363 lines
		
	
	
		
			No EOL
		
	
	
		
			13 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			363 lines
		
	
	
		
			No EOL
		
	
	
		
			13 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8"?>
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						|
<CWeaponInfoBlob>
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	<SlotNavigateOrder>
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		<Item>
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			<WeaponSlots>
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				<Item>
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					<OrderNumber value="2175"/>
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					<Entry>SLOT_COLBATON</Entry>
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				</Item>
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			</WeaponSlots>
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		</Item>
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	</SlotNavigateOrder>
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	<SlotBestOrder>
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		<WeaponSlots>
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			<Item>
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				<OrderNumber value="2075"/>
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				<Entry>SLOT_COLBATON</Entry>
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			</Item>
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		</WeaponSlots>
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	</SlotBestOrder>
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	<TintSpecValues>
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		<Item>
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			<Name>TINT_COLBATON</Name>
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			<Tints>
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						|
				<!-- Base -->
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				<Item>
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					<SpecFresnel value="0.750000"/>
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						|
					<SpecFalloffMult value="40.000000"/>
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						|
					<SpecIntMult value="0.750000"/>
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						|
					<Spec2Factor value="80.000000"/>
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						|
					<Spec2ColorInt value="1.000000"/>
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						|
					<Spec2Color value="0x00000000fdfaec"/>
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						|
				</Item>
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						|
				<!-- Green -->
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						|
				<Item>
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					<SpecFresnel value="0.750000"/>
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						|
					<SpecFalloffMult value="40.000000"/>
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						|
					<SpecIntMult value="0.750000"/>
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						|
					<Spec2Factor value="80.000000"/>
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						|
					<Spec2ColorInt value="1.000000"/>
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					<Spec2Color value="0x00000000fdfaec"/>
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				</Item>
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						|
				<!-- Gold -->
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						|
				<Item>
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						|
					<SpecFresnel value="1.000000"/>
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						|
					<SpecFalloffMult value="115.000000"/>
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						|
					<SpecIntMult value="1.000000"/>
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						|
					<Spec2Factor value="40.000000"/>
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						|
					<Spec2ColorInt value="1.000000"/>
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						|
					<Spec2Color value="0x00000000ffba00"/>
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				</Item>
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						|
				<!-- Pink -->
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						|
				<Item>
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					<SpecFresnel value="0.750000"/>
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					<SpecFalloffMult value="40.000000"/>
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						|
					<SpecIntMult value="0.750000"/>
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						|
					<Spec2Factor value="80.000000"/>
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						|
					<Spec2ColorInt value="1.000000"/>
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						|
					<Spec2Color value="0x00000000fdfaec"/>
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				</Item>
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				<!-- Army -->
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				<Item>
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					<SpecFresnel value="0.800000"/>
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						|
					<SpecFalloffMult value="40.000000"/>
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						|
					<SpecIntMult value="0.500000"/>
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						|
					<Spec2Factor value="10.000000"/>
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						|
					<Spec2ColorInt value="1.000000"/>
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						|
					<Spec2Color value="0x00000000dbd5bb"/>
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				</Item>
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						|
				<!-- LSPD -->
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						|
				<Item>
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					<SpecFresnel value="0.750000"/>
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						|
					<SpecFalloffMult value="40.000000"/>
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						|
					<SpecIntMult value="0.750000"/>
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						|
					<Spec2Factor value="80.000000"/>
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						|
					<Spec2ColorInt value="1.000000"/>
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					<Spec2Color value="0x00000000fdfaec"/>
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				</Item>
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						|
				<!-- Orange -->
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				<Item>
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					<SpecFresnel value="0.750000"/>
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						|
					<SpecFalloffMult value="40.000000"/>
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						|
					<SpecIntMult value="0.750000"/>
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						|
					<Spec2Factor value="80.000000"/>
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						|
					<Spec2ColorInt value="1.000000"/>
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						|
					<Spec2Color value="0x00000000fdfaec"/>
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				</Item>
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						|
				<!-- Platinum -->
