletBendingFarRadius value="0.000000" />
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						|
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
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						|
          <Fx>
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            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
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            <FlashFx>muz_smg</FlashFx>
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            <FlashFxAlt />
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            <FlashFxFP />
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            <FlashFxFPAlt />
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						|
            <MuzzleSmokeFx />
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						|
            <MuzzleSmokeFxFP />
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						|
            <MuzzleSmokeFxMinLevel value="0.000000" />
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						|
            <MuzzleSmokeFxIncPerShot value="0.000000" />
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						|
            <MuzzleSmokeFxDecPerSec value="0.000000" />
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						|
            <ShellFx>eject_pistol</ShellFx>
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						|
            <ShellFxFP />
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						|
            <TracerFx>bullet_tracer</TracerFx>
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						|
            <PedDamageHash>BulletSmall</PedDamageHash>
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						|
            <TracerFxChanceSP value="0.200000" />
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						|
            <TracerFxChanceMP value="0.750000" />
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						|
            <FlashFxChanceSP value="1.000000" />
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						|
            <FlashFxChanceMP value="1.000000" />
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						|
            <FlashFxAltChance value="0.000000" />
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						|
            <FlashFxScale value="0.800000" />
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						|
            <FlashFxLightEnabled value="false" />
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						|
            <FlashFxLightCastsShadows value="false" />
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						|
            <FlashFxLightOffsetDist value="0.200000" />
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            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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						|
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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						|
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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						|
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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						|
            <GroundDisturbFxEnabled value="false" />
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						|
            <GroundDisturbFxDist value="5.000000" />
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            <GroundDisturbFxNameDefault />
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						|
            <GroundDisturbFxNameSand />
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						|
            <GroundDisturbFxNameDirt />
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						|
            <GroundDisturbFxNameWater />
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            <GroundDisturbFxNameFoliage />
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						|
          </Fx>
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						|
          <InitialRumbleDuration value="150" />
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						|
          <InitialRumbleIntensity value="0.200000" />
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						|
          <InitialRumbleIntensityTrigger value="0.000000" />
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						|
          <RumbleDuration value="95" />
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						|
          <RumbleIntensity value="0.200000" />
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						|
          <RumbleIntensityTrigger value="0.800000" />
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						|
          <RumbleDamageIntensity value="1.000000" />
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						|
          <InitialRumbleDurationFps value="150" />
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						|
          <InitialRumbleIntensityFps value="1.000000" />
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						|
          <RumbleDurationFps value="95" />
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						|
          <RumbleIntensityFps value="1.000000" />
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						|
          <NetworkPlayerDamageModifier value="1.000000" />
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						|
          <NetworkPedDamageModifier value="1.000000" />
 | 
						|
          <NetworkHeadShotPlayerDamageModifier value="0.500000" />
 | 
						|
          <LockOnRange value="55.000000" />
 | 
						|
          <WeaponRange value="120.000000" />
 | 
						|
          <BulletDirectionOffsetInDegrees value="0.000000" />
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						|
          <AiSoundRange value="-1.000000" />
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						|
          <AiPotentialBlastEventRange value="-1.000000" />
 | 
						|
          <DamageFallOffRangeMin value="30.000000" />
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						|
          <DamageFallOffRangeMax value="120.000000" />
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						|
          <DamageFallOffModifier value="0.300000" />
 | 
						|
          <VehicleWeaponHash />
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						|
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
 | 
						|
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
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						|
          <CoverReadyToFireCameraHash />
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						|
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
 | 
						|
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
 | 
						|
          <AlternativeOrScopedCameraHash />
 | 
						|
          <RunAndGunAlternativeOrScopedCameraHash />
 | 
						|
          <CinematicShootingAlternativeOrScopedCameraHash />
 | 
						|
          <CameraFov value="45.000000" />
 | 
						|
          <FirstPersonAimFovMin value="42.000000" />