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				<Item>
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					<SpecFresnel value="0.500000"/>
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					<SpecFalloffMult value="650.000000"/>
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						|
					<SpecIntMult value="1.000000"/>
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					<Spec2Factor value="115.000000"/>
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					<Spec2ColorInt value="1.000000"/>
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					<Spec2Color value="0x00000000ffffff"/>
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				</Item>
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				<!-- Training Blue -->
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				<Item>
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					<SpecFresnel value="0.750000"/>
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					<SpecFalloffMult value="50.000000"/>
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					<SpecIntMult value="0.250000"/>
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					<Spec2Factor value="30.000000"/>
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					<Spec2ColorInt value="1.000000"/>
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					<Spec2Color value="0x000000006a93b5"/>
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				</Item>
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				<!-- Wine -->
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				<Item>
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					<SpecFresnel value="0.750000"/>
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					<SpecFalloffMult value="40.000000"/>
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					<SpecIntMult value="0.750000"/>
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						|
					<Spec2Factor value="80.000000"/>
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					<Spec2ColorInt value="1.000000"/>
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					<Spec2Color value="0x0000000033162e"/>
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				</Item>
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			</Tints>
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		</Item>
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	</TintSpecValues>
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	<FiringPatternAliases/>
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						|
	<UpperBodyFixupExpressionData/>
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	<AimingInfos/>
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	<Infos>
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		<Item>
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			<Infos>
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				<Item type="CWeaponInfo">
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					<Name>WEAPON_COLBATON</Name>
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					<Model>w_me_colbaton</Model>
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					<Audio>AUDIO_ITEM_MELEE_COLBATON</Audio>
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					<Slot>SLOT_COLBATON</Slot>
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					<DamageType>MELEE</DamageType>
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					<Explosion>
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						<Default>DONTCARE</Default>
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						<HitCar>DONTCARE</HitCar>
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						<HitTruck>DONTCARE</HitTruck>
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						<HitBike>DONTCARE</HitBike>
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						<HitBoat>DONTCARE</HitBoat>
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						<HitPlane>DONTCARE</HitPlane>
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					</Explosion>
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					<FireType>MELEE</FireType>
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					<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
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					<Group>GROUP_MELEE</Group>
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					<AmmoInfo ref="NULL"/>
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						|
					<AimingInfo ref="UNARMED_TARGETING_RESTRAINTS"/>
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						|
					<ClipSize value="0"/>
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						|
					<AccuracySpread value="0.000000"/>
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						|
					<AccurateModeAccuracyModifier value="0.500000"/>
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						|
					<RunAndGunAccuracyModifier value="2.000000"/>
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						|
					<RunAndGunAccuracyMinOverride value="-1.000000"/>
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						|
					<RecoilAccuracyMax value="1.000000"/>
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						|
					<RecoilErrorTime value="0.000000"/>
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						|
					<RecoilRecoveryRate value="1.000000"/>
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						|
					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
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						|
					<MinHeadShotDistanceAI value="1000.000000"/>
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						|
					<MaxHeadShotDistanceAI value="1000.000000"/>
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						|
					<HeadShotDamageModifierAI value="1000.000000"/>
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						|
					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
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						|
					<MinHeadShotDistancePlayer value="5.000000"/>
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						|
					<MaxHeadShotDistancePlayer value="40.000000"/>
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						|
					<HeadShotDamageModifierPlayer value="18.000000"/>
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						|
					<Damage value="0.000000"/>
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						|
					<DamageTime value="0.000000"/>
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						|
					<DamageTimeInVehicle value="0.000000"/>
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						|
					<DamageTimeInVehicleHeadShot value="0.000000"/>
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						|
					<HitLimbsDamageModifier value="0.500000"/>
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						|
					<NetworkHitLimbsDamageModifier value="0.800000"/>
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						|
					<LightlyArmouredDamageModifier value="0.750000"/>
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						|
					<Force value="0.000000"/>
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						|
					<ForceHitPed value="100.000000"/>
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						|
					<ForceHitVehicle value="0.000000"/>
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						|
					<ForceHitFlyingHeli value="0.000000"/>
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					<OverrideForces>
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						<Item>
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							<BoneTag>BONETAG_HEAD</BoneTag>
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							<ForceFront value="65.000000"/>
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							<ForceBack value="75.500000"/>
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						</Item>
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						<Item>
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							<BoneTag>BONETAG_NECK</BoneTag>
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							<ForceFront value="45.000000"/>
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							<ForceBack value="45.000000"/>
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						</Item>
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						<Item>
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							<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
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							<ForceFront value="75.000000"/>
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							<ForceBack value="80.000000"/>
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						</Item>
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						<Item>
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							<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
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							<ForceFront value="75.000000"/>
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							<ForceBack value="80.000000"/>
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						</Item>
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						<Item>
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							<BoneTag>BONETAG_SPINE3</BoneTag>
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							<ForceFront value="60.500000"/>
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							<ForceBack value="75.000000"/>
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						</Item>
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					</OverrideForces>
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						|
					<ForceMaxStrengthMult value="1.000000"/>
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						|
					<ForceFalloffRangeStart value="0.000000"/>
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					<ForceFalloffRangeEnd value="50.000000"/>
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						|
					<ForceFalloffMin value="1.000000"/>
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						|
					<ProjectileForce value="0.000000"/>
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						|
					<FragImpulse value="2250.000000"/>
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						|
					<Penetration value="0.000000"/>
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						|
					<VerticalLaunchAdjustment value="0.000000"/>
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						|
					<DropForwardVelocity value="0.000000"/>
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						|
					<Speed value="2000.000000"/>
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						|
					<BulletsInBatch value="1"/>
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						|
					<BatchSpread value="0.000000"/>
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						|
					<ReloadTimeMP value="-1.000000"/>
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						|
					<ReloadTimeSP value="-1.000000"/>
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						|
					<VehicleReloadTime value="-1.000000"/>
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						|
					<AnimReloadRate value="1.000000"/>
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						|
					<BulletsPerAnimLoop value="1"/>
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						|
					<TimeBetweenShots value="0.000000"/>
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						|
					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
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						|
					<SpinUpTime value="0.000000"/>
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						|
					<SpinTime value="0.000000"/>
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						|
					<SpinDownTime value="0.000000"/>
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						|
					<AlternateWaitTime value="-1.000000"/>
 | 
						|
					<BulletBendingNearRadius value="0.000000"/>
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						|
					<BulletBendingFarRadius value="0.000000"/>
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						|
					<BulletBendingZoomedRadius value="0.000000"/>
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						|
					<Fx>
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						|
						<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
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						<FlashFx/>
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						|
						<FlashFxAlt/>
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						|
						<MuzzleSmokeFx/>
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						|
						<MuzzleSmokeFxMinLevel value="0.000000"/>
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						|
						<MuzzleSmokeFxIncPerShot value="0.000000"/>
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						|
						<MuzzleSmokeFxDecPerSec value="0.000000"/>
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						|
						<ShellFx/>
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						|
						<TracerFx/>
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						|
						<PedDamageHash/>
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						|
						<TracerFxChanceSP value="0.000000"/>
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						|
						<TracerFxChanceMP value="0.000000"/>
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						|
						<FlashFxChanceSP value="0.000000"/>
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						|
						<FlashFxChanceMP value="0.000000"/>
 | 
						|
						<FlashFxAltChance value="0.000000"/>
 | 
						|
						<FlashFxScale value="1.000000"/>
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						|
						<FlashFxLightEnabled value="false"/>
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						|
						<FlashFxLightCastsShadows value="false"/>
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						|
						<FlashFxLightOffsetDist value="0.000000"/>
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						|
						<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
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						|
						<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
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						|
						<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
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						|
						<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
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						|
						<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
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						|
						<GroundDisturbFxEnabled value="false"/>
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						|
						<GroundDisturbFxDist value="5.000000"/>
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						|
						<GroundDisturbFxNameDefault/>
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						|
						<GroundDisturbFxNameSand/>