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						|
          <FirstPersonAimFovMax value="47.000000" />
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						|
          <FirstPersonScopeFov value="30.000000" />
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						|
          <FirstPersonScopeAttachmentFov value="0.000000" />
 | 
						|
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.009000" />
 | 
						|
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
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						|
          <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
 | 
						|
          <FirstPersonAsThirdPersonScopeOffset x="0.0850" y="0.000000" z="-0.025" />
 | 
						|
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
 | 
						|
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
 | 
						|
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
 | 
						|
          <ZoomFactorForAccurateMode value="1.300000" />
 | 
						|
          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
 | 
						|
          <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
 | 
						|
          <AccuracyOffsetShakeHash />
 | 
						|
          <MinTimeBetweenRecoilShakes value="150" />
 | 
						|
          <RecoilShakeAmplitude value="1.000000" />
 | 
						|
          <ExplosionShakeAmplitude value="-1.000000" />
 | 
						|
          <IkRecoilDisplacement value="0.000000" />
 | 
						|
          <IkRecoilDisplacementScope value="0.000000" />
 | 
						|
          <IkRecoilDisplacementScaleBackward value="1.000000" />
 | 
						|
          <IkRecoilDisplacementScaleVertical value="0.400000" />
 | 
						|
          <ReticuleHudPosition x="0.000000" y="0.000000" />
 | 
						|
          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
 | 
						|
          <AimProbeLengthMin value="0.300000" />
 | 
						|
          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
 | 
						|
          <AimProbeLengthMax value="0.275000" />
 | 
						|
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
 | 
						|
          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
 | 
						|
          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
 | 
						|
          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
 | 
						|
          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
 | 
						|
          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
 | 
						|
          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
 | 
						|
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
 | 
						|
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
 | 
						|
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
 | 
						|
          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
 | 
						|
          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
 | 
						|
          <TorsoAimOffset x="-1.300000" y="0.550000" />
 | 
						|
          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
 | 
						|
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
						|
          <ReticuleMinSizeStanding value="0.650000" />
 | 
						|
          <ReticuleMinSizeCrouched value="0.550000" />
 | 
						|
          <ReticuleScale value="0.300000" />
 | 
						|
          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
 | 
						|
          <FirstPersonReticuleStyleHash />
 | 
						|
          <PickupHash>PICKUP_WEAPON_SNSPISTOL</PickupHash>
 | 
						|
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
 | 
						|
          <HumanNameHash>WT_SNSPISTOL</HumanNameHash>
 | 
						|
          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
 | 
						|
          <StatName>SNSPISTOL</StatName>
 | 
						|
          <KnockdownCount value="3" />
 | 
						|
          <KillshotImpulseScale value="1.000000" />
 | 
						|
          <NmShotTuningSet>normal</NmShotTuningSet>
 | 
						|
          <AttachPoints>
 | 
						|
            <Item>
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						|
              <AttachBone>WAPClip</AttachBone>
 | 
						|
              <Components>
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						|
                <Item>
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						|
                  <Name>COMPONENT_SNSPISTOL_CLIP_01</Name>
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						|
                  <Default value="true" />
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						|
                </Item>
 | 
						|
                <Item>
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						|
                  <Name>COMPONENT_SNSPISTOL_CLIP_02</Name>
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						|
                  <Default value="false" />
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						|
                </Item>
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						|
              </Components>
 | 
						|
            </Item>
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						|
          </AttachPoints>
 | 
						|
          <GunFeedBone />
 | 
						|
          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
 | 
						|
          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
 | 
						|
          <TintSpecValues ref="TINT_DEFAULT" />
 | 
						|
          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
 | 
						|
          <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
 | 
						|
          <AmmoDiminishingRate value="3" />
 | 
						|
          <AimingBreathingAdditiveWeight value="1.000000" />
 | 
						|
          <FiringBreathingAdditiveWeight value="1.000000" />
 | 
						|
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
 | 
						|
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
 | 
						|
          <AimingLeanAdditiveWeight value="1.000000" />
 | 
						|
          <FiringLeanAdditiveWeight value="1.000000" />
 | 
						|
          <StealthAimingLeanAdditiveWeight value="1.000000" />
 | 
						|
          <StealthFiringLeanAdditiveWeight value="1.000000" />
 | 
						|
          <ExpandPedCapsuleRadius value="0.000000" />
 | 
						|
          <AudioCollisionHash />
 | 
						|
          <HudDamage value="30" />
 | 
						|
          <HudSpeed value="40" />
 | 
						|
          <HudCapacity value="3" />
 | 
						|
          <HudAccuracy value="40" />
 | 
						|
          <HudRange value="20" />
 | 
						|
          <VehicleAttackAngle value="25.000000" />
 | 
						|
          <CamoDiffuseTexIdxs />
 | 
						|
        </Item>
 | 
						|
      </Infos>
 | 
						|
    </Item>
 | 
						|
    <Item>
 | 
						|
      <Infos />
 | 
						|
    </Item>
 | 
						|
    <Item>
 | 
						|
      <Infos />
 | 
						|
    </Item>
 | 
						|
  </Infos>
 | 
						|
  <VehicleWeaponInfos />
 | 
						|
  <Name>DLC - 'Saturday Night Special' Pistol</Name>
 | 
						|
</CWeaponInfoBlob> |