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						|
						<GroundDisturbFxNameDirt/>
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						<GroundDisturbFxNameWater/>
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						<GroundDisturbFxNameFoliage/>
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					</Fx>
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						|
					<InitialRumbleDuration value="0"/>
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						|
					<InitialRumbleIntensity value="0.000000"/>
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						|
					<InitialRumbleIntensityTrigger value="0.000000"/>
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						|
					<RumbleDuration value="0"/>
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						|
					<RumbleIntensity value="0.000000"/>
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						|
					<RumbleIntensityTrigger value="0.000000"/>
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						|
					<RumbleDamageIntensity value="1.000000"/>
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						|
					<NetworkPlayerDamageModifier value="1.000000"/>
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						|
					<NetworkPedDamageModifier value="1.000000"/>
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						|
					<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
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						|
					<LockOnRange value="10.000000"/>
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						|
					<WeaponRange value="1.500000"/>
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						|
					<BulletDirectionOffsetInDegrees value="0.000000"/>
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						|
					<AiSoundRange value="-1.000000"/>
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						|
					<AiPotentialBlastEventRange value="-1.000000"/>
 | 
						|
					<DamageFallOffRangeMin value="1.600000"/>
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						|
					<DamageFallOffRangeMax value="1.600000"/>
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						|
					<DamageFallOffModifier value="0.300000"/>
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						|
					<VehicleWeaponHash/>
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						|
					<DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
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						|
					<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
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						|
					<CoverReadyToFireCameraHash/>
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						|
					<RunAndGunCameraHash/>
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						|
					<CinematicShootingCameraHash/>
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						|
					<AlternativeOrScopedCameraHash/>
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						|
					<RunAndGunAlternativeOrScopedCameraHash/>
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						|
					<CinematicShootingAlternativeOrScopedCameraHash/>
 | 
						|
					<CameraFov value="50.000000"/>
 | 
						|
					<ZoomFactorForAccurateMode value="1.000000"/>
 | 
						|
					<RecoilShakeHash/>
 | 
						|
					<RecoilShakeHashFirstPerson/>
 | 
						|
					<AccuracyOffsetShakeHash/>
 | 
						|
					<MinTimeBetweenRecoilShakes value="150"/>
 | 
						|
					<RecoilShakeAmplitude value="1.000000"/>
 | 
						|
					<ExplosionShakeAmplitude value="-1.000000"/>
 | 
						|
					<ReticuleHudPosition x="0.000000" y="0.000000"/>
 | 
						|
					<AimOffsetMin x="0.000000" y="0.000000" z="0.000000"/>
 | 
						|
					<AimProbeLengthMin value="0.000000"/>
 | 
						|
					<AimOffsetMax x="0.000000" y="0.000000" z="0.000000"/>
 | 
						|
					<AimProbeLengthMax value="0.000000"/>
 | 
						|
					<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
 | 
						|
					<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
 | 
						|
					<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
 | 
						|
					<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
 | 
						|
					<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
 | 
						|
					<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
 | 
						|
					<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
 | 
						|
					<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
 | 
						|
					<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
 | 
						|
					<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
 | 
						|
					<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
 | 
						|
					<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
 | 
						|
					<TorsoAimOffset x="0.000000" y="0.000000"/>
 | 
						|
					<TorsoCrouchedAimOffset x="0.000000" y="0.000000"/>
 | 
						|
					<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
 | 
						|
					<ReticuleMinSizeStanding value="1.000000"/>
 | 
						|
					<ReticuleMinSizeCrouched value="1.000000"/>
 | 
						|
					<ReticuleScale value="1.000000"/>
 | 
						|
					<ReticuleStyleHash/>
 | 
						|
					<FirstPersonReticuleStyleHash/>
 | 
						|
					<PickupHash>PICKUP_WEAPON_COLBATON</PickupHash>
 | 
						|
					<MPPickupHash/>
 | 
						|
					<HumanNameHash>WT_COLBATON</HumanNameHash>
 | 
						|
					<MovementModeConditionalIdle/>
 | 
						|
					<StatName>NIGHTSTICK</StatName>
 | 
						|
					<KnockdownCount value="-1"/>
 | 
						|
					<KillshotImpulseScale value="1.000000"/>
 | 
						|
					<NmShotTuningSet>Normal</NmShotTuningSet>
 | 
						|
					<AttachPoints>
 | 
						|
						<Item>
 | 
						|
							<AttachBone>Gun_Main_Bone</AttachBone>
 | 
						|
							<Components>
 | 
						|
								<Item>
 | 
						|
									<Name>COMPONENT_COLBATON_GRIP_01</Name>
 | 
						|
									<Default value="false"/>
 | 
						|
								</Item>
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						|
							</Components>
 | 
						|
						</Item>
 | 
						|
					</AttachPoints>
 | 
						|
					<GunFeedBone/>
 | 
						|
					<TargetSequenceGroup/>
 | 
						|
					<WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats NoAmmoDisplay QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseHolsterAnimation</WeaponFlags>
 | 
						|
					<TintSpecValues ref="TINT_COLBATON"/>
 | 
						|
					<FiringPatternAliases ref="NULL"/>
 | 
						|
					<ReloadUpperBodyFixupExpressionData ref="default"/>
 | 
						|
					<AmmoDiminishingRate value="0"/>
 | 
						|
					<AimingBreathingAdditiveWeight value="1.000000"/>
 | 
						|
					<FiringBreathingAdditiveWeight value="1.000000"/>
 | 
						|
					<StealthAimingBreathingAdditiveWeight value="0.000000"/>
 | 
						|
					<StealthFiringBreathingAdditiveWeight value="0.000000"/>
 | 
						|
					<AimingLeanAdditiveWeight value="1.000000"/>
 | 
						|
					<FiringLeanAdditiveWeight value="1.000000"/>
 | 
						|
					<StealthAimingLeanAdditiveWeight value="0.000000"/>
 | 
						|
					<StealthFiringLeanAdditiveWeight value="0.000000"/>
 | 
						|
					<ExpandPedCapsuleRadius value="0.000000"/>
 | 
						|
					<AudioCollisionHash/>
 | 
						|
					<HudDamage value="10"/>
 | 
						|
					<HudSpeed value="20"/>
 | 
						|
					<HudCapacity value="0"/>
 | 
						|
					<HudAccuracy value="0"/>
 | 
						|
					<HudRange value="0"/>
 | 
						|
				</Item>
 | 
						|
			</Infos>
 | 
						|
		</Item>
 | 
						|
	</Infos>
 | 
						|
	<VehicleWeaponInfos/>
 | 
						|
	<Name>Telescopic Baton by w/</Name>
 | 
						|
</CWeaponInfoBlob> |